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Super Mario World doesn't get enough love (a.k.a. why it's superior to 3 :P)

World definitely has the better castle theme, but I still find it difficult to forget the subtle, creepy musical vibe from SMB3's castles. Shit made me feel like someone was... watching me.

Seriously.
 
SMB3 has creativity oozing from every pore. SMW is meh, and that cape does nothing but break most levels.

I disagree, I think SMB3 themes are pretty typical. I think the only world that wowed me was the Giant world.
 
These two should fight:

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I was disappointed by Mario World's soundtrack, actually.

I know it's good, but it just felt like it lacked something. Let me try to describe it...

Mario 3's music was very uppity and energetic with a pronounced beat, drums banging, melodies everywhere, and it had a pretty good variety from soft to intense. It also had a ton of different pieces of music with different melodies (to Koji Kondo's avail, according to one Iwata Asks).

Mario World's music's strength was its atmospheric, mood setting pieces. Unfortunately, almost all of the music was generally very calm and subdued compared to Mario 3, and even some of the more energetic pieces weren't as impactful as I'd hope. (See the top comment for the video = "How can one song be so fast-paced and upbeat yet sound so kicked-back and relaxed?")

It does have a very awesome final boss music, though. :p If more of the music in World were more like that...
 
SMW>>>> 3 and any of the NES mario games. Ill never forget playing through that game in one sitting. All through the night, good times.
 
I was disappointed by Mario World's soundtrack, actually.

I know it's good, but it just felt like it lacked something. Let me try to describe it...

Mario 3's music was very uppity and energetic with a pronounced beat, drums banging, melodies everywhere, and it had a pretty good variety from soft to intense. It also had a ton of different pieces of music with different melodies (to Koji Kondo's avail, according to one Iwata Asks).

Mario World's music's strength was its atmospheric, mood setting pieces. Unfortunately, almost all of the music was generally very calm and subdued compared to Mario 3, and even some of the more energetic pieces weren't as impactful as I'd hope. (See the top comment for the video = "How can one song be so fast-paced and upbeat yet sound so kicked-back and relaxed?")

It does have a very awesome final boss music, though. :p If more of the music in World were more like that...

I actually prefer a better atmospheric mood, to each their own of course.

BTW you don't think this is energetic?
 
Damn, hearing all these horror stories about SMW makes me glad that I actually lucked out and got a non-broken copy.

If I had a version of the game where grabbing the feather would initiate a programming sequence where Mario automatically flies through the end of the level with all controller input locked out, I'd probably be pissed too.


Thankfully my copy came with the ability for me to decide when and where I wanted to fly.

Poor gaffers. :(
 
I think the division of preferences is quite clear if you compare these games to the 2 3D Mario games they most resemble. What I mean is that you can say that SMB3 vs SMW is akin to Super Mario Galaxy vs Super Mario 64. SMB3 and SMG both focus on platforming challenges, SMW and SM64 both focus on exploration and alternative paths. My taste is consistent and I do prefer SMG over SM64.

Do people who prefer SMW also prefer SM64 over SMG?

Not I. But I slightly prefer SMW over SMB3, whereas I VASTLY prefer SMG to SM64. But with the latter two, it's not necessarily a fair comparison since SMG has way more variety and way more content than SM64.
 
The thing about Mario 3 is the extremely tight platforming and controls, which no Mario game since has managed to get so absolutely right(and no other games for that matter). Super Mario World just can't compete, because the platforming feels a little sloppy in comparison.
 
The thing about Mario 3 is the extremely tight platforming and controls, which no Mario game since has managed to get so absolutely right(and no other games for that matter). Super Mario World just can't compete, because the platforming feels a little sloppy in comparison.

See, I completely disagree. While Mario 3 (and all of the 2D Mario games, really) has tight platforming controls, SMW is the absolute standard-bearer in terms of precision, speed, and comfort. This, I think, is why SMW is the basis for so many of the user-created mods that are out there for use with emulators. Its controls are absolutely PERFECT, IMO.
 
See, I completely disagree. While Mario 3 (and all of the 2D Mario games, really) has tight platforming controls, SMW is the absolute standard-bearer in terms of precision, speed, and comfort. This, I think, is why SMW is the basis for so many of the user-created mods that are out there for use with emulators. Its controls are absolutely PERFECT, IMO.
My favorite is Kaizo Mario World http://www.youtube.com/watch?v=r86NLwCYXfk
 
Spin Jump was the best thing ever. I weep whenever I new Mario game is announced without it.
 
...that's a change for All-stars, not pure SMB3. If we're counting enhanced ports, there's a lot more silliness we can throw in. Like 3 being totally better because it has the cape from World and you can throw giant turnips from 2USA, and there being bonus levels.

All hail the E-Reader, am I right?
Oh seen. I've never played the original NES version of SMB3. Only played the All Stars port.
 
I'm more disappointed that SMW doesn't use the iconic Mario Bros theme. Out of all the whole lot it's the one that most people still recognise today.

If you sit on the Special World map for a little while, a remix of the original Super Mario Bros. theme plays.

Edit: Shadow Hog links to it above.
 
So I was replaying SMB3 yesterday and died like 8 times on the second Big Bertha stage (3-8 I think?), so glad the super guide didn't exist back then to visualise my shame. Fun though, still prefer SMW myself but I certainly see where team SMB3 are coming from, more action in each stage and more difficulty as well. Raccoon tail still sucks compared to the cape though, no idea what the cape haters are smoking.

PS: Mushrooms stop running away from me when I knock you out of a block! thankfully they ditched this in later games
 
Mario 1-3 are all really fun games. Groundbreaking. Probably mind blowing if you played them at the time.

Mario World is the first great Mario game in my opinion. I doubt a 2D Mario game will top it.
 
I was disappointed by Mario World's soundtrack, actually.

I know it's good, but it just felt like it lacked something. Let me try to describe it...

Mario 3's music was very uppity and energetic with a pronounced beat, drums banging, melodies everywhere, and it had a pretty good variety from soft to intense. It also had a ton of different pieces of music with different melodies (to Koji Kondo's avail, according to one Iwata Asks).

Mario World's music's strength was its atmospheric, mood setting pieces. Unfortunately, almost all of the music was generally very calm and subdued compared to Mario 3, and even some of the more energetic pieces weren't as impactful as I'd hope. (See the top comment for the video = "How can one song be so fast-paced and upbeat yet sound so kicked-back and relaxed?")

It does have a very awesome final boss music, though. :p If more of the music in World were more like that...

Really cool.

I always felt that Mario Bros. 3 had some of the weakest music of all the Mario platformers due to the lack of core melodies for the songs. It felt more atmospheric for this reason, it was more of a beat than a song. They were really great beats, but it felt like something you hear in the background of a piece rather than being the piece itself.
 
PS: Mushrooms stop running away from me when I knock you out of a block! thankfully they ditched this in later games
Yeah, I kept expecting the mushrooms to go right, and was annoyed when suddenly they rolled off to the left.

Eventually learned that that happens when you hit the block on the right side, while the normal behavior happens when it's hit on the left. Either way, it rather disrupts my flow.
 
Yeah, I kept expecting the mushrooms to go right, and was annoyed when suddenly they rolled off to the left.

Eventually learned that that happens when you hit the block on the right side, while the normal behavior happens when it's hit on the left. Either way, it rather disrupts my flow.

Even when I figured it out I still lose track of the trick in the more heated moments, usually in athletic stages with pits right next to the blocks, GRUMBLE
 
SMW might be my most played game of the 16 bit era but the atmosphere, challenge, and overall gameplay are just better in SMB3. Best Mario of all time.
 
If you're gonna compare SMW, you compare it to every 2d platformer ever made... that isn't called SMB3.

The better game is whichever one I played most recently.
 
Sadly, where it falls down is in its execution. It's not that there's anything particularly wrong with it. It's just that it was a launch title, and doesn't fully explore its ideas. Its level designs are simplistic. It doesn't capture all of the richness of its thematic premise and design illustration inside the game itself. It doesn't bring the vast stable of new ideas to a Mario game that new entries typically do. (Even NSMB Wii, which some people insist on calling an unoriginal nostalgia cash-in, is jam packed with ideas and scenarios never seen in a 2d Mario game.)

By comparison, Yoshi's Island is everything that Super Mario World dreamed of being and more, as it had the time, developer maturity, and technology, to achieve it.

Exactly! Yoshi's Island > SMB3 and SMW.
 
I was disappointed by Mario World's soundtrack, actually.

World's biggest issue was that it failed to meet the almost impossible standard set by the divine soundtrack that was SMB3. When being compared to stuff like (and most of these are from All-Stars' enhanced soundtrack) the appropriately on-your-toes feeling of auto-scroll levels, the iconic underwater theme, the relaxing Zelda-esque ocean tune, Boomer's intense and energetic battle music, the mysterious and almost creepy vibe of a frozen land or the awe-inspiring heavens themselves, I just don't see the feasibility in topping the purely atmospheric approach offered up by the conclusion of the Bros. trilogy. I could go on and on, but then I'd be listing nearly the entire soundtrack.

Super Mario Bros. 3 in addition to certain Zelda games = Koji Kondo at his absolute best. It all just... fits. I can't say the same for World, even though it really shined at times.
 
Super Mario World, Yoshis Island, and Super Mario Bros 3 are all great games that are inches from each other.

But yall are drunk to think that New SMB Wii is better than any of those. Play that game... and then go back and play Mario World. Level design is so much better. NSMBWii is baby Mario. It's still a fun and enjoyable, and awesome mutliplayer game, but not in the same league as the SNES games.
 
Super Mario World, Yoshis Island, and Super Mario Bros 3 are all great games that are inches from each other.

But yall are drunk to think that New SMB Wii is better than any of those. Play that game... and then go back and play Mario World. Level design is so much better. NSMBWii is baby Mario. It's still a fun and enjoyable, and awesome mutliplayer game, but not in the same league as the SNES games.

NSBW 9-7 is an order of magnitude harder than SMW's most challenging offering.
 
I think they're both good games, but World has the same problem as DKC - they come off feeling like a tech demo for the system. Like they spent more time on the engine than the levels, and so have a lot of unrealized ideas.


Mario 3, on the other hand, was made when they were already comfortable with the NES hardware, had a lot of realized ideas and gimmicks and secrets. Where 3 suffers is a lot of the levels are extremely short.

World's most creative area is the Special World, but outside of there the levels are very template-y.

Then you get to DKC2 and Yoshi's Island, where both devs have gotten used to the hardware and go all out and both are awesome games for it. Yoshi's Island does restore a lot of the 'mystery' of Mario 3.
 
I'd personally put SMW above SMB3, purely because of nostalgia.

In terms of my favourite ever 2D platforming game, it'd have to be Donkey Kong Country 2 with Wario Land 3 as a close second.
 
Super Mario World, Yoshis Island, and Super Mario Bros 3 are all great games that are inches from each other.

But yall are drunk to think that New SMB Wii is better than any of those. Play that game... and then go back and play Mario World. Level design is so much better. NSMBWii is baby Mario. It's still a fun and enjoyable, and awesome mutliplayer game, but not in the same league as the SNES games.

With the exception of Yoshi's Island, you've got that totally backwards. NSMBW has more creative and challenging levels than SMW hands down. There's no comparison. Yoshi's Island is a lot closer to the Wii game.
 
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