http://youtu.be/gHHApNJS3LQ
NVIDIA demos Unreal Engine 3 running on an ASUS Vivo Tab RT system, powered by NVIDIA Tegra 3.
NVIDIA demos Unreal Engine 3 running on an ASUS Vivo Tab RT system, powered by NVIDIA Tegra 3.
Gemüsepizza;41528261 said:Interesting. As far as I know, the Tegra 3 is a little bit weeker than the PS Vita hardware, is this correct? And Windows RT devices and the Vita are both ARM architecture. So it should be quite easy to port the engine to the Vita?
Gemüsepizza;41528261 said:Interesting. As far as I know, the Tegra 3 is a little bit weeker than the PS Vita hardware, is this correct? And Windows RT devices and the Vita are both ARM architecture. So it should be quite easy to port the engine to the Vita?
Yeah it seems strange that he highlighted that fact it was the full PC implementation of UE3 and yet showed a demo of something not on PC, and pretty basic.I think this would be more impressive if it wasn't the same demo that Epic used on the Ipad
Vita supports UE3 already
Vita runs UE3 just fine.
Mortal Kombat 9 uses the Unreal Engine 3 for its Vita version, so your question has already been answered.Gemüsepizza;41528261 said:Interesting. As far as I know, the Tegra 3 is a little bit weeker than the PS Vita hardware, is this correct? And Windows RT devices and the Vita are both ARM architecture. So it should be quite easy to port the engine to the Vita?
Yeah it seems strange that he highlighted that fact it was the full PC implementation of UE3 and yet showed a demo of something not on PC, and pretty basic.
Probably not, but I didn't see any touching going on there. It was just like a benchmark test, with the camera panning through the environment. All UE3 PC demos would have a similar fly-by function. Would have been much more impressive if they were running the Arkham City benchmark fly-by for instance.Are any of their other demo's touch optimized.... would guess that's the reason they chose that one to show off. Saying its the full unreal engine is good enough for me.
I think this would be more impressive if it wasn't the same demo that Epic used on the Ipad
A little bit weaker? LolGemüsepizza;41528261 said:Interesting. As far as I know, the Tegra 3 is a little bit weeker than the PS Vita hardware, is this correct? And Windows RT devices and the Vita are both ARM architecture. So it should be quite easy to port the engine to the Vita?
Edit: Ok the iPad is also powered by some ARM CPU, but the GPU architecture is probably more important for a graphics engine lol.
Yeah it seems strange that he highlighted that fact it was the full PC implementation of UE3 and yet showed a demo of something not on PC, and pretty basic.
A little bit weaker? Lol
I think he's just mistaken about it being the "full PC implementation" of the engine.
http://blogs.nvidia.com/2012/08/nvidia-brings-unreal-engine-3-to-windows-8-and-windows-rt/“By porting the full engine as opposed to a modified mobile version, NVIDIA and Epic have made it easy for UE3 developers around the world to bring their best content to Windows RT, Windows 8 and NVIDIA’s Tegra 3 processor. Windows RT code is available to licensees from Epic now and we’re excited to see the great games they develop with it.”
Why would NVidia do that?According to the benchmarks on AnandTech the PowerVR SGX543MP4 is sometimes nearly 50FPS ahead of Tegra 3. I wish they had gone with the Snapdragon S4 Pro for Windows RT.
Vita runs UE3 just fine.
According to the benchmarks on AnandTech the PowerVR SGX543MP4 is sometimes nearly 50FPS ahead of Tegra 3. I wish they had gone with the Snapdragon S4 Pro for Windows RT.