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Steel Battallion Heavy Armour - "1/10" "It does not work" "Should not have shipped"

Jackpot

Banned
Be warned it's by James "Reporters should cover for each others' mistakes" McElroy. I'll skip giving him hits but in his review he said he could not complete Steel Battallion and therefore could not judge its level design, story, etc. It was collectively given a 1/10.

http://www.theverge.com/gaming/2012/6/19/3088583/steel-battalion-heavy-armor-review

Reviews Editor's Note: Justin did not feel comfortable choosing a numerical score for Steel Battalion: Heavy Armor. However, as part of Polygon's standard review process, reviewers do not unilaterally select a score for their text. Instead, myself and at least one other editor discuss the text and then approach the reviewer with our thoughts on the score that seems most appropriate to the text, at which time a final score is determined. In this case, our rubric is clear in its demands for Steel Battalion: Heavy Armor. As a game that fails to function in a means that properly allowed our reviewer to complete the game, it's my decision as Reviews Editor of Polygon to score Steel Battalion as we have.

-Arthur Gies, Polygon Reviews Editor

However the reports from other reviewers are more interesting.

Polygon reached out to other critics also playing Steel Battalion: Heavy Armor to find out how isolated our problems with the game were. Responses varied, but some amount of struggling with the Kinect controls was universal.

"My problems were very basic: I could not get the game to work. I adjusted my seat, I adjusted the lighting, I messed with the spacing between myself and the Kinect, but I couldn't finish the tutorial before I quit out of frustration. It worked much better when I played the game at PAX, but I can only assume those conditions were nearly perfect. In the wild it's just a mess." - Ben Kuchera, The Penny Arcade Report

"Steel Battalion's Kinect integration is so fundamentally flawed that it astounds me it could have shipped like this in the first place. There's the typical "here's what Kinect is seeing" box up in the corner and it's recognizing my body perfectly but the game doesn't know what to do with that information. I don't know how many times I've reached for a button and ended up pulling down the periscope instead or somehow managed to fill the cockpit with smoke because it interpreted my movement incorrectly. My constant arm flailing left me feeling like a crazy person trying to activate my non-existent superpowers. In my brightly lit white living room with all the furniture pulled back sitting rigidly in a wooden chair, I'd say I can get the "gesture success rate" to 90%. You know what my "button success rate" is with every game ever? 99.9%. The .1% is when I spill a martini on the controller and stand up screaming "Aw shit, there goes perfectly good gin," and accidentally hit "B" by mistake." - Alex Rubens, freelance critic for G4

If my intention cannot translate reliably into the game each and every time I make an input, I'm not playing a game. I'm fingerpainting. - Julian Murdoch, Gamers With Jobs

I've seen worse Kinect games, technically speaking, but Heavy Armor still manages to annoy. Whether it's having to recalibrate your setup if you so much as twitch in your seat -- not to mention having to sit up perfectly straight in order for the sensor to properly read you -- or fumbling around on the screen while trying to do something as simple as look out the VT's view window, Steel Battalion's muddy gesture controls only exacerbate an already terrible game. Which is a shame, because Heavy Armor thinks bigger than any Kinect game in memory. - Ryan McCaffrey, IGN
 

soqquatto

Member
this game was recognizable as being total shit from the very inception so it's a real wonder how it didn't get canned. think at the money spent on this while they could have alloted it to more interesting projects - ace attorney investigations 2 localization, for example. still, it probably was funded almost in its entirety by microsoft to promote the useless thing, so, no biggie for capcom.
 
The only reason I was happy this game was announced was knowing Giant Bomb will record a quick look of it.


Knowing that the game is kind of busted makes me even more hyped for there quick look.



So good job Capcom?
 

Nemesis_

Member
HDav3.gif
 

SmokyDave

Member
Sounds like a right fucking mess. I'm not surprised.

Alex Rubens said:
You know what my "button success rate" is with every game ever? 99.9%. The .1% is when I spill a martini on the controller and stand up screaming "Aw shit, there goes perfectly good gin," and accidentally hit "B" by mistake.
Nice one Alex, that gave me a good chuckle.
 

tim.mbp

Member
Be warned it's by James "Reporters should cover for each others' mistakes" McElroy. I'll skip giving him hits but in his review he said he could not complete Steel Battallion and therefore could not judge its level design, story, etc. It was collectively given a 1/10.

That's pretty shitty of you. If you are going to copy and paste stuff from the review, you should at least have the decency to provide a link to the source.

http://www.theverge.com/gaming/2012/6/19/3088583/steel-battalion-heavy-armor-review
 

Jackpot

Banned
IGN review is up.

Woefully, Heavy Armor is, in practice, a nightmare in nearly all aspects. As we’ve unfortunately come to expect from most Kinect titles, the motion controls are terrible. If we so much as flinched on our couch, the game asked us to re-calibrate the Kinect sensor, and in the heat of battle we had constant issues both at home and in the office with accidentally closing the viewport hatch when we were trying to simply look out the view panel.

IGN 3/10

http://uk.ign.com/articles/2012/06/19/steel-battalion-heavy-armor-review

edit:

That's pretty shitty of you. If you are going to copy and paste stuff form the review, you should at least have the decency to provide a link to the source.

How about no? Even IGN deserved a link more than him.
 

Amir0x

Banned
i would shed a manly tear, but, i had started pretending this didn't exist a while ago. Once it was Kinect-only, I knew its fate :(
 

Izayoi

Banned
Kinect continues to produce intuitive, fun, all-new experiences that are enjoyable by everyone.

Such an amazing direction for gaming, I can't wait to see more Kinect-exclusive titles.
 
Looks like this is destined to become one of the most critically panned games this generation. And the bad rep for Kinect continues.
 

Alx

Member
I didn't try the demo because the game wasn't my cup of tea (and I don't have a controller connected to my "kinect" 360 :p), but those reviews made me want to download it.
I don't remember that the hands on were bad, maybe they broke something in the meantime...
 

saunderez

Member
Adventures is the only Kinect game I've played and if that's classed as 'fine', it will probably stay that way.

Well its not perfect but its not completely and utterly broken like SB is. I don't think people have many complaints about the Sports games, Dance Central, Child of Eden or The Gunstringer so there are examples of games that work.
 

mujun

Member
I liked what I played of the demo except for the Kinect controls. Like the review said they straight up didn't work most of the time.
 
Adventures is pretty much the only Kinect game there is!


This just looks like over complicated controls and too much going on, that video explains a lot. Kinect simply can't function as a precise tool, especially 3 dimensionally.

Still game could have been developed with it more in mind. A lot more.
 

Alx

Member
Adventures is pretty much the only Kinect game there is!

Eh, that's just wrong. Even on day 1 Kinect Sports was a much better game. Adventure is basically a technical demo of the base sensor functions, something like WiiPlay was to the wiimote.
 

saunderez

Member
Still game could have been developed with it more in mind. A lot more.

They needed less fine control and more gestures. I should be able to pull down my imaginary periscope whenever I want. Changing ammo types should have been a gesture too. Instead we get a bunch of virtual buttons far too close together, banks of buttons that have to be pulled out and pushed back in. It's just needlessly complex and totally unsuitable for Kinect.
 

@MUWANdo

Banned
That's surprising after all the good reports coming from people demoing the game the past months.

Could it be a review copy issue?

Writers are under pressure to keep all pre-release writeups positive, or to at least describe them in an ambiguous fashion that implies they won't or may not suck at release.

The demo's been out for a while, hasn't it? I guess you can try it out for yourself.
 
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