I'm grateful as well that it barely draws any power. One could say that being underpowered is a blessing.
Well fuck if it's going to be a really underpowered next-gen system, at least it's not going to be costing you much money on the electric end.
What if it was weak and jacked your electric bill by... dollars?
I'm sorry but yes I am an American and I like my things big. If I'm going to have something big I want it screaming pain big. Like Assplitter big.
I mean I still like those Nintendo games... but if Watch_Dog's is a launch Durango or Orbis game? Completely side-stepping that WiiU class hardware?
I'm definitely going to be buying one of them.
There's still a tech whore in here. Even if at one point he thought Nintendo might at least try to hit a level above the 360/PS3. Or that they had any intention of helping 3rd party devs in a significant way. Especially when offering... interesting hardware.
But either those engines couldn't hit parity by launch of the platform (and that's probably on Nintendo and their historically bad documentation), or there is a power deficit. A power deficit with the 360 and PS3.
That is mind-numbingly mind-boggling. I mean even the idea that it can't run current gen engines well. I figured given some time, and what I thought were the minimum specs launch titles would at least hit a degree of stability.
Well then we figured out the memory bandwidth. And pretty much any improvements in the design overall, even taking into account the reports that the CPU was lacking were immediately slowed to a crawl.
That's one hell of a limitation for a platform supposedly intended to be supported by 3rd parties for a generation. Give them at the minimum (barring future delays in OS efficiency) 1 gig of RAM usable for games... but make it unbelievably slow. You have space, but no speed. That...
I mean yikes. Just yikes.
I could rant all day about the insanity of the design. I mean unless purple Pikmin are hidden away in that eDram pool this thing may always struggle to run engines not intended for it. Always be limited to certain degrees of titles on the PS3/360. There may be improvements in other arenas.
But the only way we are likely to ever see it is if the dev has a singular focus on the platform. If it's all they know.