Punkster_NY
Member
Look Gaf my first gifs.
THis actually looks like CGI.
If i didnt already believe in the CryEngine id think this was some CGI Target rendering.
I dont think the GTX570s are ready for this....looks like my first real upgrade will be when Crysis 3 drops.
Proprietary?
I'm starting to feel that a big, heavy and massive disappointment will plague GAF once Crysis 3 is released. This is Crysis 2 all over again. Everybody here has to understand that Crysis 3 will also be plagued by consoles being the main platform.
Please, watch this video that came out before Crysis 2, showcasing our beloved CryEngine 3:
http://www.youtube.com/watch?v=VJEL9Kipuw4
Now show me a scene that comes close to the beginning of this trailer in Crysis 2.
The frog scene in this newest trailer is the worst offender, since it won't even make the final game (for obvious reasons) and it's just a bit of tech demo tackled at the end. Yeah, it looks good, but we won't see this level of detail in game, not this time.
Sorry to shatter everybody's dreams.
look Gaf my first gif.
I get what you're stating though i don't think the earlier 2 demos could be compared to this,they were both going for a cartoonish art style rather than hyper realismJust for fun... the evolution of frogs!
nVidia Froggy Demo (2006)
I'm starting to feel that a big, heavy and massive disappointment will plague GAF once Crysis 3 is released. This is Crysis 2 all over again. Everybody here has to understand that Crysis 3 will also be plagued by consoles being the main platform.
Please, watch this video that came out before Crysis 2, showcasing our beloved CryEngine 3:
http://www.youtube.com/watch?v=VJEL9Kipuw4
Now show me a scene that comes close to the beginning of this trailer in Crysis 2.
The frog scene in this newest trailer is the worst offender, since it won't even make the final game (for obvious reasons) and it's just a bit of tech demo tackled at the end. Yeah, it looks good, but we won't see this level of detail in game, not this time.
Sorry to shatter everybody's dreams.
Imgur and Minus are your best friends, welcome to NeoGAF
thanks for the links and the warm welcome.
I get what you're sating though i don't think the earlier 2 demos could be compared to this,they were both going for a cartoonish art style rather than hyper realism
That's crazy cat lady talk. Minus and Abload is where the fun is, Imgur is just compressionville.
That's crazy cat lady talk. Minus and Abload is where the fun is, Imgur is just compressionville.
Just that image piques my interest more than the entirety of Crysis 2 did.........
.....
Fixed that for you. imgur is bad because of the recompression i.e. quality loss.Abload.de and Minus are your best friends, welcome to NeoGAF
i bet people right now would say its a The Last of Us rip-off,
I hope these assets are used somewhere,holy shit!Im actually sad that they cancelled this game.
Just looking at some of the environments they had made this game was going to be awesome.
Im actually sad that they cancelled this game.
Just looking at some of the environments they had made this game was going to be awesome.
And for its time different.....i bet people right now would say its a The Last of Us rip-off, in fact i bet EA is kicking themselves in the ass for not jumping on this seeing all the hype around the Last of Us.
Shame really, CryTek needed a none Crysis game to demo the Engine maybe more people would have faith in it....and i imagine if the Jelena game actually worked well, they would have a DX11 version in the works right now and we would all be scorfing at The Last of Us.
Fun fact: The guy who made these Redemption concepts quit Crytek and went to work for Naughty Dog and worked on The Last of Us.
http://maciejkuciara.tumblr.com/
You know they are gonna do a "velociraptor" tall grass level with this tech. They just have to.
Velociraptor in quotes because it will probably awesome stalking aliens
Look Gaf my first gifs.
You know they are gonna do a "velociraptor" tall grass level with this tech. They just have to.
Velociraptor in quotes because it will probably awesome stalking aliens
I posted this at PCgamer but thought I'd also post here -- I'm interested in hearing what other people have to say about this:
I'd guess the lack of games with this tech is most likely due to the quality people would expect from a game with this engine, which requires considerably more work than what is required by "standard", or the usual engines.
IE; For games on pretty much every other engine out there, people don't expect (Or atleast it doesn't get mentioned in most, if not all, professional reviews.) 2k-4k textures and extremely detailed models, minimum, for every plant, tree, leaf, NPC, building; generally every single model/entire universe -- and in the case of models, I'd suspect many engines also use tricks instead of actual models to make up a gameworld.
But I don't know for sure -- I'm just guessing that most developers or publishers, especially the ones who are in it for the money, wouldn't want to work with CryEngine because of the minimum expected, or "required" visual fidelity and consequently the amount of work.
CryEngine games seem to either be FPS games with the typical, limited FPS gameplay (Shoot, move, jump perhaps, grab NPC's and some objects perhaps.), or MMO's that spend a long, long time in development, alpha and beta/chat simulators with an extremely barren world.
The most recent example of a game with an interactive world, gameplay (Sort of.) and loads of content is Skyrim -- but that still suffered from (Seemingly.) engine flaws dating back to the first 3D Elder Scrolls; modelling/meshes. The landscape felt very artificial (Compared to world/terrain in other games.) and out of place in all games, or atleast nowhere near natural.
The basic terrain "mesh" has been, basically, identical throughout the games, and to some extent, the NPC models. Objects with simple shapes looked nice though.
But, as many others have pointed out before, increased quality in graphics requires more work.
The only games that looked "really good" this gen were also limited, short 5-10 hour games -- usually FPS games, but also 3rd person shooters. However, the only difference between the 2 genres is that in one game you "steer" a gun, the other you "steer" the character model and the gun. They are almost always identical in terms of everything else -- gameplay, level design, world design, structure, etc,
So, when developers seemingly struggle to create content heavy games (RPG's; 20+ hour games.) this gen, or even at the start of this gen, will there even be a market for such games the next generation? Would people accept the relatively "very weak" graphics they would have to use to create enough content? Or would they even try to create such a game?
I believe developer teams are either extremely inefficient in structure, or most of the money goes to waste/shady executives, and/or maybe even the atmosphere of a big game project ruins any incentive to do a decent job, and prohibits any form of creative input or atleast the desire to be creative.
Fun fact: The guy who made these Redemption concepts quit Crytek and went to work for Naughty Dog and worked on The Last of Us.
http://maciejkuciara.tumblr.com/
I think it has more to do with the lack of support Stateside. Epic's located in North Carolina, and if you have a question or need help with something pertaining to their engine, you're at worst three hours behind them. Crytek's in Germany, many hours ahead of many developers on the west coast in the US, so I can see that being at least somewhat of a deterrent. I'd imagine their documentation is fine, but this late into a generation, it really doesn't make sense to learn a brand new engine from scratch. Next gen, though, I think Crytek has a decent shot, especially since developers interested in moving on to UE4 would have to pay a new licensing fee for it.
I think it has more to do with the lack of support Stateside. Epic's located in North Carolina, and if you have a question or need help with something pertaining to their engine, you're at worst three hours behind them. Crytek's in Germany, many hours ahead of many developers on the west coast in the US, so I can see that being at least somewhat of a deterrent. I'd imagine their documentation is fine, but this late into a generation, it really doesn't make sense to learn a brand new engine from scratch. Next gen, though, I think Crytek has a decent shot, especially since developers interested in moving on to UE4 would have to pay a new licensing fee for it.
Ooh this is the guy that made that awesome Codename:Kingdoms artwork that made me all hyped now that it is Ryse and what looks like Rome and nothing mystical or fantasy about its a bit meh.Holy shit, HIM? God damn Crytek, you lost something more than a graphic artist, he works with Tomasz Baginski for fuck's sake.
just built my 1st pc today, oh yeah.
The Luminous engine demo ran on a GTX 680, the GPU in the PS5 will destroy that, easily. There's no reason PS4 and Xbox 3 won't be able to run that demo at 720p.
^ That is nice... but this is the real "dat water" that I want in nextgen videogames.
http://www.youtube.com/watch?v=ok8ThRR-59Q
Wont happen in next-gen, sorry.
There's a lot of confusion in the rumors. There may have been a 7970M (the laptop version) in the dev kits at some point, not a 7970. Current rumors are placing it with an underclocked 7850 with some feature customization. Again, that's probably a devkit setup so things can change.eh, I thought PS4 was rumoured to have 7970 in it?
For a heavily scripted game it could be...
There's a lot of confusion in the rumors. There may have been a 7970M (the laptop version) in the dev kits at some point, not a 7970. Current rumors are placing it with an underclocked 7850 with some feature customization. Again, that's probably a devkit setup so things can change.
Well, they could easily exceed what we've seen on the PC with a weaker GPU in a console simply due to the closed nature of the platform.You seriously believe a console releasing in 2014 will have a weaker GPU than a 680 ? A card released in 2012....
That would be a real shame.
Well, a lot of rumors are placing the next Xbox with a significantly weaker GPU than that so, if that pans out to be true, Sony will be going for power in comparison. Console optimization also goes a long way and if they have a GPGPU set up you can get a lot more out of both the CPU and GPU. Still, all this stuff is just rumor so it all comes with a hefty grain of salt.That would be lame if it were true considering Sony said they're going with power next gen and the system is expected to release in 2014.
Not to mention it is supposed to last a very long time....
Well, they could easily exceed what we've seen on the PC with a weaker GPU in a console simply due to the closed nature of the platform.
I mean, consider what the PS3 and 360 are still delivering today. Those platforms are using ancient hardware in PC terms yet still manage to deliver fairly impressive looking games.
Sure, but I think we won't be seeing fluids like that in a game any time soon. Still too performance-heavy.^ That is nice... but this is the real "dat water" that I want in nextgen videogames.
http://www.youtube.com/watch?v=ok8ThRR-59Q
You seriously believe a console releasing in 2014 will have a weaker GPU than a 680 ? A card released in 2012....
That would be a real shame.
There's no way a card that size, that expensive, and that hot can work in a console. We'll probably get similar results to a 680 but won't have that much horsepower.I don't doubt this, a high-end GPU of 2012 is not needed for them to achieve spectacular visuals, nevertheless I'm expecting something much beefier than a 680 in the Durango/Orbis.
There's no way a card that size, that expensive, and that hot can work in a console.
Oh boy. This and the water in Mario Sunshine do a good job at making me incredibly thirsty.Sure, but I think we won't be seeing fluids like that in a game any time soon. Still too performance-heavy.
Here's a more recent PhysX fluids demo: http://www.youtube.com/watch?v=um6rMjwSNdU&hd=1#t=557s
There's no way a card that size, that expensive, and that hot can work in a console. We'll probably get similar results to a 680 but won't have that much horsepower.