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Doom 3 BFG edition. Anyone excited for this?


i'd wait to see Digital Foundry's head to head to compare the 3D framerates of the two. they say it's coming soon, and they often post head to heads on saturdays, so it might not be a long wait. Dark said he saw some weird things on the PS3 version in 3D, with it's framerate. i don't think we've had any trusted eyes on the 360 version in 3D yet.

also, as a heads up, you're going to see a lot of crosstalk on your Viera whichever way you go, so keep that in mind.
 

dark10x

Digital Foundry pixel pusher
i'd wait to see Digital Foundry's head to head to compare the 3D framerates of the two. they say it's coming soon, and they often post head to heads on saturdays, so it might not be a long wait. Dark said he saw some weird things on the PS3 version in 3D, with it's framerate. i don't think we've had any trusted eyes on the 360 version in 3D yet.

also, as a heads up, you're going to see a lot of crosstalk on your Viera whichever way you go, so keep that in mind.
The framerate is a smooth 30 fps on PS3 *BUT* there was something really bizarre about the image that I really can't explain. It caused me a splitting headache which NEVER happens with 3D content. Really weird.
 
The framerate is a smooth 30 fps on PS3 *BUT* there was something really bizarre about the image that I really can't explain. It caused me a splitting headache which NEVER happens with 3D content. Really weird.

i thought you said it 'felt' like it was switching between 30 and 60 (even though it was running at a locked 30). i guess it's an issue with motion consistancy rather than framerate if so.
 

dark10x

Digital Foundry pixel pusher
I don't understand why I'm not free to say this, when some users here are complained about the same thing on ps3 version, & they have the game. I continue to think is not that good ports. The game have to run equally on both platforms.
Wait, so you're saying that the fact that it doesn't run quite as smoothly as the 360 version (it's very VERY close, though) means it's a bad port? Is that what you're suggesting?

I think you've forgotten what kind of performance every other idTech 4 console port has offered. This is vastly superior to every other idTech 4 console port. They did a great job on both systems. It was simply more challenging to pull it off perfectly on the PS3 as the engine was never well suited to the platform.

i thought you said it 'felt' like it was switching between 30 and 60 (even though it was running at a locked 30). i guess it's an issue with motion consistancy rather than framerate if so.
I honestly can't explain it. It was almost as if there was "ghosting" between frames or something. It didn't look right. There were no dips or changes in performance, however. The odd effect was 100% consistent.

I'll have to try it again sometime, I suppose, but it knocked me on my ass. My eyes starting watering almost immediately.
 

abracadaver

Member
downloaded sikkmod and wulffen texture pack und put them into my doom folder (vanilla doom 3) but it doesnt work somehow. the whole screen is flickering and some kind of shader effect is all over the screen. the wulffen textures arent loading. I can see soft shadows but no POM effect on textures. Is this a problem with amd cards ?
 

dark10x

Digital Foundry pixel pusher
downloaded sikkmod and wulffen texture pack und put them into my doom folder (vanilla doom 3) but it doesnt work somehow. the whole screen is flickering and some kind of shader effect is all over the screen. the wulffen textures arent loading. I can see soft shadows but no POM effect on textures. Is this a problem with amd cards ?
Yes, Sikkmod is fucking broken on AMD cards. There are ways to get SOME feature working, but it does not look the same. It never worked properly for me with an AMD card.
 

antitrop

Member
I'm trying to get Doom 3 HD working in tandem with Sikkmod, but I can't get it. Is there an order you're supposed to install them in?

I have Nvidia.
All you should really have to do is run Doom3HD.exe and then enable the Sikkmod from the main menu, right? Am I missing something here? I can't get it to go any resolution higher than 1600x1200, I'm looking for 1920x1080, obviously.
 

Nizz

Member
The framerate is a smooth 30 fps on PS3 *BUT* there was something really bizarre about the image that I really can't explain. It caused me a splitting headache which NEVER happens with 3D content. Really weird.
How's the framerate in 2D mode dark? I trust your opinion on framerates and I read somewhere in this thread about the PS3 version's framerate being a little weaker?
 

Raptomex

Member
The wulfen texture pack doesn't appear in-game. At least I don't think it does. Do I just place the PK4 file in the Sikkmod folder? Because that's what I did.
 

dark10x

Digital Foundry pixel pusher
How's the framerate in 2D mode dark? I trust your opinion on framerates and I read somewhere in this thread about the PS3 version's framerate being a little weaker?
In 2D, it runs at 60 fps a good 95% of the time. There are dips that occur when too many alpha textures appear within close proximity to the camera and when too many dynamic lights appear during scenes with enemies (this is why the flashlight can cause dips). Unlike Rage, Doom 3 does not make use of a dynamic frame buffer and simply resorts to tearing when under load.

Now, I don't particularly like using the flashlight myself due to the offset (which was in the original too, it turns out) and the game very rarely tears with the flashlight disabled (at least up through the alpha labs).

That said, apart from Rage, it is perhaps the smoothest console FPS out there in terms of performance. Call of Duty (even on 360) doesn't even begin to offer this level of stability (though that game just drops frames rather than tearing).

I actually purchased the PS3 version purely out of curiosity, to be honest. I wanted to see what Carmack and crew could do with an engine that typically did NOT port well to the current consoles. I also wanted native gamepad support for Doom 3 (which I know is offered on PC as well but I was equally curious about the port on PS3).

The more significant PS3 problem, however, stems from the loading times. Each level can take between 30-40 seconds to load. The levels are quite long, so you don't hit loading points often, but death results in a reload which is just as slow (rendering higher difficulties impossible to enjoy). So, in that regard, it kind of sucks. I would assume that a proper install feature would have helped alleviate this problem.
 
I found the 3D in the PC version weird as well (running 1080p Side-by-Side on Sony HMZ), I had to set the "View Offset" really low (like 10%) to avoid seeing double. If I raised the separation any higher my eyes couldn't handle it... I have a similar problem with all 3D games if I set the separation too high (for example setting the TV Size too low in the PS3 can mess up some games for me), but the the acceptable setting for Doom 3 produced a very shallow 3D effect that made it look trivial.

I haven't tried it again since then, maybe I was tired or something that day. I should test it again.

Anyone know what the "Side-by-Side Full" setting is for? When I used it with the HMZ I got a very weird result, the FOV was zoomed in and looking around had a fisheye-like effect, but the 3D depth was good!
 
http://www.mtbs3d.com/phpbb/viewtopic.php?f=59&t=15631

John Carmack said:
We struggled a lot with the gun in stereoscopic views. FPS guns are almost always positioned in a physically unrealistic position to maximize 2D artistic impact, which is a big problem in stereo. With lots of guns and lots of animations, there isn't as much freedom to move them around as we would like. For the shipping game it was important that they never show clipped geometry, never penetrate into a wall, always allow the ammo readouts to be visible, and not have the muzzle firing point be too far away from the standard position. If you are willing to compromise some or all of those factors, you can improve the 3D effect.

Next game, we will be designing for stereo from the start.

I like fully realistic separation, but that actually exceeds one platform's submission guidelines, and we have been told that most people don't really want that much separation.


The stereoRender_deGhost variable does nothing in the shipping code. Earlier, I experimented with reducing the contrast and subtracting a fraction of the opposite eye, but it still wouldn't turn a bad 3D monitor into a good one, and I decided to just pull it out.

John Carmack
 

StuBurns

Banned
Hmm, so your eyes immediately look towards the floor?
No, I was saying the floor looks more like what most of the game looked like, not just most of the floors.
I know I'm always focused on the scene as a whole, not the quality of an individual surface. I don't find games with flat surfaces full of super high-resolution textures impressive in the least, for instance. It's the sheer variety per scene in Rage that really impresses me.
That's fair enough.
While simply playing the game, the effect works great. It's only when you stop and look more closely at surfaces does it begin to suffer.
I disagree, I think while playing it looks ugly. It only ever looked good in very specific situations, which almost never occurred.

EDG234.p_rage.s09.jpg


When you don't cheery pick the screens, the game looks like ass to me.
 

antitrop

Member
The fact of the Doom 3 HD readme being in Russian is making this very difficult for me.

How do you get this thing in 1920x1080? Yes, I am running Doom3HD.exe not Doom3.exe.
 

Stallion Free

Cock Encumbered
Sure, but it's important to note that, as shipped, the game is changed for the worse compared to the original.
I find it irritating when websites use that sort of justification for harping on something. It's like someone reviewing STALKER today and calling it a broken game because that is how it shipped when any normal person would go download the Complete Mod.
 

dark10x

Digital Foundry pixel pusher
No, I was saying the floor looks more like what most of the game looked like, not just most of the floors.

That's fair enough.

I disagree, I think while playing it looks ugly. It only ever looked good in very specific situations, which almost never occurred.

EDG234.p_rage.s09.jpg


When you don't cheery pick the screens, the game looks like ass to me.
We're just going to have to agree to disagree then. While playing the game, I think it looks fantastic most of the time. That area from which you posted that shot is beautiful while playing.

http://www.youtube.com/watch?v=bDXxfNbnlPw
 

StuBurns

Banned
I find it irritating when websites use that sort of justification for harping on something. It's like someone reviewing STALKER today and calling it a broken game because that is how it shipped when any normal person would go download the Complete Mod.
I don't really agree with that, you're reviewing a product, not the potential of a product. I certainly see what you mean, but I don't think that's really fair.
We're just going to have to agree to disagree then. While playing the game, I think it looks fantastic most of the time. That area from which you posted that shot is beautiful while playing.
Indeed, horses for courses, etc.
 
I say this as a owner of all consoles, and a gaming PC that owns all of the Halo games. Halo is great, but it can't touch Doom 3. In gameplay, aphmosphere, and Story Doom 3 is in a completely different league than Halo.

Gameplay, they both did very different things. D3 was/is a great horror corridor shooter, Halo had very wide open environments. Halo's AI is also substantially better than D3's.

And Story? You've got to be fucking kidding me. Now, even if you don't like Halo's story you must know at least Halo had one. D3's was so forgettable. BUT, the doom has never been a franchise about deep emotional storytelling, it's been about kicking hoards of demon asses. D3 was great and I think it holds up fine. But Leagues above Halo? Not even close. It had little to no impact on the industry as a whole. Halo helped define the possibilities of console multiplayer and storytelling. Console, not PC. D3 was a game that was about great technology, and kicking demon ass. They are both great for very different reasons.
 

Stallion Free

Cock Encumbered
I don't really agree with that, you're reviewing a product, not the potential of a product. I certainly see what you mean, but I don't think that's really fair.

I'm not referring to potential. I'm referring to what anyone with a functioning brain and knowledge of Google would do. Finding a way to adjust the fov in Doom 3 BFG took me all of 30 seconds.

God forbid someone might have to do something outside of the game.
 
The fact of the Doom 3 HD readme being in Russian is making this very difficult for me.

How do you get this thing in 1920x1080? Yes, I am running Doom3HD.exe not Doom3.exe.

Why do people use these ridiculous packs? They are often outdated, have conflicting packages, bad settings, include mods that do absolutely nothing and so on.

eg I see that Doom 3 HD uses "1024x1024 Jumbo Size Monster Skins (Sadicimus)" which is nothing more than the original textures resized to 1024x1024 *facepalm* That will surely make them look great, no? LOL

Either go straight to the source and download sikkmod + monoxead + wulfen seperately or use a sensible pack of those like this (that does just that): http://forums.guru3d.com/showpost.php?p=4385520&postcount=160

It's up to date, by default has Sikkmod's options disabled and everything is set on default settings, and it has a nice config the author uses, in case you want to use that.

I strongly recommend everyone to use this instead of ridiculous collections like Doom 3 HD.
 

dark10x

Digital Foundry pixel pusher
I just want to figure out the weird performance issue I'm seeing with Sikkmod now (where the framerate will be randomly low or high simply by entering/exiting the menu or loading a save).
 

StuBurns

Banned
I'm not referring to potential. I'm referring to what anyone with a functioning brain and knowledge of Google would do. Finding a way to adjust the fov in Doom 3 BFG took me all of 30 seconds.

God forbid someone might have to do something outside of the game.
All the more reason it should have been included in the game, and it's absence should be mentioned.
 

Stallion Free

Cock Encumbered
All the more reason it should have been included in the game, and it's absence should be mentioned.

So they should mention that it isn't an option present in game, but they shouldn't have to mention that it can be adjust outside of the game, this being Digital Foundry and all?

I have never really been impressed with their breakdowns especially with how they choose to focus on certain things and almost completely ignore others.
 

antitrop

Member
Why do people use these ridiculous packs? They are often outdated, have conflicting packages, bad settings, include mods that do absolutely nothing and so on.

eg I see that Doom 3 HD uses "1024x1024 Jumbo Size Monster Skins (Sadicimus)" which is nothing more than the original textures resized to 1024x1024 *facepalm* That will surely make them look great, no? LOL

Either go straight to the source and download sikkmod + monoxead + wulfen seperately or use a sensible pack of those like this (that does just that): http://forums.guru3d.com/showpost.php?p=4385520&postcount=160

It's up to date, by default has Sikkmod's options disabled and everything is set on default settings, and it has a nice config the author uses, in case you want to use that.

I strongly recommend everyone to use this instead of ridiculous collections like Doom 3 HD.
I'm merely using graphics mod recommendations from this thread. If they suggested stupid mods, then get in their ass.
 

abracadaver

Member
I got rid of the flickering by disabling some options in sikkmod (soft shadows) but I dont have a paralax occlusion mapping folder. where do you get it ? I want to see those POM effects.
 

antitrop

Member
Why do people use these ridiculous packs? They are often outdated, have conflicting packages, bad settings, include mods that do absolutely nothing and so on.

eg I see that Doom 3 HD uses "1024x1024 Jumbo Size Monster Skins (Sadicimus)" which is nothing more than the original textures resized to 1024x1024 *facepalm* That will surely make them look great, no? LOL

Either go straight to the source and download sikkmod + monoxead + wulfen seperately or use a sensible pack of those like this (that does just that): http://forums.guru3d.com/showpost.php?p=4385520&postcount=160

It's up to date, by default has Sikkmod's options disabled and everything is set on default settings, and it has a nice config the author uses, in case you want to use that.

I strongly recommend everyone to use this instead of ridiculous collections like Doom 3 HD.
That guy's download link to his own mod is broken. That's what you get for hosting it on Mediafire. There's just a 200mb 6th part of a RAR set.
 

StuBurns

Banned
So they should mention that it isn't an option present in game, but they shouldn't have to mention that it can be adjust outside of the game, this being Digital Foundry and all?

I have never really been impressed with their breakdowns especially with how they choose to focus on certain things and almost completely ignore others.
Considering the PC audience is a little more 'engaged' (just generally, I'm not saying 100% of the time, of course), I think you can assume that they'd be aware of various mod alterations to correct certain issues. Personally I do think it's worth them noting fixes, and possibly even sources for them for readers, but I can see both sides I guess.
 
downloaded original version and expansion then installed Sikk mod and wulfen textures.

Game looks incredible but does anyone else running sikk mod get strange black bands across the screen if you turn on SSAO in the sikkmod options?

Also, all the soft shadow options look terrible on my system and pretty much cut the frame rate in half (SSAO and whatever the other experimental type is also pretty much crushes the FPS)

god rays also seems to take a massive chunk out of the frame rate.
 

Nizz

Member
In 2D, it runs at 60 fps a good 95% of the time. There are dips that occur when too many alpha textures appear within close proximity to the camera and when too many dynamic lights appear during scenes with enemies (this is why the flashlight can cause dips). Unlike Rage, Doom 3 does not make use of a dynamic frame buffer and simply resorts to tearing when under load.

Now, I don't particularly like using the flashlight myself due to the offset (which was in the original too, it turns out) and the game very rarely tears with the flashlight disabled (at least up through the alpha labs).

That said, apart from Rage, it is perhaps the smoothest console FPS out there in terms of performance. Call of Duty (even on 360) doesn't even begin to offer this level of stability (though that game just drops frames rather than tearing).

I actually purchased the PS3 version purely out of curiosity, to be honest. I wanted to see what Carmack and crew could do with an engine that typically did NOT port well to the current consoles. I also wanted native gamepad support for Doom 3 (which I know is offered on PC as well but I was equally curious about the port on PS3).

The more significant PS3 problem, however, stems from the loading times. Each level can take between 30-40 seconds to load. The levels are quite long, so you don't hit loading points often, but death results in a reload which is just as slow (rendering higher difficulties impossible to enjoy). So, in that regard, it kind of sucks. I would assume that a proper install feature would have helped alleviate this problem.
Thanks for answering. Framerate doesn't sound like a problem at all to me. The load times sound kind of a pain. Also, watching vids of people playing this game on consoles it seems to auto-save in the weirdest spots and seems to break the flow a bit.

I will eventually get the BFG edition.
 

Fantasmo

Member
The fact of the Doom 3 HD readme being in Russian is making this very difficult for me.

How do you get this thing in 1920x1080? Yes, I am running Doom3HD.exe not Doom3.exe.

Edit the doomconfig.cfg file.

seta r_customHeight "1080"
seta r_customWidth "1920"
seta r_fullscreen "1"
seta r_mode "-1"
 

Fantasmo

Member
Why do people use these ridiculous packs? They are often outdated, have conflicting packages, bad settings, include mods that do absolutely nothing and so on.

eg I see that Doom 3 HD uses "1024x1024 Jumbo Size Monster Skins (Sadicimus)" which is nothing more than the original textures resized to 1024x1024 *facepalm* That will surely make them look great, no? LOL

Either go straight to the source and download sikkmod + monoxead + wulfen seperately or use a sensible pack of those like this (that does just that): http://forums.guru3d.com/showpost.php?p=4385520&postcount=160

It's up to date, by default has Sikkmod's options disabled and everything is set on default settings, and it has a nice config the author uses, in case you want to use that.

I strongly recommend everyone to use this instead of ridiculous collections like Doom 3 HD.

Maybe because it works just fine? I'm deeply sorry the pack is so offensive to you. Thank you for your contributions and correcting my dire dire error. "Why do these people use these ridiculous packs?" lmao

I see 100 posts in this thread alone about how nobody can figure out what sikkmod is trying to do or why it looks like shit when Doom HD puts all the pretty on right off the bat, aside from POM and resolution which have to be done manually. If someone wants to tinker they can get the pieces separate but don't be a jerk.

That and it has weapon mounted flashlight and nightvision built in, if you want it.
 

Kerub

Banned
I've been playing this for a few hours now and I'm just about to finish alpha labs. I still think this game is great, despite some flaws. It's just..plain fun to play.
 
Oh wow...this game shows me why I loved shooters years ago and why I hate them now:

They were fun to play

I don't want a level system
I don't want perks
I don't want explosions and cinematic experiences
I don't want Call of Duty
I don't want a game that tells me where the fuck I have to go every second

I want a damn great shooter with damn good weapon spawns in Mp and a good SP campaign

Where are those games?

I miss them....
 

antitrop

Member
Yeah, it's the feeling of shooting things that just feels right. Hard to explain..
I can totally agree with this.

Shooting monsters in Doom, any of them, feels perfect. Right amount of oomph to the sound, the recoil, the weapons feel powerful, the monsters are scary and need to die, it all works for me.
 
Maybe because it works just fine? I'm deeply sorry the pack is so offensive to you. Thank you for your contributions and correcting my dire dire error. "Why do these people use these ridiculous packs?" lmao

I see 100 posts in this thread alone about how nobody can figure out what sikkmod is trying to do or why it looks like shit when Doom HD puts all the pretty on right off the bat, aside from POM and resolution which have to be done manually. If someone wants to tinker they can get the pieces separate but don't be a jerk.

That and it has weapon mounted flashlight and nightvision built in, if you want it.

Hey there man. Maybe I shouldn't have used the words I did. I didn't mean to offend you or anyone else that uses it. My post wasn't directed to you, that has suggested this mod, just talking in general.

I am sure it works for you (and many others) but there are reasons to want to avoid using it.

For example:

It's outdated, since it doesn't use the wulfen 2.0 textures (350 new textures and many fixes to existing ones).

The included 1024x1024 skins are snake oil placebo; just the original textures resized. That will get you the exact same quality but they will use more of your VRAM!

Sikkpin's high poly models are useless or rather they aren't quite right without normal maps made for them. In fact he has deleted them: http://www.doom3world.org/phpbb2/viewtopic.php?f=3&t=24214&sid=9b25cb06da91769a38e5281a72545db9

Dafama's mods are not reliable. He doesn't know what he is doing. His 1024x textures are more of the same (simply resized) and you don't want him messing with shaders and math!

For these and a few other reasons I can't recommend to use such packs. IMO if someone is using them he is doing a disservice to himself. They can lead to worse graphics or performance or bugs or all of the above as they are carelessly compiled.

I do recommend using the one on guru3d that is very clean, tight and up to date.

Flashlight and nightvision are Sikkmod features, everyone who has Sikkmod installed can use them.

Finally AFAIK modern resolution and aspect ratio support comes integrated on the game options when you use 6th Venom's GUI, that supposedly comes with Doom 3 HD.. If it doesn't probably the guy screwed up integrating it in his pack.

^ But that's just my personal opinion :)
 

antitrop

Member
Hey angular, do you have an alternate link to that Doom 3 pack you posted earlier? The link you gave no longer works. The guy hosted his shit on Mediafire and it's totally fucked now.

Edit the doomconfig.cfg file.

seta r_customHeight "1080"
seta r_customWidth "1920"
seta r_fullscreen "1"
seta r_mode "-1"

Thanks, I appreciate it.
 
Hey angular, do you have an alternate link to that Doom 3 pack you posted earlier? The link you gave no longer works. The guy hosted his shit on Mediafire and it's totally fucked now.

Bad luck, it seems mediafire deleted it thinking it's BFG (copyrighted content).

Come to think of it these services don't delete files on their own unless the copyright holder asks them, so this means Zenimax/Bethesda/id didn't want it up. Did the actual developer/publisher really think it's BFG? LOL.

I can't make any promises, but I'll see if I can reupload it tomorrow.
 

Xane

Member
Did they remake the weapon sound effects?
I can't play D3 with the old effects. :<
Needs more OOMF, imo.
 

Raptomex

Member
Did they remake the weapon sound effects?
I can't play D3 with the old effects. :<
Needs more OOMF, imo.
Unfortunately no. The weapon sounds do need an overhaul. They sound better in the originals. The gameplay is still great and fluid.
 

Fantasmo

Member
Bad luck, it seems mediafire deleted it thinking it's BFG (copyrighted content).

Come to think of it these services don't delete files on their own unless the copyright holder asks them, so this means Zenimax/Bethesda/id didn't want it up. Did the actual developer/publisher really think it's BFG? LOL.

I can't make any promises, but I'll see if I can reupload it tomorrow.

And this is what led me to the working pack. I saw a whole bunch of people wanting the graphics, I did myself, and I couldn't make heads or tails of it because all the info or files were wrong or deleted. The help is not really suited for this year's graphics cards and I was getting dead links or way too many pages of information. I'm actually all FOR your suggestions (and the extra textures you mention sound a treat), but I didn't want to fuck around for more than the 3 hours I wasted getting nowhere, so I left Doom HD downloading that night, and with a couple simple changes, I had it running beautifully the next day. Do I want higher fidelity from your response post? Sure! But since nobody was doing it for me, I got Doom HD working for myself and I decided to help a few others. Feel free to take the reins, I don't need the spotlight, just an appreciation for Doom 3 and high end graphics.

For the record, Doom HD is weird. I don't want to back in and fuck with it (I'm about a stone's throw away from beating it again), but IIRC I noticed it working once, you have to keep clicking the resolution past the 4:3 resolutions then you get to 16:9 resolutions. I had already done a doomconfig.cfg edit and it worked so I didn't want to mess with it further but my Doom HD does show 1280x720 in the menu as well as the cfg (I have a 720p HDTV).

Anyway, thanks for your help (I do mean it this time) and please let me know when your upload is complete! I may even play it again or explore new mods/maps since this is the first desktop I've built for gaming since my old Doom 3 desktop from 2004 and this time I didn't cut corners and it feels great to see great hardware in action!
 

Fantasmo

Member
Oh wow...this game shows me why I loved shooters years ago and why I hate them now:

They were fun to play

I don't want a level system
I don't want perks
I don't want explosions and cinematic experiences
I don't want Call of Duty
I don't want a game that tells me where the fuck I have to go every second

I want a damn great shooter with damn good weapon spawns in Mp and a good SP campaign

Where are those games?

I miss them....

Serious Sam BFE was on sale yesterday for 75% off, and it supports not only lots of effects and tons of destruction, but 360 pad support and 4 players split screen on the same PC. Leave it to a bunch of Croatians to do what everybody else should be doing (I'm Croatian might as well pat my own back lol). It's repetitive but is still a blast played in couple hour chunks. Hope you got in on it!
 
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