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Monster Hunter 3 Ultimate announced for Wii U/3DS, coming to West, no 3DS online

Luigiv

Member
Is this for real... cause if it is my mind is blown.

http://www.youtube.com/watch?v=FaFzKLinHnM

I just can't picture how you fight some of these things, wtf.

Yeah that's real. It was a promotional video for the original release of Tri and is included on cart with Tri G (which is where that footage was recorded from). Shows every monster in Tri other than the final boss. Doesn't include any of the new monsters from P3rd or Tri G though.
 

Khezu

Member
Ceadeus is now available online right? That's going to be awesome.

Its only awesome if they cut out the beginning part and you just fight him in the arena. I hate those long fake fights with the big monsters. After like 100's of Lao kills in MH1 I just want no part of that shit.
 

fates

Member
Oh man. The first localized book was SO GOOD. And very affordable, the import costs for the equivalent Japanese books were over a hundred bucks at least.

Yeah I really hope UDON picks it up. They are bringing over Valkyria Chronicles 3 artbook and we aren't even getting that game so I don't see why they can't do this. Plus they seem to work closely with Capcom...
 
Oh man. The first localized book was SO GOOD. And very affordable, the import costs for the equivalent Japanese books were over a hundred bucks at least.

I paid around 80usd buying both the illustrations and cg works off of YesAsia. Still need to buy the udon version
 

Chunky

Member
Why is there a time limit? Can you just free-roam through the vast locations without time as well?
When you go on a quest to fight a specific monster you get 50mins and 3 lives.
There is an area in TriG where you can free-roam and fight different beasts depending on the day.
 

upandaway

Member
Why is there a time limit? Can you just free-roam through the vast locations without time as well?
The time limit isn't there for you to care about. During hunting quests, if you leave it alone too long it'll start healing (by sleeping or eating or whatever). So regardless of the time limit you'll want to chase the monster wherever it goes.

And when gathering supplies, you can usually exhaust the map's item spots in a couple of minutes (when you're aiming for a specific few items as it usually is). Sometimes I even wait around for the minimum 5 minutes to end.

It sounds really negative at first (the time limit was my no.1 fear before I started) but I came around 180 on it after playing. In about 90% of the quests in Tri, reaching the limit meant you spent 50 minutes endlessly hacking at a monster with an underpowered weapon (not fun). And the few quests that justify 50 minutes (3-monster quests) are a lot more tense and exciting because of the limit, since at this point you're a good enough player to attempt a fast kill time.
 

Kyoufu

Member
Why is there a time limit? Can you just free-roam through the vast locations without time as well?

The locations aren't vast and you'll never reach the time limit as quests take 10-30 minutes depending on how good your group is.
 
Why is there a time limit? Can you just free-roam through the vast locations without time as well?
There's a time limit to help prevent people from cheesing fights, I imagine. Every area has a free-roam version, too. Personally, I've never found the timer to be a problem unless it's my first time on a monster and I spend a lot of my time figuring out its movement patterns.
 

MNC

Member
When you go on a quest to fight a specific monster you get 50mins and 3 lives.
There is an area in TriG where you can free-roam and fight different beasts depending on the day.

The locations aren't vast and you'll never reach the time limit as quests take 10-30 minutes depending on how good your group is.

There's a time limit to help prevent people from cheesing fights, I imagine. Every area has a free-roam version, too. Personally, I've never found the timer to be a problem unless it's my first time on a monster and I spend a lot of my time figuring out its movement patterns.

Oh. I always imagined it to be some kind of offline MMO type of deal. Just freeroaming, looting, killing monsters... I'll have to try it once though, since every time I see footage of any Monster Hunter I'm really interested in it. The mechanics themselves sound a bit oddball at first though. So are there really small boundaries for areas then? Footage always makes the locations seem so big and immersive. Are the areas connected? Can you move around without starting a quest; (for instance, just move around, find a town, start a quest, find the monster/game sets you in monster area, defeat the monster)?

Time limit just a constraint on monster battles or actual gameplay in total?

I mean, holy shit I stood in awe at the large monsters in that video. Do all the monsters allow for variation in battle? They all are probably their own boss fight in their own right, huh?
 

Kyoufu

Member
Oh. I always imagined it to be some kind of offline MMO type of deal. Just freeroaming, looting, killing monsters... I'll have to try it once though, since every time I see footage of any Monster Hunter I'm really interested in it. The mechanics themselves sound a bit oddball at first though. So are there really small boundaries for areas then? Footage always makes the locations seem so big and immersive.

This is what your average map will look like:

New-FloodedForest.jpg


Monsters will hop zones for various reasons (to sleep, eat, whatever). It's not as big as you're thinking.

The immersion comes mainly from the battle system, monster designs and loot :)
 

Vibed

Member
Oh. I always imagined it to be some kind of offline MMO type of deal. Just freeroaming, looting, killing monsters... I'll have to try it once though, since every time I see footage of any Monster Hunter I'm really interested in it. The mechanics themselves sound a bit oddball at first though. So are there really small boundaries for areas then? Footage always makes the locations seem so big and immersive. Are the areas connected? Can you move around without starting a quest; (for instance, just move around, find a town, start a quest, find the monster/game sets you in monster area, defeat the monster)?

Time limit just a constraint on monster battles or actual gameplay in total?

I mean, holy shit I stood in awe at the large monsters in that video. Do all the monsters allow for variation in battle? They all are probably their own boss fight in their own right, huh?

You have a small hub where you can craft, eat, farm, equip things, and buy stuff as well as sleep and take up quests. You are taken to any of these themed areas when you set out on your quest and are given a time limit to complete the quest. It's not freeroaming in the slightest. Actually, the individual zones of areas aren't that big.

When out in the field areas, there isn't really any people or opportunities to loot chests (there are none). You can spend some time gathering plants, carving monsters, or mining though.

As others have said, you can go out to the first field area, the deserted island, without taking up a quest to hunt random monsters or collect resources.
 

MNC

Member
Sounds good enough still. Finally understand the system; reviews tend to not describe the actual gameplay. :/

I think I could entertain myself quite well offline (3DS won't even have online, so heh) but how do others see that?
 

Kyoufu

Member
Sounds good enough still. Finally understand the system; reviews tend to not describe the actual gameplay. :/

I think I could entertain myself quite well offline (3DS won't even have online, so heh) but how do others see that?

I'm in the "online or bust" camp but there are people who have found joy playing by themselves.
 

Brazil

Living in the shadow of Amaz
I'm in the "online or bust" camp but there are people who have found joy playing by themselves.

I don't care much about online because I have friends who can play locally with me.

But you need the multiplayer, in one way or another. Single-player questing is just the tutorial.
 

askbask

Member
Multiplayer can pack maybe the most fun moments but in my opinion the satisfaction level of landing the final blow after a tough fight is bigger on your own.
 

Shurayuki

Member
I'm in the "online or bust" camp but there are people who have found joy playing by themselves.

I absolutely love playing MH alone, it's a completely different feeling, I like the duel character of facing off all on my own (and Chacha) against these ridiculously impossible monsters. It aslo has more of a tactical angle and you really need to know the patterns. Online other people can bail you out.
Only thing that sucks is that there's no scaling whatsoever so you'll find yourself against monsters that have HP meant for 4 players and you wail and wail and wail on them.

Group play is a blast too but feels completely different. Makes the monsters feel a bit weak and robs me of the "overcame an impossible task" feeling.
 
I don't care much about online because I have friends who can play locally with me.

But you need the multiplayer, in one way or another. Single-player questing is just the tutorial.
MH3U doesn't work like that, every quest is available in single-player/offline.

And soloing MH is harder than Dark Souls.
 

Meesh

Member
For anyone who hasn't played Tri, you can pick it up on the cheap at places like Walmart. I highly recommend it, even with Ultimate just around the corner it's well worth your time. I'm actually looking forward to doing some local multiplayer via wiiu and 3ds with family members, that way you don't have to worry about the occasional random nerfing your quest.
 
Sounds good enough still. Finally understand the system; reviews tend to not describe the actual gameplay. :/

I think I could entertain myself quite well offline (3DS won't even have online, so heh) but how do others see that?
It depends on the person. Some dig the offline as much as the online. Personally, I mostly love online play.

MH3U doesn't work like that, every quest is available in single-player/offline.

And soloing MH is harder than Dark Souls.
Even the double hunt arena quests? I can't imagine doing those alone, they're hard enough with a team.
 

Mzo

Member
Yeah, they're possible, but it's not anywhere near as fun. Monster health doesn't change depending on how many people are in a group so playing with others is a HUGE advantage in just so many ways.
 
Yeah, they're possible, but it's not anywhere near as fun. Monster health doesn't change depending on how many people are in a group so playing with others is a HUGE advantage in just so many ways.
What? Single player monsters definitely have less life than online ones. I 3-shot a Rathian offline, and there's no way I can do that online.
 
I don't care much about online because I have friends who can play locally with me.

But you need the multiplayer, in one way or another. Single-player questing is just the tutorial.

Yeah you are correct that they need multiplayer. Unfortunately for me, all my friends care about are hunting deer in real life, not virtual monsters, so I have no one to play with locally. :(
 

Hiltz

Member
The bow weapon looks pretty cool. I might have to give that a tri. I never did bother to use the bowgun in MH 3 cause it seems a bit too complex.
 

Oichi

I'm like a Hadouken, down-right Fierce!
Worst demo ever.

Why does he keep sliding his finger on the touch-screen? :lol :lol :lol

Most of the journalists at TGS -- except for the IGN writer afaik -- were playing Monster Hunter for the first time, so they're definitely not used to how the game works. I saw a lot of people with the target camera on but still used the virtual dpad to manipulate the camera instead of tapping L to lock onto the monster.
 
The bow weapon looks pretty cool. I might have to give that a tri. I never did bother to use the bowgun in MH 3 cause it seems a bit too complex.

They've completely dumbed down bowguns since Tri, probably due to said complexity. Wish they'd try to work out a middle ground between Tri's and P3rd's bowguns, cause the customizability aspect of Tri's bowguns was amazing.
 
They've completely dumbed down bowguns since Tri, probably due to said complexity. Wish they'd try to work out a middle ground between Tri's and P3rd's bowguns, cause the customizability aspect of Tri's bowguns was amazing.
It's actually kind of funny that getting rid of customizability is Capcom's way of making bowguns more accessible when the bowgun construction is probably the least complicated thing about using bowguns in Tri. Knowing which ammo types work best in which situations, correct spacing, etc. are far more complex. Making a gun is just a matter of applying that knowledge into something that suits your preferences.
 

Boney

Banned
They've completely dumbed down bowguns since Tri, probably due to said complexity. Wish they'd try to work out a middle ground between Tri's and P3rd's bowguns, cause the customizability aspect of Tri's bowguns was amazing.

add shield to bowgun

you're now invinsible
 
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