I expected this to be some stupid internet rant that barely made sense, but... well said.
I expected this to be some stupid internet rant that barely made sense but... well that's exactly what I got.
I expected this to be some stupid internet rant that barely made sense, but... well said.
I think Jeff Minter's comments are also worth noting :
Jeff Minter ‏@llamasoft_ox
I'll just stick an egg in this platformer I'm making and retire then.
Jeff Minter ‏@llamasoft_ox
I mean yeah, I'd love a couple of hundred grand to do my T2K remake. But I'd stand no chance as the already rich have taken it all.
Jeff Minter ‏@llamasoft_ox
Somehow I manage to do my games and the odd remake whilst being completely skint.
Jeff Minter ‏@llamasoft_ox
These people asking for Kickstarter money have ALREADY MADE POTS OF MONEY. That they could use to make games with.
Jeff Minter ‏@llamasoft_ox
Plainly I should have asked for 350 grand to do my Gridrunner remake. Fuck's sake.
Although he is more ticked off by the Dizzy revival.
That guy is either bitter as hell, or has some kinda of hippie philosophy toward game design.
"I was able to make games and I didn't have any money, man! Screw these money-grubbing fat cats that want funding for their games!"
Sorry man, but some people don't want to be "completely skint" while they make their games.
Obsidian's Feargus said some publishers tried to have them make a game through Kickstarter while the publisher keeps the profits and the IP rights.
May be P. M can't find funding through traditional avenues because publishers are like the rest of us wary he over promises and under delivers? Perhaps that's why he's on KS. Still, if he's so passionate about his project, why doesn't he fund it from his own money? Where is his risk in this?
Looks like you missed this one.I still haven't see kickstarter being use for localization, which would really give a boost for Japanese RPG.
Yeah!MonkeyPaw Games exists for the love of J-Games as well. We know the fans are there. We feel it were fans, too! We know that with the right games, with the right localization, with the right timing, with the right presentation, and the right distribu well lets not talk ourselves out of this yet.
Exactly!Suffice to say, we think there are enough fans like us out there that want to see more J-RPGs with great localization and presentation. Fans that want their J-RPG experiences to be memorable regardless of the platform. We know that this silenced J-RPG fanbase, under-served and forgotten, isnt thrilled with where things are going. So, nows the time to speak up and get our happy tomorrow.
Let's do it!Gaijinworks has been working closely with MonkeyPaw Games, laying the groundwork for licenses, expanding relationships with Japanese publishers, and setting up a structure that will allow us to test Kickstarter as a method to, well, kick start the US J-RPG market. Here is the chance to help grow the segment and prove that there is a market for great J-RPG games, regardless of the platform.
welp882 backers
Funding Unsuccessful
This project reached the deadline without achieving its funding goal
The only protection is the diligence of the backers before they pledge to a project. Do your research. If you don't think the people doing the project are professional or trustworthy, don't back them.BTW: would this work?:
Get funding
make shitty, cheap ass game for way less than you said it would cost.
???
profit
Is there any protection again someone just using this to get rich?
There is right?
But he wasn't having a go at all seasoned developers, was he? Just ones who had the appearance of just using it to get extra funding and take the risk out of developing, not ones who genuinely knew that they had a product that publishers wouldn't touch.
But he wasn't having a go at all seasoned developers, was he? Just ones who had the appearance of just using it to get extra funding and take the risk out of developing, not ones who genuinely knew that they had a product that publishers wouldn't touch.
The problem with the Molyneux thing is that it seems far more feasible that it'd be a game a publisher would be happy to sell (look at From Dust, as it was cited earlier), especially cashing in on such a classic IP. The difference with Double Fine (that they could in no way have known about) was just how many people wanted a solid adventure game. The publishers certainly didn't know, which was why it appeared on Kickstarter in the first place.
I still haven't see kickstarter being use for localization, which would really give a boost for Japanese RPG.
But he wasn't having a go at all seasoned developers, was he? Just ones who had the appearance of just using it to get extra funding and take the risk out of developing, not ones who genuinely knew that they had a product that publishers wouldn't touch.
The problem with the Molyneux thing is that it seems far more feasible that it'd be a game a publisher would be happy to sell (look at From Dust, as it was cited earlier), especially cashing in on such a classic IP.
BTW: would this work?:
Get funding
make shitty, cheap ass game for way less than you said it would cost.
???
profit
Is there any protection again someone just using this to get rich?
There is right?
If anything, From Dust felt closer to Lemmings for me. Okay, with a *bit* more intelligence in your people!
If Peter Molyneux set out to do games on the level of Jeff Minters games, I would also question him if he asked for this kind of money on kickstarter, but we can pretty sure that he´s aiming higher. And if your an entrepreneur, you will always try to find the required funding for your idea instead of compromising the idea until you absolutely have to.
Remember when Peter Molyneaux paid Jeff Minter to make a game for like 3 years, which he never delivered? Because I do.
I'd argue that crowdfunding is *all about* taking the risk out of developing, no matter what the project is; the difference is the *scale* of risk - relative to the person behind the idea being kickstarted. I think it's a dangerous game to start talking about whether one level of risk is 'acceptable' and another is 'not', and barring the latter from Kickstarter - because different people are going to have different opinions on that. Better to allow people to form their own opinions and fund accordingly.
No, I never heard about that, but that´s sounds interesting.
Let me present the argument in this fashion for Zone of the Enders fans (as an example). You have three choices
A - Fans donate money through Kickstarter to help Kojima Productions to make a more modest-in-scope Zone of the Enders (A or AA so to speak)
B - Donate the same amount of money as A to a group of unproven non-industry vets to make a game that's spiritually similar to ZOE and other games like it
C - Wait for the random chance that Konami will decide one day to fund a ZOE3.
Personally I think A is the best choice.
All of these Kickstarters are taking money away from what it was originally created for - indie devs and one man bands looking to create the project they've always wanted, with financial help from those interested.
If these men could actually secure funding for these projects through "traditional" means, they would have done so long ago.
Yeah. This new article of his may be true in its content, but he needs to work on his presentation. He sounds like a fucking 12 year-old.
Totally agree with everything he said I have been thinking exactly the same thing. These guys can cough up the money themselves easily from all the customers they ripped of with their other garbage games (molyneux mainly). That people believe even half what this hack says blows my mind. But hey, as long as there are enough dumb people to poor money in his projects of make-believe, why stop right? Everyone who buys one of his games or donates money to it, deserves the piece of utter garbage they get in the end.
My oppinion from the other thread (didn't see this one):
I still haven't see kickstarter being use for localization, which would really give a boost for Japanese RPG.
If Project Eternity turns out like that than great but out of any of the projects I've backed that's the one, I am leary of.If Project Eternity turns out excellent, it simply shows that the team working on it is just that good at making that sort of game. If their Kickstarter game ends up notably better than their previous efforts, it could be because they were far more comfortable working without a publisher breathing down their necks, with full creative freedom, and with a type of game they're intimately familiar with and are ambitious about.
"This Fucking Amusement Arcade is a blackly comic web series about video games and video gamers and age and love and sex and death and food and ghosts.
It launches in December.
This blog is the fictional personal blog featured in the show."
It's not his personal blog. It likely reflects his opinions, but it's in the style of his personality in his "dark" comedy show. The title of the show/blog alone sets the tone.