nordique
Member
How would he confirm them as legit? The guy has actual information.
fixed
How would he confirm them as legit? The guy has actual information.
EU wont have price and date? Thats pretty half baked.
Hey BG, could you go into what these leaked specs mean in regard to all that GP/GPU talk that was going on a couple months ago? Weren't you and others saying a good GP/GPU would alleviate some of the pressure off of a weaker CPU?
Does the leaked specs still say that?
No, but that doesn't necessarily pose a problem. We'll see. Nobody in the industry uses D3D proper - not even Microsoft.So Wii U won't have a DX11 equivalent.
EU wont have price and date? Thats pretty half baked.
The problem with the leaked "final" specs is they don't give any concrete information
in fact, they don't give any more information than we've had for months and months now
We don't have clock speeds, and all the nitty gritty details of the parts, so its tough to form an idea...keep in mind I don't see how these specs contradict what bg (and others) have been saying for months
Source?
I speculate endlessly because Nintendo is not giving full details. What you are seeing is what Nintendo is giving devs. (Beaten by blu)
EU wont have price and date? Thats pretty half baked.
Source?
I think Spieler Eins, meant that the EU Direct will not have a price and date for NA WiiU, I guess.
NoE will let retailers set the price. (Done that with 3DS and there has been an interview with Spanish Nintendo reps in here re-confirming the same thing for WiiU) Obviously, it will just be the usual =$ deal, but you gotta check the Reggie conference for the standard price point.
it is pretty much the same info except for the name espresso and "enhanced broadway". no numbers but we may be able to distingush architecture, maybe.
No, but that doesn't necessarily pose a problem. We'll see. Nobody in the industry uses D3D proper - not even Microsoft.
No. What you are seeing is not what Nintendo is giving devs. You really think Wii-U developers have this level of information and nothing more? That's completely laughable.
Let me ask you a couple questions straight up:
1. Do you have a Wii U dev kit?
2. Are you licensed Nintendo developer?
3. Are you a licensed developer for any console?
I suspect the answer to all three is no. You don't seem to have any idea of how console development works, like at all.
An actual dev does not just know what the chip has "enhanced Broadway", they know how much cache it has, the exact instruction set, etc. It would be impossible to make games otherwise.
No. What you are seeing is not what Nintendo is giving devs. You really think Wii-U developers have this level of information and nothing more? That's completely laughable.
Let me ask you a couple questions straight up:
1. Do you have a Wii U dev kit?
2. Are you licensed Nintendo developer?
3. Are you a licensed developer for any console?
I suspect the answer to all three is no. You don't seem to have any idea of how console development works, like at all.
An actual dev does not just know what the chip has "enhanced Broadway", they know how much cache it has, the exact instruction set, and exactly what that means. It would be impossible to make games otherwise. This information, if real, is most likely what you see if you have a Warioware login but aren't a licensed Wii-U developer. The idea that this is all that actual Wii-U devs know is just beyond inane.
So Wii U won't have a DX11 equivalent.
If it wasn't during work hours then Iwata would have to pay Reggie overtime.
Yea I just forgot retailers set their own price there. Please I dont give 1.5This ->
I've been saying it over and over. Of course the EU even will have the EU date but no price (reasons see above).
Wouldn't hurt to pay attention to other posts than all the specpocalypse talk
Out of curiosity, given that advanced tessellation and gpgpu have been rumoured as being bolted on top, what are the big features of DX11 that you feel are missing in a DX10.1-equivalent gpu?
Of course it's no to all three. I've even said so in the past. But Nintendo isn't giving much info to devs.
Honestly though, what do you think a marketing guy like Reggie does when he's not talking big at press shows? I'd love to see his day to day routine.
Out of curiosity, given that advanced tessellation and gpgpu have been rumoured as being bolted on top, what are the big features of DX11 that you feel are missing in a DX10.1-equivalent gpu?
nothing wrong with being cautious, and I can understand why, but you'd be surprised how much bg actually knows (edit #2: this goes with the other next gen systems too)
There is absolutely zero evidence that he knows anything. As far as I can tell he has never produced any actual information on this subject, he has merely repeated things he has seen and engaged in some silly speculation based on knowledge of PC components.
Why would I be surprised by what he knows? I've worked in console development and I know people working on the Wii U right now. (Before you ask I personally know nothing and if I did I wouldn't say) The type of "information" he is producing is not information anyone who had actual information would produce.
Wii-U devs have devkits. That means they have know the instruction set for example. I mean FFS they have a compiler that produces that instruction set, how could they possibly not know?
What you seem to be talking about, your dev friends, are people who are licensed for Nintendo but not for Wii-U. They probably do not know a whole lot of specifics, sure. However actual Wii-U developers obviously know way way more than this.
As a dev you know exactly what features the GPU supports. How could you not know if you are working on a game that ships in a few months? The idea that this is the level of information that actual developers have is again just completely ridiculous.
Honestly though, what do you think a marketing guy like Reggie does when he's not talking big at press shows? I'd love to see his day to day routine.
For some reason I was thinking gDDR3 stopped at 1Gb. I just found a PDF on the 1Gb version and Samsung has gDDR3-2400 (assuming the same for 2Gb). It could still be used even if the GPU were 600Mhz.
Keeping it real for a sec...
THIS IS ALL RUMOR and no one here really knows anything still. We'll know the actual specs the day the console is released.
Of course it's no to all three. I've even said so in the past. But Nintendo isn't giving much info to devs. We've known the cache amount since last year (3MB split asymetrically). Just because I'm not a dev doesn't mean I haven't spoken to those who are. They aren't giving clock speeds, ALU count for the GPU, etc. So yes the devs have been in essence playing a guessing game when it comes to development. Lherre essentially said that last year when it came to the GPU freezing.
Wii-U devs have devkits. That means they have know the instruction set for example. I mean FFS they have a compiler that produces that instruction set, how could they possibly not know?
What you seem to be talking about, your dev friends, are people who are licensed for Nintendo but not for Wii-U. They probably do not know a whole lot of specifics, sure. However actual Wii-U developers obviously know way way more than this.
As a dev you know exactly what features the GPU supports. How could you not know if you are working on a game that ships in a few months? The idea that this is the level of information that actual developers have is again just completely ridiculous.
For what its worth (ur mind seems pretty made up) a few other people here and on other forums have seemingly received the same info. If you don't believe it to be true, fine. But dont attack bg as of he's purposfully spreading misinformation.
Be careful driving home tonight BG, that one seems to have it out for you.
]Just to take the discussion away from the specs for a moment,[/B] do you think it will be possible to use the WiiU gamepad on PC?
Wiimote has found various uses connected to a PC, and i'm wondering if anyone knows what technology is used for the wireless data-image transmission.
Just imagine the possibilities...
Will these work as external memory on the Wiiu?
I've got a whole bunch of empty 8gb thumb-drives i'd be pumped to be able to use.
There is absolutely zero evidence that he knows anything. As far as I can tell he has never produced any actual information on this subject, he has merely repeated things he has seen and engaged in some silly speculation based on knowledge of PC components.
Why would I be surprised by what he knows? I've worked in console development and I know people working on the Wii U right now. (Before you ask I personally know nothing and if I did I wouldn't say) The type of "information" he is producing is not information anyone who had actual information would produce.
No. What you are seeing is not what Nintendo is giving devs. You really think Wii-U developers have this level of information and nothing more? That's completely laughable.
Let me ask you a couple questions straight up:
1. Do you have a Wii U dev kit?
2. Are you licensed Nintendo developer?
3. Are you a licensed developer for any console?
I suspect the answer to all three is no. You don't seem to have any idea of how console development works, like at all.
An actual dev does not just know what the chip has "enhanced Broadway", they know how much cache it has, the exact instruction set, and exactly what that means. It would be impossible to make games otherwise. This information, if real, is most likely what you see if you have a Warioware login but aren't a licensed Wii-U developer. The idea that this is all that actual Wii-U devs know is just beyond inane.
At best you are a licensed Nintendo dev without Wii-U privileges, but even that seems highly unlikely given that in that case you would have leaked this info yourself.
Just to take the discussion away from the specs for a moment, do you think it will be possible to use the WiiU gamepad on PC?
Wiimote has found various uses connected to a PC, and i'm wondering if anyone knows what technology is used for the wireless data-image transmission.
Just imagine the possibilities...
From Wiki: "GPGPU support (DirectCompute), and Direct3D11 with tessellation support[34][35] and improved multi-threading support to assist video game developers in developing games that better utilize multi-core processors."
Plus shader model 5.0 requires Direct3D11
[...]
Fast forward to E3
Geoff: "We don't feel like Animal Crossing is the type of game hardcore players dig. What about your online sys--"
Reggie: "--GEOFF!"
[...]
The guy has helped keep WiiU threads alive for over a year now the bits of info BG gives has made for thousands of pages of good times for fans waiting on info and we all know this is what being on GAF is about - we are not all experts or connected but some of us are and BG is among the trusted
How can we take you seriously? You don't even have an avatar.
Carry on.
Seems a bit weird they'd have a tessellation unit, a GPGPU and not just go all the way with shader model 5.0
Well yeah, that would be weird.