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The Wii U Speculation Thread V: The Final Frontier

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I don't view it like that GhostTrick, in fact it might not look like it but im being very pragmatic. This is not a small DS screen or even a smart phone one. Since the screen is quite big less, precision is required so finger operation becomes more practical. So probably accuracy issues are not so critical now, hell we can argue that in the world of console gaming accuracy had take a back sit to convenience and general feel of the experience. With what i do agree with is that for precision drawing resistive is superior. But on the other hand potential uses for multi touch for what i can see outweigh this. And anybody is yet to provide me with very compelling cases in which resistive ends up being far superior.

Not to offend but that's a bit short sighted. For example, there could be multiple contexts in one game. In one the traditional controls make sense and in the other multi touch input.

Btw, Krev has done a really good job addressing your concerns.

Buy one with a bigger screen cheap ass :)

You haven't done any meaningful counter arguments either... oh wait does calling the post silly counts?

Bold part is your fabrication since that's not my line of thinking.

Good post absm. It's not just that they are building these suits, they had them for years already. So this speaks more about costs than what coul potentially open new possibilities.

Remember the screen dimension is substantial. For those types of game Nintendo could have explored other alternatives, maybe? A Draw Pad bundled with a suit of games for this. They were super successful selling a very expensive peripheral like the balance board.

Sound point and a genuine reason for concern. But you can't compare the output of devs making cheap ass shovel ware for apps stores with the kind of polish out of a developer like Nintendo.

I agree with this and it's something people should consider. Regarding the bold part, it's a chicken and egg thing. Of course Nintendo will design a lot of software centered in stylus use since it takes advantage of the screens features.

But anyway ill fold back to an old argument of mine. Why have the same exact type of interaction with a touch screen that other of their very own products have given the user for years? Also orienting the subscreen for finger use makes a lot more sense since after all we will be operating a more traditional control pad.

Why didn't you call Eatchildren post silly? X¬) Hehehe....


Oi, the screen my phone is huge, I've got a galaxy nexus
 

IdeaMan

My source is my ass!
Can you make a countdown for when IdeaMan becomes a member?

Hey it's an important news but not a "it deserves its own countdown" news :p
btw i'm not sure to create a thread for the two infos that i think worth it, because the person able to further legitimate my info can't do it (basically, he wasn't able to check the data that i relayed to him) since a few weeks now. I don't know, if a confirmed by a mod (and i'll ask them) Wii U developer, that hide/lurk in this thread, could contact me, i won't repeat it here. I need to have more ammunitions to defend the content in these threads directly in the first message, to avoid 567 "who is he" "how can we believe him ?", etc.
Otherwise i'll just write the messages here.

btw: 20 days till the E3: switch to frenzy mode
 

ElFly

Member
How is idea man still a junior?

Gonna guess he was juniored after hand, but if that's the case, dunno if he can ever recover member status.
 

z0m3le

Banned
Hey it's an important news but not a "it deserves its own countdown" news :p
btw i'm not sure to create a thread for the two infos that i think worth it, because the person able to further legitimate my info can't do it (basically, he wasn't able to check the data that i relayed to him) since a few weeks now. I don't know, if a confirmed by a mod (and i'll ask them) Wii U developer, that hide/lurk in this thread, could contact me, i won't repeat it here. I need to have more ammunitions to defend the content in these threads directly in the first message, to avoid 567 "who is he" "how can we believe him ?", etc.
Otherwise i'll just write the messages here.

btw: 20 days till the E3: switch to frenzy mode

Well thanks for that, whether it is in a new thread or here, I'm looking forward to small bits of info.
 

BGBW

Maturity, bitches.
Not to offend but that's a bit short sighted. For example, there could be multiple contexts in one game. In one the traditional controls make sense and in the other multi touch input.

That's why I said the game failed at the design stage for not working with the tool they had. If your game requires precise stylus use then you should design your game not to require the use of buttons with the stylus hand. This is most likely why the tablet is symmetrical. Nintendo isn't going to suddenly change the screen so I'm only offering ways around what they've gone with. No point in speculating multitouch games they could make when they don't have a multitouch device.

I'll admit I have a bias to using a thin implement to control a touch screen rather than cover it up with my fingers. When I first played with an iPhone the first thing I did was look for where the stylus was located.
 
Oi, the screen my phone is huge, I've got a galaxy nexus
Then take a course on how properly operate the device? Probably there are universities with a 5 year career about it. After all multi touch screens are a useless piece of crap thats far to complex for the average user :)
Nice cycle guys :)
With the amount of information known, the only interesting thinks you can argue about are:
-Possible software/game applications for the controller.
-Design choices for the controller.

Nintendo franchises and circleyerks or inventing game names should be moved into other thread. Nintendo always releases the majority of its traditional line up for whatever device they work on, so no surprises here.

Then the hardware specs. Pointless since the important part is more or less implied by leaks. Baseline current generation complexity with maybe, in lay man terms, 2x-3x more capacity for the machine. Which is underwhelming and not much valuable to burn neurons for it. Plus the bulk of us discussing in this thread doesn't have the technical knowledge to correctly make important contributions in this field.
 
So shouldn't one focus on what the controller can do rather than what it could do in dream land?
This type of argument shows what's the spirit that moves you to debate something. As a friendly recommendation you should chance that approach.

Why ignore my other point since it's also very important? Questioning decisions that could cap the potential of the device is really useful. This concerns and feedback can reach Nintendo or other developers pursuing similar products. Believe it or not it's valuable, that's why focus groups even exist.

Since you obviously care for this company, questioning them does more to help them improve than agree withotu question to every decision they take. Hell, they were people defending the Wii sub par specs based in the data of HD adoption rates. This guys look like idiots now.
 

ozfunghi

Member
Hey it's an important news but not a "it deserves its own countdown" news :p
btw i'm not sure to create a thread for the two infos that i think worth it, because the person able to further legitimate my info can't do it (basically, he wasn't able to check the data that i relayed to him) since a few weeks now. I don't know, if a confirmed by a mod (and i'll ask them) Wii U developer, that hide/lurk in this thread, could contact me, i won't repeat it here. I need to have more ammunitions to defend the content in these threads directly in the first message, to avoid 567 "who is he" "how can we believe him ?", etc.
Otherwise i'll just write the messages here.

btw: 20 days till the E3: switch to frenzy mode

PM me with the info you need verified. I will then make a post about having some megaton rumor, that i got from an undisclosed french source. That way, your image is preserved in case the info is bollocks, i get some wild attention from the community and get to laugh when the info is phony, or get gaf cred as the guy with the super connections if it is legit.

It's win-win-win!
 

z0m3le

Banned
This type of argument shows what's the spirit that moves you to debate something. As a friendly recommendation you should chance that approach.

Why ignore my other point since it's also very important? Questioning decisions that could cap the potential of the device is really useful. This concerns and feedback can reach Nintendo or other developers pursuing similar products. Believe it or not it's valuable, that's why focus groups even exist.

Since you obviously care for this company, questioning them does more to help them improve than agree withotu question to every decision they take. Hell, they were people defending the Wii sub par specs based in the data of HD adoption rates. This guys look like idiots now.

http://www.neogaf.com/forum/showpost.php?p=37923652&postcount=11418 the simple fact is, Nintendo has been playing around with multitouch for 8 years, if they can't find a software product for it, then your idea that their creative teams can make use of it is either wrong, or Nintendo figures that DS VC on Wii U is more important.
 

BGBW

Maturity, bitches.
This type of argument shows what's the spirit that moves you to debate something. As a friendly recommendation you should chance that approach.

Why ignore my other point since it's also very important? Questioning decisions that could cap the potential of the device is really useful. This concerns and feedback can reach Nintendo or other developers pursuing similar products. Believe it or not it's valuable, that's why focus groups even exist.

Since you obviously care for this company, questioning them does more to help them improve than agree withotu question to every decision they take. Hell, they were people defending the Wii sub par specs based in the data of HD adoption rates. This guys look like idiots now.

Well when they send me a Club Nintendo survey I'll make sure to send them some bullet points. At the moment I'm just a random entity on a gaming message board, not a focus group so I know whatever I say here will not reach Nintendo. If I'm wrong I'm sure Reggie will send me a handwritten letter telling me so. For now the screen of the WiiU tablet is likely set in concrete and won't change until 2018 with the WiiU2:Bono's Revenge so I feel it's best just to accept it for what it is and move on. What we can however discuss is the use of the controller, much like we did with the Wiimote.

Oh and I question Nintendo plenty. I live in Europe so my daily routine used to consist of questioning NoE's idiotic decisions.
 
http://www.neogaf.com/forum/showpost.php?p=37923652&postcount=11418
the simple fact is, Nintendo has been playing around with multitouch for 8 years, if they can't find a software product for it, then your idea that their creative teams can make use of it is either wrong, or Nintendo figures that DS VC on Wii U is more important.
You are not in a very different position to BGBW in regards to what compels you to discuss. You think that interview is some sort of magical silver bullet that will win you the debate. But in reality that doesn't mean as much as you think.

Let me blow your mind them. The WiiU was being considered even before the Wii was released. The fact that they didn't do it at the time doesn't mean it was a bad concept. It had to do with other issues. Same could be applied to the multi touch case. It doesn't mean that resistive has better or more gameplay applications, it could very well be driven by something like costs. A tendency that has hurt this company hardware releases in the past.

Hope i was clear enough for you.
 

IdeaMan

My source is my ass!
A Wii U Diablo 3 version actually explored by Blizzard ??

Lead technical artist Julian Love and senior world designer Leonard Boyarsky told Digital Spy that the publisher is interested in bringing it to other platforms because they can make it "fit" for the platform more than any other of its games.

"The biggest interest for us for exploring consoles, and why we're exploring it, is we feel that it's something that we can do more than a job than just porting," said Love.

"One, we think it's playable there, and that we can make it playable there, make it fit and feel like a console game.

"Not every franchise that we have we feel can be ported in that way, and we feel this is a really good candidate, and we feel like it's really worth exploring to see whether or not that can happen."

Boyarsky added: "It's not just going to be a simple port if we do a console version - if we are shipping a console version, I should say, as we are exploring it actually right now - we want to make it feel native to the console, so there's a lot of decisions to be made and just a lot of thought and effort that goes into that."

Not the first time they declare such things, without necessary concrete results on consoles in the end though.
 

Lyude77

Member
As far as multi-touch games go, I seriously doubt that developers are talented or creative enough to come up with good ideas for it that can get approved by major publishers. The uses of the Wii remote confirm this in my mind - even if Nintendo makes something technically better, developers will use single touch just because it's easier for them to think of those ideas (like how they mostly used the pointer instead of motion controls). The third party ideas for the touch screen on the DS/3DS aren't exactly amazing either, and that's much more similar to the Wii U (maps, inventory, etc.). The most interesting/creative uses to me are still Kirby's Canvas Curse/Yoshi's Touch & Go (I know there are probably some better ones, but I can't remember them right now).

To be honest, the only good ideas I can think of that use multitouch are a virtual keyboard and stuff that has been done on an iPad (which I don't own, so I can't think of many there either). That biases my opinion, I'm sure.

Because of that, I would just go with the cheaper one, because the less expensive it is, the cheaper it'll be for consumers (hopefully). Why bother with something that would be nice but ultimately will never be used by anyone. Heck, if Nintendo can't think of great ideas that will work with it, then I definitely don't see others trying (think of Motion+ without Nintendo support or PSMove), so I trust their decision here.

If these points have been said, you don't have to reply - didn't have time to read the last few pages. Sorry.
 

Krev

Unconfirmed Member

z0m3le

Banned
You are not in a very different position to BGBW in regards to what compels you to discuss. You think that interview is some sort of magical silver bullet that will win you the debate. But in reality that doesn't mean as much as you think.

Let me blow your mind them. The WiiU was being considered even before the Wii was released. The fact that they didn't do it at the time doesn't mean it was a bad concept. It had to do with other issues. Same could be applied to the multi touch case. It doesn't mean that resistive has better or more gameplay applications, it could very well be driven by something like costs. A tendency that has hurt this company hardware releases in the past.

Hope i was clear enough for you.

I actually knew that, it was also what Miyamoto hinted to when he said that he wanted to move videogames away from the TV, I also did point out other reasons that they might give up multitouch this generation, one of which is that VC DS games could become unplayable if they decide to bring them to Wii U... Another reason that I didn't bring up was cost, let me say this though, Nintendo picks technology not only when it's cheap enough, but also when it's mature enough, and Wii U wouldn't of been nearly as possible to do in 2006 as it is to do today, thanks to Wireless signal bandwidths...

I also said that if Wii U gains benefits from multitouch that Nintendo feels outweighs single touch, we might very well get it, but personally I hate capactive screens in phones and tablets right now... I'm developing a game for iOS and Android (in my spare time, since I'm a security guard) and my game involves moving bombs before they explode, half the time the touch doesn't register on my itouch, and I personally wish that I had the benefits of a stylus, so I am not against the decision at all.
 
Well when they send me a Club Nintendo survey I'll make sure to send them some bullet points. At the moment I'm just a random entity on a gaming message board, not a focus group so I know whatever I say here will not reach Nintendo. If I'm wrong I'm sure Reggie will send me a handwritten letter telling me so. For now the screen of the WiiU tablet is likely set in concrete and won't change until 2018 with the WiiU2:Bono's Revenge so I feel it's best just to accept it for what it is and move on. What we can however discuss is the use of the controller, much like we did with the Wiimote.

Oh and I question Nintendo plenty. I live in Europe so my daily routine used to consist of questioning NoE's idiotic decisions.
That's not a very good answer at all. You don't seem to be questioning much in this thread. Anyway, first of all, it's about creating general consensus about things. Second, don't sell Gaming Age short. The boards are lurked or interacted by influential people in the videogame world.

It won't change the screen technology present in the device but debating the pros and cons of the screens is directly tied to game concepts too. So yes, is related to game applications. Incredible isn't it? :)
As far as multi-touch games go, I seriously doubt that developers are talented or creative enough to come up with good ideas for it that can get approved by major publishers. The uses of the Wii remote confirm this in my mind - even if Nintendo makes something technically better, developers will use single touch just because it's easier for them to think of those ideas (like how they mostly used the pointer instead of motion controls). The third party ideas for the touch screen on the DS/3DS aren't exactly amazing either, and that's much more similar to the Wii U (maps, inventory, etc.). The most interesting/creative uses to me are still Kirby's Canvas Curse/Yoshi's Touch & Go (I know there are probably some better ones, but I can't remember them right now).
But looking at the issue through that crystal Lyude then the whole WiiU concept is death on arrival. Independent of what screen tech it packs developer still need to pick their brains out to come up with compelling uses for the set up. Basically a repeat of the Wii/DS situation. Add to that these 3rd party guys have to support 2 other consoles that could pack it's own proprietary input methods. So in that way we are back to square 1.
I actually knew that, it was also what Miyamoto hinted to when he said that he wanted to move videogames away from the TV, I also did point out other reasons that they might give up multitouch this generation, one of which is that VC DS games could become unplayable if they decide to bring them to Wii U... Another reason that I didn't bring up was cost, let me say this though, Nintendo picks technology not only when it's cheap enough, but also when it's mature enough, and Wii U wouldn't of been nearly as possible to do in 2006 as it is to do today, thanks to Wireless signal bandwidths...

I also said that if Wii U gains benefits from multitouch that Nintendo feels outweighs single touch, we might very well get it, but personally I hate capactive screens in phones and tablets right now...
Good now we are talking :)

Take whatever Miyamoto and Iwata say in those interviews with a very little tiny mount everest of salt. Also, i heard the DS VC on WiiU think. That's pretty much pointless since you have products covering that type of gaming necessity already.
 

Chaplain

Member
I hope Nintendo announces that they have added multi-touch capabilities to the tablet at E3. This is about the only thing I believe Nintendo's new console is missing.
 

Effect

Member
I hope Nintendo announces that they have added multi-touch capabilities to the tablet at E3. This is about the only thing I believe Nintendo's new console is missing.

What would it be used for? People keep asking for this but not seeing what benefit it would actually bring when it comes to games. If there is no significant benefit it makes no sense to hold it against Nintendo for not having it. Especially if it keeps the cost down by not having it.
 

EVIL

Member
As far as multi-touch games go, I seriously doubt that developers are talented or creative enough to come up with good ideas for it that can get approved by major publishers. The uses of the Wii remote confirm this in my mind - even if Nintendo makes something technically better, developers will use single touch just because it's easier for them to think of those ideas (like how they mostly used the pointer instead of motion controls). The third party ideas for the touch screen on the DS/3DS aren't exactly amazing either, and that's much more similar to the Wii U (maps, inventory, etc.). The most interesting/creative uses to me are still Kirby's Canvas Curse/Yoshi's Touch & Go (I know there are probably some better ones, but I can't remember them right now).

To be honest, the only good ideas I can think of that use multitouch are a virtual keyboard and stuff that has been done on an iPad (which I don't own, so I can't think of many there either). That biases my opinion, I'm sure.

Because of that, I would just go with the cheaper one, because the less expensive it is, the cheaper it'll be for consumers (hopefully). Why bother with something that would be nice but ultimately will never be used by anyone. Heck, if Nintendo can't think of great ideas that will work with it, then I definitely don't see others trying (think of Motion+ without Nintendo support or PSMove), so I trust their decision here.

If these points have been said, you don't have to reply - didn't have time to read the last few pages. Sorry.
The dev's are talented enough, the problem is that publishers don't want them to fuck around with their money. The publishers think: why spend weeks trying out different creative concepts when you can just use that what already works because its usually faster to implement and cheaper. Publishers don't see the added benefit of these experimental ways of input. If its not proven, takes long, doesn't provide them with extra sales, or difficult to implement, they don't want to see it implemented.
 

z0m3le

Banned
Good now we are talking :)

Take whatever Miyamoto and Iwata say in those interviews with a very little tiny mount everest of salt. Also, i heard the DS VC on WiiU think. That's pretty much pointless since you have products covering that type of gaming necessity already.

This is the company that sold the Super Gameboy, so I don't think that is a valid argument against DS on VC.
 

Discomurf

Member
Found on the interwebs...

retro-wii-u-controller-640x399.jpg


Like :) -- perhaps we'll see some new colors at e3. A new color/style would help differentiate the Wii U from the Wii, something that was definitely poorly communicated last year.
 
We've determined that it's a collaboration between Retro and NST and features a bald, rapping marine, a post-apocalyptic future, rhythm based mini games, rail shooter segments, and Nicki Minaj.
Also, it's a sequel to Geist.
Only if we get to kill her.
 
This is the company that sold the Super Gameboy, so I don't think that is a valid argument against DS on VC.
Times have changed there were more compelling reasons to have the GB games running on the TV. Tiny shitty small monochrome screen for GB mainly, we have come along way in portable screens since then. Software types across SNES and GB are closer/similar. The type of DS touch software is designed with certain idiosyncrasy (simple interaction in small burst of play).

It's reduced to how compelling is to have the same experiences catering to a portable device in the big screen when your portables are servicing that market well enough already and they need every sell they can get due to new market realities? I can see why they would want DS compatibility but is it worth it enough to make a control compromises with the Upad, thats my point.
 
So, no news?

Significant news would get a new thread. I think by definition this thread is 100% information-free.

I think it's just a place for the fans to banter with each other until news arrives. At which point it will safely be posted elsewhere so we don't have to sift through this thread.
 

BurntPork

Banned
I really don't know what to make of this Acid Ghost rumor. It's ridiculous; so ridiculous in fact that I don't know how someone could just make that up.

Significant news would get a new thread. I think by definition this thread is 100% information-free.

I think it's just a place for the fans to banter with each other until news arrives. At which point it will safely be posted elsewhere so we don't have to sift through this thread.
Are you implying that our existence lacks a true purpose? That's deep, man.
 
Good god, I just realized the "V: Final Frontier" thing in the title is not a joke and that this is in fact the fifth iteration of this thread. And that this one has 11,000 posts in it.
 

Discomurf

Member
I really don't know what to make of this Acid Ghost rumor. It's ridiculous; so ridiculous in fact that I don't know how someone could just make that up.

agree... sounds silly, not to mention the fact that the URL acidghost.com is available. I think they would have locked that up. ;)
 

Lyude77

Member
The dev's are talented enough, the problem is that publishers don't want them to fuck around with their money. The publishers think: why spend weeks trying out different creative concepts when you can just use that what already works because its usually faster to implement and cheaper. Publishers don't see the added benefit of these experimental ways of input. If its not proven, takes long, doesn't provide them with extra sales, or difficult to implement, they don't want to see it implemented.

Yeah, I felt bad about that after I wrote it. I agree with you. I tried to include publishers in there so it wouldn't be so harsh against the actual developers of games, but it was still too harsh. For what it's worth, I think indie developers can and would use it well (because they don't have to answer to businessmen, etc.). Sorry to the developers here, I don't/didn't mean to insult you.

But looking at the issue through that crystal Lyude then the whole WiiU concept is death on arrival. Independent of what screen tech it packs developer still need to pick their brains out to come up with compelling uses for the set up. Basically a repeat of the Wii/DS situation. Add to that these 3rd party guys have to support 2 other consoles that could pack it's own proprietary input methods. So in that way we are back to square 1.
Really, my main point/view is just that if Nintendo cannot think of great ideas for new technology themselves, then they shouldn't count on other developers that may or may not be there to think of good ideas for it. Being an integrated software and hardware company is Nintendo's biggest strength, and I believe they should (and do) lean on it for choices like this. Multi-touch can always be used as an incremental step later when it becomes cheaper and the technology improves even more.

Actually, I think Sony/Microsoft may add a tablet controller too, especially Microsoft (but I have no idea). It's hard to know these things when you aren't an insider.
 

BGBW

Maturity, bitches.
That's not a very good answer at all. You don't seem to be questioning much in this thread. Anyway, first of all, it's about creating general consensus about things. Second, don't sell Gaming Age short. The boards are lurked or interacted by influential people in the videogame world.

It won't change the screen technology present in the device but debating the pros and cons of the screens is directly tied to game concepts too. So yes, is related to game applications. Incredible isn't it? :)

So we're judging answers now?

Why do I have to question everything they do? If I questioned everything they did I'd never but their games. Is it suddenly wrong to be indifferent to their decisions? At the end of the day I don't really care what screen they go with as long as the games use them well i.e. not making the user switch constantly between stylus and buttons. What I do know is that I've yet to see a good argument as to why multitouch is so important that it causes people to cry out to the high heavens whenever it is not included.
 

ReyVGM

Member
Good god, I just realized the "V: Final Frontier" thing in the title is not a joke and that this is in fact the fifth iteration of this thread. And that this one has 11,000 posts in it.

I predict that this thread will reach its end by the 20th or the 25th and a sixth thread will be created which will also reach its maximum by June 5th.
 
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