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Doom 3 BFG edition. Anyone excited for this?

dark10x

Digital Foundry pixel pusher
Thanks to God gaf is full of brilliant people who likes to remember how obtuse are the others. Thank you guys. Anyway where I was wrong?
Oh that's easy.

1) You were incorrect about Rage. You suggested that it ran at 640x720 "most of the time" on PS3 when this is, in fact, incorrect.

2) You were incorrect about Doom 3 BFG on PS3 as you suggested it was full of tearing when it is not. In this case, the problem was with your video player not the game itself.

Just admit you were wrong and move on.

Does anyone know?
No it does not and that is a real problem. Running the game from the disc results in somewhat lengthy load times. That is the largest flaw with this version of the game.
 

Hanmik

Member
No it does not and that is a real problem. Running the game from the disc results in somewhat lengthy load times. That is the largest flaw with this version of the game.

is there some comparison on loadtimes "disc version vs Digital version"..?
 
It seems you haven't read the whole discussion at all, I have admit I was wrong. But go on, it's interesting.

I assure you you didn't, it shows in the screens from the DF faceoff. In all seriousness, yes I did read the whole discussion and no you never actually fully admitted you were wrong. The closest you came was saying you may have put too much faith in DF despite dark10x citing DF screenshots earlier. This is of course before you moved onto tearing. Keep rowing that boat.
 

omonimo

Banned
Oh that's easy.

1) You were incorrect about Rage. You suggested that it ran at 640x720 "most of the time" on PS3 when this is, in fact, incorrect.

2) You were incorrect about Doom 3 BFG on PS3 as you suggested it was full of tearing when it is not. In this case, the problem was with your video player not the game itself.

Just admit you were wrong and move on.


No it does not and that is a real problem. Running the game from the disc results in somewhat lengthy load times. That is the largest flaw with this version of the game.

I have just two thing to add:
you said Rage on ps3 run mostly at native 720p, I have said from the demo not seems so to me, from the DF article not seems too (I can quote some claims if you want) or anyway we talk of worse perfomance compared to 360, fuzzy res drop, in any case not deny my point, but at the end, your point seems more valid to mine, I admit I could wrong, because I haven't the whole game to judge with my eyes, I trust to your words, so what I'm not admit? About doom 3, I'm trying to capture the image because there is tearing, I checked stopping the player, tear is there but I'm unable to have a good capture, any suggest could be appreciate.
 

Fantasmo

Member
I tried that and it wouldn't work. I could load up the mod while I was in Doom 3, but the mod would not load any level. I would select a level and a few seconds of loading later it would just dump me to the mod title screen.

It says this on the ModDB page:

I have The Dark Mod installed; I take it this means I can't install this enhancement pack?

I'll help you guys out the best I can give me a few minutes.

NOTE 1: This does NOT work with the BFG version. Disc release and Steam only. I'm pretty sure you guys are aware of this but I thought I should mention it!!

Note 2: I have a nVidia GTX 670. If you have any issues beyond this refer to one of my previous posts in the thread, the author mentioned something about ATI card grey screen issues and how to fix it. I don't have an ATI card, so I'm no help there.

1) These are the files you need:
ePngd.jpg


2) Are you patched up to the newest version? Doom 3 version 1.3.1? If not, do that first. Steam should be updated or auto-update, but a disc release probably isn't. Install the patch if you aren't using the Steam version.

3) Run the big install file first, 1qhc-d3roehdm_od1setup.exe. Go through the install and eventually you'll see this:

GG5GM.jpg


This is where I hit a minor snag. I had to change the install folder to "C:\Program Files (x86)\Doom 3" but after I installed it, it dropped the files into "C:\Program Files (x86)\Doom 3\Doom 3". You have to do it anyway though because the shortcut it creates is correct even though the files are put in the wrong place.

Basically I had to cut and paste the contents of "C:\Program Files (x86)\Doom 3\Doom 3" and drop them into "C:\Program Files (x86)\Doom 3" and then all my files were in the correct place.

Your Doom 3 folder, once both files are installed should look like this:
OLGjV.jpg



4) Do the same for hdmod1_upd2_setup.1.exe and make sure the files are once again in the proper Doom 3 folder.

5) Once everything is in place check the desktop shortcut it created (Doom 3 HD). Right click on the shortcut and choose properties. Make sure it is running "C:\Program Files (x86)\Doom 3\doom3hd.exe".

6) Run Doom 3 HD and see if it loads and works. If it does and you want Parallax Occlusion Mapping on, follow the next step.

7) For Parallax Occlusion Mapping (a very nice but very demanding effect, depending on your video card), go into C:\Program Files (x86)\Doom 3\sikkmod\glprogs\pom. Copy the 2 files there, test.vfp and interaction.vfp, into C:\Program Files (x86)\Doom 3\sikkmod\glprogs.

8) At that point, run Doom 3 HD, set up your controls, sound, and then go into System to set up your resolution, AA, and AF and you're done! If you have your nVidia drivers forcing any sort of AA, turn it off.

9) In case you have some different settings, here are my nVidia Control Panel Settings:
u1ikK.png
 

mrklaw

MrArseFace
just watched the Giant Bomb quick look. Surprised at the lack of shadows on PC. Did id give a reason for that? Surely modern PCs are more than capable of that. Even console games like uncharted do shadows on torches, and it really adds to the atmosphere IMO.
 
I have just two thing to add:
you said Rage on ps3 run mostly at native 720p, I have said from the demo not seems so to me, from the DF article not seems too (I can quote some claims if you want) or anyway we talk of worse perfomance compared to 360, fuzzy res drop, in any case not deny my point, but at the end, your point seems more valid to your, I admit I could wrong, because I haven't the whole game to judge with my eyes, I trust to your words, so what I'm not admit? About doom 3, I'm tried to capture the image because there is tearing, I checked stopped the player, but I don't know if I able to capture, any suggest it's appreciate.

just give us the time code for where you're seeing the tearing, and we can see for ourselves.
 
just watched the Giant Bomb quick look. Surprised at the lack of shadows on PC. Did id give a reason for that? Surely modern PCs are more than capable of that. Even console games like uncharted do shadows on torches, and it really adds to the atmosphere IMO.

Probably because it's shared code with the consoles, and they couldn't handle it. :\
 

dark10x

Digital Foundry pixel pusher
Just a moment. 3.37 for now, but it's a little bit.
During the actual intro sequence? Yes, there is a very slight tear at that point. If that's all you're seeing then I'd hardly call that an issue.

Your posts were suggesting that there was a near constant "not subtle" amount of tearing present while playing and that's not the case. There *IS* tearing on both consoles, but it is not severe or constant.
 

omonimo

Banned
I assure you you didn't, it shows in the screens from the DF faceoff. In all seriousness, yes I did read the whole discussion and no you never actually fully admitted you were wrong. The closest you came was saying you may have put too much faith in DF despite dark10x citing DF screenshots earlier. This is of course before you moved onto tearing. Keep rowing that boat.

I admit it. Are you happy now? Justice is done? Anyway, I continue to not to be that sure to what I have to admit. It's just his point of view against mine, or I'm wrong? Because I continue to not understand what the polemic here.
 
*Reads last page*

LOL!

As someone who spent an hour or more playing it last night, it honestly tore probably like 10-15 percent of the time, maybe if that?
I was honestly surprised and thought it would be more

id did a awesome job here
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
*Reads last page*

LOL!

As someone who spent an hour or more playing it last night, it honestly tore probably like 10-15 percent of the time, maybe if that?
I was honestly surprised and thought it would be more

id did a awesome job here

Which version?
 

Reiko

Banned
just watched the Giant Bomb quick look. Surprised at the lack of shadows on PC. Did id give a reason for that? Surely modern PCs are more than capable of that. Even console games like uncharted do shadows on torches, and it really adds to the atmosphere IMO.

Uncharted isn't chock full of stencil shadows...
 

Scrabble

Member
I'll help you guys out the best I can give me a few minutes.
I'm going to edit this as I go so bear with me (gaf likes to log me out on this pc, I'll remove this line when I've run out of suggestions).

1) Are you patched up to the newest version? Doom 3 version 1.3.1? If not, do that first. Steam should be updated or auto-update, but a disc release probably isn't.

2) Right click and click properties on the Doom 3 HD shortcut. Mine says "C:\Program Files (x86)\Doom 3\doom3hd.exe". Is this where your Doom 3 installation is located?

yes to both of those and it just doesn't work, and when I installed sikkmod separately it looked like ass. This is why I don't deal with mods because half the time they don't work. I'll just stick with vanilla doom 3 at 1080p as that's the way the game was meant to be played and it still looks really good as is.
 

Fantasmo

Member
yes to both of those and it just doesn't work, and when I installed sikkmod separately it looked like ass. This is why I don't deal with mods because half the time they don't work. I'll just stick with vanilla doom 3 at 1080p as that's the way the game was meant to be played and it still looks really good as is.

Dude I hadn't finished. I even bolded that lol. Go back and look at it now. I also threw in my nVidia control panel settings as of 11:17 am est.
 

Scrabble

Member
Dude I hadn't finished. I even bolded that lol. Go back and look at it now. I also threw in my nVidia control panel settings as of 11:17 am est.

I followed your instruction precisely and still it doesn't work. I appreciate the help but it's just not happening.
 

jett

D-Member
Wow can't believe they took out the shadows from the flashlight in all versions, including the PC. id has fallen really, really hard from its roots.
 

Reiko

Banned
Wow can't believe they took out the shadows from the flashlight in all versions, including the PC. id has fallen really, really hard from its roots.

Well then console gamers would be complaining about Doom 3's cinematic framerate.

It's not like the original PC version suddenly disappeared.
 
Wow can't believe they took out the shadows from the flashlight in all versions, including the PC. id has fallen really, really hard from its roots.

"It's a shame we couldn't have the flashlight always on-screen on the original release. You know it was because of performance reasons. The PCs of that time and the original Xbox console, just couldn't handle it. But don't worry, because 8 years later we sure have the power to have an always on flashlight.... one that casts absolutely no shadows that is."

*facepalm*

id, you could have an always on flashlight that cast no shadows in 2004 as well! And you actually did that (partially, it wasn't mounted on all guns I think) for D3:RoE on the Xbox 1, LOL. But you chose not to on the PC, because you really cared to have shadows cast from it. Not anymore it seems..
 

adelante

Member
I think id barely worked on the PC version and focused mainly on getting the game running at 60fps on consoles, so they had to sacrifice flashlight casting shadows....
 

dark10x

Digital Foundry pixel pusher
The guns sound and feel a little muted in this
Yeah, the original gun sounds for Doom 3 are all terrible. I always used the "Reznor" mod which replaced those sounds with sounds from the E3 leak. THOSE sound much MUCH better.
 
$40 seems like a lot for a game that's been out for years. I guess I'd have to look at the list of changes to see whether I felt like it worth that much.

Kinda tempted anyways, cause it sounds like a pretty good game to bust out this Halloween.
 
Doom 3 on PS3 also runs well most of the time. The situations in which tearing crops up are rare indeed. It should be noted that tearing is exhibited on 360 as well. Both versions have this issue.

Rare? I've had the chance to play quite a bit on PS3 (entire Alpha Labs) and from what I could tell tearing was almost guaranteed every time I was using the flash light. This just isn't comparable with the 360 version where tearing is next to completely absent thorough, flashlight on or of. Let's give credits where it's due. The 360 version handle this "tearing issue" much better.

I'd really love to see a professional comparison of the two versions, but I guess this won't happen.
 

dark10x

Digital Foundry pixel pusher
Rare? I've had the chance to play quite a bit on PS3 (entire Alpha Labs) and from what I could tell tearing was almost guaranteed every time I was using the flash light. This just isn't comparable with the 360 version where tearing is next to completely absent thorough, flashlight on or of. Let's give credits where it's due. The 360 version handle this "tearing issue" much better.

I'd really love to see a professional comparison of the two versions, but I guess this won't happen.
Fair enough, I've only played through the first few areas and I don't use the flashlight often. This discussion was centered on the introduction area, however, which has no such problem.
 

ironcreed

Banned
$40 seems like a lot for a game that's been out for years. I guess I'd have to look at the list of changes to see whether I felt like it worth that much.

Kinda tempted anyways, cause it sounds like a pretty good game to bust out this Halloween.

I'll be tempted for around $20.00. I am curious to see the differences in the version I played on Xbox vs. this more complete version that was the original experience on PC. I just don't see it being worth $40.00.
 

Reiko

Banned
Rare? I've had the chance to play quite a bit on PS3 (entire Alpha Labs) and from what I could tell tearing was almost guaranteed every time I was using the flash light. This just isn't comparable with the 360 version where tearing is next to completely absent thorough, flashlight on or of. Let's give credits where it's due. The 360 version handle this "tearing issue" much better.

I'd really love to see a professional comparison of the two versions, but I guess this won't happen.

Oh it will. Richard Leadbetter is probably setting it up as we speak. It's a John Carmack game afterall.
 

Fox Mulder

Member
I'll be tempted for around $20.00. I am curious to see the differences in the version I played on Xbox vs. this more complete version that was the original experience on PC. I just don't see it being worth $40.00.

Well it's more appealing as a package if you don't already have the first two games. I already have those, so it would be a dumb purchase at the current price really.
 

Sullichin

Member
No flashlight shadows/ option to play with the old style flashlight and the pretty cookie cutter lost missions are a bummer. Unlike RoE, the lost missions don't seem to use any new assets whatsoever. But as underwhelming as this is on PC i'm still having a lot of fun with it.
 
$40 seems like a lot for a game that's been out for years. I guess I'd have to look at the list of changes to see whether I felt like it worth that much.

Kinda tempted anyways, cause it sounds like a pretty good game to bust out this Halloween.

The original Doom 3 really wasn't an awful game despite its bad rep, I quite enjoyed it when I played it a couple years ago. Considering this comes with the other Doom games, and assuming the enhancements to 3 are decent (no idea if this is true or not) then it would be a nice package.
 

Xander51

Member
No flashlight shadows/ option to play with the old style flashlight and the pretty cookie cutter lost missions are a bummer. Unlike RoE, the lost missions don't seem to use any new assets whatsoever. But as underwhelming as this is on PC i'm still having a lot of fun with it.

Yeah, the re-use of assets in the Lost Mission is really weird and disappointing. I...guess it makes some sense given where they've tried to shoehorn it into the story, but it would have been cool to see some new stuff. It's clear that this was a lower-budget project.
 
Fair enough, I've only played through the first few areas and I don't use the flashlight often. This discussion was centered on the introduction area, however, which has no such problem.

I can't say as I didn't try the introduction area but if there is anyone to trust on this, it's you.
Anyway, it's not overwhelming. It's no Uncharted, Assassin's Creed 2 PS3 or Darksiders 360 pre-patch.


Oh it will. Richard Leadbetter is probably setting it up as we speak. It's a John Carmack game afterall.

Would be so nice.
 

antitrop

Member
just watched the Giant Bomb quick look. Surprised at the lack of shadows on PC. Did id give a reason for that? Surely modern PCs are more than capable of that. Even console games like uncharted do shadows on torches, and it really adds to the atmosphere IMO.
Doom 3: BFG looks worse on PC than the original Doom 3 even un-modded. They reduced the shadows and textures from the original in order to get it to run at 60fps on consoles and then released that gimped version on PC for no reason.

Complete rip-off.
 
Doom 3: BFG looks worse on PC than the original Doom 3 even un-modded. They reduced the shadows and textures from the original in order to get it to run at 60fps on consoles and then released that gimped version on PC for no reason.

Complete rip-off.

unless you have a 3D display that isn't susceptible to cross talk. because if you do, it's fricking sweet.
 

dmr87

Member
Doom 3: BFG looks worse on PC than the original Doom 3 even un-modded. They reduced the shadows and textures from the original in order to get it to run at 60fps on consoles and then released that gimped version on PC for no reason.

Complete rip-off.

I feel so good about my purchase now. God, I am so fucking tired of downgraded PC bullshit.
 

ramine

Unconfirmed Member
Anyone know if this supports the normal Doom 3 mods?
There were remakes of Doom 1 and 2 for it, which looked sweet.
 

antitrop

Member
I feel so good about my purchase now. God, I am so fucking tired of downgraded PC bullshit.
Oh, I got my rants and raves in a few pages back. It's pretty frustrating.
I don't even care about the $30 I wasted, that's whatever (my own fault for being uninformed). They just shouldn't have released it on PC at all, it doesn't need to exist.
Unless you have 3D capabilities, I guess. Which I don't and don't particularly care about.

Anyone know if this supports the normal Doom 3 mods?
There were remakes of Doom 1 and 2 for it, which looked sweet.
No, it doesn't. It uses a modification of the original code to add a few iDTech 5 elements. Those would have to be completely removed in order to support original Doom 3 mods.
 

dark10x

Digital Foundry pixel pusher
Doom 3: BFG looks worse on PC than the original Doom 3 even un-modded. They reduced the shadows and textures from the original in order to get it to run at 60fps on consoles and then released that gimped version on PC for no reason.

Complete rip-off.
What makes you think they reduced the texture quality?

I feel so good about my purchase now. God, I am so fucking tired of downgraded PC bullshit.
In this case, sure, but what other examples of "downgraded PC bullshit" have you seen as of late?
 
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