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Halo |OT4| Trust's a Tough Thing to Come by These Days

I have no perfect game. I certainly don't have much of a say in what story the writers want to tell. I don't have any input into choosing what musical scores make it on the disc.

So why should I tell someone they shouldn't be doing the job they do? As a consumer, as a gamer, as a human being? Because they add text to the middle of a screen? Are they taping your eyes open in order to see it? For adding a new weapon you won't like? Are they taping your hands to the controller?

Walk away. It's what consumers of entertainment should do when the entertainment runs out. Demanding changes for shit that hasn't been announced, hasn't been explained or hasn't even been hinted at by 343, or any developer is incredibly silly?

My perfect Halo has shifted and changed in my own mind quite a bit. I like campaigns insofar as I like watching them being played through. Reach made me want to play single player a lot more than I would normally. I like wacky customs. I enjoy watching and playing MLG. I downloaded the Bungle Pro gametypes completely falling for the joke. I laugh at how I liked the idea of putting emphasis on the less used weapons.

If I don't like Halo 4, I won't play it, simple as. Let them know that it isn't my kind of game by not buying it or trading it in.

This sort of thing has happened far too much in the music I like. I certainly don't go about suggesting the band kicks a member. It's... silly

Oh man, I had completely forgotten about bungie pro.

Edit: not bungie, pro, whatever they were called. i forget.

My friends never wanted to play them with me :(
 
Serious question: what's wrong with fall damage?

Speaking from my experience with Reach, I feel handicapped. Having no fall damage in Halo 2 and Halo 3 (especially with mancannons and scarabs) very much added to the amount of freedom I felt in a Halo game when switching between it and, say, a Call of Duty game. There's so much freedom to not having it that when it's yanked back in, I feel held back.
 

FyreWulff

Member
Speaking from my experience with Reach, I feel handicapped. Having no fall damage in Halo 2 and Halo 3 (especially with mancannons and scarabs) very much added to the amount of freedom I felt in a Halo game when switching between it and, say, a Call of Duty game. There's so much freedom to not having it that when it's yanked back in, I feel held back.

I still think the reason why Halo 2 didn't have fall damage as pretty funny
 

senador

Banned
I completely ignore when people remark on it, because it's bitched about not being there if it's gone, and then people bitch when it's there.

At least it didn't make the Reach TU though. That would have made Spire so fun, what with people being able to jump off the Spire and land directly on the flag cap point without dying.

Lol. ;)


Speaking from my experience with Reach, I feel handicapped. Having no fall damage in Halo 2 and Halo 3 (especially with mancannons and scarabs) very much added to the amount of freedom I felt in a Halo game when switching between it and, say, a Call of Duty game. There's so much freedom to not having it that when it's yanked back in, I feel held back.

Ah yes, mancannons. This puts my opinion in a pickle.
 

feel

Member
Giving away Humble Indie Bundle packs (each bundle includes direct downloads and Steam keys for the PC versions of Bastion, Amnesia, Psychonauts, LIMBO, Superbrothers: Sword & Sworcery EP, plus their soundtracks) to the first 2 halogaffers that quote this saying they want one.
 
Giving away Humble Indie Bundle packs (each bundle includes direct downloads and Steam keys for the PC versions of Bastion, Amnesia, Psychonauts, LIMBO, Superbrothers: Sword & Sworcery EP, plus their soundtracks) to the first 2 halogaffers that quote this saying they want one.

Yo.
 

Fracas

#fuckonami
Giving away Humble Indie Bundle packs (each bundle includes direct downloads and Steam keys for the PC versions of Bastion, Amnesia, Psychonauts, LIMBO, Superbrothers: Sword & Sworcery EP, plus their soundtracks) to the first 2 halogaffers that quote this saying they want one.

me!!!!
 

Overdoziz

Banned
Giving away Humble Indie Bundle packs (each bundle includes direct downloads and Steam keys for the PC versions of Bastion, Amnesia, Psychonauts, LIMBO, Superbrothers: Sword & Sworcery EP, plus their soundtracks) to the first 2 halogaffers that quote this saying they want one.
I
____
want one.

 
You can't just have Halo: CE with updated maps and graphics inside of every disc. You have to update it in some way. IMO Halo 2 and 3 did a marvelous job of adding to it without breaking the initial feel of Halo. Sure, there were some great ideas poorly implemented like dual wielding, laser, and equipment to an extent. Reach (and by the looks of it, 4 as well) is adding bad decisions without double checking them(and if they are double checking them and thinking they are good, we need to get them out of their positions at the key Halo development studio).

If you were to throw the CE sandbox into the 3 or Reach design, it wouldn't be good. It's not because the games themselves aren't good, it just doesn't fit into them well. But Reach is bad.
I don't think we've ever had another Halo game even remotely similar to Halo:CE. Halo2 was nothing like Combat Evolved. I remember being butt hurt over how Halo2 turned out. But xbox live was so much fun, it didn't really matter in the end. I guess I adapted. But when people say things like the bolded, I always wonder where that logic comes from. We don't know whether or not a straight sequel of something like Halo:CE or Halo2 would work, because it's never been done. But people love to come out and say, "oh you can't do something like simply improving the graphics and making new levels and maps. People won't like it." Where's the proof? Has it been done? I look at every Halo game that has come out and see games completely different from each other. Not one time have developers had the balls to take what people already liked and enjoyed, and just stuck with that.

The goon squad developers always have to go tinkering around and redoing everything. And it always strikes me as a little odd that developers go so far away from the games that made the series so popular. They spend a ton of time and energy trying to come up with something new when they could take what they already have and pump out a good game, and it'd be exactly what people were expecting.

Halo:CE started a console FPS revolution. Then the sequel comes out and it's completely different. I know, at least for myself, I didn't buy Halo2 because I wanted to play a completely revamped Halo. I wanted to play a continuation of Halo:CE that played the same. You know, like a true sequel? And then I bought Halo3 because I was hoping for something very similar to Halo2, or better yet, a return to the form of Halo:CE. But for some reason that's too hard for developers. Imagine, using the things that made the first two games successful and sticking with that formula... Sadly, that's all I can do - imagine :/
 

ElRenoRaven

Member
Giving away Humble Indie Bundle packs (each bundle includes direct downloads and Steam keys for the PC versions of Bastion, Amnesia, Psychonauts, LIMBO, Superbrothers: Sword & Sworcery EP, plus their soundtracks) to the first 2 halogaffers that quote this saying they want one.

Picked up that bundle too did you? It is such a great bundle. Anyone that hasn't picked it up really should.
 

Fracas

#fuckonami
I don't think we've ever had another Halo game even remotely similar to Halo:CE. Halo2 was nothing like Combat Evolved. I remember being butt hurt over how Halo2 turned out. But xbox live was so much fun, it didn't really matter in the end. I guess I adapted. But when people say things like the bolded, I always wonder where that logic comes from. We don't know whether or not a straight sequel of something like Halo:CE or Halo2 would work, because it's never been done. But people love to come out and say, "oh you can't do something like simply improving the graphics and making new levels and maps. People won't like it." Where's the proof? Has it been done? I look at every Halo game that has come out and see games completely different from each other. Not one time have developers had the balls to take what people already liked and enjoyed, and just stuck with that.

The goon squad developers always have to go tinkering around and redoing everything. And it always strikes me as a little odd that developers go so far away from the games that made the series so popular. They spend a ton of time and energy trying to come up with something new when they could take what they already have and pump out a good game, and it'd be exactly what people were expecting.

Halo:CE started a console FPS revolution. Then the sequel comes out and it's completely different. I know, at least for myself, I didn't buy Halo2 because I wanted to play a completely revamped Halo. I wanted to play a continuation of Halo:CE that played the same. You know, like a true sequel? And then I bought Halo3 because I was hoping for something very similar to Halo2, or better yet, a return to the form of Halo:CE. But for some reason that's too hard for developers. Imagine, using the things that made the first two games successful and sticking with that formula... Sadly, that's all I can do - imagine :/

I don't mean to take away from your post at all, but as soon as I got to this part, I was immediately reminded of a clan a few of my friends started awhile ago. They called themselves Goon Squad, and everytime they got in a match, they'd play police sirens and say "Aw shit, it's Goon Squad!"

I'm not sure if they were idiots or brilliant.
 
I don't mean to take away from your post at all, but as soon as I got to this part, I was immediately reminded of a clan a few of my friends started awhile ago. They called themselves Goon Squad, and everytime they got in a match, they'd play police sirens and say "Aw shit, it's Goon Squad!"

I'm not sure if they were idiots or brilliant.
its goon squad in this bitch
 

Toddler

Member
wm7yQ.png
 
Making fall damage toggleable would be way too hard guys.

RESOURCES.

Considering it was something they were considering for the Reach TU, I wouldn't be surprised if Fall Damage was an option for customs in H4.

I don't mind fall damage, I like how it forces you to think about your escapes and movement a bit.
 

aDDiKt24

Banned
I don't think we've ever had another Halo game even remotely similar to Halo:CE. Halo2 was nothing like Combat Evolved. I remember being butt hurt over how Halo2 turned out. But xbox live was so much fun, it didn't really matter in the end. I guess I adapted. But when people say things like the bolded, I always wonder where that logic comes from. We don't know whether or not a straight sequel of something like Halo:CE or Halo2 would work, because it's never been done. But people love to come out and say, "oh you can't do something like simply improving the graphics and making new levels and maps. People won't like it." Where's the proof? Has it been done? I look at every Halo game that has come out and see games completely different from each other. Not one time have developers had the balls to take what people already liked and enjoyed, and just stuck with that.

The goon squad developers always have to go tinkering around and redoing everything. And it always strikes me as a little odd that developers go so far away from the games that made the series so popular. They spend a ton of time and energy trying to come up with something new when they could take what they already have and pump out a good game, and it'd be exactly what people were expecting.

Halo:CE started a console FPS revolution. Then the sequel comes out and it's completely different. I know, at least for myself, I didn't buy Halo2 because I wanted to play a completely revamped Halo. I wanted to play a continuation of Halo:CE that played the same. You know, like a true sequel? And then I bought Halo3 because I was hoping for something very similar to Halo2, or better yet, a return to the form of Halo:CE. But for some reason that's too hard for developers. Imagine, using the things that made the first two games successful and sticking with that formula... Sadly, that's all I can do - imagine :/

Uncharted 3 was a straight up sequel to Uncharted 2 and it was pretty forgettable and shit. While Uncharted 2 was great. (Know its a Halo thread, but just saying that direct sequels containing basically the same everything have been done and have been unsuccessful in a way)
 
I don't think we've ever had another Halo game even remotely similar to Halo:CE. Halo2 was nothing like Combat Evolved. I remember being butt hurt over how Halo2 turned out. But xbox live was so much fun, it didn't really matter in the end. I guess I adapted. But when people say things like the bolded, I always wonder where that logic comes from. We don't know whether or not a straight sequel of something like Halo:CE or Halo2 would work, because it's never been done. But people love to come out and say, "oh you can't do something like simply improving the graphics and making new levels and maps. People won't like it." Where's the proof? Has it been done? I look at every Halo game that has come out and see games completely different from each other. Not one time have developers had the balls to take what people already liked and enjoyed, and just stuck with that.

The goon squad developers always have to go tinkering around and redoing everything. And it always strikes me as a little odd that developers go so far away from the games that made the series so popular. They spend a ton of time and energy trying to come up with something new when they could take what they already have and pump out a good game, and it'd be exactly what people were expecting.

Halo:CE started a console FPS revolution. Then the sequel comes out and it's completely different. I know, at least for myself, I didn't buy Halo2 because I wanted to play a completely revamped Halo. I wanted to play a continuation of Halo:CE that played the same. You know, like a true sequel? And then I bought Halo3 because I was hoping for something very similar to Halo2, or better yet, a return to the form of Halo:CE. But for some reason that's too hard for developers. Imagine, using the things that made the first two games successful and sticking with that formula... Sadly, that's all I can do - imagine :/

Have you considered that it might have nothing to do with developers having the balls to do it? Instead, consider that perhaps they want to build off of previous installments and make something new, yet familiar to players? Of course they could have stuck with it... Where are the balls there? Seriously? One trick pony territory? Yeah, that shit is the envy of gamers and artists the world over...
 

Trey

Member

I don't mind fall damage, I like how it forces you to think about your escapes and movement a bit.

Have you considered that it might have nothing to do with developers having the balls to do it? Instead, consider that perhaps they want to build off of previous installments and make something new, yet familiar to players? Of course they could have stuck with it... Where are the balls there? Seriously? One trick pony territory? Yeah, that shit is the envy of gamers and artists the world over...

Yes.
 

GhaleonEB

Member
I have no perfect game. I certainly don't have much of a say in what story the writers want to tell. I don't have any input into choosing what musical scores make it on the disc.

So why should I tell someone they shouldn't be doing the job they do? As a consumer, as a gamer, as a human being? Because they add text to the middle of a screen? Are they taping your eyes open in order to see it? For adding a new weapon you won't like? Are they taping your hands to the controller?

Walk away. It's what consumers of entertainment should do when the entertainment runs out. Demanding changes for shit that hasn't been announced, hasn't been explained or hasn't even been hinted at by 343, or any developer is incredibly silly?

My perfect Halo has shifted and changed in my own mind quite a bit. I like campaigns insofar as I like watching them being played through. Reach made me want to play single player a lot more than I would normally. I like wacky customs. I enjoy watching and playing MLG. I downloaded the Bungle Pro gametypes completely falling for the joke. I laugh at how I liked the idea of putting emphasis on the less used weapons.

If I don't like Halo 4, I won't play it, simple as. Let them know that it isn't my kind of game by not buying it or trading it in.

This sort of thing has happened far too much in the music I like. I certainly don't go about suggesting the band kicks a member. It's... silly

<3
 
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