The DK Racing info is both interesting and depressing.
Here's the quote from that article about Donkey Kong Racings gameplay:
"It was a pure racing game, the underlying software mechanics were actually based on car physics, but it also incorporated the idea of riders jumping between different animals mid-race, to always be riding the ones that were bigger or faster . . . we had some awesome gameplay in place, and it was lots of fun we even had a multiplayer version working and when you fell off, you had to tap-tap-tap (HyperSports style) to run on foot and catch up with an animal. Fun, but it lost some appeal without the DK universe around it, and Microsoft were unsure of its potential with Xbox gamers I think."
Why would you want a current Rare game? It's 100% likely to be trash.
Why would you want a current Rare game? It's 100% likely to be trash.
I really hate this part, if Rare was so unsure of games they were used to making, why on earth did they buy them in the first placed? Goldeneye and Perfect Dark?
I think it's an accepted fact that Microsoft was determined to enter the console market no matter the price. During the early Xbox days they really didn't have a clue about what that meant. Quite often their way of dealing with an obstacle back then was just to throw money at it and hope it would stick.
I'm not sure they are solely responsible for rare's decline, but I agree the purchase was never a good idea.And with that they killed one of the most influential gaming studios in history. This will probably documented sometime in a decade or so. I can only hope Microsoft does justice to these IPs one day, but I doubt that very seriously.
I'm not sure they are solely responsible for rare's decline, but I agree the purchase was never a good idea.
Yamauchi was probably laughing all the way to the bank
Back in the day, Rare was an incredible place to work. I owe it an awful lot for the education it gave me and I learned an immense amount from some truly world-class people. Id been there for 17 years by the time I left and by the end, the Rare I joined had gone. I dont really attribute that to anything that Microsoft did, but the simple migration to becoming part of a mammoth organisation inevitably changes the atmosphere of a hitherto insular place like Rare. Some of the people embraced the corporate culture whilst others, like me, felt that there was not enough emphasis being placed on real attention to detail or iteration of ideas/features in order to make them great, rather than just being done and able to be ticked from a list.
In all the projects I work on, its the obsessive attention to detail that makes the difference between just doing stuff, and doing good stuff. They are a rare breed (no pun intended), but if I can find and work with people that share the viewpoint that if we try hard enough, we can do things better. Its motivating.
Really good interview; didn't expect that much insight into Rare/Free Radical. They seemed to be comfortable to talk about everything and this is a great change from the PR poisened answers which we get in almost every single interview.
I liked the Lee Musgrave part the most, especially this paragraph:
Lee Musgrave said:...but the simple migration to becoming part of a mammoth organisation inevitably changes the atmosphere of a hitherto insular place like Rare. Some of the people embraced the corporate culture whilst others, like me, felt that there was not enough emphasis being placed on real attention to detail or iteration of ideas/features in order to make them great, rather than just being done and able to be ticked from a list.
Even compared to other early-GC games the animation looks sloppy.
A Diddy Kong Racer spiritual successor existed!?
We had a HD downloadable version of TimeSplitters 2 in development at Free Radical in 2008. I dont know what happened to that but yes, Id love to see it released at some point. Maybe it could be the catalyst that is required in order to raise enough interest in TimeSplitters 4 that a publisher might want to fund it.
how did Killer Instinct have licensing issues?
Really good interview; didn't expect that much insight into Rare/Free Radical. They seemed to be comfortable to talk about everything and this is a great change from the PR poisened answers which we get in almost every single interview.
I liked the Lee Musgrave part the most, especially this paragraph:
Microsoft bought the rights for Hydrothunder off Midway's corpse, maybe they did the same for any residual KI rights?I don't think that MS would have made a deal out of renewing the trademark for KI if they didn't have the rights full-stop.
Timesplitters 2 HD was in development
Timesplitters 2 HD was in development
Timesplitters 2 HD was in development
Timesplitters 2 HD was in development
OMG
OMG
OMG
into my veins
All these Rare interviews about how MS butt fucked them really makes me sad that I even have an xbox.
What a soulless corporation.
What bothers me about the Rare talk is people's insistence on their output being terrible since joining Microsoft. We get it, you wanted a Banjo Kazooie platformer, not a car building/racing game. However, that doesn't make Nuts & Bolts a bad game, infact, it's one of the best exclusives on 360. Their other games are great too, they just didn't sell well. Except for Kinect Sports which was quite successful... Even then, it is an extremely solid game and to me, is the best use of the Kinect so far (most accurate tracking also).
I still support Rare and look forward to whatever they have lined up for the next Xbox.
Really good interview; didn't expect that much insight into Rare/Free Radical. They seemed to be comfortable to talk about everything and this is a great change from the PR poisened answers which we get in almost every single interview.
I liked the Lee Musgrave part the most, especially this paragraph:
A Diddy Kong Racer spiritual successor existed!?
Do we even know WHY the F- MS needed rare? Except to make a statement? Or was that the whole point?
They were to be the centerpiece of the Microsoft Game Studios, they were supposed to churn out 5 games per year. Yeah, obviously none of that panned out as intended.
Microsoft expected Rare, the company that delayed their N64 games like crazy, to churn out 5 games every year? Craazzzyy haha.