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Wii U clock speeds are found by marcan

Panajev2001a

GAF's Pleasant Genius
Right. Crowd AI/ pathfinding isn't. And that's something GPUs are really damn good at.

... and the closer CPU and GPU are, like Wii U as well as Durango and Orbis should all sport (CPU's and GPU's talking over lower latency and higher bandwidth channels compared to the previous generation of consoles), this should work quite well.

The problem with using the GPU as co-processor to the CPU is that the more you use it for non graphical tasks in the stream processing friendly portions of your code the less you can use it for purely graphical tasks.
 
This is Nintendo's strategy, and imo they're doing it right business-wise. They definitely cannot compete on Microsoft's battlefield (even Sony couldn't) and so they shouldn't. They may not get next gen ports though, but I don't know how much that counts for them. Developer relations and support (both technical and business) are much more important issues than this. That said, this may be a bit too cheap. I don't know whether they used the power and silicon budgets they had well, but maybe they should have had somewhat bigger ones.
 

Durante

Member
He said at the same clockspeed it would win. It is definitely not the same clockspeed.
And on SIMD code, it wouldn't even win at the same clock speed. Of which it's removed by more than a factor of 2.

You better hope those developers manage to GPGPU everything and still have enough GPU performance left over for graphics.

2 questions to some people:

- Have a comparable xenon performance CPU is an achievement in 2012?

- Is there any special thing in the Zelda demo? Maybe i'm blind (it's an honest question). I don't see anything special on it (except it is zelda in hd).
Those are good questions. Especially the second one, I really don't get why that demo is held to such a high standard by people.

Ok this isn't really relevant to the thread but I've seen it mentioned a few times in relation to CPU power. Why the hell would Skyrim be particularly CPU demanding? I haven't played it, but it seems close enough to oblivion or morrowind. A slow paced rpg with a handful of enemies/npcs at most active at once, with little other dynamic objects and awful animations (ok not really relevant, but I just can't mention the series without commenting on the animations). Other than a massive streaming world there doesn't seem to be anything particularly impressive from a technical point of view.
Skyrim and games like it need CPU performance to run all the scripts for all the actors in the cell. Basically, your "handful of active enemies/npcs" assumption is off.
 

AColdDay

Member
Wait, are you telling me that somehow this thing will be able to port next gen stuff easier than current gen stuff due to similarities in architecture?
 

Orayn

Member
Wait, are you telling me that somehow this thing will be able to port next gen stuff easier than current gen stuff due to similarities in architecture?

The CPU is a space alien, not terribly similar to Xenon, Cell, or the x86 chips Durango and Orbis supposedly use.
 

LCGeek

formerly sane
2 questions to some people:

- Have a comparable xenon performance CPU is an achievement in 2012?

- Is there any special thing in the Zelda demo? Maybe i'm blind (it's an honest question). I don't see anything special on it (except it is zelda in hd).

Nintendo isn't trying to achieve anything. This would be one thing if nintendo was a pure tech company like intel, amd, nvidia, and the likes. The money nintendo spent on R&D for that cpu is probably much less than sony loss on cell.

There's nothing special to the zelda demo except it's easily one of the best looking 3d zelda they made. Are you against zelda looking better? You're own statements lead me to believe that you wouldn't want a gc looking zelda in 20XX either.
 

Erasus

Member
- Is there any special thing in the Zelda demo? Maybe i'm blind (it's an honest question). I don't see anything special on it (except it is zelda in hd).

Has good animation, lightning and shaders imo. Lights are especially good. Focuses on GPU stuff really. Also demo is what, 2 years old now? Probably using an off the shelf PC to make it or a real early version of the devkit

But nothing mind-blowing, same demo could run on PS360

Still looks great though imo
 

Durante

Member
Wait, are you telling me that somehow this thing will be able to port next gen stuff easier than current gen stuff due to similarities in architecture?
It may be easier to get good utilization out of the Wii U architecture that way, but better utilization alone won't gap a 5x+ performance difference.
 
Wait, are you telling me that somehow this thing will be able to port next gen stuff easier than current gen stuff due to similarities in architecture?

Direct PS360->Wii ports were impossible except for 2D games like Rayman Origins.

Direct PS4/720->WiiU ports shouldn't be impossible but the question is if it will be worth the effort to devs.
 

LeleSocho

Banned
2 questions to some people:

- Have a comparable xenon performance CPU is an achievement in 2012?

- Is there any special thing in the Zelda demo? Maybe i'm blind (it's an honest question). I don't see anything special on it (except it is zelda in hd).

Those are good questions. Especially the second one, I really don't get why that demo is held to such a high standard by people.

Zelda demo only had good lightning, everything else was nothing special or bad, low polycount, only 720p and a lot of aliasing.
People wowed only because it's the first time they see a nintendo game in hd.
 
Man the possibility of the WiiU being hacked so early on it's life cycle scares me.

I mean, on one side I'm happy that we can avoid Nintendo region locking bullshit.

But on the other if piracy finds it's way to the console so quickly and easily there's no way this won't harm the console in the long run.

Being from a country were piracy is practically socially acceptable I can count on the fingers of my hands the amount of people I know that buy original Wii and DS games.

Nintendo seems to have done a good job with the 3DS security, hopefully it will be the same with the WiiU.

In a perfect world hackers would find a way to allow region free gaming and homebrew on the WiiU without opening the doors to criminals exploit their works.

I don't think piracy will have any significant effect on the system and what games are released on it. The Wii and especially DS had a large and fairly early piracy scene, yet they're both home to many of the best selling games of all time and many successful 3rd party games. The PS2 and Xbox also had their share of piracy IIRC, and the PSP was pretty much hacked day one.

That's speaking from an American perspective, though.
 
Kenka mentioned me a few pages back, so I might as well give my two cents.

First, it's worth keeping in mind that the general expectation until very recently was a CPU around 2GHz (many estimates around the 1.8GHz mark) and a GPU 500MHz or under (my guess was 480MHz).

The main take-home from the real clock speeds (higher clocked GPU than expected, lower clocked CPU than expected) is that the console is even more GPU-centric than expected. And, from the sheer die size difference between the CPU and GPU, we already knew it was going to be seriously GPU centric.

Basically, Nintendo's philosophy with the Wii U hardware is to have all Gflop-limited code (ie code which consists largely of raw computational grunt work, like physics) offloaded to the GPU, and keep the CPU dedicated to latency-limited code like AI. The reason for this is simply that GPUs offer much better Gflop per watt and Gflop per mm² characteristics, and when you've got a finite budget and thermal envelope, these things are important (even to MS and Sony, although their budgets and thermal envelopes may be much higher). With out-of-order execution, a short pipeline and a large cache the CPU should be well-suited to handling latency-limited code, and I wouldn't be surprised if it could actually handle pathfinding routines significantly better than Xenon or Cell (even with the much lower clock speed). Of course, if you were to try to run physics code on Wii U's CPU it would likely get trounced, but that's not how the console's designed to operate.

So Nintendo's way to achieve Third-Party support is, to force them to change all their code and put them on the GPU? Wouldn't it be much easier to just increase the case a little bit and go with a slightly more powerful CPU? I don't even think this would increase costs by much.

The thing is that, by all indications, MS and Sony's next consoles will operate on the same principle. The same factors of GPUs being better than CPUs at many tasks these days applies to them, and it looks like they'll combine Jaguar CPUs (which would be very similar to Wii U's CPU in performance, although clocked higher) with big beefy GPUs (obviously much more powerful than Wii U's).

No, just no. If they are more powerful (and they certainly will be more powerful), then Devs still need to change their code and put it from the CPU to the GPU. And if there is a big amount of additional code running on the GPU, devs have even less power for actual graphics at their disposal. I hope you don't think those graphics will be anywhere close to what PS4/Xbox 3 can achieve. It will probably be Wii all over again.
 

Woffls

Member
Not sure if this one was posted yet; trawling through these pages is making me cry inside:

@marcan42 said:
So yes, the Wii U CPU is nothing to write home about, but don't compare it clock per clock with a 360 and claim it's much worse. It isn't."
 

Kai Dracon

Writing a dinosaur space opera symphony
Compared to hardware that launched at the same time, the PSP, yes it was. Of course looking back Nintendo made great decisions on the DS. My point is they are not interested in an arms race with sony/MS.

I find it amazing actually that Nintendo can do this actually. Iwata is a very shrewd business man. I think however that Nintendo is blowing a huge chance to be truly dominant for years by not looking forward just a little bit more on the tech side.

The problem Nintendo has is their market aims. It seems to be a conscious choice.

To the enthusiast gamer, everything that's not as powerful as current technology allows is "gimped". It's a bit like an auto enthusiast who rails that a mass market consumer minivan is a piece of crap because somewhere in the world, there are Ferraris. It's true that the minivan is no Ferrari, so the enthusiast has a point - but he's also missing the point that the minivan's job is not to be a Ferrari. And in some ways, it's better... like cargo capacity, fuel efficiency, etc.

It's hard for me even with this news to see the Wii U's hardware as "Nintendo cheeps out on j00 suckers". Because Nintendo's goal was not to make a $500 console that was way more powerful than PS360 plus included an iPad. Again, their self-chosen path and problem is that they deal with the mass market. A $300 console (the base model) sounds like their absolute upper limit for MSRP, to not scare away the authentic mainstream audience. Within that price, their concept for the system included an expensive to develop, and not cheap to produce touch screen / motion sensing interface device.

Nintendo doesn't seem to have "gimped" on anything within the price range they had to remain within, considering the total components that make up the system. If the Xbox 360 had ha a cheaper CPU, it could have had more ram, for example. But there were specific priorities and they were followed. Wii U was designed with specific priorities and this is what we got.

The joke with the FUD being spread is that you still have ports like ACIII at launch, made in a rush, that effectively look and run about like the PS3 version of the same game. If people stopped and thought for a moment, they'd see that clearly, something in Nintendo's design strategy for the console is working. Otherwise that game would not exist on Wii U and if it did, never with that kind of port parity.

Edit: I would add that the most questionable thing in the entire matter IMO is Nintendo's very obvious entreaties to 3rd parties about Wii U being friendly towards them from a development and power standpoint. Obviously, working on the console involves some major strategic shifts and while that doesn't mean the hardware is bad, it probably does make Nintendo's official PR line sound like damage control. But then we have all those months and months of some 3rd parties saying the hardware is great, some griping it sucks, etc etc. Opinions, woohah!
 

Thraktor

Member
- Is there any special thing in the Zelda demo? Maybe i'm blind (it's an honest question). I don't see anything special on it (except it is zelda in hd).

You've answered yourself there. It's Zelda in HD and it looks nice. It's not technically impressive, but it still looks nice.

Ok this isn't really relevant to the thread but I've seen it mentioned a few times in relation to CPU power. Why the hell would Skyrim be particularly CPU demanding? I haven't played it, but it seems close enough to oblivion or morrowind. A slow paced rpg with a handful of enemies/npcs at most active at once, with little other dynamic objects and awful animations (ok not really relevant, but I just can't mention the series without commenting on the animations). Other than a massive streaming world there doesn't seem to be anything particularly impressive from a technical point of view.

As far as I know Skyrim runs pretty much everything on a single thread on PC, so it's very heavily clockspeed-limited.
 
Good lord the amount of morons in this thread is ridiculous. Go look up In Order and Out of Order execution, phone ARM processors are In Order, the WiiU is Out of Order.

Enough with the "omgzzzzz my phone is faster than the WiiU"
 

Pitmonkey

Junior Member
Considering how well Ubisoft did with the AC3 port, I think it's clear what can be done with a little more dev time. Given that Ubisoft had early access to the Wii U's hardware and are on the in with Nintendo.

Just my assumptions. Either way I couldn't give a damn. I bought the Wii U for Nintendo games.
 

BrettHD

Banned
While this news is slightly disappointing, I don't think everyone should be concerned or too worried. I mean if we can get amazing looking games like the Wonderful 101, NintendoLand, and ZombieU (not to mention the great looking games currently in their pipelines), then surely the state of game development shouldn't be too dire going forward. And this is just the beginning, I'm sure devs will be able to squeeze more juice out of this machine in due time.

I hate to sound like a broken record, but I will reiterate something I've said many times around the Wii's launch: third party devs must take a page out of Nintendo's first parties' book and focus on prioritizing style over polygon count. It's time to save costs, think outside the box, and give it an honest shot. Lest we forget "limitations can breed innovation."

The industry is on shaky grounds as is, we really can't afford any more unfeasible development cycles and another generational budget jump.

What ??? People are calling Zombie U and Nintendoland amazing looking graphically in an attempt to defend this ?

I mean they are both solid games with good visuals but they are far from amazing
graphically.
 

lherre

Accurate
There's nothing special to the zelda demo except it's easily one of the best looking 3d zelda they made. Are you against zelda looking better? You're own statements lead me to believe that you wouldn't want a gc looking zelda in 20XX either.

My question about it is comparing with games that are out there. There is nothing that couldn't be achieved in ps360 systems, this is why I ask why is so special, not that the game is irrelevant or not interesting for me. I'm speaking strictly about the tech involved in that demo. I saw a lot of claims that it is the best "thing" they saw and that it is not posible in ps3/x360. My question was about this.

If the fact that it's good only because is zelda is another question that is not tech related.
 

acm2000

Member
Direct PS360->Wii ports were impossible except for 2D games like Rayman Origins.

Direct PS4/720->WiiU ports shouldn't be impossible but the question is if it will be worth the effort to devs.

direct ps4/720>wiiu wont be possible, they would have to downgrade them hugely
 

mclem

Member
If the next Zelda game is contained on a single room, yeah, we could.

Tell me the last time anything ever needed to be updated in real-time in any room other than the one you're currently present in in a Zelda title.


Zelda rooms have *always* been pretty much standalone.
 
Nintendo doesn't seem to have "gimped" on anything within the price range they had to remain within, considering the total components that make up the system.

Would I be wrong to think that Nintendo's extremely low TDP target was more of a factor in any "gimping" than the price target?
 
I didn't see that tweet, was just going by what was quoted here. Still, Xenon IPC is really, really terrible.
You say this, but its by design. It's either or. You either sacrifice clock speed for IPC, or sacrifice the clock for the IPC. It would be prohibitly inpractical to try and build a CPU with the best of both. Especially a consumer grade.
 

wsippel

Banned
My question about it is comparing with games that are out there. There is nothing that couldn't be achieved in ps360 systems, this is why I ask why is so special, not that the game is irrelevant or not interesting for me. I'm speaking strictly about the tech involved in that demo. I saw a lot of claims that is the best "thing" they saw and that it is not posible in ps3/x360. My question was about this.

If the fact that it's good only because is zelda is another question that is not tech related.
How would we know? It's not about what the demo does, it's about how it does it. And this we don't know. You can't really look at the results and say, "yes, that's obviously DX9/ 10/ 11". You'd need to look at the code. Almost everything can be faked/ approximated on pretty much any hardware.
 

Hiltz

Member
Interview with Iwata from July 2012


"Staying with graphics but going back to the idea of getting third parties involved, have you approached Epic with the specs of the Wii U to try to make sure that third-parties using Unreal Engine 4 can easily port their games to Wii U?

"

I think that the Wii U will be powerful enough to run very high spec games but the architecture is obviously different than other consoles so there is a need to do some tuning if you really want to max out the performance.



We’re not going to deliver a system that has so much horsepower that no matter what you put on there it will run beautifully, and also, because we’re selling the system with the GamePad – which adds extra cost to the package – we don’t want to inflate the cost of each unit by putting in excessive CPU power.Staying with graphics but going back to the idea of getting third parties involved, have you approached Epic with the specs of the Wii U to try to make sure that third-parties using Unreal Engine 4 can easily port their games to Wii U?



I think that the Wii U will be powerful enough to run very high spec games but the architecture is obviously different than other consoles so there is a need to do some tuning if you really want to max out the performance.



We’re not going to deliver a system that has so much horsepower that no matter what you put on there it will run beautifully, and also, because we’re selling the system with the GamePad – which adds extra cost to the package – we don’t want to inflate the cost of each unit by putting in excessive CPU power.


I was pretty content that I only owned a Wii this generation despite its lack of hardware power and multiplatform support. Wii U will be my first HD machine and I doubt Sony and Microsoft's next-gen machines would make me regret it. I expect Iwata's gamble will hurt the Wii U just as it did with the Wii, but I'll be okay with that as long as the good games make it a worthwhile platform to own.

http://www.independent.co.uk/life-s...-now-on-to-compete-over-graphics-7936301.html
 
Can we settle the generation argument by agreeing that game systems come out in batches?

The Dreamcast, GBA, PS2, Gamecube, and Xbox were the 1998-2001 batch.

The Nintendo DS, PSP, Xbox 360, Wii, and PS3 are the 2004-2006 batch.

The 3DS, Vita, Wii U, Durango, and Orbis will all be part of the 2011-2013 batch.

No, it´s never been like that with regards to technology and never will be. WiiU is current gen, barely.
 
Tell me the last time anything ever needed to be updated in real-time in any room other than the one you're currently present in in a Zelda title.


Zelda rooms have *always* been pretty much standalone.

I was thiking that Zelda may go out for a more big open world game or at least more open and big areas with lots of details. Yeah, we should take the same cubicular rooms over and over again.
 

KungFucius

King Snowflake
Is that why the UI supposedly runs like ass? CPU is just struggling on it?

This could be a security thing. The WiiU may be running a ton of security checks every time a program is loaded. There is no way in hell that switching from one app to another should take over 10 seconds even on a 1.2 GHz machine. All of these apps are stored on the internal flash. I suppose this internal memory could be extremely shitty and error prone so loading anything from it is taking ages, but I think the real reason is that Nintendo put in some shoddy anti hacking checks that are killing the user experience for everyone.
 
Not sure if this one was posted yet; trawling through these pages is making me cry inside:


marcan said:
So yes, the Wii U CPU is nothing to write home about, but don't compare it clock per clock with a 360 and claim it's much worse. It isn't."

Quoting because I'm sure it's already lost in the shuffle among cell phone CPU clock speed comparisons.
 

DonMigs85

Member
Is this supposed to be the console's GPU?

It very likely could be, and it's still powerful enough to beat RSX easily with the PC games I've seen. The eDRAM should also give it a boost over Xenos.
That said, having to render another framebuffer to the Gamepad will definitely sap some juice.
 

twobear

sputum-flecked apoplexy
I guess we've been playing different games / systems. I can't remember ever having access to such a diverse range of software before.

Technological improvement is a double-edged sword for innovation. It pushes up the costs of producing the games, which means that taking risks is more financially unsound, and thus produces homogenisation. I think that insisting that technological improvement either unequivocally improves heterogeneity in game design or unequivocally worsens it is over-simplifying the situation.
 

LCGeek

formerly sane
My question about it is comparing with games that are out there. There is nothing that couldn't be achieved in ps360 systems, this is why I ask why is so special, not that the game is irrelevant or not interesting for me. I'm speaking strictly about the tech involved in that demo. I saw a lot of claims that it is the best "thing" they saw and that it is not posible in ps3/x360. My question was about this.

If the fact that it's good only because is zelda is another question that is not tech related.

A comment like that isn't practical for a title that has never seen the light of day on sony or ms system. Rather I don't bother with apples to oranges when it's blantant. I don't think it can be achivied not because of power but merely because of the image and who it belongs too. We have seen high res and high qualitiy attempts on zelda done on youtube and while it's nice to add tech into series the one thing I hate about things like that is how it misses the atmosphere nintendo tends to give zelda titles.

Outside of maybe lighting and that's due to hardware things I don't agree with that comment ever.
 

mclem

Member
I'm supposed to buy this console for Monster Hunter. Dafuq.

Kindly present a cohesive argument as to why you feel that Monster Hunter - a game that has had its most successful iterations on the PSP and 3DS, and most successful in the west on the Wii - will suffer from the speed the Wii U's CPU is clocked at.

Use diagrams if you wish.
 

cand

Member
The problem Nintendo has is their market aims. It seems to be a conscious choice.

To the enthusiast gamer, everything that's not as powerful as current technology allows is "gimped". It's a bit like an auto enthusiast who rails that a mass market consumer minivan is a piece of crap because somewhere in the world, there are Ferraris. It's true that the minivan is no Ferrari, so the enthusiast has a point - but he's also missing the point that the minivan's job is not to be a Ferrari. And in some ways, it's better... like cargo capacity, fuel efficiency, etc.

It's hard for me even with this news to see the Wii U's hardware as "Nintendo cheeps out on j00 suckers". Because Nintendo's goal was not to make a $500 console that was way more powerful than PS360 plus included an iPad. Again, their self-chosen path and problem is that they deal with the mass market. A $300 console (the base model) sounds like their absolute upper limit for MSRP, to not scare away the authentic mainstream audience. Within that price, their concept for the system included an expensive to develop, and not cheap to produce touch screen / motion sensing interface device.

Nintendo doesn't seem to have "gimped" on anything within the price range they had to remain within, considering the total components that make up the system. If the Xbox 360 had ha a cheaper CPU, it could have had more ram, for example. But there were specific priorities and they were followed. Wii U was designed with specific priorities and this is what we got.

The joke with the FUD being spread is that you still have ports like ACIII at launch, made in a rush, that effectively look and run about like the PS3 version of the same game. If people stopped and thought for a moment, they'd see that clearly, something in Nintendo's design strategy for the console is working. Otherwise that game would not exist on Wii U and if it did, never with that kind of port parity.

Edit: I would add that the most questionable thing in the entire matter IMO is Nintendo's very obvious entreaties to 3rd parties about Wii U being friendly towards them from a development and power standpoint. Obviously, working on the console involves some major strategic shifts and while that doesn't mean the hardware is bad, it probably does make Nintendo's official PR line sound like damage control. But then we have all those months and months of some 3rd parties saying the hardware is great, some griping it sucks, etc etc. Opinions, woohah!

really good point here. Thanks sir, I'm ok now.
 

Durante

Member
Good lord the amount of morons in this thread is ridiculous. Go look up In Order and Out of Order execution, phone ARM processors are In Order, the WiiU is Out of Order.
Except, you know, ARM CPUs haven't been in-order since the Cortex A9.

I always love it when people call posters "morons" while posting fundamentally wrong information to correct them.

You say this, but its by design. It's either or. You either sacrifice clock speed for IPC, or sacrifice the clock for the IPC. It would be prohibitly inpractical to try and build a CPU with the best of both. Especially a consumer grade.
There's more factors to it than that. A core i7 is relatively highly clocked and has better IPC than anything else out there by a country instruction.
I'd say it's more like "low power, high IPC, high clock, cheap" -- chose 2, or 3 if you're Intel.
 
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