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Wii U Community Thread

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EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I saw XBLA and WiiWare as the beginning of a move away from retail for full game titles and gave a 2012-2014 range for when it would be expected that retail titles would be available for digital distribution.

Though I see what you're saying, digital distribution on consoles is another one of those technology things where consoles play catchup to PC. Services like Steam pre-date XBLA/WiiWare, and it was inevitable consoles would embrace digital distribution (including full games) as the technology became more affordable, the services unified, and the the interfaces more user friendly.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
"Nintendo is, I believe, the only company that has basically refused to acknowledge the issue or demonstrate they are making any sort of effort on it," said Sasha Lezhnev

Mr. Lezhnev could be referring to a number of things with this quote.
He's clearly referring to the shaders.

Is it me being impatient or has Nintendo Direct really taken the roundtrip this time?
 

Roo

Member
He's clearly referring to the shaders.

Is it me being impatient or has Nintendo Direct really taken the roundtrip this time?

both
Nintendo news is like looking for water in the desert
hopefully we'll know about Nintendo Direct later this week
was their Fall Conference even confirmed?
 

D-e-f-

Banned
Compared to what Doom 4 will be, yes.

huh what? what does anything have to do with Doom 4 right now?

What? Did this person actually get this information from someone or did he read it from the internet and simply pass it along?

where did he get that? right! from the random internet sites that spread the "issues delay EU launch to December" stuff the last week.

But using wiimote in Zombie U is perfectly valid. Just keep the pad in your lap for the stuff needed there (keylocks, inventory and stuff like that). I can't have fun with dual analog, as I'm always trying to aim correctly and just can't (just one analog, re4 like, is perfectly fine though)

no because you would need to put your Wiimote+Nunchuck down every time to pick up the gamepad and use the inventory and then put it back down and regrip your Wiimote+Nunchuck which is both annoying and just plain stupid. it's not Pikmin 3 which only uses the screen as a map. not gonna happen.

They havent even announced any platforms for GTAV and Rockstar North was hiring people with Wii development experience last year, also the game being pushed back out of 2012 helps the WiiU case even more.

Nintendo would be stupid to not get GTAV on WiiU

the game was never pushed out of anything since they never mentioned any release window. everyone just speculated based on wishful thinking.

what is known about GTA V? that it exists basically. nothing else. no platforms, no date, nothing. we've seen ONE trailer and a few screenshots. anything could happen one way or the other.
 

japtor

Member
Speaking of digital distribution, for indies at least:
http://www.gamasutra.com/view/feature/175869/the_real_story_of_developing_for_.php
Not much new, basically the whole "WiiWare bad, eShop good" story you've probably heard before, but apparently Nintendo's pushing for indies at least...and that they're in the dark about the Wii U eShop too:
He also adds that Nintendo is a great partner to work with on its digital platforms. "Dan Adelman at Nintendo is a champ," Neuse says. "He's reaching out to a lot of indies."

Jools Watsham, founder of Renegade Kid, echoes Neuse's sentiments. The developer has created Mutant Mudds and Bomb Monkey for the 3DS eShop, with plans for more titles in the future.

"I think many people think Nintendo is very difficult to work with," Watsham says. "My experience working with them has been great. If I have questions or need something, I contact them and get what I need. And, if they need something from me, they do the same."

The great partnership also gives Watsham hope that Nintendo's digital storefronts can be a major part of Renegade Kid's success in the near future.

"If there are enough people actively purchasing games on the eShop, we might have a chance to rely solely on the eShop as a business model, enabling us to continue developing original content without the constraints typically brought upon us by the broken retail business model," Watsham says. "That would be amazingly awesome."

While the 3DS eShop evolves with retail downloads later this month and the recent introduction of game sales, Nintendo still hasn't pulled back the curtain on Wii U's eShop.

Neuse said developers are mainly still in the dark as well but admits there are some positive-sounding rumors that he hopes come true. For example, there are whispers of developers and publishers having control over running sales of their titles, which would be a major departure from Nintendo's stance with WiiWare and DSiWare.
 

ozfunghi

Member
Because I will spend 300 bucks or so on a NEW gaming console and Nintendos selling point will be the tablet.
As I wrote before, the tablet-implementation in the games (not talking about any gamefaqs-like message board, webcamchat and things like that) I played today really seemed kinda messed up. Or at least I think some of the things would have been more comfortable with a pad than with the tablet itself.
Just to me I thought the WiiMote did a better thing at grasping my attention as a Gamer than the WiiU-Pad did today.

So, better is not enough? Did you present the PS360 and their games with the same challenge? Their main selling point was more powerful hardware. Did these games have to use that in innovative ways for you to consider them? And how many launch games succeeded?

See, i don't get this. When i buy a new product, i buy it because it's better than an old one, not because it's innovative. When i watch a movie, i'd rather have it being good than being innovative. If it's both, that might be even better but that shouldn't be the starting point. Actually, constantly looking out for innovation is rather tiresome and is bound to end up in disappointment. Innovation is only worthwhile if it's better. Else, you just end up with a gimmick. So, if a game uses the pad in an innovative way, will a second game seize to be interesting if it uses the same concept (and not be innovative)? In the same way, is a game that uses a tried and true concept which was innovative when first used on the DS, still interesting for you? If not, you in fact are looking for gimmicks and not true innovation. Or do you really think every game should (or is able to) provide innovation? You quickly realize what you're asking for is not only not thought through, it is simply not possible.

I once made the suggestion games could offer the option to drag and drop which parts of the interface they would rather have on the tv screen or on the pad (minimap, health bar, ammo...). There are so many possibilities to improve upon existing premises, without being innovative. And i refuse to believe someone would rather type his name or manage his inventory with dual analog than on a touch screen/stylus, just because better is not innovative.
 

Mithos

Member
Though I see what you're saying, digital distribution on consoles is another one of those technology things where consoles play catchup to PC. Services like Steam pre-date XBLA/WiiWare, and it was inevitable consoles would embrace digital distribution (including full games) as the technology became more affordable, the services unified, and the the interfaces more user friendly.

Now if only the prices for DD could become user friendly.
 
0z9NH.jpg


Soonish.
 
No idea. It's rolling, some publishers' are up as soon as this week, others have a while longer yet.

Just because NDAs are expiring does not mean they will talk.
 

D-e-f-

Banned
So, better is not enough? Did you present the PS360 and their games with the same challenge? Their main selling point was more powerful hardware. Did these games have to use that in innovative ways for you to consider them? And how many launch games succeeded?

See, i don't get this. When i buy a new product, i buy it because it's better than an old one, not because it's innovative. When i watch a movie, i'd rather have it being good than being innovative. If it's both, that might be even better but that shouldn't be the starting point. Actually, constantly looking out for innovation is rather tiresome and is bound to end up in disappointment. Innovation is only worthwhile if it's better. Else, you just end up with a gimmick. So, if a game uses the pad in an innovative way, will a second game seize to be interesting if it uses the same concept (and not be innovative)? In the same way, is a game that uses a tried and true concept which was innovative when first used on the DS, still interesting for you? If not, you in fact are looking for gimmicks and not true innovation. Or do you really think every game should (or is able to) provide innovation? You quickly realize what you're asking for is not only not thought through, it is simply not possible.

I once made the suggestion games could offer the option to drag and drop which parts of the interface they would rather have on the tv screen or on the pad (minimap, health bar, ammo...). There are so many possibilities to improve upon existing premises, without being innovative. And i refuse to believe someone would rather type his name or manage his inventory with dual analog than on a touch screen/stylus, just because better is not innovative.

Thank you for saying that. That's basically what I think every time I hear "but why does it need to be on platform X." To me that sounds like someone complaining who just does not want to buy a new platform they maybe didn't intend to.

Let's paddle back a bit and look at the start of this gen. Why did Resistance: Fall of Men need to be on PS3? It could've been on the 360 that people already bought a year earlier (or PS2 even). Why did Oblivion need to be on 360? People already had a PC. Why did Twilight Princess need to be on Wii? And so on. It's silly, really.

After E3 there was lot of "but its use of the tablet didn't sell me on the system." Coupled with "I could do that with buttons" or "I didn't like looking away from the TV." So which is it? Do people want the screen to be used or not? If a game relied solely on the screen I bet we'd hear a lot of "so why is this then not on the iPad or 3DS, I don't need a Wii U for that."

It's additive in multiplatform titles, naturally, simply because you cannot make a game for platforms that do not have this extra device and then design a feature that is essential to the game but only works with a Wii U--at that point you're making a different game completely.

So there are the exclusives. "It barely uses the thing that the whole system is based around." (Pikmin 3, P-100) Yup, what's funny is that mostly the same people praised games like Super Mario Galaxy BECAUSE they don't rely too much on the system's core feature. I remember stuff being said like "some of the best Wii games barely used motion control or only in very minor ways." Umm, so why do all these new exclusive games then get criticized for using the touch screen only for features that make sense (drawing the shapes in Project P-100; tactical map overview for Pikmin 3; additional multiplayer character with unique gameplay in Mario Bros U)? It doesn't make sense.

Again, the ZombiU example: "I don't like looking at the screen, I wanna look at my TV." Yea but if you take the GamePad element out, you have another zombie FPS which is usually also among the first thing people bring up "ugh, another Left 4 Dead clone/boring zombie shooter ...yawn." It's central to the "survival" aspect in the game's design. Looking away is essential in the way they increase tension since you could be attacked at any moment, while scavenging ammo from someone's pockets. You leave that out, people complain it's boring. You leave it in, people are annoyed because it takes them out of their comfort zone. (Plus they complain after playing for 15 minutes in a loud crowded place, standing there with a device they've never used before.)

If Random Person On The Internet doesn't know better that's understandable, but I'm always disappointed when the gaming press reacts like that since I think they should be able to contextualize better and reflect on the bigger picture a little more.
 

Roo

Member
No idea. It's rolling, some publishers' are up as soon as this week, others have a while longer yet.

Just because NDAs are expiring does not mean they will talk.

I see.. Well I'm glad NDA's are finally expiring
Now let's wait to see if publishers announce something new or expected
 

bud23

Member
I'm sure GTA V is out of the question Wii U won't be getting it so people really should just let it go
No,is not at all.

01net on april 2011;
"the Grand Theft Auto creator is the first confirmed company to secure a developer unit of the new Nintendo hardware."
""Rockstar has a dev kit [...] working on GTA V (which is sure to hit PS3/360 as well) [...] hoping to have it available at launch."


http://www.01net.com/editorial/5317...availle-sur-la-prochaine-console-de-nintendo/
 

D-e-f-

Banned
No,is not at all.

01net on april 2011;
"the Grand Theft Auto creator is the first confirmed company to secure a developer unit of the new Nintendo hardware."
""Rockstar has a dev kit [...] working on GTA V (which is sure to hit PS3/360 as well) [...] hoping to have it available at launch."


http://www.01net.com/editorial/5317...availle-sur-la-prochaine-console-de-nintendo/

Though I agreed earlier that it's definitely not out of the question, that source just isn't really reliable or any indication as to the status of GTA V.

Only during sales. Otherwise not so much.

Yup, and definitely not worldwide. It's still cheaper to buy retail games than to go with day-1 downloads in Europe outside of sales.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Only during sales. Otherwise not so much.
Yup, and definitely not worldwide. It's still cheaper to buy retail games than to go with day-1 downloads in Europe outside of sales.

Maybe on the country/planet you guys live on it's like this, but it's quite the opposite for me in Australia. Digital services and key distributors are consistently cheaper than retail pre launch, launch, and for moths/years after.
 

D-e-f-

Banned
Maybe on the country/planet you guys live on it's like this, but it's quite the opposite for me in Australia. Digital services and key distributors are consistently cheaper than retail pre launch, launch, and for moths/years after.

Not looking outside my country's border (Germany), I'd pay 48 EUR for a PC copy of Darksiders II from amazon and 50 on steam. If I take advantage of imports from the UK, I'll save 10-12 bucks for PC games compared to prices on steam. With the way price drops are going usually, buying retail PSP, Vita or eShop games will also be cheaper than going with their digital version and as there are often vouchers thrown around, you can save a few space credits as well.

The US seems to have it differently, where a steam version of Sleeping Dogs is on pre-order sale for 33 dollars (I'm gonna cry if I start converting how laughably cheap that is in Euros).
 

Mithos

Member
The US seems to have it differently, where a steam version of Sleeping Dogs is on pre-order sale for 33 dollars (I'm gonna cry if I start converting how laughably cheap that is in Euros).

Just to get the numbers out there, Sleeping Dogs 49.99€ pre-purchase -10% -> 44.99€ for me on Steam, I'd love to be able to get the $33 (27€) version instead.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
No idea. It's rolling, some publishers' are up as soon as this week, others have a while longer yet.

Just because NDAs are expiring does not mean they will talk.

Does this include unannounced projects, or just about stuff like Darksiders 2?
 

Penguin

Member
A Patent Application got published today (filed Jan.25 2012) which shows a balance board with "distance sensors".

balanceboard2rzoor.jpg
balanceboard16foxp.jpg


Not sure if it was mentioned in older patents but don't think so - all similar schematics just show the four "load sensors".


Incoming Balance Board "redesign" or this is just Nintendo exploring different configurations ?
 

D-e-f-

Banned

aaaaand we got another one!

GAF->Internet->GAF

also: No -> we had "Wii U achievements" somewhat "confirmed" last year with Ghost Recon Online having them. That there will be games with achievements, accomplishments or brownie points is a sure thing. What is NOT a sure thing and needs Nintendo-confirmation is whether or not those will be tied to your account on a system level and can be viewed online by others. THAT is what would be newsworthy.

Tons of Wii games already had achievements. People should think about this a little before posting "XYZ confirmed!!!"
 

The_Lump

Banned
Maybe on the country/planet you guys live on it's like this, but it's quite the opposite for me in Australia. Digital services and key distributors are consistently cheaper than retail pre launch, launch, and for moths/years after.

Those damn moths, always getting cheap DD games...

In th UK it seems DD games have massively inflated prices compared to online retailers, but probably not too far off the high street prices.

I dont pay VAT here so I win either way i guess :p
 
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