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RESIDENT EVIL 6 |OT| No Trope Left

Dreamer RD

Member
FUCK!! FUCKFUCKFUCKFUCKFUCK!!

Spent the past two hours playing Mercenaries with a random guy online and we were trying to 150 combo Urban Chaos (which I've already done once). We got up to a 144 combo and a bloodshot, a dog, and a bunch of zombies all lag out at me and get into a grab loop where I don't have time to pop any herbs and I FUCKING DIE.

ARRGHHHH!!!!!!

I need someone to get online on XBL because I need to fucking 150 combo this motherfucker.

Have you watched some strategy videos at least? UH is easy as hell.
But situation is pretty typical for the end.
 

Dance Inferno

Unconfirmed Member
Have you watched some strategy videos at least? UH is easy as hell.
But situation is pretty typical for the end.

I know how to play the game and I know the strategies for Mercs, but getting within 6 kills of a 150 combo and then dying due to shitty lag will tend to piss me off.
 

Mit-

Member
How do you effectively kill in Mercenaries in this game? I don't feel like watching a video as I'm not going to touch Mercenaries for quite a while until I beat the campaign.

In RE5 I had it down to a science, but all you had to do in that game was pops to the shin and neckbreakers. Melees were so much easier and effective before. Not so much anymore. Especially with stamina limits.
 

Dreamer RD

Member
I know how to play the game and I know the strategies for Mercs, but getting within 6 kills of a 150 combo and then dying due to shitty lag will tend to piss me off.

You on X360? Consider yourself lucky. On PS3 there are times when you cant even create session and it may cut off on 148 combo (happened for me twice, seriously)
Also, you not doing secret boss delay? Because Napad can smash up to 4 life bars, which makes zombies and bloodshots look like innocent kids.

How do you effectively kill in Mercenaries in this game? I don't feel like watching a video as I'm not going to touch Mercenaries for quite a while until I beat the campaign.

In RE5 I had it down to a science, but all you had to do in that game was pops to the shin and neckbreakers. Melees were so much easier and effective before. Not so much anymore. Especially with stamina limits.

http://www.neogaf.com/forum/showpost.php?p=43351398&postcount=10763

Basically, it's another Mercenaries Reunion.
 

kunonabi

Member
Leon's chapter 1 is fucking weird in that regard. It's the only time your movement gets constricted for no reason like that.

It happens constantly through out his campaign just to varying degrees depending on the situation. It might have happened once or twice during Chris' campaign too. I don't think it's happened in Jake's though. It's funny there is a bunch of stuff in re6 similar to Other M just handled much much worse.
 

Dreamer RD

Member
I'm not gonna lie I had no idea there were different scoring systems in Resident Evil 5.

That's what you're referring to right? There was like a newer Mercenaries mode in RE5 when the big DLC hit?

Right.

Sorry but may I know why is Reunion scoring system bad?

Simple. If you want to get really good score, you have to delay Boss kill to end (148-149 combo). Not very enjoyable with other enemies around.
And combo aspect became way too important. Even if it breaks at 149, means you fail (if you just play for fun, it's not a big deal), while in original RE5 mercs - time was the most important aspect and melee kills were rewarded better (1sec = 1000)
 

Papercuts

fired zero bullets in the orphanage.
It happens constantly through out his campaign just to varying degrees depending on the situation. It might have happened once or twice during Chris' campaign too. I don't think it's happened in Jake's though. It's funny there is a bunch of stuff in re6 similar to Other M just handled much much worse.

With Chris specifically I noticed it do the camera pull to show something I can clearly see waaay more than anyone else which was annoying, but I don't recall much like the weird Leon forced walk for anything more than a few seconds when people were talking.
 

fionel

Member
whats the point of playing agent hunts other than getting agent hunt-specific medals? You don't seem to get any skill points and its not really fun playing the mobs.
 

Dusk Golem

A 21st Century Rockefeller
whats the point of playing agent hunts other than getting agent hunt-specific medals? You don't seem to get any skill points and its not really fun playing the mobs.

For fun
and frustrating other players.

I at least find it fun, and I have a miniature goal to see if I can somehow get to the top of the Agent Hunt 360 leaderboards. Slowly creeping my way up there, but one of my biggest challenges is my friend who's taken up the same challenge. He's been ahead of me, but I will beat him.

However, I do hope they add more options to the mode and possibly reward skill points for successful runs.
 

Sojgat

Member
Agent hunt fucking sucks.

It's the worst MP mode I've played in like forever.

It's just for griefing, and giving people a better look at all the monsters. It's kind of pointless, but was probably easy to implement since they're doing more stuff with creature control in the DLC modes.
 

fionel

Member
I know they have to handicap the players controlling the creatures somewhat or else they'll have all the odds against the agent. (When I allowed agent hunt playing solo I always get gangbanged by 3 player-controlled creatures) But it's simply not that fun with the janky control and to compensate I think there really should be some form of rewards (skill points is the easiest and most obvious) for killing the agent.
 

Evolved1

make sure the pudding isn't too soggy but that just ruins everything
I haven't tried it and I started blocking it because of the hate mail,
4 people in a row join my game and proceed to cuss me out for having infinite ammo on.

Well... you really shouldn't have it enabled if you're playing with infinite ammo enabled. It isn't sporting.

Imo.
 

Dusk Golem

A 21st Century Rockefeller
I know they have to handicap the players controlling the creatures somewhat or else they'll have all the odds against the agent. (When I allowed agent hunt playing solo I always get gangbanged by 3 player-controlled creatures) But it's simply not that fun with the janky control and to compensate I think there really should be some form of rewards (skill points is the easiest and most obvious) for killing the agent.

That's not possible as only two player-controlled creatures can be in the game at once. I can also say from both sides of the fence it's more balanced than you might think, though infinite ammo is cheap as it is extremely easy to stun-lock all the monsters if you ave it enabled.

It is pointless if you guys want to think of it that way, but I think it's fun from both sides and I enjoy it from both sides (agents and hunters). Don't play it/turn it on if you don't want it, but it's all just for fun and I know my friends and I have been having a lot of fun with it. Given I don't take it very seriously, and if they have infinite ammo on it isn't the end of the world.
 

Gbraga

Member
First mod I'll get when the PC version comes out will be the Auto-QTEs from Amateur difficulty for Pro. I love this game but those things are offensive, even more on the second playthrough.
 

Dance Inferno

Unconfirmed Member
Arghhhhh. Played Mercenaries for the last five hours and couldn't get a damn 150 combo. This is frustratingggg. Came close with Noriega a few times but we kept dropping the combo because we couldn't find any enemies to kill after the two Whoppers showed up.

I think I need to learn the spawns. I really didn't want to, but I don't see any other way to constantly get a 150 without memorizing exactly which enemies spawn where and at what times.

Then again maybe I'm overthinking it. When I first started playing Mercenaries (and when I knew nothing about it) I 150'ed UC on my third try. Then a few days later I 150'ed Mining the Depths on my first time playing it. Maybe I should just turn my brain off, run around in circles, and fire like a maniac.

and I did everything to make it worse :(

fml lol

Haha nah man it was fun. You just got jumped by the OG RE1 zombie who instakilled you and then turned slowly to look at the camera. What a douche.
 

kunonabi

Member
Finished Jake's game. I loved every bit of it. I still have no idea how the other two campaigns turned out so damn awful. Moving on to Ada's campaign now.

I'm really not sure what to think of it. The game has so many issues and two thirds of it are pretty much ass but it does do some things I really liked. I don't even mind the story since the more retarded elements are in the background for the main campaigns. The basic premises for them aren't bad they're just hindered by Capcom's inability to not go over the top with EVERYTHING.

As of right now I'd put ahead of CV,4, 5, and Revelations.
 

Dance Inferno

Unconfirmed Member
Finished Jake's game. I loved every bit of it. I still have no idea how the other two campaigns turned out so damn awful. Moving on to Ada's campaign now.

I'm really not sure what to think of it. The game has so many issues and two thirds of it are pretty much ass but it does do some things I really liked. I don't even mind the story since the more retarded elements are in the background for the main campaigns. The basic premises for them aren't bad they're just hindered by Capcom's inability to not go over the top with EVERYTHING.

As of right now I'd put ahead of CV,4, 5, and Revelations.

Yeah Jake is easily my favorite campaign. It's the most experimental but it's just consistently fun and you never know where it's going to take you next. Plus it had the best final boss fight in the game.
 

fionel

Member
That's not possible as only two player-controlled creatures can be in the game at once. I can also say from both sides of the fence it's more balanced than you might think, though infinite ammo is cheap as it is extremely easy to stun-lock all the monsters if you ave it enabled.

It is pointless if you guys want to think of it that way, but I think it's fun from both sides and I enjoy it from both sides (agents and hunters). Don't play it/turn it on if you don't want it, but it's all just for fun and I know my friends and I have been having a lot of fun with it. Given I don't take it very seriously, and if they have infinite ammo on it isn't the end of the world.

I guess I was mistakened about having 3 creatures in my game then. They come and go so frequently I think I just lost track :)

Actually I do like agent hunt when I play as the agent coz people coming in my game can really spice things up and knowing real humans can be real bastards it adds a level of suspense to the game than without it. I guess I just need to mess around more with the creature side of things.
 

Dusk Golem

A 21st Century Rockefeller
Arghhhhh. Played Mercenaries for the last five hours and couldn't get a damn 150 combo. This is frustratingggg. Came close with Noriega a few times but we kept dropping the combo because we couldn't find any enemies to kill after the two Whoppers showed up.

I think I need to learn the spawns. I really didn't want to, but I don't see any other way to constantly get a 150 without memorizing exactly which enemies spawn where and at what times.

Then again maybe I'm overthinking it. When I first started playing Mercenaries (and when I knew nothing about it) I 150'ed UC on my third try. Then a few days later I 150'ed Mining the Depths on my first time playing it. Maybe I should just turn my brain off, run around in circles, and fire like a maniac.

It is kind of important to learn the spawn sometimes, but there's only a few points its important. Some of it just comes from playing a map over and over again. For instance, in Urban Chaos around the late 30s or early 40s in the combo after dogs and firemen zombies start appearing, you want to head up the bridge as the next few zombies spawn (BSAA solders that turn into bloodshots if you don't get a direct headshot) spawn up on the bridge at that point, and after that the rest of the match is a pretty steady flow of zombies that start from the back of the arena (next to the arcade) and eventually makes its way back to the front.

I was surprised when I got my first 150 combo. I was playing with a good friend of mine, but he and I aren't the best at Mercs (not bad, but not great either) and this was one of his first times playing RE6 Mercs, we just both did it at Leon as we were attempting to unlock the costumes and we managed to do a 150 combo and got through some tricky situations. I was surprised as was he as we both weren't really being serious about it, making a lot of jokes and such, but then both he and I were being good with keeping some enemies alive and spacing kills while going for a lot of melee kills as he and I did always used to go both as Barry and essentially do that in Mercenaries Reunion.

I guess I was mistakened about having 3 creatures in my game then. They come and go so frequently I think I just lost track :)

Actually I do like agent hunt when I play as the agent coz people coming in my game can really spice things up and knowing real humans can be real bastards it adds a level of suspense to the game than without it. I guess I just need to mess around more with the creature side of things.

That can help as Agent Hunt can only happen at a few moments in the game and there are a few moments they can be a hindrance if you're not careful. But as the agent it can be helpful to know where the monster spawn points are, and also to learn what the monsters are capable of. It can't always prepare you to human unpredictability, but it can give you an idea of what they may try to do. I think I find it fun as it feels like a game of active strategics to me in my mind, I know the player is going to try their best to kill me before I get to the next point, but likewise I think it's fun to avoid that outcome and maybe troll the person playing as monsters as well. It's kind of like a match-up of who can grief who more, but I just laugh if they manage to kill me and visa versa if I beat them. Have fun stunning enemies that were obviously human-controlled in a combo lock so they couldn't escape, as well as working out the players weakness and utilizing it or popping around a corner and quickly attacking a player. So maybe that's why I enjoy it?
 

Dance Inferno

Unconfirmed Member
It is kind of important to learn the spawn sometimes, but there's only a few points its important. Some of it just comes from playing a map over and over again. For instance, in Urban Chaos around the late 30s or early 40s in the combo after dogs and firemen zombies start appearing, you want to head up the bridge as the next few zombies spawn (BSAA solders that turn into bloodshots if you don't get a direct headshot) spawn up on the bridge at that point, and after that the rest of the match is a pretty steady flow of zombies that start from the back of the arena (next to the arcade) and eventually makes its way back to the front.

I was surprised when I got my first 150 combo. I was playing with a good friend of mine, but he and I aren't the best at Mercs (not bad, but not great either) and this was one of his first times playing RE6 Mercs, we just both did it at Leon as we were attempting to unlock the costumes and we managed to do a 150 combo and got through some tricky situations. I was surprised as was he as we both weren't really being serious about it, making a lot of jokes and such, but then both he and I were being good with keeping some enemies alive and spacing kills while going for a lot of melee kills as he and I did always used to go both as BArry and essentially do that in Mercenaries Reunion.

Yeah what really throws me for a loop is around 100-110 when the Whopper and Whopper Supreme show up. Kill them and the accompanying zombies and all of a sudden no one spawns near the arcade and instead they spawn somewhere else. I just don't know where they spawn and always lose the combo around that part.
 

Bumhead

Banned
I'm going to assume I'm missing something really stupid here, but how do you change ammo types for the grenade launcher?

I'm stuck (to a degree) on Chris' final boss due to my absolutely pitiful ammo reserves. The only ammo I seem to be in decent supply of is various round types for the grenade launcher. I expected the game to automatically reload a different type once I used up my remaining 7 standard rounds but it didn't.
 

Sojgat

Member
I'm going to assume I'm missing something really stupid here, but how do you change ammo types for the grenade launcher?

I'm stuck (to a degree) on Chris' final boss due to my absolutely pitiful ammo reserves. The only ammo I seem to be in decent supply of is various round types for the grenade launcher. I expected the game to automatically reload a different type once I used up my remaining 7 standard rounds but it didn't.

Aim then press y (inventory button)
 

kogasu

Member
I'm going to assume I'm missing something really stupid here, but how do you change ammo types for the grenade launcher?

I'm stuck (to a degree) on Chris' final boss due to my absolutely pitiful ammo reserves. The only ammo I seem to be in decent supply of is various round types for the grenade launcher. I expected the game to automatically reload a different type once I used up my remaining 7 standard rounds but it didn't.

Hold left trigger to aim, then press Y I think.

edit: Hah beaten.
 

Footos22

Member
Yeah Jake is easily my favorite campaign. It's the most experimental but it's just consistently fun and you never know where it's going to take you next. Plus it had the best final boss fight in the game.

Oh man, finished that campaign last night and it was awesome. So its all downhill from here then :(
 

Dusk Golem

A 21st Century Rockefeller
Oh man, finished that campaign last night and it was awesome. So its all downhill from here then :(

Not definitely, again opinions on this game are extremely polarizing. Some love Jake's campaign, others hate it. Some love Chris's, others hate it. Some love Leon's, others hate it. Some love Ada's, others hate it. There is not a single element of this game I have seen that hasn't had both spectrum of opinions on it. Some will say 'Oh I loved that boss!', and another will say, 'I hated it.' Some will say 'Mercenaries is even better than RE5's!', and others will say, 'Mercenaries just isn't as good.' Some love Agent Hunt, others don't. Some love the soundtrack, others don't. It's all quite fascinating.
 

Riposte

Member
Finished Jake's game. I loved every bit of it. I still have no idea how the other two campaigns turned out so damn awful. Moving on to Ada's campaign now.

I'm really not sure what to think of it. The game has so many issues and two thirds of it are pretty much ass but it does do some things I really liked. I don't even mind the story since the more retarded elements are in the background for the main campaigns. The basic premises for them aren't bad they're just hindered by Capcom's inability to not go over the top with EVERYTHING.

As of right now I'd put ahead of CV,4, 5, and Revelations.

I'm curious: are you playing on Professional?
 

T.O.P

Banned
Gonna put this on ebay tomorrow

Pretty fun (bumpy) ride, but going through all that again? nope
And this coming from someone who finished RE4 like 15 times

Might give Jake 3 a go on professional tonight, why isn't the entire game more like this chapter, WHY?


7.5/10
 

DonMigs85

Member
Normal and even Veteran are ridonkulously easy in this game. I'm glad I started everything on professional. It's not as hard as RE5 Professional either.
 

Replicant

Member
Pro with Agent Hunt on? Man, thats ballsy. lol.

Pro with Agent Hunt on during Chapter 2 of Leon is like a battle for survival. It's very tense but doable. I was unlucky enough to get 2 intruders at the same time and with only AI as a partner. The worst was during the time when
Leon and Helena tries to enter the church
. I don't know how but I managed to instinctively counter at least 3-4 Bloodshot in the heat of the moment. But man, were they fast and I could barely open door until I eliminated every single one of them.

Will probably turn it off tonight during
Lepotitsa
encounter though.
 

Arklite

Member
Been having a lot of fun with this game but the bosses are just.....I can't get a feel for several of them. Some go on for too long and then suddenly end, and even worse the game seems to babysit you.

For example, the final boss in the fourth campaign on professional was mopping the floor with me. After a third try, in less time than my first attempt, and with poorer performance from me, it suddenly dies. It seems the game knew I was struggling and it handed me victory.

Not a fan of this feature. If I chose professional I want to fight through it. All it did in the end was hand me an ass kicking and then threw in the towel. Granted I think that final boss is bullshit in a bullshit location, but giving me a free pass felt like a bigger defeat. Overall I feel some bosses need serious tweaking.
 

Papercuts

fired zero bullets in the orphanage.
Been having a lot of fun with this game but the bosses are just.....I can't get a feel for several of them. Some go on for too long and then suddenly end, and even worse the game seems to babysit you.

For example, the final boss in the fourth campaign on professional was mopping the floor with me. After a third try, in less time than my first attempt, and with poorer performance from me, it suddenly dies. It seems the game knew I was struggling and it handed me victory.

Not a fan of this feature. If I chose professional I want to fight through it. All it did in the end was hand me an ass kicking and then threw in the towel. Granted I think that final boss is bullshit in a bullshit location, but giving me a free pass felt like a bigger defeat. Overall I feel some bosses need serious tweaking.

Did the game match you up with anyone while you were fighting? On the final boss here having real players join in make an otherwise nightmare of a fight pretty simple.
 
Normal and even Veteran are ridonkulously easy in this game. I'm glad I started everything on professional. It's not as hard as RE5 Professional either.


Strange. I thought RE6 on Normal was much harder than RE5 on Normal due to the lack of ammo, lunging zombies/creatures and sometimes surprising sudden deaths. I am scared to try professional lol. How much harder is it? RE5 on professional was insane.
 

GeekyDad

Member
RE.net says there's over a million people playing right now..

Just on PS3? I don't know why it has so much trouble finding games for me. I'm using "quick match," which I assume uses the broadest search options. I'd say roughly half the time I get no games at all to pop up.
 

Bittercup

Member
Strange. I thought RE6 on Normal was much harder than RE5 on Normal due to the lack of ammo, lunging zombies/creatures and sometimes surprising sudden deaths. I am scared to try professional lol. How much harder is it? RE5 on professional was insane.
The first thing you should do is buy the skill that increases the item drop rate. Almost every enemy drops ammo or skill points with it and you rarely have problems with low ammo.
Level 3 of firepower and defence should help a lot on professional as well.
 

Dance Inferno

Unconfirmed Member
Strange. I thought RE6 on Normal was much harder than RE5 on Normal due to the lack of ammo, lunging zombies/creatures and sometimes surprising sudden deaths. I am scared to try professional lol. How much harder is it? RE5 on professional was insane.

Here is how to cheese Professional difficulty:

- Buy and equip the Field Medic Level 2 skill
- Set your AI partner to "Follow"
- Every time you die, you will be instantly revived with half your health

It's pretty damn easy to play through the game this way.
 
Now I'm running through Ada's missions, the more I look at those soldiers she goes against which they are throughout the other campaigns, did Simmons teleport them from Helghan? LOL! They look so familiar to the Helghast in Killzone it's not even funny. Ada's first chapter is not so bad and brings back some of the puzzle elements. Hopefully with the next game its a total reboot and we go back to having 1 or 2 playable characters from start to finish. This jumping around and mish mash of gameplay styles does throw off a great gameplay experience.

One thing I couldn't stand with some of the boss battles is the darn bosses would not just die.......it was battles that just got soooooo drawn out.
 

Neiteio

Member
Oh man, finished that campaign last night and it was awesome. So its all downhill from here then :(
I prefer the final boss fights for Leon and Chris (but I still thought Jake's final boss was cool). For optimal enjoyment of Leon's final boss (which has five forms in Ch. 5), know that for the second form, there's a climbing segment where you have to hold one button and then tap the other, and then alternate. Actually, it's the same climbing you saw at the end of Jake's chapter. Leon's boss was a long fight -- some say excessively so -- but I loved it. Each form was so cool and it felt epic fighting each of them up close and personal. :)

NOW FOR MERCS TALK:

Steel Beast finally clicked for me in Mercs last night; originally it was my least favorite map, but now I'm really digging it. I think Sherry Ex. 1 (the schoolgirl outfit) is my favorite character: the shotty is usually a one-hit kill, the Bear Commander is great as a machine gun and also has a grenade launcher alternate fire, and then you have two red herbs for mixing (provided you find the green herbs!) and some incendiary grenades. Plus, Sherry is leggy and runs so fast (or at least looks that way -- it's the track runner shorts!), which makes hunting down each Time Bonus so much fun. :)

NOW FOR SOME DLC TALK:

They needed to release extra maps, like, yesterday. I want the preorder maps (Catacomb, Rail Yard and High Seas Fortress). Does the Catacombs map have the crypt zombies? I also wonder how they'll release the other four (Requiem for War, Rooftop Mission, Creature Workshop and Liquid Fire). I -also- wonder how long the timed 360 exclusivity for Siege, Survivor and Predator modes will work. And when will Ada be patched for co-op, and how will that work exactly, given the grapple points and other parts that seem more suited for one-player? And I wonder if Agent (Ada's supposed co-op partner) will be made available for Mercs? Is it true he has some of the takedown moves of the other characters, and if so, why ones? And as for the Retro skins, do they have their own unique loadouts? I wonder when they'll be available?

SO MANY QUESTIONS!
 
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