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Call of Duty:Black Ops Declassified (Gamescom 2012)

Loudninja

Member
Activision Product Manager Ryan Scott’s gamescom presentation cut straight to the heart of the matter, starting with the game’s multiplayer offering — a key consideration for any self-respecting CoD title. Multiplayer in Black Ops Declassified supports up to eight players via WiFi across six maps, encompassing essential play modes such as Free for all, Team Deathmatch, and Kill Confirmed, with other “classic Call of Duty modes” promised. Other trademark Call of Duty mechanics such as Create-a-Class, Killstreaks, XP, Perks, and Prestige were all present and accounted for.
Access to the knife, flashbang, and frag grenade that are assigned to L2/R2 or L3/R3 on PS3 are easily accessible on the front touchscreen. To hurl a grenade, you simply drag the grenade icon to the area of the screen where you want to throw it, or hold it to cook the fuse before you lob it. The ability to independently aim your grenade throw while shooting in another direction is a new tactical wrinkle for the series, and one that will surely be leveraged by experienced players. The knife is even quicker to use because you can tap any part of the screen not already assigned to something else to swipe your blade. That’s a highly practical implementation of the touchscreen, as players won’t have to fumble to tap a small icon during a heated CQC encounter, and we found it was quick and responsive.
That leaves sprinting, which is executed by pressing down on the directional pad. The left stick and D-pad are placed closely enough on PS Vita that you can place the tip of your thumb on the D-pad while keeping your left thumb on the left stick for quick recovery. The only use of the rear touchscreen we saw was to hold your breath while peering down the sniper’s scope – not something you’re likely to accidentally trigger.
Create-a-Class is fully supported with custom loadouts and Perks Black Ops: Declassified will also leverage PS Vita’s geo-social “near” functionality with Share-a-Class, enabling players to transmit a character class via WiFi using “near,” and will allow your friends access to load-outs they haven’t yet unlocked through regular progression. Prestige levels are also confirmed.
Single-player content wasn’t shown, though Activision confirmed that it will consist of objective-based missions, along with survival and time trial missions, to keep the experience tuned for mobile play. They’ll be wrapped within an original story taking place between Call of Duty: Black Ops and the forthcoming Black Ops 2. Want to know what happened to Hudson, Mason, and Woods before this fall’s Black Ops 2? You know what to do.
http://blog.us.playstation.com/2012/08/16/hands-on-call-of-duty-black-ops-declassified-for-ps-vita/
 

darkwing

Member
7789799784_ccf170dab8_z.jpg

7789801656_dd80cdc546_z.jpg

7789801110_ee3d10ef1d_c.jpg
 

demolitio

Member
It looks that bad and is only 30FPS still? Don't put too much effort into this game devs!

Man, this was my one big selling point to my friend on the Vita and now I don't even want it. Luckily, AC3:L took over this game's spot on my list and has me excited for the Vita this year again.
 

test_account

XP-39C²
6 maps sounds quite little indeed. I did manage with about that amount of maps in Medal of Honor: Allied Assault however, so i hope that the 6 maps are fun at least (MOH:AA has more than 6 maps, but i mostly played objective matches, and then you're limit to 4 original maps).


Sorry, I didn't word my post properly. I meant that hit detection is pretty much non existent. The bad guys just don't react to getting shot, they stand there and then fall down.

Duke Nukem 3D had better hit detection on the enemies for goodness sake, this is just terrible form from the developer, especially so when you look at Killzone on vita.
Like that, i understand. I dont really mind the animation that much, but i hope that they will give a hitmarker at least, so you know if you've hit or not, like the other CoD games does.
 
D

Deleted member 80556

Unconfirmed Member
Of all developers, Activision had to choose Nihilistic. I lol'ed. I'm still gonna wait, maybe they have improved!
 

Iacobellis

Junior Member
I'm not sure if anyone would care for my opinion, but I posted this in the Vita thread and realized this might be a better place.

I feel Declassified will shine, and perhaps Sony and Activision have just wanted to keep it under wraps for so long to surprise us come release.

I think Sony had rushed Nihilistic to get Burning Skies before the summer because that is the biggest drought of the year when it comes to video games. The 3DS was struggling with just OOT and RE: Mercenaries before the holiday season, so having only Gravity Rush wouldn't be enough. Maybe I am wrong, but that is how I see it. Activision would not blindly announce the game for the NGP and hold off on any kind of development for over a year.
 

Afrikan

Member
What if Sony never had Nihilistic develop Burning Skies...what if they had someone else do it or not developed it at all.

do you think there would be no Call of Duty for Vita in its first year? or maybe a better version? Or an actual port of the console version (which I doubt, but you never know).

The Call of Duty series runs at a subHD resolution right? I'm just surprised it would've been hard to port the engine to the Vita at 30fps with a lower resolution and some effects turned down or off.
 

Afrikan

Member
That leaves sprinting, which is executed by pressing down on the directional pad. The left stick and D-pad are placed closely enough on PS Vita that you can place the tip of your thumb on the D-pad while keeping your left thumb on the left stick for quick recovery.

WAT?

man I just tried this on my Vita and how the fuck are you suppose to sprint to the right...its just ridiculous that they came to this *solution*.

man I hope they have custom configurations for who ever buys this game.

edit- they should have used a small part of the lower right end of the front screen..via touch. (if they didn't want to use the corner part of the upper rear touch pad.) Jerking the Vita hard should trigger the melee move.
 

test_account

XP-39C²
WAT?

man I just tried this on my Vita and how the fuck are you suppose to sprint to the right...its just ridiculous that they came to this *solution*.

man I hope they have custom configurations for who ever buys this game.

edit- they should have used a small part of the lower right end of the front screen..via touch. (if they didn't want to use the corner part of the upper rear touch pad.) Jerking the Vita hard should trigger the melee move.
Actually the solution isnt really that bad. It is used in Burning Skies and it works ok i think. When you're running, you're always poiting the stick upwards anyway. And as with all CoD games, sprinting is activated by one click, you dont have to hold down the L3 button while running. It will be the same here, one click at the d-pad, then you start running.

I wonder if using a swipe on the back touch would be a better solution though.
 

SmokedMeat

Gamer™
This game will greatly outsell Killzone Vita on name alone, regardless of quality.

I hope not. I'd imagine most Vita owners are either diehard gamers who want every platform, or big Sony fans. In that case I'm sure they're well read on everything about the two titles and would most likely favor Killzone.
 
IGN - Vita's Call of Duty: Reasons to Worry

I especially love how Activision's own community manager has no more information on the game than the general public. Don't get me wrong, Dan is awesome and not afraid to answer most of the questions other folks in the industry shy away from, but it speaks volumes about the state the game is in when he knows absolutely nothing about it.

I hope the media keeps pounding away about this. It's just so upsetting knowing this is going to be a turd but will end up selling tons and tons and tons. Just another Resident Evil: Operation Raccoon City money-grab for a quick 2 million copies sold.
 
I know Treyarch and Infinity Ward are far too busy putting out a new Cod every 2 years, but what about Sledghammer and Raven? I imagine they'd be somewhat free.

Does Microsoft have some sort of clause due to the DLC deal that says the main studios can't work on non-MS platforms (kind of like the leaked court docs showed with Activision and Bungie)? At Call of Duty XP I learned they have all kinds of weird ass clauses like no CoD avatars on PSN, no CoD PS3 commercials in the US, no console themed PS3 (colors, art, etc.) what so ever, and no releasing the game with a basic PS3 bundle until 6 months after launch.

There are bundles, but neither came out until 6 months after the game's release:

Black Ops Bundle: Link
MW3 Bundle: Link
 

CamHostage

Member
I know Treyarch and Infinity Ward are far too busy putting out a new Cod every 2 years, but what about Sledghammer and Raven? I imagine they'd be somewhat free.

...And Neversoft hasn't had a project in a few years, and Vicarious Visions has been in a slump, and Activision this year shut down Radical Games, and the year before that 7 Studios and Bizarre closed, and even though it's Treyarch's year to make a COD there's always that splinter group that's forced to shove the whole game into a Wii with a custom port for one platform that rejects it (and they're not doing that this year, or at least they're not announcing it before shipping it) ... hell, there's even N-Space, a company that's not known for greatness but that at least knows the phone number of the COD producers they've worked with and that puts its all into its portable titles on much less hardware than the Vita, they coulda fired up the old Geist engine and gone to town on this as a calling card.

There are any number of choices Activision could have made to go with talent that is either familiar with COD or are in the office system close enough to make it happen. And that's without staffing up or opening a new office, which wouldn't have been an unreasonable choice considering how much backing Sony put behind this project as a landmark for Vita. Plus, the COD engine is old and familiar and has been ported ten times til sundown, I can't imagine it would have been hard to get it running on Vita without too much compromise, and they could have reused old multiplayer maps without too much fuss. They could have had everything in place to make this game in no time at all, then all they'd have to do is get a bunch of dudes already on staff (or in the unemployment line from one of your layoffs/shutterings) to add on enough content to satisfy.

I'm not 100% down on Nihilistic getting involved because I've seen companies with worse reputations rise to an occasion unexpectedly, but Activision, it's almost like you took the HARD way in doing COD BOD this way!!
 

Ollie Pooch

In a perfect world, we'd all be homersexual
I hope the media keeps pounding away about this. It's just so upsetting knowing this is going to be a turd but will end up selling tons and tons and tons. Just another Resident Evil: Operation Raccoon City money-grab for a quick 2 million copies sold.
Isn't that more than Vita's total sales? :p

This game is going to be a disaster. How the hell has that Activision rep not even seen it? Hopefully when it releases and it's shit it will be reflected in the coverage it gets. So confusing, given their current state, seeing Sony crap out these games to cash in on the license.
 

Tratorn

Member
IGN - Vita's Call of Duty: Reasons to Worry

I especially love how Activision's own community manager has no more information on the game than the general public. Don't get me wrong, Dan is awesome and not afraid to answer most of the questions other folks in the industry shy away from, but it speaks volumes about the state the game is in when he knows absolutely nothing about it.

I hope the media keeps pounding away about this. It's just so upsetting knowing this is going to be a turd but will end up selling tons and tons and tons. Just another Resident Evil: Operation Raccoon City money-grab for a quick 2 million copies sold.

This game probably won't sell a lot of copys.
The vita-audience consists almost only of good informed players at the moment, so many of them know the situation about this game.

Activision will say there is no audience for a real 1st-person-shooter on a handheld though, if the sales are bad.
 
Isn't that more than Vita's total sales? :p

This game is going to be a disaster. How the hell has that Activision rep not even seen it? Hopefully when it releases and it's shit it will be reflected in the coverage it gets. So confusing, given their current state, seeing Sony crap out these games to cash in on the license.
Sorry, 2 million was in regards to operation raccoon city - terrible reviews and made by a developer with a poor track record, but went on to sell 2 million copies due to the Resident Evil name.
 

antonz

Member
It was obvious from the beginning Activision gave little care for the title. I wouldnt doubt it that Sony is funding the entire thing just so they could try and say hey look COD and activision said sure whatever for the free paycheck.
 

NBtoaster

Member
It could do decently. I can't find exactly how COD PSP did, other than >100k in the UK (and it was poorly received too).

While Black Ops is much more popular than COD3, PSVita has sold a lot less than PSP at the time, so *shrug*.
 

OmegaZero

Member
Six maps, 30 fps, eight-player multiplayer.

Day one.
I actually might just to see if by some miracle it delivers, but that'll depend on later previews
 

OmegaZero

Member
The middle shot surprisingly doesn't look half bad.
Still underwhelming, but I could live with graphics like that if the game ran at 60fps.
 

OmegaZero

Member
Of course, this needs to have zombies.

I haven't seen a single mention of it, but you can't have Black Ops without zombies.
It just isn't...right.
 

Raonak

Banned
well.... atleast it's better than vaporware.......right?

It's a damn shame Zipper Interactive was shut down. They know how to make a good shooter on a handheld.

yeah. unit13 is a reallly good game. zipper could be a really good vita dev (and since a major complaint about their PS3 offerings was the mediocre graphics they wouldn't have to worry about that on vita.)
 

Chittagong

Gold Member
It always pissed me off that we didn't get to see anything but the logo of CoD Vita in Sony keynotes. Now it pisses be off that we did.
 

Currygan

at last, for christ's sake
IGN - Vita's Call of Duty: Reasons to Worry

I especially love how Activision's own community manager has no more information on the game than the general public. Don't get me wrong, Dan is awesome and not afraid to answer most of the questions other folks in the industry shy away from, but it speaks volumes about the state the game is in when he knows absolutely nothing about it.

I hope the media keeps pounding away about this. It's just so upsetting knowing this is going to be a turd but will end up selling tons and tons and tons. Just another Resident Evil: Operation Raccoon City money-grab for a quick 2 million copies sold.


we need some Activision bailout gifs
 
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