phosphor112
Banned
Looks pretty awesome. They didn't show they high amounts of particles to the extent of UE3, but I think this looks better anyway.
I think some people feel it adds immersion or realism of some sort, as if you were in a suit with a visor, like in the Metroid Prime games.The sooner shit smeared across the screen is modded out, the better. In fact, I'll probably hold off playing the damn game until it is modded, which will hopefully be very quickly. I have no idea why artists feel this enhances the look of their games.
Otherwise CryEngine 3 looks incredible, as does Crysis 3.
GTX680 here i come.
The sooner shit smeared across the screen is modded out, the better. In fact, I'll probably hold off playing the damn game until it is modded, which will hopefully be very quickly. I have no idea why artists feel this enhances the look of their games.
Otherwise CryEngine 3 looks incredible, as does Crysis 3.
I think some people feel it adds immersion or realism of some sort, as if you were in a suit with a visor, like in the Metroid Prime games.
Of course quite a few games probably do that even if the main character isn't wearing a visor. And even if you had a visor in Metro 2033, I didn't like the effect there.
It say "In-Engine" at the beginning... but it look great.
overall i think this is far less impressive than the ue4 and squarenext demos.
The sooner shit smeared across the screen is modded out, the better. In fact, I'll probably hold off playing the damn game until it is modded, which will hopefully be very quickly. I have no idea why artists feel this enhances the look of their games.
Otherwise CryEngine 3 looks incredible, as does Crysis 3.
Gotta disagree. It looks semi-appropriate at times obviously not in every scene, but on average I like it.
this is a game releasing early next year, though.
well, im pretty sure you won't see everthing out of the trailer in game, or at least not in realtime segments of the game. one could do seemingly impossible stuff in engine when rendering frame by frame and than putting it in video form.
well, im pretty sure you won't see everthing out of the trailer in game, or at least not in realtime segments of the game. one could do seemingly impossible stuff in engine when rendering frame by frame and than putting it in video form.
Im just gonna leave this here...
looks great! I really hate the yellow/green look though.
Im just gonna leave this here...
well, im pretty sure you won't see everthing out of the trailer in game, or at least not in realtime segments of the game. one could do seemingly impossible stuff in engine when rendering frame by frame and than putting it in video form.
The nanosuit has like a million+ polys so it was probably photoshoped on top of a super sampled screenshot.
they certainly do some cool stuff here, but overall it just looks like a currentgen game with better textures and slightly better lighting and shadowing.
apart from some of the extremly postprocessing-heavy scenes, they seem to just can't get rid of this "rasterization look".
overall i think this is far less impressive than the ue4 and squarenext demos.
I would like some larger levels this time around.
polycount on the nanosuit is impossible
edit: beaten
I would like some larger levels this time around.
Wait for Crysis 4.
I don't think the amount of RAM in a PS3 or Xbox 360 would even allow me to boot up my PC.
Wait for Crysis 4.
I don't think the amount of RAM in a PS3 or Xbox 360 would even allow me to boot up my PC.
they certainly do some cool stuff here, but overall it just looks like a currentgen game with better textures and slightly better lighting and shadowing.
apart from some of the extremly postprocessing-heavy scenes, they seem to just can't get rid of this "rasterization look".
overall i think this is far less impressive than the ue4 and squarenext demos.
There's not a whole lot in the trailer that isn't quite easily achievable on high end PC hardware, in real time. Tessellation and displacement mapping at playable framerates was already accomplished in Crysis 2 DX11, as were real time reflections and global illumination. Much of this is just those dials turned a bit higher, probably better optimised, and so on.
I assume framerates will be punished, but the content of this video will be playable in Crysis 3, unless Crytek decides to rip features out for whatever reasons. The hardware is there.
Tessellation isn't exactly noticeable in a still screenshot. Most of that model detail is just texturing.Top secret tesselated toad tech.
your new avatar still terrifies me. Is taht you mate?
what's what happens to your eyes when you stare at MSAAx8 on a 4K resolution
We must not be playing the same "current gen" games. I can't count the number of games where I set shadows to their max settings and still get awful looking shadows.
Watching the video again, this gets really close to the point where I feel like we won't need much more evolution in graphics. It could just be the wow factor talking but I've never wanted photorealism in games. I kind of want them to be obviously computer generated and just let art style do the talking, kind of like a lot of CG animated movies.
I'm also really curious if next-gen systems will even be able to handle all the stuff the trailer showed. It's almost certainly running on multiple GPUs. Hopefully CryTek optimizes from the beginning for the next-gen.
Awesome tech.
It say "In-Engine" at the beginning... but it look great.