But Streets of Rage 2 was arguably the greatest side-scrolling beat-em-up ever
Well, maybe in the 16 bit generation. My heart will always belong to River City Ransom.
But Streets of Rage 2 was arguably the greatest side-scrolling beat-em-up ever
In the initial video, no. In the YouTube reposting of the video, yes.Was there no sound in that video or just my browser acting up? Anyway I probably would have bought it if they had Yuzo do the soundtrack.
Which was originally SoR4 up until the last minute...
The spiritual successor to SOR and the beat em up genre was God Hand really. Quirky enough, progressing through stages whuffing on minions, then some tough ass bosses to beat down. Multiplayer God Hand would be THE SHIT. Anarchy Reigns should have strived for that rather than the deatmatch with mission bolt ons approach.
But Streets of Rage 2 was arguably the greatest side-scrolling beat-em-up ever
Yeah, I think God Hand and Anarchy Reigns provide the best templates for what a new Bare Knuckle could be. You'd have to give up same-screen co-op, but it could be worth it.
On consoles, maybe. While SoR2 is a sentimental favourite for me, there are tons of arcade beam-em-ups that are better.
seeing that video just makes me want to play Urban Reign again.
I don't understand why its so difficult to make a new Streets of Rage game.
Was this supposed to be downloadable title ?
Without same-screen co-op, I'd rather just... not have the game, really. It'd be like bomberman with online-only modes.
I dunno, I find it a waste of a franchice to make SOR into an Anarchy Reigns or God Hand, personally. They don't fill the same space, to me.
I dunno... Just because I've played Battle Circuit and the D&D BEMs, I wouldn't call them better than SoR2. Nor do I think either of them are inheriently better than a professional game made with the ambition of SoRRemake.
That's the only way a beat-em-up can survive in the industry as it is now.
It's not that it's difficult, it's that nobody wants to.
There have been at least two attempts to make another SoR. This one and another for the Dreamcast. The DC game was being developed by Sega Japan. Unseen64 claims that it was canned because the people in charge of Sega America at the time didn't know what SoR was.
This thread reminded me of The Bouncer, a 3D beat 'em up for the PS2, one of the first PS2 games I ever owned. Loved it.
That's the only way a beat-em-up can survive in the industry as it is now.
This thread reminded me of The Bouncer, a 3D beat 'em up for the PS2, one of the first PS2 games I ever owned. Loved it.
I loved Streets of Rage, but I hated Urban Reign (the only good beat'em-up I played last gen was God Hand).Urban Reign was the Street of Rage sequel
It's just like Streets of Rage, played on lower-difficulty settings. I doubt they were seriously gonna promo the game on Mania.i like how the enemy stands there, patiently waiting for the player to finish smashing the phone booth.
GAF proves again the lack of knowledge about game development.
The demo was setup to only handle one attacker at a time.It's just like Streets of Rage, played on lower-difficulty settings. I doubt they were seriously gonna promo the game on Mania.
You're welcome.Crackdown 2 proves a lack of knowledge about game development.
It's just like Streets of Rage, played on lower-difficulty settings. I doubt they were seriously gonna promo the game on Mania.
I get where you're coming from. I already play a lot of other games with friends in same-room/multiple-consoles setups, so I'd be cool with it. I'd mostly just like something like God Hand or Anarchy Reigns, with a co-op campaign. It wouldn't have to be named Streets of Rage.
Have you tried The Punisher or Alien vs. Predator? As much as I love SoR2, I have to say I think AvP is better. I haven't found the time to play much of Remake yet -- I should really get on that.
looked cool up until the actual gameplay.
.Cancellation for this seems to have been for the best.
To be honest in such a short time, the stage setting was the easiest and quickest way to get results - it's where the majority of my time went.It seems like all their efforts went to setting the stage, which was cool. But other than the arcade in the beginning I didn't see anything that connected it to the Streets of Rage games. The player was not recognizable as any of the characters from the series. There were no signature power moves. Even the music was a complete miss. Cheesy rock in a Streets of Rage game, come on!
It'd probably be better than Streetwise.They could just as easily polish it up and shop it as a Final fight game to Capcom.
I would have supported this game.
The Batman games, Yakuza, Scott Pilgrim vs The World, and now Double Dragon Neon, do enough of a good job keeping the beat 'em up vaguely alive.
Has a 2d beat em up ever been translated into 3d and not been horrible?
How many 2D classic games have even BEEN converted to a 3D brawler? Final Fight and.....shit that's all I can even think of off the top of my head. Original 3D brawlers (like God Hand) work because there isn't any expectations of how it should look or play. Remade classic 3D brawlers have to work around much much more to be new and fresh but at the same time be reminiscent of the original work. Which is a near impossible task.
How many 2D classic games have even BEEN converted to a 3D brawler? Final Fight and.....shit that's all I can even think of off the top of my head. Original 3D brawlers (like God Hand) work because there isn't any expectations of how it should look or play. Remade classic 3D brawlers have to work around much much more to be new and fresh but at the same time be reminiscent of the original work. Which is a near impossible task.