Sorry, I didn't word my post properly. I meant that hit detection is pretty much non existent. The bad guys just don't react to getting shot, they stand there and then fall down.
Activision Product Manager Ryan Scott’s gamescom presentation cut straight to the heart of the matter, starting with the game’s multiplayer offering — a key consideration for any self-respecting CoD title. Multiplayer in Black Ops Declassified supports up to eight players via WiFi across six maps, encompassing essential play modes such as Free for all, Team Deathmatch, and Kill Confirmed, with other “classic Call of Duty modes” promised. Other trademark Call of Duty mechanics such as Create-a-Class, Killstreaks, XP, Perks, and Prestige were all present and accounted for.
Access to the knife, flashbang, and frag grenade that are assigned to L2/R2 or L3/R3 on PS3 are easily accessible on the front touchscreen. To hurl a grenade, you simply drag the grenade icon to the area of the screen where you want to throw it, or hold it to cook the fuse before you lob it. The ability to independently aim your grenade throw while shooting in another direction is a new tactical wrinkle for the series, and one that will surely be leveraged by experienced players. The knife is even quicker to use because you can tap any part of the screen not already assigned to something else to swipe your blade. That’s a highly practical implementation of the touchscreen, as players won’t have to fumble to tap a small icon during a heated CQC encounter, and we found it was quick and responsive.
That leaves sprinting, which is executed by pressing down on the directional pad. The left stick and D-pad are placed closely enough on PS Vita that you can place the tip of your thumb on the D-pad while keeping your left thumb on the left stick for quick recovery. The only use of the rear touchscreen we saw was to hold your breath while peering down the sniper’s scope – not something you’re likely to accidentally trigger.
Create-a-Class is fully supported with custom loadouts and Perks Black Ops: Declassified will also leverage PS Vita’s geo-social “near” functionality with Share-a-Class, enabling players to transmit a character class via WiFi using “near,” and will allow your friends access to load-outs they haven’t yet unlocked through regular progression. Prestige levels are also confirmed.
http://blog.us.playstation.com/2012/08/16/hands-on-call-of-duty-black-ops-declassified-for-ps-vita/Single-player content wasn’t shown, though Activision confirmed that it will consist of objective-based missions, along with survival and time trial missions, to keep the experience tuned for mobile play. They’ll be wrapped within an original story taking place between Call of Duty: Black Ops and the forthcoming Black Ops 2. Want to know what happened to Hudson, Mason, and Woods before this fall’s Black Ops 2? You know what to do.
Multiplayer in Black Ops Declassified supports up to eight players via WiFi across six maps
Its 30FPS at the moment.
http://blog.us.playstation.com/2012...-ops-declassified-for-ps-vita/#comment-746660
Its 30FPS at the moment.
http://blog.us.playstation.com/2012...-ops-declassified-for-ps-vita/#comment-746660
Like that, i understand. I dont really mind the animation that much, but i hope that they will give a hitmarker at least, so you know if you've hit or not, like the other CoD games does.Sorry, I didn't word my post properly. I meant that hit detection is pretty much non existent. The bad guys just don't react to getting shot, they stand there and then fall down.
Duke Nukem 3D had better hit detection on the enemies for goodness sake, this is just terrible form from the developer, especially so when you look at Killzone on vita.
I feel Declassified will shine, and perhaps Sony and Activision have just wanted to keep it under wraps for so long to surprise us come release.
I think Sony had rushed Nihilistic to get Burning Skies before the summer because that is the biggest drought of the year when it comes to video games. The 3DS was struggling with just OOT and RE: Mercenaries before the holiday season, so having only Gravity Rush wouldn't be enough. Maybe I am wrong, but that is how I see it. Activision would not blindly announce the game for the NGP and hold off on any kind of development for over a year.
I'm not sure if anyone would care for my opinion, but I posted this in the Vita thread and realized this might be a better place.
I'm not sure if anyone would care for my opinion, but I posted this in the Vita thread and realized this might be a better place.
That leaves sprinting, which is executed by pressing down on the directional pad. The left stick and D-pad are placed closely enough on PS Vita that you can place the tip of your thumb on the D-pad while keeping your left thumb on the left stick for quick recovery.
Actually the solution isnt really that bad. It is used in Burning Skies and it works ok i think. When you're running, you're always poiting the stick upwards anyway. And as with all CoD games, sprinting is activated by one click, you dont have to hold down the L3 button while running. It will be the same here, one click at the d-pad, then you start running.WAT?
man I just tried this on my Vita and how the fuck are you suppose to sprint to the right...its just ridiculous that they came to this *solution*.
man I hope they have custom configurations for who ever buys this game.
edit- they should have used a small part of the lower right end of the front screen..via touch. (if they didn't want to use the corner part of the upper rear touch pad.) Jerking the Vita hard should trigger the melee move.
I'd lol if it only has local Wi-Fi play. That would be the nail in the coffin.
This looks like MGS Peace Walker.
No words can represent how disappointed I am to see that Nihilistic is developing this.
This game will greatly outsell Killzone Vita on name alone, regardless of quality.
So the guy who declared Sony the Gamescom winner because of CoD Vita now admits the game looks terrible. What a twist!
Editors Note: Activision could not supply a spokesperson for this article, as "The team is head down in development."
I know Treyarch and Infinity Ward are far too busy putting out a new Cod every 2 years, but what about Sledghammer and Raven? I imagine they'd be somewhat free.
Isn't that more than Vita's total sales?I hope the media keeps pounding away about this. It's just so upsetting knowing this is going to be a turd but will end up selling tons and tons and tons. Just another Resident Evil: Operation Raccoon City money-grab for a quick 2 million copies sold.
IGN - Vita's Call of Duty: Reasons to Worry
I especially love how Activision's own community manager has no more information on the game than the general public. Don't get me wrong, Dan is awesome and not afraid to answer most of the questions other folks in the industry shy away from, but it speaks volumes about the state the game is in when he knows absolutely nothing about it.
I hope the media keeps pounding away about this. It's just so upsetting knowing this is going to be a turd but will end up selling tons and tons and tons. Just another Resident Evil: Operation Raccoon City money-grab for a quick 2 million copies sold.
Sorry, 2 million was in regards to operation raccoon city - terrible reviews and made by a developer with a poor track record, but went on to sell 2 million copies due to the Resident Evil name.Isn't that more than Vita's total sales?
This game is going to be a disaster. How the hell has that Activision rep not even seen it? Hopefully when it releases and it's shit it will be reflected in the coverage it gets. So confusing, given their current state, seeing Sony crap out these games to cash in on the license.
not the same guy
That article pretty much shows how much activision care about the game.
Maybe it should have stayed classified.
It's a damn shame Zipper Interactive was shut down. They know how to make a good shooter on a handheld.
IGN - Vita's Call of Duty: Reasons to Worry
I especially love how Activision's own community manager has no more information on the game than the general public. Don't get me wrong, Dan is awesome and not afraid to answer most of the questions other folks in the industry shy away from, but it speaks volumes about the state the game is in when he knows absolutely nothing about it.
I hope the media keeps pounding away about this. It's just so upsetting knowing this is going to be a turd but will end up selling tons and tons and tons. Just another Resident Evil: Operation Raccoon City money-grab for a quick 2 million copies sold.