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Platinum Games: Bayonetta on PS3 was “our biggest failure”

jett

D-Member
You probably just don't notice things like framerate and resolution. It's not like the game was electrocuting people through the controllers or something.

The resolution is the same, and the framerate is not some SotC-like abortion. It stays above 30fps most of the time during gameplay, the intro and car stages are the major exceptions. Not defending the port, but I don't find anything wrong in some people not noticing anything majorly wrong with it. If you don't have a 360 and you can find BayoPS3 for cheap it's fine.
 

omonimo

Banned
I've been debating picking up the PS3 version since Bayonetta belongs in my library and it's my only console at the moment, but having played the 360 version it's a tough pill to swallow. Everything I love about the game is still there, but I've seen the difference and it's significant.



You probably just don't notice things like framerate and resolution. It's not like the game was electrocuting people through the controllers or something.

Bayonetta has the same res on ps3. But lack a lot of filter, details & fps is terrible, of course.
 
Bayonetta is one of the very few games this gen in which its gameplay is directly impacted by its inferior port. And considering that gameplay is the most important element of games to Platinum, I can see how it would be embarrassing for them.

Fortunately buying a 360 rectifies this problem.

How?
 

Anteater

Member
The resolution is the same, and the framerate is not some SotC-like abortion. It stays above 30fps most of the time during gameplay, the intro and car stages are the major exceptions. Not defending the port, but I don't find anything wrong in some people not noticing anything majorly wrong with it. If you don't have a 360 and you can find BayoPS3 for cheap it's fine.

Can't blame him for thinking the resolution is lower, ps3 has some kind of vaseline filter that gave the feel of sub HD, it's was really noticeable during certain stages (the one in the plane) and in cutscenes.
 

omonimo

Banned
I really appreciate a Bayonetta gold edition on ps3 a la ninja gaiden sigma with some extra stuff, indeed of some japanese excuse. Don't care about excuse honestly.
 

Jintor

Member
Are Platinum just carpet bombing the media right now? It feels like we've had 1-2 statements out of them a day for the past week or so.
 
Can't blame him for thinking the resolution is lower, ps3 has some kind of vaseline filter that gave the feel of sub HD, it's was really noticeable during certain stages (the one in the plane) and in cutscenes.

Not just that, but 60FPS makes all games on all modern displays look much sharper and more detailed, especially in motion, regardless of post-processing effects.

Didn't they fix that through a patch?
That patch didn't fix the framerate for parity with the X360 version AFAIR, just the loading and maybe some even worse instances of performance. For those that say that PS3 version not running at 60FPS is playable, it's true...but 60FPS enhances a twitch game like Bayonetta, not just visually, but for gameplay timing and control.
 

jett

D-Member
Can't blame him for thinking the resolution is lower, ps3 has some kind of vaseline filter that gave the feel of sub HD, it's was really noticeable during certain stages (the one in the plane) and in cutscenes.

I would say the cutscenes are the most affected by the port. They seem to run at a constant 20fps, it's pretty terrible. I really don't understand what happened with the framerate, seems to run constantly 40% lower than the 360 version. it really is the worst port of the generation.
 

Apoc87

Banned
dat bitterness.

My favorite game of all time, and I won't be able to play the sequel because I don't have $400+ to drop on a new system this year.

Yeah, tiny violins, whiny babbies and all that. I'm pissed.
 

Celegus

Member
Not just that, but 60FPS makes all games on all modern displays look much sharper and more detailed, especially in motion, regardless of post-processing effects. For those that say that PS3 version not running at 60FPS is playable, it's true...but 60FPS enhances a twitch game like Bayonetta, not just visually, but for gameplay timing and control.

Maybe another reason I didn't notice was because I was playing on my old 1080i CRT TV, before I got a decent one. Still worked well enough to platinum it, so no biggie. I just didn't realize there was such a difference. I'd be curious to see them run side by side.
 

omonimo

Banned
I would say the cutscenes are the most affected by the port. They seem to run at a constant 20fps, it's pretty terrible. I really don't understand what happened with the framerate, seems to run constantly 40% lower than the 360 version. it really is the worst port of the generation.

The problem is that game is very tough for the ps3 hardware; you can't believe me, but ps3 really suck in the transparancies effects & with 60 fps compared to 360. Bayonetta put ps3 in bad waters. But probably using dynamic res a la MGR, the problem can be overtaken.
 
dat bitterness.

My favorite game of all time, and I won't be able to play the sequel because I don't have $400+ to drop on a new system this year.

Yeah, tiny violins, whiny babbies and all that. I'm pissed.

But the game isn't even coming out this year. :)
 
The problem is that game is very tough for the ps3 hardware; you can't believe me, but ps3 really suck in the transparancies effects & with 60 fps compared to 360. Bayonetta put ps3 in bad waters. But probably using dynamic res a la MGR, the problem can be overtaken.

Vanquish ran fine. Pg just did a shitty job with bayonetta on ps3.
 

LiK

Member
PS3 version also has more muted colors and muddier textures. I've played both and it's hard to ignore after playing the 360 version.
 
Maybe another reason I didn't notice was because I was playing on my old 1080i CRT TV, before I got a decent one. Still worked well enough to platinum it, so no biggie. I just didn't realize there was such a difference. I'd be curious to see them run side by side.

It would be apparent right from the start. I would keep that CRT around for certain games if I were you.
 
That patch didn't fix the framerate for parity with the X360 version AFAIR, just the loading and maybe some even worse instances of performance. For those that say that PS3 version not running at 60FPS is playable, it's true...but 60FPS enhances a twitch game like Bayonetta, not just visually, but for gameplay timing and control.

Oh okay, I have both the 360 and PS3 version, while I think 360 version is better, I disagree with some that say the PS3 version is a broken horrible experience. Skyrim on PS3 is a horrible experience.
 
N

NinjaFridge

Unconfirmed Member
Kind of relevant:
BUKfT.png


Bethesdas attitude to Skyrim PS3 was atrocious. They played everyone along for months with this kind of shit.
 

Dream17

Neo Member
stop bullshit platinum, make new Street of Rage , Shinobi or Virtua Fighter , or comix zone, or pulseman

i am not fan of bayo or metal gear, so , listen to me ,

thanks
 

jett

D-Member
Vanquish is 1024x720p at 30 fps, of course it run fine on ps3. Imagine at native 720p & 60 fps how could run.

Eh, it runs the same on the 360(except it will tear there unlike the PS3 version). Of course neither of these dumb consoles could handle a game like Vanquish with its constant use of per-object motion blur and full screen motion blur at 60fps. :p Vanquish is an example of good multiplatform development. MGR runs at 60fps so that comparison will be even more interesting.

stop bullshit platinum, make new Street of Rage , Shinobi or Virtua Fighter , or comix zone, or pulseman

i am not fan of bayo or metal gear, so , listen to me ,

thanks

wat
 
Cool to see them owning up to it even if it wasn't 100% their fault.

Got the game on 360 due to the difference plus i wanted some "exclusives" to pad out my 360 library anyways LOL



Bethesdas attitude to Skyrim PS3 was atrocious. They played everyone along for months with this kind of shit.

And whats funny there were some that (rightly) had their doubts due to the prior games but still believed given the pitch of a "new engine" etc. So fucked up.
 

Nemo

Will Eat Your Children
His comments about the western and Japanese game industries are also quite interesting. I'm sure that there will be a thread about it soon. But it's about time that someone said what he said.
What did he say that hasn't been said yet?
 

omonimo

Banned
Eh, it runs the same on the 360(except it will tear there unlike the PS3 version). Of course neither of these dumb consoles could handle a game like Vanquish with its constant use of per-object motion blur and full screen motion blur at 60fps. :p Vanquish is an example of good multiplatform development. MGR runs at 60fps so that comparison will be even more interesting.



wat

Is not that the point. Ask to you why MGR it isn't 720p & 60 fps, like Bayonetta on 360. You think it's a coincidence? 360 is more able to run game at 60 fps than ps3, especially at 720p.
 

Neiteio

Member
Is not that the point. Ask to you why MGR it isn't 720p & 60 fps, like Bayonetta on 360. You think it's a coincidence? 360 is more able to run game at 60 fps than ps3, especially at 720p.
First of all, Vanquish was 30 fps and ~720p on BOTH 360 and PS3 -- and looked better on PS3 because it didn't have screen-tearing.

The problem with Bayonetta PS3 wasn't the PS3, it was the fact Platinum didn't know how to develop for it at the time, so they handed it off to someone who wound up doing an incompetent job.

Since then, they've developed their games with PS3 as the lead platform. They confirmed this was the change to their approach back with Vanquish. Hence why Vanquish turned out just as well on PS3, and even better with no screen-tearing.
 
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