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LTTP: Bayonetta

I have to say, im intrigued what Nintendo homages are included in the new game if any..as someone who doesn't like Nintendo franchises much, its going to be interesting.



I found that hilarious. There is only one thing in bayonetta that I have such a problem with that it nearly turned me off the game and that was joy's intro where she is touching her sparkling vagina... it came across as so damn crass where the rest of the game was just lighthearted fun.
Oh Bayonetta in Samus' Zero Suit and using her Paralyzer! (or dressed as Lyndis <3)

Yes, the Joy's intro was funny but then the sparkling vagina was....weird.

I still need a lot of practice to pull off a nice chain of dodge offsets, can only do one or two and the I forget to keep the button pressed.
 
Heres the thing though... Kamiya-san would do the same thing. I know, because I helped him buy the sit-down Space Harrier cabinet in his house.

We didn't want you to play Space Harrier. We wanted you to play an homage to Space Harrier. Take that section out, and you also take out that awesome moment when you hear Hiro's Space Harrier music kick in and you get the great Bayo one-liner. Honestly, a net minus in my personal estimation.

I totally get that there is a hardcore segment of the action game audience that wants a totally stripped down action game, but I truly feel that is borne of a sort of myopic love for the mechanics of the genre and disregards some of what actually makes playing video games fun.

Anyways, I get the criticisms, but I'm perfectly happy with what we created.

Obnoxious parts that grossly overstay their welcome are not good, the Space Harrier section of Bayonetta embodies this to a tee. Trying to belittle a valid complaint as a fringe opinion from people who "disregard some of what actually makes playing video games fun" is pretty insulting.
 
Straight forward question. I only have a ps3. I do not, and will not, have access to an xbox360 ever. Do I get this for ps3?, or is the difference not worth experiencing it at all.
 
Straight forward question. I only have a ps3. I do not, and will not, have access to an xbox360 ever. Do I get this for ps3?, or is the difference not worth experiencing it at all.
When you say never, what about the next Xbox? If it has BC, it'll no doubt be better than the PS3 version.

The PS3 version is acceptable, but pales in comparison.
 
Mashing buttons on Hard Mode normally results in you getting your ass beat. Hell doing that in Normal Mode usually produces the same results.
Yet you can do it, and be pretty damn successful at it. Completing the games is usually very little about how to pull off gorgeous combos and more about just knowing when to attack. You can mash your way with through any of them so long as you know when to stop mashing. You almost always don't have to know all these extracurricular details and combo mechanics, so long as you know when to stop when another enemy is about to attack you. That is my point. It's not about a knock against the game, it's about the game not pushing me to actually learn these extra layers or requiring me to do so most of the time. I guess all I'm asking for really is a mode above hard mode, above DMD...some shit called Bleeding Edge or something. A mode where knowing the ins and outs of the game is the very beginning to surviving it. Knowing this combo vs that combo and what it actually means to do it against this enemy vs that enemy, and knowing dodge offset isn't something to just make the game look pretty or be reactive, but an absolute must to even get out of the initial area.

Anyways, I get the criticisms, but I'm perfectly happy with what we created.
Well, considering it has the most complete 3D fighting system ever created, how could you not be proud of it? I mean, I hold this game right next to the first Viewtiful Joe...and I LOVE that game...
 
Heres the thing though... Kamiya-san would do the same thing. I know, because I helped him buy the sit-down Space Harrier cabinet in his house.

We didn't want you to play Space Harrier. We wanted you to play an homage to Space Harrier. Take that section out, and you also take out that awesome moment when you hear Hiro's Space Harrier music kick in and you get the great Bayo one-liner. Honestly, a net minus in my personal estimation.

I totally get that there is a hardcore segment of the action game audience that wants a totally stripped down action game, but I truly feel that is borne of a sort of myopic love for the mechanics of the genre and disregards some of what actually makes playing video games fun.

Anyways, I get the criticisms, but I'm perfectly happy with what we created.

If it was a separate chapter from the fight with Jeanne that follows, I would have nothing to complain about. I didn't dislike it the first time I played. But Bayonetta is obviously built for many replays, and it's a problem for me in that context.

Don't get me wrong, though. Overall it's a great game and you all should be proud.
 
Straight forward question. I only have a ps3. I do not, and will not, have access to an xbox360 ever. Do I get this for ps3?, or is the difference not worth experiencing it at all.

The PS3 version is fine if you patch it. The 360 version is certainly better, but unless you've already played it, the difference shouldn't be that much of an issue. Like all things, people blow it out of proportion.

Skip the cutscenes. Good grief. The game really does get much better if you completely ignore whatever the story is trying to do. I didn't like the game much at all until I tried a second playthrough and skipped everything.
 
The true secret to Bayonetta is doing the Right Trigger + Start (or maybe it was select?) key combination that let you hard-skip the cut scenes really fast.
 
I think Bayonetta was really in need of the 'addition by subtraction' design. I think you could cut the bike and missile shit out completely. All the post-mission shooting galleries are crap, so many of the cutscenes are too long. Lots of little things too, like the shop being in a distinct location which requires loading, instead of just at the end of levels in a menu or something. There's just so many roadblocks to the fun in that game.

You could greatly improve Bayonetta, with almost no additional budget.

I agree with this some what. On one hand, the racing level and shooting galeries are poorly implemented and the cut-scenes are too often and too long. On the other hand, I didn't have a problem with them in Resident Evil 4. I think variety is definitely needed to keep a game from feeling stale and one of the things that made RE4 so great. I suppose it could be blamed on the budget, but I think a big problem is that the pacing detracts from the fun of the game.

For instance, there's too much focus on story. There are a lot of cut-scenes. It seems like I hit a cut-scene or find a tablet every few minutes that detract from the games pacing. I feel like there's too much focus on story. The tablets wouldn't be a problem if the showed you how to do special moves or solving puzzles, but instead they tend to focus on back stories that have already been detailed in the cut-scene or serve little purpose of moving the story along. The few areas in Bayonetta where they tell you how to do things such as moon walking or turning into a Panther work well and are a ton of fun, but they are few and far between.

Edit-
Yet you can do it, and be pretty damn successful at it. Completing the games is usually very little about how to pull off gorgeous combos and more about just knowing when to attack. You can mash your way with through any of them so long as you know when to stop mashing. You almost always don't have to know all these extracurricular details and combo mechanics, so long as you know when to stop when another enemy is about to attack you. That is my point. It's not about a knock against the game, it's about the game not pushing me to actually learn these extra layers or requiring me to do so most of the time. I guess all I'm asking for really is a mode above hard mode, above DMD...some shit called Bleeding Edge or something. A mode where knowing the ins and outs of the game is the very beginning to surviving it. Knowing this combo vs that combo and what it actually means to do it against this enemy vs that enemy, and knowing dodge offset isn't something to just make the game look pretty or be reactive, but an absolute must to even get out of the initial area.

This as well. The risk/reward system needs to be expanded on. They don't really give you a reason to learn more than one combo. As long as you can dodge at the right time, the game becomes a cake walk and you can literally spam "Y" all day long. This is part of the pacing problem I've been trying to articulate.
 
Straight forward question. I only have a ps3. I do not, and will not, have access to an xbox360 ever. Do I get this for ps3?, or is the difference not worth experiencing it at all.

Get it. At whatever price it is now, it's unquestionably worth it. Just make sure you patch and install the game to fix the loading times.
 
I personally enjoyed the cutscenes. A lot of crazy stuff happens in them that I found pretty fun to watch.

Bayonetta is probably one of the last games I would expect to find complaints about regarding cutscene length. The only one I could understand is maybe the Graveyard level opening one, even though I watched it fully on both playthroughs.

The great thing about cutscenes is that you can skip them if you find that they are too long.
So do that and let the rest of us enjoy the awesome.
 
Heres the thing though... Kamiya-san would do the same thing. I know, because I helped him buy the sit-down Space Harrier cabinet in his house.

We didn't want you to play Space Harrier. We wanted you to play an homage to Space Harrier. Take that section out, and you also take out that awesome moment when you hear Hiro's Space Harrier music kick in and you get the great Bayo one-liner. Honestly, a net minus in my personal estimation.

I totally get that there is a hardcore segment of the action game audience that wants a totally stripped down action game, but I truly feel that is borne of a sort of myopic love for the mechanics of the genre and disregards some of what actually makes playing video games fun.

Anyways, I get the criticisms, but I'm perfectly happy with what we created.

I'm going to have to back you up on this. While I understand the complaints about the OutRun and especially the Space Harrier homage sequences, I think they were good to have. They made me laugh...and then swear as I sucked at them.

I mean, while I enjoyed the action aspects of Bayonetta greatly, hearing
"Welcome to MY Fantasy Zone" as the Space Harrier theme kicked in
was just the sort of crazy thing that made me go "Oh Platinum you crazy dogs, this is the most brilliant thing ever."

Though I do have to put a disclaimer that many, many hours of my life were spent on my TurboGrafx16, playing Space Harrier.
 
As a guy who rarely plays straight up action games, i'm glad I gave it a shot after the whole Bayo 2 craze. I'm having a lot of fun with it. It's challenging but it's never impossible, imo. And the controls are just perfect, very responsive, you can feel the freedom to combo at will.

I'm still amazed at how Platinum was able to come up with some of those enemies. Like holy crap, no pun intended.

I personally enjoyed the cutscenes. A lot of crazy stuff happens in them that I found pretty fun to watch.

Bayonetta is probably one of the last games I would expect to find complaints about regarding cutscene length. The only one I could understand is maybe the Graveyard level opening one, even though I watched it fully on both playthroughs.

The great thing about cutscenes is that you can skip them if you find that they are too long.
So do that and let the rest of us enjoy the awesome.

Yea I didn't mind the cutscenes. You can skip them if you need to. A good number were pretty quirky, funny, and really show off Bayonetta's charm. Some were..awkward though like that Joy scene people are referring to, but it's not out of context.

Oh yeah, I'd love to see Bayo in Smash even if it's a long shot. Imo, she would easily fit in with her charm. The exposure could work in her favor too. Just dreaming.
 
This game occupies that very small subspace of games within which I cannot simply cannot abide the style.

I recognize that it is probably - probably - a pretty good game. But somehow it be over – the – topness completely rubbed me the wrong way on this one. It felt like it was trying way too hard. I felt like I do when I watch musicals. Just completely irritated, although I can't quite put my finger on why that is. And I like over-the-top stuff. I like Saints Row the Third. I like the Scott Pilgrim movie. But somehow, like the earlier Devil May Cry games, this game just elicited a giant UGGHH.

I can relate to that one Zero Punctuation review where he says, if you want to know what bothers me about Japanese games, I can point to the Bayonetta box and say, "pretty much that".

However, I've read enough about this game, and the impressions of various fighting- adventure enthusiasts, to make up my mind that it is likely a top-quality product; just not one that appeals to me specifically.
 
I can relate to that one Zero Punctuation review where he says, if you want to know what bothers me about Japanese games, I can point to the Bayonetta box and say, "pretty much that".

However, I've read enough about this game, and the impressions of various fighting- adventure enthusiasts, to make up my mind that it is likely a top-quality product; just not one that appeals to me specifically.

Understandable. I really loved SR: The Third too but I enjoyed this too. The Japanese influence can easily be felt/seen throughout the fabric of the game and I can see how it can be a bit of a turn off at certain parts as mentioned by others. The gameplay is just too good, imo to have allowed me to stop playing it though.
 
MadOdorMachine said:
In a game like Ninja Gaiden, when I died, I knew it was my fault and that I needed to get better.
So if you die in Bayonetta it&#8217;s not your fault? Why not?
MadOdorMachine said:
The character seems to be so powerful and so combat so easy, that buying upgrades really seem meaningless to me.
Well yeah. The game is pretty easy on Normal.

Arguably too ea-
MadOdorMachine said:
In either case, after watching some walkthroughs on YouTube, I think I'm playing the game right for the most part. The only difference is that I'm not buying the green lolipops, etc. which is why I'm dying so much.
&#8230;.
MadOdorMachine said:
From what I've seen, you can either upgrade the weapons (which are quite expensive) buy items (health) or buy the combos.
There are no weapon upgrades. The only weapon related things in Rodin&#8217;s shop are the Alts and Colognes, the latter of which are purely aesthetic.
MadOdorMachine said:
What's the point in running around collecting the broken record pieces if you're just going to have to pay for them anyway?
You get the LP weapons for free. It&#8217;s Alts that you have to pay for.

You know how the Scarborough Fair is a quartet of handguns? Well stuff like the Onyx Roses, Kilgore, and Durga are only in pairs, which means you can only equip them on hands or legs once you unlock them, but not both. Buying Alts allows you to equip those weapons on all limbs within the same weapon-set.
MadOdorMachine said:
Apparently you have to buy techniques, which is fine but then why bother collecting the broken record pieces? It makes no sense. Knowing what I know now, if I could start over, I wouldn't buy any weapon upgrades and just opted for the techniques, but what a shitty way to learn.
Are you sure you&#8217;re actually playing the game? Because nothing you&#8217;ve said in this quote makes sense.

No, seriously. I don&#8217;t wanna be mean, but for how did you even jump to those conclusions about stuff in the shop? You&#8217;d have to be actively ignoring stuff.
MadOdorMachine said:
I'm pretty sure I bought the sword and whip.
The Sword and Whip are limited to one pair of limbs(hands). They have no Alts, thus there is literally no way you could have bought them.
Stuburns said:
like the shop being in a distinct location which requires loading, instead of just at the end of levels in a menu or something.
You do realize you can access Rodin&#8217;s shop in the Chapter menu, right? That same Chapter Menu you visit after every level?
 
Well then I must have bought something that wasn't free. The only free weapons I remember getting are the shotguns IIRC. I'm pretty sure I bought the sword and whip. I didn't even know you could charge the sword until watching a video on YouTube.

Since this was never answered, the weapons for sale in the store are alt versions of weapons you unlock from LPs

Basically you have to buy a 2nd set of every weapon that can be equipped to both hands and feet(besides handguns) to equip that weapon to both slots at once.(so if you wanted to fight with bazooka tonfas and bazooka legs you'd have to buy more bazookas.)

No idea why it works this way but it does.(Only 3 weapons in the game are affected by this, and none of them you'll want to have equipped on both slots in one loadout anyways)

Every weapon in the game is free though once certain requirements for the unlock are met, if you're not unlocking weapons then you're missing LP pieces.

edit: fimbulvetr beat me to it

I'm pretty sure I bought the sword and whip.

I really don't understand how you're confused. The game is pretty explicit with its explanation that completed record = new weapon.

I mean as soon as you go in the shop after completing one, there's a cutscene with Rodin handing you a new weapon for free before you can even access the store

Obnoxious parts that grossly overstay their welcome are not good, the Space Harrier section of Bayonetta embodies this to a tee. Trying to belittle a valid complaint as a fringe opinion from people who "disregard some of what actually makes playing video games fun" is pretty insulting.

I think there's some truth to that though

The space harrier section is really well designed. Most of the complaints stem from the Jeanne fight following it rather than with the section itself.

I personally enjoy that chapter for both, as a starfox fan.
 
I don't think people tend to include it when considering the 'character action' genre.

Should they, though? It is pretty different from both DMC and NG, but I always wonder if it belongs in these ranking conversations. I love God Hand, but don't feel I'm expert enough in the genre to make a case for it.
 
I want to unlock Jeanne and play her, but it's kind of hard since you have to get platinum statue on every level you beat.

There's a cheat code to unlock her, if you have one million halos. I won't get into details, I don't want to tempt you out of the righteous path of the all-Platinum target, but you can find it in the usual places if needed. ;)
(I remember I platinumed many levels in normal, but I don't remember if I used the cheat code for Jeanne or not...)
 
You do realize you can access Rodin&#8217;s shop in the Chapter menu, right? That same Chapter Menu you visit after every level?
Of course, but you still load into it, it's not just an instant screen like it could be, it's still further slowing the game.
Should they, though? It is pretty different from both DMC and NG, but I always wonder if it belongs in these ranking conversations. I love God Hand, but don't feel I'm expert enough in the genre to make a case for it.
I don't really know either. I've played it, but not to the extent I could say. I guess it's fundamentally the same concept.
 
Should they, though? It is pretty different from both DMC and NG, but I always wonder if it belongs in these ranking conversations. I love God Hand, but don't feel I'm expert enough in the genre to make a case for it.

I think they should, it's definately the same (sub)genre.
 
Bravo Fimbulvetr.

The PS3 version is fine if you patch it. The 360 version is certainly better, but unless you've already played it, the difference shouldn't be that much of an issue. Like all things, people blow it out of proportion.

Patching it does not improve the frame rate. If it did, I would probably buy it on PS3 to get the Platinum trophy.
 
The space harrier section is really well designed. Most of the complaints stem from the Jeanne fight following it rather than with the section itself.

I personally enjoy that chapter for both, as a starfox fan.

The Jeanne fight afterwards is amazing on its own, it just made the level way too long because it's right after the space harrier section. I wouldn't say the space harrier section is well designed, it's definitely too long, the only method of attacking is mashing X doesn't help, and the fact the controls are inverse is pretty silly as well.

This as well. The risk/reward system needs to be expanded on. They don't really give you a reason to learn more than one combo. As long as you can dodge at the right time, the game becomes a cake walk and you can literally spam "Y" all day long. This is part of the pacing problem I've been trying to articulate.

Pretty much all action games can be beaten on normal difficulties by just mashing buttons, it's essentially impossible to make a perfectly balanced movelist, because people will always just go to the most damaging one anyway, hell in Ninja Gaiden the izuma drop is pretty much the only viable move at higher difficulties. The important thing is how the game encourages players to try out different moves, some games forces the player to use specific moves in specific situations, that's bad because if the player isn't inherently interested in learning the system, then forcing them to use moves will only make it worse.

That's the great thing about witch-time, by successfully timing your dodge, thereby demonstrating your understanding of the enemies' attacks and movement, the game rewards you with a few seconds to go wild. When everything is blurry and in slow-motion, and ON A TIME LIMIT, you are almost compelled to press different buttons and try out different moves, because it's human nature to crave novelty and visual pleasure. Sure activate witch-time and mash Y all you want, but in doing so you're almost actively suppressing your desire to explore the game. The reward of doing a flashy combo is not some in-game data, it's satisfying your own desire to explore and show-off.
 
Just to clarify, after I brought all the LP's to Rodin he went to make the weapons. I didn't go to the shop until I was a few chapters into the game. I'm pretty sure the first item he built were shotguns which I was given, but my memory is a bit fuzzy. The next visit he built two weapons on my same trip. When he got back, I saw the weapons for sale and I wasn't given them. This had to be the sword and whip because the claws just became available. I remember them being for sale and not having enough money at the time and having to wait until the next level to get it. At the time I hadn't bought anything, so I clearly remember having to wait on buying them. I'm 99% sure I bought the whip. I don't remember how I ended up with the sword. If there is not an alternate to the whip or sword I don't know what else I could have spent $100K on. Perhaps it was the pistols or shotguns but I'm pretty sure he gave me the shotguns in his shop and that the pistols are the ones I started the game with.

After playing the game for a bit more this morning, it's beginning to get tedious for me, so I think I'm going to give it a break and start over at a later time. After all the comments, I'm reading (which some are helpful and some aren't) it's clear to me that I'm not playing the game correctly. Some comments that particularly baffle me are people saying that beating the game on normal shouldn't require buying any green healing lolipops, specialty items or even get hit while dodging and the game is on normal. There have been several times when I'm in the middle of a dodge and I get hit anyway. There's also times when I'm getting spammed with attacks and there's no way to get evade them - dodging won't work and there's no counter attacks that I know about. So if what I'm being told is true, I'm missing a pretty big part of how to play this game.

At this point, all I can say is that I must be missing something, because I'm not getting any better at it. Combos and dodging should be pretty easy, but everything just seems random as to whether or not my attacks and dodges work. I've never had this problem before and I've been playing games for a while. This begs the question of whether it's me or the game. Well, going off of GAF, it's me. I just fought a giant Angel with tentacle arms on level 10 for about 20 minutes and finally turned the game off because all I could do was shoot at him. There was only one opportunity I had to strike him with my sword. Everything else was dodging his attacks, getting closer trying to lure him down and then running away. I don't get it. My experience has not been a good one at all which is unfortunate, because I really want to like this game.
 
At this point, all I can say is that I must be missing something, because I'm not getting any better at it. Combos and dodging should be pretty easy, but everything just seems random as to whether or not my attacks and dodges work. I've never had this problem before and I've been playing games for a while. This begs the question of whether it's me or the game. Well, going off of GAF, it's me. I just fought a giant Angel with tentacle arms on level 10 for about 20 minutes and finally turned the game off because all I could do was shoot at him. There was only one opportunity I had to strike him with my sword. Everything else was dodging his attacks, getting closer trying to lure him down and then running away. I don't get it. My experience has not been a good one at all which is unfortunate, because I really want to like this game.
Trust us, it is you.
 
Just to clarify, after I brought all the LP's to Rodin he went to make the weapons. I didn't go to the shop until I was a few chapters into the game. I'm pretty sure the first item he built were shotguns which I was given, but my memory is a bit fuzzy. The next visit he built two weapons on my same trip. When he got back, I saw the weapons for sale and I wasn't given them. This had to be the sword and whip because the claws just became available. I remember them being for sale and not having enough money at the time and having to wait until the next level to get it. At the time I hadn't bought anything, so I clearly remember having to wait on buying them. I'm 99% sure I bought the whip. I don't remember how I ended up with the sword. If there is not an alternate to the whip or sword I don't know what else I could have spent $100K on. Perhaps it was the pistols or shotguns but I'm pretty sure he gave me the shotguns in his shop and that the pistols are the ones I started the game with.

After playing the game for a bit more this morning, it's beginning to get tedious for me, so I think I'm going to give it a break and start over at a later time. After all the comments, I'm reading (which some are helpful and some aren't) it's clear to me that I'm not playing the game correctly. Some comments that particularly baffle me are people saying that beating the game on normal shouldn't require buying any green healing lolipops, specialty items or even get hit while dodging and the game is on normal. There have been several times when I'm in the middle of a dodge and I get hit anyway. There's also times when I'm getting spammed with attacks and there's no way to get evade them - dodging won't work and there's no counter attacks that I know about. So if what I'm being told is true, I'm missing a pretty big part of how to play this game.

At this point, all I can say is that I must be missing something, because I'm not getting any better at it. Combos and dodging should be pretty easy, but everything just seems random as to whether or not my attacks and dodges work. I've never had this problem before and I've been playing games for a while. This begs the question of whether it's me or the game. Well, going off of GAF, it's me. I just fought a giant Angel with tentacle arms on level 10 for about 20 minutes and finally turned the game off because all I could do was shoot at him. There was only one opportunity I had to strike him with my sword. Everything else was dodging his attacks, getting closer trying to lure him down and then running away. I don't get it. My experience has not been a good one at all which is unfortunate, because I really want to like this game.
For 20mins? god, it sound like you playing FF XIII or something.
 
Just to clarify, after I brought all the LP's to Rodin he went to make the weapons. I didn't go to the shop until I was a few chapters into the game. I'm pretty sure the first item he built were shotguns which I was given, but my memory is a bit fuzzy. The next visit he built two weapons on my same trip. When he got back, I saw the weapons for sale and I wasn't given them. This had to be the sword and whip because the claws just became available. I remember them being for sale and not having enough money at the time and having to wait until the next level to get it. At the time I hadn't bought anything, so I clearly remember having to wait on buying them. I'm 99% sure I bought the whip. I don't remember how I ended up with the sword. If there is not an alternate to the whip or sword I don't know what else I could have spent $100K on. Perhaps it was the pistols or shotguns but I'm pretty sure he gave me the shotguns in his shop and that the pistols are the ones I started the game with.

The sword and whip don't have leg alternatives, and you mentioned claws, so I'm going to assume you got the claws from collecting records and you just bought the a second set of claws for 100K. So right now you should definitely have the sword, whip, and 2 sets of claws.
 
Just to clarify, after I brought all the LP's to Rodin he went to make the weapons. I didn't go to the shop until I was a few chapters into the game. I'm pretty sure the first item he built were shotguns which I was given, but my memory is a bit fuzzy. The next visit he built two weapons on my same trip. When he got back, I saw the weapons for sale and I wasn't given them. This had to be the sword and whip because the claws just became available. I remember them being for sale and not having enough money at the time and having to wait until the next level to get it. At the time I hadn't bought anything, so I clearly remember having to wait on buying them. I'm 99% sure I bought the whip. I don't remember how I ended up with the sword. If there is not an alternate to the whip or sword I don't know what else I could have spent $100K on. Perhaps it was the pistols or shotguns but I'm pretty sure he gave me the shotguns in his shop and that the pistols are the ones I started the game with.

After playing the game for a bit more this morning, it's beginning to get tedious for me, so I think I'm going to give it a break and start over at a later time. After all the comments, I'm reading (which some are helpful and some aren't) it's clear to me that I'm not playing the game correctly. Some comments that particularly baffle me are people saying that beating the game on normal shouldn't require buying any green healing lolipops, specialty items or even get hit while dodging and the game is on normal. There have been several times when I'm in the middle of a dodge and I get hit anyway. There's also times when I'm getting spammed with attacks and there's no way to get evade them - dodging won't work and there's no counter attacks that I know about. So if what I'm being told is true, I'm missing a pretty big part of how to play this game.

At this point, all I can say is that I must be missing something, because I'm not getting any better at it. Combos and dodging should be pretty easy, but everything just seems random as to whether or not my attacks and dodges work. I've never had this problem before and I've been playing games for a while. This begs the question of whether it's me or the game. Well, going off of GAF, it's me. I just fought a giant Angel with tentacle arms on level 10 for about 20 minutes and finally turned the game off because all I could do was shoot at him. There was only one opportunity I had to strike him with my sword. Everything else was dodging his attacks, getting closer trying to lure him down and then running away. I don't get it. My experience has not been a good one at all which is unfortunate, because I really want to like this game.

Holy fuck. How is it even possible to be this confused and completely wrong? It's like you never even played the game.

You say you're 99% sure you bought the whip, but that's impossible because you can't buy the whip. The only weapons you can buy are ones that you can equip on both your hands and feet. And you don't get hit mid-dodge. Ever. You are invincible when you're dodging, which is also why you're either confused or lying about there being unavoidable attacks.

Seriously, I've read some posts from people who just aren't good at this kind of game and they don't really get how it flows. But this is straight-up wrong. It contradicts reality. What the hell.
 
For 20mins? god, it sound like you playing FF XIII or something.

Well, I was waiting for an opening. He only stuck his head out once and after the beating he got, I guess the computer changed it's mind. :P

I fought this same guy earlier as a boss - think I was one a floating piece of street and I was able to attack the jewel on his head. Not this time. He was backed way off into space where I couldn't reach him. He only came forward to smash his fists to the ground which I ran away from. As I said, I tried getting closer to him and backing off to see if he would change positions, but he didn't so all I could do was shoot. Maybe I should have just done nothing?
 
You get new weapons by giving gold records to Rodin. What you can buy are reskins for them. You already HAVE the weapon, try to equip them.

Well, I was waiting for an opening.
Every attack is an opening. Dodge at the last second and lay into him during Witch Time. My preferred weapon combo are the sword for my hands and the claws for my feet (electric, but fire is good too). Do a quick YBY combo (holding on the B for the explosion) for good and quick damage. You need to experiment and find the best ways to bust out your weave attacks in combat. For bosses I also like YYBBB, holding the kicks for explosions.

Maybe you should watch some videos and get an idea of how people play the game! It sounds like you are not really getting the full potential of the combat system here. It's the fucking greatest.
 
The sword and whip don't have leg alternatives, and you mentioned claws, so I'm going to assume you got the claws from collecting records and you just bought the a second set of claws for 100K. So right now you should definitely have the sword, whip, and 2 sets of claws.

The claws just became available to me. I didn't buy them. I'm not making this up. Why would I do that? Does it make any sense for me to buy a game that's been pretty much praised across the board just to do a stealth troll? What's the point?
 
Holy fuck. How is it even possible to be this confused and completely wrong? It's like you never even played the game.

You say you're 99% sure you bought the whip, but that's impossible because you can't buy the whip. The only weapons you can buy are ones that you can equip on both your hands and feet. And you don't get hit mid-dodge. Ever. You are invincible when you're dodging, which is also why you're either confused or lying about there being unavoidable attacks.

Seriously, I've read some posts from people who just aren't good at this kind of game and they don't really get how it flows. But this is straight-up wrong. It contradicts reality. What the hell.

Sigh. I'm not going to even talk about the weapon thing.

Are you telling me, you have never been hit while dodging? Seriously. Suppose you're surrounded by three baddies. I might be able to dodge one, but then I'll get attacked right as I'm coming out of the dodge and get spammed with no way to get out. Repeated dodges don't work because they hit me as I'm coming out of one and going into another. If I'm lucky, it's only one hit, but there are times when I have lost 1/3 of my life from what I feel are cheap hits that there's no way to break out of.
 
The claws just became available to me. I didn't buy them. I'm not making this up. Why would I do that? Does it make any sense for me to buy a game that's been pretty much praised across the board just to do a stealth troll? What's the point?
Again, you unlock weapons by finding gold records and giving them to Rodin. You'll see a short cutscene where he goes to Hell to lure some evil spirit out using the record, then he makes you a weapon out of that spirit. After you leave the shop, they're immediately available in your equipment inventory. No halos have to be spent on special weapons.
 
The claws just became available to me. I didn't buy them. I'm not making this up. Why would I do that? Does it make any sense for me to buy a game that's been pretty much praised across the board just to do a stealth troll? What's the point?

Well spending 100K on something when you have no idea what it does is pretty silly, if the claws just became available in the store, it means you've just collected the claw record, and upon going to the store Rodin would have given you a set of claw for free. If the claw is available in the store, you most definitely already have a set. You either spent 100K on the shotgun alt(which I think cost less), or on accessories. Seriously, go to your equipment menu and spend some time to explore a little, you probably have a fuck load of things that you can use and equip.
 
Sigh. I'm not going to even talk about the weapon thing.

Are you telling me, you have never been hit while dodging? Seriously. Suppose you're surrounded by three baddies. I might be able to dodge one, but then I'll get attacked right as I'm coming out of the dodge and get spammed with no way to get out. Repeated dodges don't work because they hit me as I'm coming out of one and going into another. If I'm lucky, it's only one hit, but there are times when I have lost 1/3 of my life from what I feel are cheap hits that there's no way to break out of.

I remember dodge could be spammed and pretty much give you invincibility, if you bought bats within, you could even dodge from getting hit. So no you shouldn't get hit if you dodge correctly.

Careful though, 5 dodges is the most you could spam and it will stun you for a bit.
 
Are you telling me, you have never been hit while dodging? Seriously. Suppose you're surrounded by three baddies. I might be able to dodge one, but then I'll get attacked right as I'm coming out of the dodge and get spammed with no way to get out. Repeated dodges don't work because they hit me as I'm coming out of one and going into another. If I'm lucky, it's only one hit, but there are times when I have lost 1/3 of my life from what I feel are cheap hits that there's no way to break out of.
No, it's impossible to get hit during the dodge animation. Getting hit after a dodge shouldn't be an issue, you should be dodging as a response to attacks and not randomly so it should trigger witch time. Learning the timing of enemy attacks to trigger witch time is pretty much the game. You also have control in which direction you dodge, so you shouldn't move into enemy attacks.

Pretty sure you can dodge immediately after a dodge for no damage, but after 5 or 6 in a row the game will make you stumble for a sec since infinitely dodging forever would be pretty cheap.
 
I remember dodge could be spammed and pretty much give you invincibility, if you bought bats within, you could even dodge from getting hit. So no you shouldn't get hit when you dodge correctly.

You didn't read his post. He's actually complaining about getting hit immediately after the invincibility frames end. I don't see how that could be a common occurrence, at all, but let's at least address his actual points.
No, it's impossible to get hit during the dodge animation. Getting hit after a dodge shouldn't be an issue, you should be dodging as a response to attacks and not randomly so it should trigger witch time. Learning the timing of enemy attacks to trigger witch time is pretty much the game. You also have control in which direction you dodge, so you shouldn't move into enemy attacks.

Pretty sure you can dodge immediately after a dodge for no damage, but after 5 or 6 in a row the game will make you stumble for a sec since infinitely dodging forever would be pretty cheap.

Good response. I think it's 3 dodges in a row that will freeze you up for a moment.
 
You didn't read his post. He's actually complaining about getting hit immediately after the invincibility frames end. I don't see how that could be a common occurrence, at all, but let's at least address his actual points.

I did, what I'm saying is that I remember you could actually spam it 5 times to keep the invincibility frames up, or am I wrong?
 
You didn't read his post. He's actually complaining about getting hit immediately after the invincibility frames end. I don't see how that could be a common occurrence, at all, but let's at least address his actual points.
He said the same thing I said, which is that there might not even BE an opening if you're spamming dodge. At least not until the 5th one.

Doing that is ridiculous anyway when you should be triggering witch time to counter-attack, at least until Infinite Climax mode which is infinity miles away from the level that this dude is playing the game.
 
Sigh. I'm not going to even talk about the weapon thing.

Are you telling me, you have never been hit while dodging? Seriously. Suppose you're surrounded by three baddies. I might be able to dodge one, but then I'll get attacked right as I'm coming out of the dodge and get spammed with no way to get out. Repeated dodges don't work because they hit me as I'm coming out of one and going into another. If I'm lucky, it's only one hit, but there are times when I have lost 1/3 of my life from what I feel are cheap hits that there's no way to break out of.

The dodge in this game is fast, covers a pretty good distance, has pretty long invincibility time, and has almost no recovery time, as long as you're not dodging into an active attack, nothing should be able to hit you while you're dodging. It's one of the most reliable dodge in any game. Also, you rarely get comboed by enemies in this game because any damaging hits will knock you down.

Yeah if you're getting hit during the dodge recovery time, just spam dodge, as long as you don't do it 5 times in a row you'll be fine
 
Sigh. I'm not going to even talk about the weapon thing.

Are you telling me, you have never been hit while dodging? Seriously. Suppose you're surrounded by three baddies. I might be able to dodge one, but then I'll get attacked right as I'm coming out of the dodge and get spammed with no way to get out. Repeated dodges don't work because they hit me as I'm coming out of one and going into another. If I'm lucky, it's only one hit, but there are times when I have lost 1/3 of my life from what I feel are cheap hits that there's no way to break out of.

the problem isnt the dodge.. its your timing in the dodge.

You should be activating WITCH TIME to prevent getting hit from others after you come out of the dodge.

Listen to the audio cues and pay attention to the telegraphed attacks from all opponents to master timing (ex. enemies with melee weapons light up before swinging or a horn noise can be heard for enemies with projectile weapons).

EDIT: ^^^^Beaten
 
I did, what I'm saying is that I remember you could actually spam it 5 times to keep the invincibility frames up, or am I wrong?

You can spam it a little bit. I must have misread your post, or you edited it (?).

In any case, I totally agree that he must be doing something wrong.
 
You can spam it a little bit. I must have misread your post, or you edited it (?).

In any case, I totally agree that he must be doing something wrong.

I added the second line about only being able to spam it 5 times :P

but yeah I was just saying what Mzo said, you should be able to spam it to get out of tight situation and usually 5 dodges should do.

Edit: well 4 I guess
 
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