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Crysis 3 - CryEngine3 Tech Trailer

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
The sooner shit smeared across the screen is modded out, the better. In fact, I'll probably hold off playing the damn game until it is modded, which will hopefully be very quickly. I have no idea why artists feel this enhances the look of their games.

Otherwise CryEngine 3 looks incredible, as does Crysis 3.
 

Blizzard

Banned
The sooner shit smeared across the screen is modded out, the better. In fact, I'll probably hold off playing the damn game until it is modded, which will hopefully be very quickly. I have no idea why artists feel this enhances the look of their games.

Otherwise CryEngine 3 looks incredible, as does Crysis 3.
I think some people feel it adds immersion or realism of some sort, as if you were in a suit with a visor, like in the Metroid Prime games.

Of course quite a few games probably do that even if the main character isn't wearing a visor. And even if you had a visor in Metro 2033, I didn't like the effect there.
 

Salsa

Member
The sooner shit smeared across the screen is modded out, the better. In fact, I'll probably hold off playing the damn game until it is modded, which will hopefully be very quickly. I have no idea why artists feel this enhances the look of their games.

Otherwise CryEngine 3 looks incredible, as does Crysis 3.

cant wait to play Metro: Last Shit Smeared On The Screen
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I think some people feel it adds immersion or realism of some sort, as if you were in a suit with a visor, like in the Metroid Prime games.

Of course quite a few games probably do that even if the main character isn't wearing a visor. And even if you had a visor in Metro 2033, I didn't like the effect there.

I don't mind if they're dynamic, like Prime, as the effect is reactive to the environment. Dripping water, fogging visor, rain drops, and so on. In motion that kind of stuff looks great. Even in Metro I didn't mind it, as it was suited to what you were wearing. Gas masks and night vision weren't the norm, so the visual shift was always temporary compared to the usual clean, clear vision.

But in games like Crysis 3, and Battlefield 3, it's just shit smeared across the screen. It's not dynamic. It's not part of the environment. It's not reactive. It's blobs of crap and fingerprints and smudges over every single scene in the game. It doesn't make me feel like I'm wearing a mask (even if the character is) or draw me further into the game world. It's like I'm trying to take a photo with a shitty lense, or watching a movie on a ruined film reel.

And from an artistic perspective I have no idea why an artist would go "yeah! this makes my game look much better!". It obscures all the other visual effects going on, reduces overall image quality, and because it isn't reactive or dynamic to any single scene it's a permanent, artificial and static blemish on all the other good stuff.

Madness!
 

DieH@rd

Banned
This will be the first Crysis game that will be released without me upgrading my PC. :-/ And I dont have enough for playing in maxed out DX11 mode. T_T

I will maybe get SSD... but that will not help much with C3.
 
they certainly do some cool stuff here, but overall it just looks like a currentgen game with better textures and slightly better lighting and shadowing.

apart from some of the extremly postprocessing-heavy scenes, they seem to just can't get rid of this "rasterization look".

overall i think this is far less impressive than the ue4 and squarenext demos.
 
The sooner shit smeared across the screen is modded out, the better. In fact, I'll probably hold off playing the damn game until it is modded, which will hopefully be very quickly. I have no idea why artists feel this enhances the look of their games.

Otherwise CryEngine 3 looks incredible, as does Crysis 3.

Gotta disagree. It looks semi-appropriate at times obviously not in every scene, but on average I like it.
 
Gotta disagree. It looks semi-appropriate at times obviously not in every scene, but on average I like it.

I think there are some small reflections, little white dots now and then, in the visor that look really good. I understand people not liking the large smears, but the tiny ones add a lot of depth IMO.
 
this is a game releasing early next year, though.

well, im pretty sure you won't see everthing out of the trailer in game, or at least not in realtime segments of the game. one could do seemingly impossible stuff in engine when rendering frame by frame and than putting it in video form.
 

Salsa

Member
well, im pretty sure you won't see everthing out of the trailer in game, or at least not in realtime segments of the game. one could do seemingly impossible stuff in engine when rendering frame by frame and than putting it in video form.

we'll see everything
 

DieH@rd

Banned
Im just gonna leave this here...

c3_announcement00052.png
 

Durante

Member
Really impressive. Overall, I'd say it's the second most impressive "next-gen" graphics demo we've seen this year, after Agni's. Of course, we'll see this in-game much sooner
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
well, im pretty sure you won't see everthing out of the trailer in game, or at least not in realtime segments of the game. one could do seemingly impossible stuff in engine when rendering frame by frame and than putting it in video form.

There's not a whole lot in the trailer that isn't quite easily achievable on high end PC hardware, in real time. Tessellation and displacement mapping at playable framerates was already accomplished in Crysis 2 DX11, as were real time reflections and global illumination. Much of this is just those dials turned a bit higher, probably better optimised, and so on.

I assume framerates will be punished, but the content of this video will be playable in Crysis 3, unless Crytek decides to rip features out for whatever reasons. The hardware is there.
 

Ceebs

Member
they certainly do some cool stuff here, but overall it just looks like a currentgen game with better textures and slightly better lighting and shadowing.

apart from some of the extremly postprocessing-heavy scenes, they seem to just can't get rid of this "rasterization look".

overall i think this is far less impressive than the ue4 and squarenext demos.

We must not be playing the same "current gen" games. I can't count the number of games where I set shadows to their max settings and still get awful looking shadows.
 

DieH@rd

Banned
I would like some larger levels this time around.

Wait for Crysis 4.

I don't think the amount of RAM in a PS3 or Xbox 360 would even allow me to boot up my PC.

This.
Even though engine is nextgen-ready, Crysis 3 is still game that will get 85-90% of its revenues from currentgen consoles. And because THQ needs the money, Homefront 2 will also be released on ps3/x360. I really want to see how that will turn out.
 
they certainly do some cool stuff here, but overall it just looks like a currentgen game with better textures and slightly better lighting and shadowing.

apart from some of the extremly postprocessing-heavy scenes, they seem to just can't get rid of this "rasterization look".

overall i think this is far less impressive than the ue4 and squarenext demos.

There's not a whole lot in the trailer that isn't quite easily achievable on high end PC hardware, in real time. Tessellation and displacement mapping at playable framerates was already accomplished in Crysis 2 DX11, as were real time reflections and global illumination. Much of this is just those dials turned a bit higher, probably better optimised, and so on.

I assume framerates will be punished, but the content of this video will be playable in Crysis 3, unless Crytek decides to rip features out for whatever reasons. The hardware is there.

well i guess my statement was somewhat confusing. let me clear it up a bit: i didn't want to imply that crytec is doing something impossible in this trailer (would be kinda contradictionary to my previous statement that it doesn't look that incredible in the first place). just wanted to say, that one could do extraordinary stuff in engine when rendered frame by frame and not in realtime. (e.g. lightning in uncharted cutscenes)

im pretty sure what crytek has shown is all pretty near realtime performance, but i wouldn't count on scenes like in DieH@ards pic (notice massiv AA and AF going on here -> grass blades) running too fluently even on highend gpus in that shown quality.
 
Top secret tesselated toad tech.
Tessellation isn't exactly noticeable in a still screenshot. Most of that model detail is just texturing.

Again significantly higher fidelity than normal. Also helped by the very impressive lighting. Gives things with no depth... depth.

But even it can be fooled. Look at that other yellow strappy thing on his right thigh. Flat!
 

RoboPlato

I'd be in the dick
Watching the video again, this gets really close to the point where I feel like we won't need much more evolution in graphics. It could just be the wow factor talking but I've never wanted photorealism in games. I kind of want them to be obviously computer generated and just let art style do the talking, kind of like a lot of CG animated movies.

I'm also really curious if next-gen systems will even be able to handle all the stuff the trailer showed. It's almost certainly running on multiple GPUs. Hopefully CryTek optimizes from the beginning for the next-gen.
 

Ryoku

Member
I still don't understand how Pixel Accurate Displacement Mapping works. It's, in practice, tessellation without the performance hit of tessellation. Parallax mapping without visible edges is pretty mind-blowing. Of course, the actual geometry isn't there, so it's a "shortcut", but it's a damn good shortcut. Can't wait to see it in-game.
 
We must not be playing the same "current gen" games. I can't count the number of games where I set shadows to their max settings and still get awful looking shadows.

yeah im with you there. was pretty disappointed with maxed out BF3 setting last fall. this here seems considerably better (lets better wait till we actually play it), but it still lacks the much more natural appeal of a raytraced scene. i think ue4 and agni seem to get a whole bit closer to this ultimate goal.
 
Watching the video again, this gets really close to the point where I feel like we won't need much more evolution in graphics. It could just be the wow factor talking but I've never wanted photorealism in games. I kind of want them to be obviously computer generated and just let art style do the talking, kind of like a lot of CG animated movies.

I'm also really curious if next-gen systems will even be able to handle all the stuff the trailer showed. It's almost certainly running on multiple GPUs. Hopefully CryTek optimizes from the beginning for the next-gen.

Theres still a long way to go for human characters to look more realistic and natural, and also theres stuff like a lack of visual variety in enemies (most games literally use the same model for every enemy or repeat 3 or 4 models).
 
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