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Unreal Engine 3 for Windows RT (Video)

Interesting. As far as I know, the Tegra 3 is a little bit weaker than the PS Vita hardware, is this correct? And Windows RT devices and the Vita are both ARM architecture. So it should be quite easy to port the engine to the Vita?

Edit: Ok the iPad is also powered by some ARM CPU, but the GPU architecture is probably more important for a graphics engine lol.
 
Gemüsepizza;41528261 said:
Interesting. As far as I know, the Tegra 3 is a little bit weeker than the PS Vita hardware, is this correct? And Windows RT devices and the Vita are both ARM architecture. So it should be quite easy to port the engine to the Vita?

Vita supports UE3 already
 
Gemüsepizza;41528261 said:
Interesting. As far as I know, the Tegra 3 is a little bit weeker than the PS Vita hardware, is this correct? And Windows RT devices and the Vita are both ARM architecture. So it should be quite easy to port the engine to the Vita?

Vita runs UE3 just fine.
 
I think this would be more impressive if it wasn't the same demo that Epic used on the Ipad
Yeah it seems strange that he highlighted that fact it was the full PC implementation of UE3 and yet showed a demo of something not on PC, and pretty basic.
 
Gemüsepizza;41528261 said:
Interesting. As far as I know, the Tegra 3 is a little bit weeker than the PS Vita hardware, is this correct? And Windows RT devices and the Vita are both ARM architecture. So it should be quite easy to port the engine to the Vita?
Mortal Kombat 9 uses the Unreal Engine 3 for its Vita version, so your question has already been answered.
 
Yeah it seems strange that he highlighted that fact it was the full PC implementation of UE3 and yet showed a demo of something not on PC, and pretty basic.

Are any of their other demo's touch optimized.... would guess that's the reason they chose that one to show off. Saying its the full unreal engine is good enough for me.
 
Are any of their other demo's touch optimized.... would guess that's the reason they chose that one to show off. Saying its the full unreal engine is good enough for me.
Probably not, but I didn't see any touching going on there. It was just like a benchmark test, with the camera panning through the environment. All UE3 PC demos would have a similar fly-by function. Would have been much more impressive if they were running the Arkham City benchmark fly-by for instance.
 
Gemüsepizza;41528261 said:
Interesting. As far as I know, the Tegra 3 is a little bit weeker than the PS Vita hardware, is this correct? And Windows RT devices and the Vita are both ARM architecture. So it should be quite easy to port the engine to the Vita?

Edit: Ok the iPad is also powered by some ARM CPU, but the GPU architecture is probably more important for a graphics engine lol.
A little bit weaker? Lol
 
So the news here it's the full version of UE3 and not mobile? Sounds like porting to table could be easy and since Windows 8 tablets have a usb slot you can just plug in a xbox controller to play.
 
I think he's just mistaken about it being the "full PC implementation" of the engine.

They put up a blog post where they very clearly state its the full version and not the mobile one.

“By porting the full engine as opposed to a modified mobile version, NVIDIA and Epic have made it easy for UE3 developers around the world to bring their best content to Windows RT, Windows 8 and NVIDIA’s Tegra 3 processor. Windows RT code is available to licensees from Epic now and we’re excited to see the great games they develop with it.”
http://blogs.nvidia.com/2012/08/nvidia-brings-unreal-engine-3-to-windows-8-and-windows-rt/
 
According to the benchmarks on AnandTech the PowerVR SGX543MP4 is sometimes nearly 50FPS ahead of Tegra 3. I wish they had gone with the Snapdragon S4 Pro for Windows RT.
 
For curiosity sake I just tried the Epic Citadel flash version on Netbook/Tablet hybrid and works surprising well. Testament of a great engine and visual design rather than device power imo.
 
According to the benchmarks on AnandTech the PowerVR SGX543MP4 is sometimes nearly 50FPS ahead of Tegra 3. I wish they had gone with the Snapdragon S4 Pro for Windows RT.

If they ported to metro surely it can run on S4 too... I don't think developers even have the option of targeting a single arm architecture in Winrt.
 
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