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ME3, NG3:RE, Batman, EM2, WO3, BLOPS2, Darksiders 2 have technical issues on Wii U

Xdrive05

Member
If WiiU is basically PS360 1.x, then I don't see why you folks are surprised that its 1st gen games are only almost as good as 5th or 6th gen PS360 games. You have to compare like with like.

And of course, Nintendo releasing only marginally improved hardware should have anticipated this is how 3rd party launch ports would be. And they should have launched with a 1st party killer app to at least kind of make it better...
 
Meltdowns on the Nintendo side have been insane.

I'll even admit I didn't expect the RAM to be clocked that low... but I'm still not sure why some are jumping to the conclusion that this means the hardware itself can't keep pace with the PS3/360.

We've been told that the GPU has a more advanced featureset, with comparable brute capability. We've heard (and now seen) that the CPU isn't up to par, and the RAM has less bandwidth than either the PS3 or 360... which was speculated on pretty consistently once the DDR3 rumors started floating.

I don't know. I'm not going to write off the capability of the platform yet... but any Nintendo fan just blaming the devs, or whatever other magical fantasy reasoning they're coming up with needs to just calm down. You're going to get your asses banned.


Always the most sensible person in these threads as usual.
 
I'm not so sure I will be opening my deluxe set tomorrow when I'll receive it. I'm now tempted to sell it on Ebay and buy a Wii U only when it'll be worth it :(
 
It's kind of odd when it becomes a cause to rejoice when a port from a prior gen system doesn't perform worse...
They're ports to a next-gen system that happens to have similar capability.

It's not rocket surgery. Different architecture + ported code + similar capability (with increases and drawbacks in comparison) = a crapshoot. Some games will work well, others won't.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
They're ports to a next-gen system that happens to have similar capability.

It's not rocket surgery. Different architecture + ported code + similar capability (with increases and drawbacks in comparison) = a crapshoot. Some games will work well, others won't.

Exactly. Your previous post was good, too.
 

dark10x

Digital Foundry pixel pusher
so I am a lucky cookie ah?
I dunno what to tell you. I'm very sensitive to drops and its plain as day here. The port is better than most but it's still running about the same or worse than the ps3 version which is slower than the 360 and PC versions.
 

NBtoaster

Member
Be curious how Bayonetta 2 is handled, given the bandwidth situation.

12.8GB/s + eDRAM on Wii U versus 22.4 GB/s + eDRAM on 360..

Bandwidth problems gave the PS3 issues in the first game..
 

EDarkness

Member
If WiiU is basically PS360 1.x, then I don't see why you folks are surprised that its 1st gen games are only almost as good as 5th or 6th gen PS360 games. You have to compare like with like.

And of course, Nintendo releasing only marginally improved hardware should have anticipated this is how 3rd party launch ports would be. And they should have launched with a 1st party killer app to at least kind of make it better...

They did... Mario Bros. U.
 
I thought that was pretty obvious considering all the threads about PS3 versions of games including Black Ops 2.

I thought he was trying to say that it is somehow possible that the next Sony and Microsoft system will perform worse than the PS3 and 360, by saying that the PS3 is definitively more powerful but gets worse ports than the 360. That's a laughable thing to even consider.

Here is the quote he was replying to;

i don't think PS4 and the next Xbox will run games worse than the PS3 or 360.

And yet, somehow the PS3 runs most games worse than the 360 even though the hardware is definitvely better.
 
If WiiU is basically PS360 1.x, then I don't see why you folks are surprised that its 1st gen games are only almost as good as 5th or 6th gen PS360 games. You have to compare like with like.

And of course, Nintendo releasing only marginally improved hardware should have anticipated this is how 3rd party launch ports would be. And they should have launched with a 1st party killer app to at least kind of make it better...

If this is real, than when Iwata told Nintendo don't focus on specs, he REALLY meant it.
 
I dunno what to tell you. I'm very sensitive to drops and its plain as day here. The port is better than most but it's still running about the same or worse than the ps3 version which is slower than the 360 and PC versions.
Which in itself is insane.

Either the system itself can't keep up (CPU, bandwidth, GPU even) or it's a cheap port. Given the consistency with these ports... I'm not willing to blame the devs. Confluence of all sums maybe? Certain parts work well alone, but bring them together and it's a clusterfuck?
 
Well it wouldn't be a hardware launch without the lazy developer meme being thrown around.

A real shame about the performance issues though, hopefully things will improve as we move forward.
 
They're ports to a next-gen system that happens to have similar capability.

It's not rocket surgery. Different architecture + ported code + similar capability (with increases and drawbacks in comparison) = a crapshoot. Some games will work well, others won't.
I don't really disagree. I can't really say I'm surprised at the current outcome. But it's still odd really.

It would be nice though if people would stop ignoring that the bolded does play a role in this. As you and others have pointed out: sure there are lazy devs and lazy ports, but the notion that this is all developers' fault that's been repeatedly espoused in this and other threads is being blind. At a certain point one has to assume that the common denominators - the hardware and development tools - are also issues at play.
 

Akkad

Banned
Let me guess when the next Sony and MS consoles release Nintendo will claim that they are not competing with them like last time.
 

user_nat

THE WORDS! They'll drift away without the _!
Anyone remember how launch Wii titles that were ports from PS2/Xbox (such as CoD 3 and NFS: Carbon) performed, was it similar to this?
 
I don't really disagree. I can't really say I'm surprised at the current outcome. But it's still odd really.

It would be nice though if people would stop ignoring that the bolded does play a role in this. As you and others have pointed out: sure there are lazy devs and lazy ports, but the notion that this is all developers' fault that's been repeatedly espoused in this and other threads is being blind. At a certain point one has to assume that the common denominators - the hardware and development tools - are also issues at play.

Meh, I've always been one of them saying "Guys just expect the worst because at best it's going to a mid-gen system."

I still expected at worst to be 360+ extra pad pixel crunching. Still possible... but admittedly becoming less and less likely.
 

PBY

Banned
Meh, I've always been one of them saying "Guys just expect the worst because at best it's going to a mid-gen system."

I still expected at worst to be 360+ extra pad pixel crunching. Still possible... but admittedly becoming less and less likely.

I haven't been following the system/am not tech-spec literate, only approaching it from the live stream today- is it basically 360 tier graphics?
 
I haven't been following the system/am not tech-spec literate, only approaching it from the live stream today- is it basically 360 tier graphics?
Give or take. With a few pixel crunching for the pad.

There's potentially the capability for more... but I'm beginning to question how much.
 

Jackson

Member
Launch titles (especially ports) have issues because devs are learning new hardware and using continually updating, non-final SDKs under a hard set, uncompromising deadline.

I speak from very recent experience. :)
 

ohlawd

Member
Launch titles (especially ports) have issues because devs are learning new hardware and using continually updating, non-final SDKs under a hard set, uncompromising deadline.

I speak from very recent experience. :)

Here comes the damage control.

I believe you. It's better if I act as the asshole rather than someone else lol
 
Launch titles (especially ports) have issues because devs are learning new hardware and using continually updating, non-final SDKs under a hard set, uncompromising deadline.

I speak from very recent experience. :)

But some of these Devs Had 2 years to port already finished games.............
 
Launch titles (especially ports) have issues because devs are learning new hardware and using continually updating, non-final SDKs under a hard set, uncompromising deadline.

I speak from very recent experience. :)
Sounds reasonable. It's not going to help Nintendo's case in the short term though.
 

Lonely1

Unconfirmed Member
Correct me if I'm wrong, but Darksiders 2 seems to be screen tearing free on Wii U. I should check into areas with framerate drops to see if they happen on Wii U too.

You own the game? Yours would be the first report we get about its permanence. :)
 

AlStrong

Member
It can, but it's not exactly a flawless connection in terms of the performance you'd want.

Well, it depends on what you're trying to do (or thinking about qualitatively :) ). RSX can read XDR with a decent amount of bandwidth (~15GB/s IIRC) e.g. access textures/buffers. Write bandwidth is lower (~10GB/s), but that's just how it goes if you want to use SPUs for graphics processing (e.g. lighting, post-fx, z-culling).

Cell read/write access to GDDR3 though is pretty poo - 16MB/s & 4GB/s, respectively. (I think that's what you're referring to?)
 
Launch titles (especially ports) have issues because devs are learning new hardware and using continually updating, non-final SDKs under a hard set, uncompromising deadline.

I speak from very recent experience. :)
I mean, of course there's going to be some reactionaries on each side. Those chomping at the bit to tear Nintendo down, those defending more than they have any right... but a chunk of us are just shocked at how badly some of these ports are turning out.
 
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