Yeah, I know it was fine since I played it, still I enquired DCharlie who said 3D is awesome and gives something to the game, that it's not something just decorative and that's much easier not to miscalculate distances, that was something that happened a lot to me playing Tri, that's why I would play both versions.
Yeah, I know it was fine since I played it, still I enquired DCharlie who said 3D is awesome and gives something to the game, that it's not something just decorative and that's much easier not to miscalculate distances, that was something that happened a lot to me playing Tri, that's why I would play both versions.
I was not dismissing your point, in fact Ultimate seems to me to be way more viable than 3G in the West, and to make it clearer I think I would take the former over the latter as well, yet I wanted to point out how 3D is a nice feature that is not completly pointless and reportingly makes a nice addition to 3G, that's all.
I will never use a lance. I've accepted this. No matter its strengths in certain settings, I can't get into its mechanics, get into picking at the monster with a heavy toothpick.
Auto-hide for items/health with the map on the Gamepad should work well for me. Map is usually only useful for tracking a zoning monster or checking for Capture Guru.
Yeah, I know it was fine since I played it, still I enquired DCharlie who said 3D is awesome and gives something to the game, that it's not something just decorative and that's much easier not to miscalculate distances, that was something that happened a lot to me playing Tri, that's why I would play both versions.
I will never use a lance. I've accepted this. No matter its strengths in certain settings, I can't get into its mechanics, get into picking at the monster with a heavy toothpick.
The first time I used a lance was when I first battled a Qurupeco. I mustered all the stupid in the world that my body could carry, and chose the worst lance I possibly could. Not to mention up until that point I only relied on the quest box whetstones, which I also did that quest.
Cue the entire quest length's worth of bouncing on Peco's wings and blocking/countering air, and I finally kill it. By the end I could pretty much consistently poke its head and he couldn't touch me.
Nowadays I still feel most at home with my lance. It's so light and intuitive, the exact opposite of heavy. If only more people gave it a chance I could have 4 people poking an Alatreon to death
Okay, now I'm super sure that the shadow draw-distance has greatly improved, in the 3DS version they disappear mere feet from you, but as you can see the monster and the other players are further and still have proper shadows.
I will never use a lance. I've accepted this. No matter its strengths in certain settings, I can't get into its mechanics, get into picking at the monster with a heavy toothpick.
I was the same way until I just sat down one day and started a new character, told myself I'd make it to g-rank just using lances (this was in MHFU). I actually did it and gained a newfound appreciation for them.
And then Tri came around, and I hate lances again. I dunno, just don't like the counter move and the way they feel now, even though most people say they are better. But that's okay because everything's easy to hammer into paste nowadays.
Okay, now I'm super sure that the shadow draw-distance has greatly improved, in the 3DS version they disappear mere feet from you, but as you can see the monster and the other players are further and still have proper shadows.
Okay I finished up the FAQ. Lemme know if I got anything wrong, or if there's something that needs to be added.
Q. Is Monster Hunter 3 Ultimate a new game, an HD port of Tri, or what?
MH3U is the localized version of the Japan-only Monster Hunter 3G (3DS) and Monster Hunter 3G HD Vers. (Wii U). In loose terms, it is the second expansion of the third generation of Monster Hunter games. The Wii U version will have online network play between consoles, but the 3DS version will not. The Wii U and 3DS versions will be able to play together offline, and you can use transfarring to sync saves between the Wii U and 3DS versions. Exact details about the online mode are unknown at this time.
Q. What gameplay differences are there between Tri and MH3U?
A lot has changed between the two games, but the immediately obvious are:
Four new weapons - Hunting Horn, Bow, Gunlance, and Dual Blades return from MHFU
Instead of being able to fully customize Bowguns, they are now prebuilt like the other weapons and come in either Light or Heavy varieties
Reworked and new armors and armor skills
An entirely new difficulty mode for online quests, and high rank Moga Village quests
Instead of grinding HRP to unlock the next urgent quest, you can rank up as soon as you complete the prerequisite key quests (post-game spoilers)
but it switches back to the HRP system after beating the final G-rank elder dragon, with additional content afterwards
.
Q. How much more content does MH3U have compared to Tri?
Under the most conservative estimates, MH3U adds 11 new large monsters to Tri's roster of 18. But considering many of the 22 subspecies play significantly differently from their regular counterparts, plus the addition of G rank, many gaffers consider it to have roughly three times the content of Tri.
Q. Can I import my Tri save to this game?
Doubtful. The gameplay engine changes described previously make a direct conversion difficult, not to mention Tri's saves are locked to the Wii.
Q. Why doesn't the 3DS version have online?
All signs point to the 3DS version of MH3U being a straight localization of Japan's MH3G. Since MH3G didn't have online, neither will MH3U on 3DS.
Yeah, I thought I'd go HUD-free on the 3DS version too, but I quickly switched back - the second screen was really too small to see the health and stamina gauges easily, plus you really don't have time to take your eyes off the screen all that often to look at stuff like health/items/etc. That may not be the case now with the 3DS XL, but still - I prefer having it right there onscreen like always. The item bar too -- you can move it to the bottom screen, but I want/need it there where I can see it.
My bottom screen on 3DS looks like this:
Top-left: signals to call Cha-Cha/Kayamba
Bottom-left: Map
Top-right: Target cam (essential IMO)
Bottom-right: Virtual d-pad for camera control
On the Wii U I'll no longer need the d-pad so I'll probably fill the two slots I have it taking up with combinations and gestures.
Yeah, I thought I'd go HUD-free on the 3DS version too, but I quickly switched back - the second screen was really too small to see the health and stamina gauges easily, plus you really don't have time to take your eyes off the screen all that often to look at stuff like health/items/etc. That may not be the case now with the 3DS XL, but still - I prefer having it right there onscreen like always. The item bar too -- you can move it to the bottom screen, but I want/need it there where I can see it.
I think I'll be like John, as much as I love HUDless it's hard to imagine not having health and items on the screen. Hopefully, with the HDing and all, they'll be fairly unnoticeable... The health/stamina bar in the OP pic looks good enough to me.
I know Monster Hunter 3 is old news to a lot of people, but personally I'm excited as I've never played it. It is sure to look fantastic on the Wii U. Picking this up day 1 (same goes for MH4 for my 3DS XL!)
Became a MH convert after playing MH Freedom Unite on my Vita
I think I'm going to stick with the lance.. too attached to it.
I remember when I first played MH. I was trying out weapons and was terrible with the lance but wanted to stick with it because lances look interesting. (My weapon is a toothpick!)
I haven't played MH in a while, but I can still break Gobul's lantern and Lagi's face in my sleep so I can't see myself switching.
Oh man, I can't wait D: This is going to be glorious.
I think I'm going to stick with the lance.. too attached to it.
I remember when I first played MH. I was trying out weapons and was terrible with the lance but wanted to stick with it because lances look interesting. (My weapon is a toothpick!)
I haven't played MH in a while, but I can still break Gobul's lantern and Lagi's face in my sleep so I can't see myself switching.
Oh man, I can't wait D: This is going to be glorious.
The only thing that sucks about the lance is, if the monster moves a lot, and your partners are dumb, you spend soooo much time running around. That said, the lance is 100% my weapon of choice against Deviljho. It's just too perfect.
Gonna move to Hunting Horn. I'll obviously get all my old lances, switch axes, SnSes, and hammers but I want to graduate from Hammer and be a support class, at least for online.
I loved the unsheath ability in Tri and KOing a monster. I almost never saw it used and i liked to think that the others are saying wtf who did that, after double checking there was no hammer user in the room.