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Giant Bomb Thread The Third: #TeamBrad

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Antiwhippy

the holder of the trombone
There is probably a lot they don't like about it, though what sticks out to me is the lack of explanation for the controls. It is fair to call them obtuse. The demo was a disorienting until I sat down and just learned what the buttons do.

Not to bring up that old joke, but Brad is playing pretty terribly here. He is wasting ammo when melee (including Jake's melee weapon or headshots + melee) would have been better (he eventually runs out of ammo). He is confused when an enemy stops reacting to his attacks, but he doesn't realize the enemy's chest has mutated into armor (weird... mutation spikes and whatnot) so you should go for headshots not melee to the chest. Sounds like he had a real hard time at the start (this is 15+ hours now). Not knowing how to roll after 12 or so hours is insane to me.

The game being confusing is a fair judgment, but at some point I can't find much use for his opinion as someone who doesn't need tutorials to play games. I'm going to say not figuring out how to roll after many hours is probably the diverging point. I'm sure there are useful criticisms laid out by the Giant Bomb guys (especially on the presentation side, which is largely unpolished unlike RE5), but I get the feeling it is going to be another case of me having solved a good deal of their problems just by learning the game. What clues me on this is the fact he is frustrated in situations that look easy to solve.

That said, the way he recovered from that QTE after hitting the Xbox button was great, lol.

EDIT: I was under the impression the rope QTE they talk about was intentionally designed that way. Then again, with little documentation who is to say?

It's weird that it relies on melee so much when from what I've seen the melee looks terrible.
 

GlamFM

Banned
I just watched the RE6 quicklook and it doesn't look that bad.

I'm not sure of the vitriol towards this game.

Maybe you should have listened to the QL as well. They say a couple of times that it looks good - It just happens to play like shit.
 

Riposte

Member
It's weird that it relies on melee so much when from what I've seen the melee looks terrible.

lol, wish you didn't quote me. Just moved that post to the quicklook thread so it fits better. There are multiple kinds of melee, with the "raw" melee being very loose (sort of like the knife), but the contextual or stun based ones being rather clean in execution. It is pretty much adapted from RE4/5.
 
Ugh, the video player is set in 720p by default. Didn't realize until the end of QL after 1 hour of buffering (my mexican internet connection cannot take that much) ...
 
Maybe you should have listened to the QL as well. They say a couple of times that it looks good - It just happens to play like shit.

I listened. They never said what was wrong with how it played.
I heard a couple of get revived and auto-die, and sometimes I cant stomp when I melee.
 

Clear

CliffyB's Cock Holster
I watched the "don't like Mondays" vid, and some of the complaints are kinda silly.

For example at one point Brad is complaining about how the auto flip-camera-to-rear function is broken and demonstrates it by moving his character towards a corner such that were the effect to function it would embed the camera in the geometry of the wall (!)

It pains me to see stuff like this because it shows a fundamental lack of understanding of video-game mechanics; its a situation where from a technical perspective the only realistic alternatives are to put the camera in such a position as the PC isn't visible (not a solution), or remove and/or make the solid scene element transparent (ugly, and impractical at map edges).
 

StuBurns

Banned
I watched the "don't like Mondays" vid, and some of the complaints are kinda silly.

For example at one point Brad is complaining about how the auto flip-camera-to-rear function is broken and demonstrates it by moving his character towards a corner such that were the effect to function it would embed the camera in the geometry of the wall (!)

It pains me to see stuff like this because it shows a fundamental lack of understanding of video-game mechanics; its a situation where from a technical perspective the only realistic alternatives are to put the camera in such a position as the PC isn't visible (not a solution), or remove and/or make the solid scene element transparent (ugly, and impractical at map edges).
That wasn't his point. It was that same thing happens in other situations, he just wanted a practical example of the camera movement.
 

Clear

CliffyB's Cock Holster
StuBurns said:
That wasn't his point. It was that same thing happens in other situations, he just wanted a practical example of the camera movement.

And I'll bet it happens for the exact same reason.

TPS videogame geometry is often simplified/unnatural because of the limitations imposed by having a follow camera. FPS is a lot more manageable because the camera is naturally bound within the confines of the scene.
 

GlamFM

Banned
I watched the "don't like Mondays" vid, and some of the complaints are kinda silly.

For example at one point Brad is complaining about how the auto flip-camera-to-rear function is broken and demonstrates it by moving his character towards a corner such that were the effect to function it would embed the camera in the geometry of the wall (!)

It pains me to see stuff like this because it shows a fundamental lack of understanding of video-game mechanics; its a situation where from a technical perspective the only realistic alternatives are to put the camera in such a position as the PC isn't visible (not a solution), or remove and/or make the solid scene element transparent (ugly, and impractical at map edges).

And you really think they are not aware of that? That´s just stupid.
 

Antiwhippy

the holder of the trombone
Does it matter, when the conclusion it leads to is that it's still terrible for gameplay?

Gotta say from what I've seen of the camera it doesn't look great.
 

Clear

CliffyB's Cock Holster
GlamFM said:
And you really think they are not aware of that? That´s just stupid.

Why use that as an example then? Sorry, I didn't realize the GB guys were above criticism.
 
And I'll bet it happens for the exact same reason.

TPS videogame geometry is often simplified/unnatural because of the limitations imposed by having a follow camera. FPS is a lot more manageable because the camera is naturally bound within the confines of the scene.

That is not exactly a good excuse. Probably is best to keep that camera issues to a minimum or at least not as noticeable.
 

Mesoian

Member
Lost Planet wasn't that great, but Lost Planet 2 was awful, and is one of the worst games I've played this generation (Turok comes to mind as the absolute worst). I literally just ran though several levels (which took barely 2 minutes) while avoiding the firefights because the scripting was so bad. That, and the online stuff, and everything was just... I can't believe it. Has there ever been a thread on "sequels that were drastically different from the original game?"

Lost planet 2 was a great game in a shitty wrapper. I had a total blast playing through that game, when I could play through it. It's clearly made for 4 player co-op, to the point where most of the levels are unbearable if you're playing it with less (that fucking train level). And that's made all the more apparent because the netcode straight up didn't work. You could be waiting in an open lobby for half an hour waiting for a full party.

But if you had 4 people, that game was seriously fun. The first day it came out, I just stuck with the same 3 guys and we powered through the campaign until like 4am. And after that day, I was never able to get 4 people in a game, except on the train level which everyone was farming because it was such a pain in the ass to get an S rank on it.

Let's not pretend some of those downloadable games weren't just as 'polarizing', Dust had tons of shit talk thrown at it for example.

Yeah, but the Dust shit talking was from people who couldn't get over the Furry artstyle. I never heard a single complaint about how that game plays.
 

Clear

CliffyB's Cock Holster
GlamFM said:
Dont put words into my mouth.

I didn't. I was just expressing surprise at how defensive some people get when calling out Brad on a dubious choice of example.
 

Ocho

Member
Yeah, as funny as that picture is, it can't be Drew, that's not his penmanship.

This is Drew writing:

1opvo.gif

http://www.wimp.com/fountainpen/ full video.
 
I just watched the RE6 quicklook and it doesn't look that bad.

I'm not sure of the vitriol towards this game.
It's not that bad really, my impression with one campaign down so far is that it is just average. Terrible in some spots (mostly thanks to some poor QTEs), good in others. Mechanically it could use some more polish, but has some cool ideas.
 

GlamFM

Banned
I didn't. I was just expressing surprise at how defensive some people get when calling out Brad on a dubious choice of example.

Dude seriously... You were calling them out for "fundamental lack of understanding of video-game mechanics" and I´m really sorry to tell you that this is just complete BS.

If find it dubious what guys like you will bring up to defend a game they most likely have not even played yet.

I´m pretty sure this is not the first TPS Brad has played in his life, I´m also pretty sure he undestands video-game mechanics just fine.
 

Nif

Member
It pains me to see stuff like this because it shows a fundamental lack of understanding of video-game mechanics; its a situation where from a technical perspective the only realistic alternatives are to put the camera in such a position as the PC isn't visible (not a solution), or remove and/or make the solid scene element transparent (ugly, and impractical at map edges).

Solution: rotate the camera 180 degrees and tighten it over the character's shoulder.
 

Clear

CliffyB's Cock Holster
Nif said:
Solution: rotate the camera 180 degrees and tighten it over the character's shoulder.

Because if the camera is so close to the character that its mostly offscreen you can create an even more egregious problem in situations where footing/placement is an issue. Also you need to factor in that the camera will need to revert to its standard tracking position after the player starts to move creating either an annoying lag (as it waits to track) or a pop-out effect if it snaps backs into position.

What most people forget is that the camera doesn't simply move on a flat 3D plane, it has a Y component and a constrained angle of view it - must tilt downwards when its focal point is moved closer otherwise you'll end up pointing through the body of the PC being tracked.

All this stuff is academic. Camera issues are more often associated with scene geometry variables (constraints for camera-collision) than the actual camera logic. There is no all-instance perfect solution without using specifically programmed "patch" cameras for every corner-case.

My point was given the example chosen, camera logic would resolve exactly the same way for almost every TPS on the market, so using that as an illustration of RE6's shortcomings was in my opinion a poor one.
 

Antiwhippy

the holder of the trombone
Don't most TPS just place the camera inside the character's body? Better solution than not being able to see what's attacking you.
 

rudds

Name 10 better posters this year
My point was given the example chosen, camera logic would resolve exactly the same way for almost every TPS on the market, so using that as an illustration of RE6's shortcomings was in my opinion a poor one.

You have no idea what you're talking about.

EDIT: sorry, you have SOME idea what you're talking about, but your argument is fundamentally flawed. But im on the bus, so, later on!
 

Curufinwe

Member
Less of a Spoilercast, and more of a bitch session from the three reviewers in the world who hated the game the most outside of Jim Sterling.
 

GlamFM

Banned
Less of a Spoilercast, and more of a bitch session from the three reviewers in the world who hated the game the most outside of Jim Sterling.

Joystiq 2.5/5
Destructoid 3/10
Gamesradar 3.5/5
Gamespot 4.5/10
EDGE 6/10
G4TV 2.5/5
1up C+
Eurogamer 6/10
polygon 4/10
 

Curufinwe

Member
I don't know about activist, but I feel safe in saying it's going to be a bit different than the last one I remember, which was for Modern Warfare 2.

Joystiq 2.5/5
Destructoid 3/10
Gamesradar 3.5/5
Gamespot 4.5/10
EDGE 6/10
G4TV 2.5/5
1up C+
Eurogamer 6/10
polygon 4/10

Is that list supposed to show that I got something wrong? Because it doesn't unless you think Brad is going to give RE6 a higher score than 2/5. I'll even arrange it in order since that was too much for you to cope with.

Destructoid 3/10
Polygon 4/10
Gamespot 4.5/10
G4TV 2.5/5
Joystiq 2.5/5
1up C+
EDGE 6/10
Eurogamer 6/10
Gamesradar 3.5/5
 

GlamFM

Banned
I don't know about activist, but I feel safe in saying it's going to be a bit different than the last one I remember, which was for Modern Warfare 2.



Is that list supposed to show that I got something wrong? Because it doesn't unless you think Brad is going to give RE6 a higher score than 2/5.


I think it shows that RE6 can be proud to get universal hate.


I'll even arrange it in order since that was too much for you to cope with.


Hmm.. maybe I just did´t care, but I have to admit you are just awesome when it comes to arranging stuff in order.
 
Yeah, podcasts devoted to bad games isn't something I'm interested in, if I agree or not. I hope in the future they will do more good game specific spoilercasts.
 

Curufinwe

Member
I think it shows that RE6 can be proud to get universal hate.

6/10 may be a terrible score at some American websites, but when Edge and Eurogamer give that score it does not mean they hated the game.

Well, that list doesn't implies that reviewers consider RE6 a flawed masterpiece in its franchise or in its genre.

The full list shows that RE 6 is one of the most divisive games of this generation.

http://www.gamerankings.com/xbox360/605604-resident-evil-6/articles.html?sort=6
 

Mesoian

Member
No, it'll be unbearable because, while being very funny, it still goes after the easy dumb joke, which is a kind of comedy that Jeff doesn't really react to.

DDN as a game is pretty bad. It has a lot of hitbox issues, doesn't do very much to explain systems (I didn't realize that there was a instant block mechanic until watching someone else play through it, because it makes no sense to put it on duck while omitting a proper block), has odd reaction effects on enemies (certain enemies having an almost random amount of armor with weaponry or not being able to "red-duck" certain moves) and is strangely slow compared to enemy movement.


Called it.

I still can't believe they didn't do a spoilercast for Mass Effect 3.

Why does everyone want an ME3 spoilercast?
 
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