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DF Face-Off: Far Cry 3

Probably because SMAA doesn't work all that well with the shader models used on consoles, although Crytek has it in for Crysis 3. It took FXAA a long time to catch on for native support so hopefully SMAA becomes a standard soon, at least for next gen. So much better than FXAA and it would be a great solution for consoles.

Next gen will not need custom AA, I guess. All those solutions are borned just to save resources in the current generation, imho.
 
I'm not talking about the consoles here, talking about the PC ports as a native implementation of something like SMAA isn't exactly the hardest thing in the world. Just like a studio managed to do TXAA with AC3.

You can actually add the injector's simple 1x version and see results, imagine a native implementation with more than 1x.

Lol. How developer cares of pc today, with all respect.
 
About equal for 1x SMAA.

Would the difference be noticable for that?

They are very close, SMAA is extremely light on resources just like FXAA yet has a much better results, a lot less edge blurring and smudge which leaves a much cleaner image.

Obviously going beyond 1x will change the performance ratio between the two a bit but compared to say MSAA, which is a performance hog nightmare, SMAA is very attractive.


Oh. That's good info. And SweetFX is what people like to use to force SMAA if the game doesn't support it natively?
 
Lol. How developer cares of pc today, with all respect.

You say to a quote where I say the exact same publisher / studio has a game out where they added TXAA.

Oh. That's good info. And SweetFX is what people use to force SMAA if the game doesn't support it natively?

Yes, SweetFX or the SMAA Injector from the developers themselves, SweetFX uses those files. However with injectors you only get 1x. Needs to be implemented natively by the developers to go beyond that.
 
You say to a quote where I say the exact same publisher / studio has a game out where they added TXAA.



Yes, SweetFX or the SMAA Injector from the developers themselves, SweetFX uses those files. However with injectors you only get 1x. Needs to be implemented natively by the developers to go beyond that.

Cool. I will have to check it out. Been using FXAA but if the performance is roughly the same I will have to see if it looks better.
 
Well, I have seen the videos on DF site but not seems it use MSAA on console, honestly. The lines suffer a lot of shimmering & I'm unable to see any sort of MSAA 'artifact'; it seems a typical FXAA or post AA, I don't understand why DF analyzer claims MSAA. I noticed too a slight better texture filter or AF in the ps3 version (not very notable),in any case shadows dithering on ps3 is very weird, I'm unable to understand what's happened, ps3 typically manage shadow filter better.
 
It's embarrassing for Ubisoft when you see what 343 and Naughty Dog and the like are doing on 6-7 year old consoles.

  • They are exclusives, i.e. no distribution of resources and further optimization for different consoles.
  • Neither Uncharted nor Halo are as expansive as Far Cry 3.

Even the first parties of Sony and MS are now wishing they'd flex their creative muscles on a next gen system. And, I am pretty certain they have already started.
 
  • They are exclusives, i.e. no distribution of resources and further optimization for different consoles.
  • Neither Uncharted nor Halo are as expansive as Far Cry 3.

Even the first parties of Sony and MS are now wishing they'd flex their creative muscles on a next gen system. And, I am pretty certain they have already started.

FC3 is an open-world game, far more demanding technically than linear shooters.

Both good points, I guess I'm just dissapointed at how the game runs.
 
Next gen will not need custom AA, I guess. All those solutions are borned just to save resources in the current generation, imho.

PPAA will still be very popular next Gen.

It's embarrassing for Ubisoft when you see what 343 and Naughty Dog and the like are doing on 6-7 year old consoles.

You don't compare an open world sandbox game to the highly linear UC series or less constrained (but still linear) halo series. Just like you don't compare Halo to UC.

I don't understand why these comparisons are constantly done.

Edit: nevermind =P
 
PPAA will still be very popular next Gen.



You don't compare an open world sandbox game to the highly linear UC series or less constrained (but still linear) halo series. Just like you don't compare Halo to UC.

I don't understand why these comparisons are constantly done.

Read my post above, lol. I get it. :P
 
PPAA will still be very popular next Gen.



You don't compare an open world sandbox game to the highly linear UC series or less constrained (but still linear) halo series. Just like you don't compare Halo to UC.

I don't understand why these comparisons are constantly done.

Edit: nevermind =P

Why? I hope don't need of PPAA.
 
So I'm wondering if I should hold off until the inevitable FC3 instincts is announced for nextbox/ps4?

I was really looking forward to this game too. =/
 
The PS3 screenshot is wrong, there is a weird compression issue with the JPG.
 
This may be a silly question and possibly already discussed seeing as how i jumped from page to 4... haha but is it at all possible for them to release a patch to improve performance on consoles? I think that was done with Darksiders for Screen Tearing and Oblivion for graphical enhancements... wasn't it? I'm sure plenty other games i can't think of at the moment too. Probably will never happen, but would be nice. FC3 is the game i have been looking forward to MOST this entire year. :/
 
Here's four screenshot comparisons between the 360 and PS3 versions:

Comparison 1: http://screenshotcomparison.com/comparison/161284

Comparison 2: http://screenshotcomparison.com/comparison/161287

Comparison 3: http://screenshotcomparison.com/comparison/161288

Comparison 4: http://screenshotcomparison.com/comparison/161291

The third comparison demonstrates a dramatic loss of background detail in the PS3 version.



yea lighting shadows and details look better on most of the 360 images
 
Fixed. Really, the differences are so subltle even to point out what is better here. Well a part the weird filter shadow choice on the ps3, still I'm surprise to not to see otherwise, imho.

Don't forget the FULL black bars around the PS3 version, missing foilage background details on the PS3, and an even worse frame rate according to DF... maybe a little more like PC>>>>360>>PS3
 
Here's four screenshot comparisons between the 360 and PS3 versions:

Comparison 1: http://screenshotcomparison.com/comparison/161284

Comparison 2: http://screenshotcomparison.com/comparison/161287

Comparison 3: http://screenshotcomparison.com/comparison/161288

Comparison 4: http://screenshotcomparison.com/comparison/161291

The third comparison demonstrates a dramatic loss of background detail in the PS3 version.

Yeah, that popped out at me as well. It is missing a ton of trees.
 
I for one am shocked. It should be a treat to have my buddy over and show him the PC version "Oh why spend a fucking grand on a PC? Looks fine on my PS3"
 
I don't knew Agni, my apologies. But, in any case I don't see the reason to use PPAA in the next gen if the hardware will be enough powerful, but I could wrong.

It has nothing to do with being powerful enough, it just depends on what the dev values more. PPAA is cheap and allows devs to push other things further and obviously the average user can't see the difference between PPAA or a better more demanding form of AA unless you show them clear cut direct comparisons. That isn't going to change next gen.
 
So I'm wondering if I should hold off until the inevitable FC3 instincts is announced for nextbox/ps4?

I was really looking forward to this game too. =/

Come on, man. The game is not some broken, unplayable mess and it is getting glowing reviews across all platforms. If any of this was a deal breaker, you would think it would be mentioned by at least someone in the reviews. It is just a huge, demanding game with a lot going on, but is still amazing all the same. I know I am going to enjoy it.
 
It has nothing to do with being powerful enough, it just depends on what the dev values more. PPAA is cheap and allows devs to push other things further and obviously the average user can't see the difference between PPAA or a better more demanding form of AA unless you show them clear cut direct comparisons. That isn't going to change next gen.

I understand what you mean, but probably I'm too much optimist to think next generation not need of that 'cheap' features.
 
360 version is definitely not as bad as Crysis performance wise.

Once your eyes adjust it's not too bad, but going from a game like Call of duty to this is jarring.

Even if you've got a shitty-ish pc it's a no brainer to get it for that.

Eh? Crysis ran really well on Xbox 360. I'd rather have a scaled back game that runs smooth than a game that pushes the boat out at the detriment of the basic i.e. framerate
 
Come on, man. The game is not some broken, unplayable mess and it is getting glowing reviews across all platforms. If any of this was a deal breaker, you would think it would be mentioned by at least someone in the reviews. It is just a huge, demanding game with a lot going on, but is still amazing all the same. I know I am going to enjoy it.

Honestly - it's the first console game ever I do think is rendered unplayable by its technical failings. Astonished it wasn't picked up more for it in reviews.
 
Honestly - it's the first console game ever I do think is rendered unplayable by its technical failings. Astonished it wasn't picked up more for it in reviews.

All the hours of gameplay footage I have watched makes it look more than playable for me. *shrugs* Guess it all comes down to your tolerance for such issues. I'm convinced I'll be fine with it.
 
All the hours of gameplay footage I have watched makes it look more than playable for me. *shrugs* Guess it all comes down to your tolerance for such issues. I'm convinced I'll be fine with it.

On average this game has a worse framerate than Castlevania: Lords of Shadow.

If you're playing a game with a framerate worse than that... Something has got to give. And I beat that game.
 
On average this game has a worse framerate than Castlevania: Lords of Shadow.

If you're playing a game with a framerate worse than that... Something has got to give. And I beat that game.

Lords of Shadow is one of my favorite games of this gen. Considering the size and everything that is going on here, I'll be able to overlook it. Judging by the reception the game is getting, it seems most are able to do so as well.
 
Sorry but lol, highly probable it's a streaming issue, if you refer of the missed details in the background on the ps3.

so DF would not wait until the PS3 finished streaming a new scene before it captures? just grabbing it the mili-instant it strats to draw?

um no
 
Don't forget the FULL black bars around the PS3 version, missing foilage background details on the PS3, and an even worse frame rate according to DF... maybe a little more like PC>>>>360>>PS3
Oh, come on... even DF said the only reason why give the point to 360 is the shadows 'issue' on ps3. FPS sometimes have a slight higher 2 fps average, dat 2 fps lol.
 
On average this game has a worse framerate than Castlevania: Lords of Shadow.

If you're playing a game with a framerate worse than that... Something has got to give. And I beat that game.

Coincidentally I ordered both of these for 360 a few days ago and should receive them soon. I'm hoping it's not that distracting.
 
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