SpacePirate Ridley
Member
Can we all agree at least that SMW has the best castle music in the entire series?
Of course.
That music still gives me chills.
Can we all agree at least that SMW has the best castle music in the entire series?
Can we all agree at least that SMW has the best castle music in the entire series?
It's up there, but Yoshi's Island has some really good, creepy castle music too...Can we all agree at least that SMW has the best castle music in the entire series?
It's up there, but Yoshi's Island has some really good, creepy castle music too...
Can we all agree at least that SMW has the best castle music in the entire series?
Yoshi cave music is the best track in any mario game...bar the Yoshi's Island end theme!
Why didn't Nintendo ever do a sequel to it!?
Can we all agree at least that SMW has the best castle music in the entire series?
Yoshi cave music is the best track in any mario game...bar the Yoshi's Island end theme!
Why didn't Nintendo ever do a sequel to it!?
When I think "Super Mario World Castle Remix", the immediate thing to come to mind is "Not Roy".
When I think "Super Mario World Castle Remix", the immediate thing to come to mind is "Not Roy".
SMB3 has creativity oozing from every pore. SMW is meh, and that cape does nothing but break most levels.
I was disappointed by Mario World's soundtrack, actually.
I know it's good, but it just felt like it lacked something. Let me try to describe it...
Mario 3's music was very uppity and energetic with a pronounced beat, drums banging, melodies everywhere, and it had a pretty good variety from soft to intense. It also had a ton of different pieces of music with different melodies (to Koji Kondo's avail, according to one Iwata Asks).
Mario World's music's strength was its atmospheric, mood setting pieces. Unfortunately, almost all of the music was generally very calm and subdued compared to Mario 3, and even some of the more energetic pieces weren't as impactful as I'd hope. (See the top comment for the video = "How can one song be so fast-paced and upbeat yet sound so kicked-back and relaxed?")
It does have a very awesome final boss music, though.If more of the music in World were more like that...
I think the division of preferences is quite clear if you compare these games to the 2 3D Mario games they most resemble. What I mean is that you can say that SMB3 vs SMW is akin to Super Mario Galaxy vs Super Mario 64. SMB3 and SMG both focus on platforming challenges, SMW and SM64 both focus on exploration and alternative paths. My taste is consistent and I do prefer SMG over SM64.
Do people who prefer SMW also prefer SM64 over SMG?
World is better for this reason:
3 doesn't have saves.
I disagree, I think SMB3 themes are pretty typical. I think the only world that wowed me was the Giant world.
Other way around for me. SMW's themes were there. SMB3's themes actually played into the design, especially the Sky and Pipe Worlds.
The thing about Mario 3 is the extremely tight platforming and controls, which no Mario game since has managed to get so absolutely right(and no other games for that matter). Super Mario World just can't compete, because the platforming feels a little sloppy in comparison.
My favorite is Kaizo Mario World http://www.youtube.com/watch?v=r86NLwCYXfkSee, I completely disagree. While Mario 3 (and all of the 2D Mario games, really) has tight platforming controls, SMW is the absolute standard-bearer in terms of precision, speed, and comfort. This, I think, is why SMW is the basis for so many of the user-created mods that are out there for use with emulators. Its controls are absolutely PERFECT, IMO.
Oh seen. I've never played the original NES version of SMB3. Only played the All Stars port....that's a change for All-stars, not pure SMB3. If we're counting enhanced ports, there's a lot more silliness we can throw in. Like 3 being totally better because it has the cape from World and you can throw giant turnips from 2USA, and there being bonus levels.
All hail the E-Reader, am I right?
I'm more disappointed that SMW doesn't use the iconic Mario Bros theme. Out of all the whole lot it's the one that most people still recognise today.Can we all agree at least that SMW has the best castle music in the entire series?
I've got some good news for you.I'm more disappointed that SMW doesn't use the iconic Mario Bros theme. Out of all the whole lot it's the one that most people still recognise today.
I'm more disappointed that SMW doesn't use the iconic Mario Bros theme. Out of all the whole lot it's the one that most people still recognise today.
I was disappointed by Mario World's soundtrack, actually.
I know it's good, but it just felt like it lacked something. Let me try to describe it...
Mario 3's music was very uppity and energetic with a pronounced beat, drums banging, melodies everywhere, and it had a pretty good variety from soft to intense. It also had a ton of different pieces of music with different melodies (to Koji Kondo's avail, according to one Iwata Asks).
Mario World's music's strength was its atmospheric, mood setting pieces. Unfortunately, almost all of the music was generally very calm and subdued compared to Mario 3, and even some of the more energetic pieces weren't as impactful as I'd hope. (See the top comment for the video = "How can one song be so fast-paced and upbeat yet sound so kicked-back and relaxed?")
It does have a very awesome final boss music, though.If more of the music in World were more like that...
Yeah, I kept expecting the mushrooms to go right, and was annoyed when suddenly they rolled off to the left.PS: Mushrooms stop running away from me when I knock you out of a block! thankfully they ditched this in later games
Yeah, I kept expecting the mushrooms to go right, and was annoyed when suddenly they rolled off to the left.
Eventually learned that that happens when you hit the block on the right side, while the normal behavior happens when it's hit on the left. Either way, it rather disrupts my flow.
Sadly, where it falls down is in its execution. It's not that there's anything particularly wrong with it. It's just that it was a launch title, and doesn't fully explore its ideas. Its level designs are simplistic. It doesn't capture all of the richness of its thematic premise and design illustration inside the game itself. It doesn't bring the vast stable of new ideas to a Mario game that new entries typically do. (Even NSMB Wii, which some people insist on calling an unoriginal nostalgia cash-in, is jam packed with ideas and scenarios never seen in a 2d Mario game.)
By comparison, Yoshi's Island is everything that Super Mario World dreamed of being and more, as it had the time, developer maturity, and technology, to achieve it.
I was disappointed by Mario World's soundtrack, actually.
Super Mario World, Yoshis Island, and Super Mario Bros 3 are all great games that are inches from each other.
But yall are drunk to think that New SMB Wii is better than any of those. Play that game... and then go back and play Mario World. Level design is so much better. NSMBWii is baby Mario. It's still a fun and enjoyable, and awesome mutliplayer game, but not in the same league as the SNES games.
Exactly! Yoshi's Island > SMB3 and SMW.
Super Mario World, Yoshis Island, and Super Mario Bros 3 are all great games that are inches from each other.
But yall are drunk to think that New SMB Wii is better than any of those. Play that game... and then go back and play Mario World. Level design is so much better. NSMBWii is baby Mario. It's still a fun and enjoyable, and awesome mutliplayer game, but not in the same league as the SNES games.
World is better for this reason:
3 doesn't have saves.
It doesn't even have music on the title screen! How bad is that?