shinra-bansho
Member
It's kind of odd when it becomes a cause to rejoice when a port from a prior gen system doesn't perform worse...
I meant strange decisions regarding BlkOps 2. TTT2 is the only third party game on there I'd consider if I had a Wii U, they seem to have done a respectable job.
Meltdowns on the Nintendo side have been insane.
I'll even admit I didn't expect the RAM to be clocked that low... but I'm still not sure why some are jumping to the conclusion that this means the hardware itself can't keep pace with the PS3/360.
We've been told that the GPU has a more advanced featureset, with comparable brute capability. We've heard (and now seen) that the CPU isn't up to par, and the RAM has less bandwidth than either the PS3 or 360... which was speculated on pretty consistently once the DDR3 rumors started floating.
I don't know. I'm not going to write off the capability of the platform yet... but any Nintendo fan just blaming the devs, or whatever other magical fantasy reasoning they're coming up with needs to just calm down. You're going to get your asses banned.
They're ports to a next-gen system that happens to have similar capability.It's kind of odd when it becomes a cause to rejoice when a port from a prior gen system doesn't perform worse...
They're ports to a next-gen system that happens to have similar capability.
It's not rocket surgery. Different architecture + ported code + similar capability (with increases and drawbacks in comparison) = a crapshoot. Some games will work well, others won't.
If the Wii U version of Epic Mickey 2 is that bad I'll just get the Wii version. Does anyone know how that one is?
I dunno what to tell you. I'm very sensitive to drops and its plain as day here. The port is better than most but it's still running about the same or worse than the ps3 version which is slower than the 360 and PC versions.so I am a lucky cookie ah?
If WiiU is basically PS360 1.x, then I don't see why you folks are surprised that its 1st gen games are only almost as good as 5th or 6th gen PS360 games. You have to compare like with like.
And of course, Nintendo releasing only marginally improved hardware should have anticipated this is how 3rd party launch ports would be. And they should have launched with a 1st party killer app to at least kind of make it better...
Sounds like the game, period, is bad on any system.
Sounds like the game, period, is bad on any system.
I thought that was pretty obvious considering all the threads about PS3 versions of games including Black Ops 2.
i don't think PS4 and the next Xbox will run games worse than the PS3 or 360.
And yet, somehow the PS3 runs most games worse than the 360 even though the hardware is definitvely better.
If WiiU is basically PS360 1.x, then I don't see why you folks are surprised that its 1st gen games are only almost as good as 5th or 6th gen PS360 games. You have to compare like with like.
And of course, Nintendo releasing only marginally improved hardware should have anticipated this is how 3rd party launch ports would be. And they should have launched with a 1st party killer app to at least kind of make it better...
Which in itself is insane.I dunno what to tell you. I'm very sensitive to drops and its plain as day here. The port is better than most but it's still running about the same or worse than the ps3 version which is slower than the 360 and PC versions.
Be curious how Bayonetta 2 is handled, given the bandwidth situation.
12.8GB/s + eDRAM on Wii U versus 22.4 GB/s + eDRAM on 360..
Less crazy alpha hair effects?Be curious how Bayonetta 2 is handled, given the bandwidth situation.
12.8GB/s + eDRAM on Wii U versus 22.4 GB/s + eDRAM on 360..
Bandwidth problems gave the PS3 issues in the first game..
I don't really disagree. I can't really say I'm surprised at the current outcome. But it's still odd really.They're ports to a next-gen system that happens to have similar capability.
It's not rocket surgery. Different architecture + ported code + similar capability (with increases and drawbacks in comparison) = a crapshoot. Some games will work well, others won't.
TTT2 and Sonic Racing, also.
They both looked slow !!!
30 fps at best !
Be curious how Bayonetta 2 is handled, given the bandwidth situation.
12.8GB/s + eDRAM on Wii U versus 22.4 GB/s + eDRAM on 360..
Bandwidth problems gave the PS3 issues in the first game..
I don't really disagree. I can't really say I'm surprised at the current outcome. But it's still odd really.
It would be nice though if people would stop ignoring that the bolded does play a role in this. As you and others have pointed out: sure there are lazy devs and lazy ports, but the notion that this is all developers' fault that's been repeatedly espoused in this and other threads is being blind. At a certain point one has to assume that the common denominators - the hardware and development tools - are also issues at play.
Anyone remember how launch Wii titles that were ports from PS2/Xbox (such as CoD 3 and NFS: Carbon) performed, was it similar to this?
Meh, I've always been one of them saying "Guys just expect the worst because at best it's going to a mid-gen system."
I still expected at worst to be 360+ extra pad pixel crunching. Still possible... but admittedly becoming less and less likely.
a closer example(?)Anyone remember how launch Wii titles that were ports from PS2/Xbox (such as CoD 3 and NFS: Carbon) performed, was it similar to this?
a closer example(?)
Zelda TP on GC was slightly slower and didn't have widescreen
Give or take. With a few pixel crunching for the pad.I haven't been following the system/am not tech-spec literate, only approaching it from the live stream today- is it basically 360 tier graphics?
Launch titles (especially ports) have issues because devs are learning new hardware and using continually updating, non-final SDKs under a hard set, uncompromising deadline.
I speak from very recent experience.
Or lacking in content, as was the case with EA Sports games.As far I remember, outside of COD2, 360 release games were pretty bad performance-wise.
Launch titles (especially ports) have issues because devs are learning new hardware and using continually updating, non-final SDKs under a hard set, uncompromising deadline.
I speak from very recent experience.
Anyone know how Skylanders Giants runs?
"Issues" might not be the right word for it. Is not like is unplayable or close to that. dark10x reported:
- Lower resolution shadowmaps than the 360 version.
- Lower framerate (than the 360 version) at certain spots.
The game itself plays "fine".
As far I remember, outside of COD2, 360 release games were pretty bad performance-wise.
Sounds reasonable. It's not going to help Nintendo's case in the short term though.Launch titles (especially ports) have issues because devs are learning new hardware and using continually updating, non-final SDKs under a hard set, uncompromising deadline.
I speak from very recent experience.
Correct me if I'm wrong, but Darksiders 2 seems to be screen tearing free on Wii U. I should check into areas with framerate drops to see if they happen on Wii U too.
It can, but it's not exactly a flawless connection in terms of the performance you'd want.
I mean, of course there's going to be some reactionaries on each side. Those chomping at the bit to tear Nintendo down, those defending more than they have any right... but a chunk of us are just shocked at how badly some of these ports are turning out.Launch titles (especially ports) have issues because devs are learning new hardware and using continually updating, non-final SDKs under a hard set, uncompromising deadline.
I speak from very recent experience.