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5th Cell CEO (GAF's own Jackson): Wii U is "definitely more powerful than PS3 & 360"

err, optional to use how? I'm 100% sure nintendo mandates the shit out of it to developers. considering it's basically the lynchpin of their console.

Nintendo's own release games barely use it. Pikmin throws a map on it, but primarily uses the Wii Remote and Nunchuck. Mario uses it for a side mode and for playing without the TV, but otherwise can be played with a sideways Wii Remote.

I'm sure many will throw a map or inventory on it, since it's convenient, but it doesn't appear to be mandated.
 
Seems what is really happening is that people are being hyper critical of every single game Nintendo has shown, predicated on a notion that Nintendo had some sort of duty to 'prove' they're Big Boy developers - in this case, "Big Boy" means Uncharted graphics.

But folks should have gone in with full awareness that that has never been the Nintendo way. They don't place graphical technology above everything else in all projects. They only emphasize technology in a select few games.

I would love for you to find any quote of someone criticizing Pikmin 3 because it doesn't live up to Uncharted type graphics, or that Nintendo should place graphics above everything else.

Seems like the typical straw man argument when anytime someone directs some kind of criticism towards Nintendo.
 

andthebeatgoeson

Junior Member
It wasn't all ugly. DS could do some nifty stuff with its quasi-cel shading that you never saw on the N64.

http://www.youtube.com/watch?v=i7LpsjDtdXU

Hey GTA fuckers. Just like that. I don't want my car to stop because I hit a light pole. Remember how easy it was driving around in GTA3? Just like that. The shit off the street does nothing but slow me down. You want people driving faster in GTA, not slower. Is it that fucking hard?
 
Unlike most devs, Nintendo realizes the value of 60fps. So even with the occasional baffling Nintendo decision here and there, I imagine they would design the hardware so that it would easily be able to output "HD visuals" at 60fps.

I think that would be a nice improvement all by itself.
 

TUROK

Member
Pikmin 3 is a Wii port with new textures (basically).
This is blatantly false. The poly counts for the environment, the Pikmin, Captain Olimar, and everything else are way beyond anything the Wii could have pumped out. Ditto for the shaders and some of the textures.

Yeah, it was a Wii game at one time, but very few assets from that are left in what we have seen.
 
It's a triumph of art over limitations. 4HOL is really anything but "ugly".

SE had other impressive polygonal DS games too, like Mario Hoops, both FFCCs, DQIX or SaGa 2-3. They all hold up rather well to comparable PS1/N64 games.

I really don't like the art in 4 Heroes of Light. DQIX looked good.
 

HeySeuss

Member
This is blatantly false. The poly counts for the environment, the Pikmin, Captain Olimar, and everything else are way beyond anything the Wii could have pumped out. Ditto for the shaders and some of the textures.

Yeah, it was a Wii game at one time, but very few assets from that are left in what we have seen.

Not to mention the depth of field animations.
 
It seems like looked liked a Wii game will probably be the looks like an N64 game in a few years where people forget what the games they played years ago looked like. I was actually one of the people disappointed in how Pikmin 3 looked originally at the conference but then I went back and looked a how Pikmin 1 and 2 looked especially blown up on my HDTV. Like I said and it was confirmed by Miyamoto, Pikmin 3's main development happened on Wii U especially since EAD 4 had barely done any work on the wii prior to 2010 because they were focusing on NSMBW at the time.
 

Shiggy

Member
This is blatantly false. The poly counts for the environment, the Pikmin, Captain Olimar, and everything else are way beyond anything the Wii could have pumped out. Ditto for the shaders and some of the textures.

Yeah, it was a Wii game at one time, but very few assets from that are left in what we have seen.

I do agree about the characters and effects. It's just the level architecture that clearly shows that the game has its origin on Wii. Please read through the rest of the thread as I had already clarified this point. Should've done so in the beginning.


It seems like looked liked a Wii game will probably be the looks like an N64 game in a few years where people forget what the games they played years ago looked like. I was actually one of the people disappointed in how Pikmin 3 looked originally at the conference but then I went back and looked a how Pikmin 1 and 2 looked especially blown up on my HDTV. Like I said and it was confirmed by Miyamoto, Pikmin 3's main development happened on Wii U especially since EAD 4 had barely done any work on the wii prior to 2010 because they were focusing on NSMBW at the time.

Miyamoto also said at E3 2011 that it was very far in development. And it's not really as if Pikmin 2 (and especially not Pikmin 1) were indicative of what Pikmin 3 could've looked like on Wii.
 
This is blatantly false. The poly counts for the environment, the Pikmin, Captain Olimar, and everything else are way beyond anything the Wii could have pumped out. Ditto for the shaders and some of the textures.

Yeah, it was a Wii game at one time, but very few assets from that are left in what we have seen.

if this game is made for Wii U, it's incredibly disappointing graphically. The Wii Port excuse always made me kinda overlook the graphics to an extent.
 

Hoodbury

Member
lol, wasted opportunities!

So I texted my wife that I made the CEO of Scribblenauts 'LoL' and she texted back if that means I'm famous now. I think it kinda does, and anytime I can impress her is a good thing.

"Being famous" is totally a thing too, it lets you strut around and have cool special powers. I'm going to head home from work now and strut my stuff as I walk to my car. Thanks for making my day. :)


On-topic - I agree the Wii-U is stronger than PS360.
 

TUROK

Member
I do agree about the characters and effects. It's just the level architecture that clearly shows that the game has its origin on Wii. Please read through the rest of the thread as I had already clarified this point. Should've done so in the beginning.
I have no idea what you mean by level architecture.
 

Effect

Member
I have no idea what you mean by level architecture.

The look of the physical locations within the game. They are very similar to the past two games that were on the GameCube. Which makes sense since we also already know the game was originally intended for the Wii before it was changed to the Wii U. It's design at it's core is a Wii game which is close in power to the GameCube. The structure of the game's world is designed in such a way do to the limitations of the the system it was on. No open wide and expansive fields for example. Mainly corridors and caves. If it was designed 100% for the Wii U given the power of the system many reasonable feel it would not look the way it does.
 

SapientWolf

Trucker Sexologist
My point of view is, if the hardware is more powerful then don't tell us about. Show us. It should be self evident. If that power advantage is inconvenient to extract then it likely won't show in multiplatform games, which is the boat that the PS3 finds itself in right now.

But I know that 5th Cell is the type of dev that puts gameplay over graphics, so if they put that power to use it might not be as obvious. They get props from me for making Hybrid a locked 60fps when most console shooters can barely keep a steady 30.
 
if this game is made for Wii U, it's incredibly disappointing graphically. The Wii Port excuse always made me kinda overlook the graphics to an extent.
It's an RTS running at 720p 60fps. The only 360 RTS I played were the Overlords (both 720p, both struggled to keep 20-30 fps iirc), and it bests them easily... what PS630 RTS are there that look so much better?
 

Limanima

Member
I have the power!
he-man.jpg
 
It's an RTS running at 720p 60fps. The only 360 RTS I played were the Overlords (both 720p, both struggled to keep 20-30 fps iirc), and it bests them easily... what PS630 RTS are there that look so much better?

I'm sorry, am I supposed to be comparing a next gen system to 7 year old consoles?
 

TheD

The Detective
Maybe so but it make sense for Nintendo to want full BC with Wii & Gamecube games & what did they do last time?


Wii used the Gamecube CPU with a higher clock speed one of these anonymous cowards as you call them said that the Wii U CPU is a CPU made with 3 Wii CPUs as cores but clocked higher.


the power of the CPU isn't that important to them because the GPU can help with the CPU work now.

think about it it's 7 Years later they could easily get a new model of a IBM CPU using cores like the PS3 PPU & the 360 CPU that would be head & shoulders above the PS3 & Xbox 360 CPU & use way less energy but they would rather have BC without having to have a power hungry CPU.

so the more I hear about the weaker CPU the more the Wii CPU cores make sense to me.


The power of the CPU is very important! GPUs are only faster for loads that can be split up into hundreds of parts and do not require low latency! Each "stream processor" in a GPU is very slow by itself, it is only the huge number of them that gives a GPU its power.

Don't forget that the Xenos in the 360 also is a GPGPU with the use of its MEMEXPORT instruction.

The Wii CPU is so small and cheap to make it would be moronic if the Wii U used it.
Hell, it is based on the CPU that was known in Macs as the G3!

Something much newer than that is most likely.
 

TUROK

Member
The look of the physical locations within the game. They are very similar to the past two games that were on the GameCube. Which makes sense since we also already know the game was originally intended for the Wii before it was changed to the Wii U. It's design at it's core is a Wii game which is close in power to the GameCube. The structure of the game's world is designed in such a way do to the limitations of the the system it was on. No open wide and expansive fields for example. Mainly corridors and caves. If it was designed 100% for the Wii U given the power of the system many reasonable feel it would not look the way it does.
This would be a valid point if the game didn't have a top-down camera.

Not to mention that Pikmin has always been a game that places heavy emphasis on puzzles. The level layout isn't the way it is because of technical limitations, it's because of the style of gameplay the developers were aiming for.
 

Meelow

Banned
I'm sorry, am I supposed to be comparing a next gen system to 7 year old consoles?

Everyone is comparing it to the PS3/360 because the PS4/720 isn't even announced yet, the only reason the 360 didn't really get compared to the PS2/GC/Xbox is because the PS3 and Wii got announced at the same time, that didn't happen with the Wii U.
 

grate

Member
So I texted my wife that I made the CEO of Scribblenauts 'LoL' and she texted back if that means I'm famous now. I think it kinda does, and anytime I can impress her is a good thing.

"Being famous" is totally a thing too, it lets you strut around and have cool special powers. I'm going to head home from work now and strut my stuff as I walk to my car. Thanks for making my day. :)


On-topic - I agree the Wii-U is stronger than PS360.

lol, this is a funny thread.
 
If you watch Halo Wars being played it unquestionably looks more impressive than Pikmin 3.
I was being facetious.

You unquestionably need your eyes checked. Simple lighting, no depth of field, unimpressive environments and all at an unstable 20fps. Doesn't even begin to approach the effects and framerate P3 casually throws around. Nice CG though.
 
I was being facetious.

You unquestionably need your eyes checked. Simple lighting, no depth of field, unimpressive environments and all at an unstable 20fps. Doesn't even begin to approach the effects and framerate P3 casually throws around. Nice CG though.

Pikmin 3 looks nowhere near as good as Halo Wars, sorry.
 
Maybe it can, but I sure never saw better looking titles on it.
So why was DS 3D so damn ugly?
Because of the lack of texture filtering.

That doesn't change the fact that the DS was more powerful than the N64 in many ways. Super Mario 64 DS has more polygons and more detail than the original and runs at a solid 60fps when the original couldn't even manage 30. And as others have mentioned Mario Kart DS is in a whole different category from Mario Kart 64.
 

Dacvak

No one shall be brought before our LORD David Bowie without the true and secret knowledge of the Photoshop. For in that time, so shall He appear.
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