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Reddit Rumor: Fallout 4 Details [Update: Nope]

AlexBasch

Member
It's just that the crafting system is fucking stupid in Skyrim. They need to have a cap on experience for smithing/crafting specific items. You shouldn't be able to spam thousands of a low level item, like iron daggers, to boost that skill and then be able to craft the highest level gear. There should be a tree of progression that makes sense. Otherwise we'll get this...
That's fair. I admit I did that to increase the smithing skills, but creating daggers after a bit was meaningless and had to move on making more powerful stuff that gave me more skill. Then again, setting a cap for low level stuff would be great, that I agree.

I like VATS personally, but I do think it would still be possible to have good stat based combat and not have VATS. Have you gun skills effect things like reload speed, damage, weapon wear could work and still make a good FPS experience.
Exactly, the core gameplay of shooting a gun shouldn't be interfered by stats (other than being poisoned and making your hand shake or being a newbie at shooting because you're low leveled) but reload speed, damage and even chances of your gun being stuck would be great for stat playing. Again, I'd love to have VATS as a risk/benefit feature than "instakills".

I keep hearing how Rage has a great gunplay design, would you like to see that kind of gameplay into Fallout?
 
Hardcore mode was just annoying rather than actually good challenging imo.

Well I can se where Derrick is coming from. regenerative health magic and stamina, regaining everything when you wait it really negates the food in the game, alchemy, and enchanting to a degree.

I'm currently playing as a vampire in skyrim and alchemy is important now and the game is more fun for it.

Skyrim needs a hardcore mode too.

I like VATS personally, but I do think it would still be possible to have good stat based combat and not have VATS. Have your gun skills effect things like reload speed, damage, weapon wear could work and still make a good FPS experience. Just avoid it effecting accuracy. I don't seem to mind it as it makes sense that a guy with terrible skills can't shoot, but a lot seem to call that jank.

This could work well. Its difficult doing an RPG with shooting mechanics with the exception of a bow for some reason =/
 

HK-47

Oh, bitch bitch bitch.
Isn't this contradictory? They want to make Fallout 4 more distinct from Skyrim except in making it more like Skyrim?


I love the worlds that Bethesda can make, but dammit, leave the story/lore to Obsidian for Fallout's sake.

Look, anybody who believes anything Bethesda says about their game prerelease is frankly gullible idiot. Its totally gonna be like Skyrim. I dont even no why they are half denying it.
 
It's just that the crafting system is fucking stupid in Skyrim. They need to have a cap on experience for smithing/crafting specific items. You shouldn't be able to spam thousands of a low level item, like iron daggers, to boost that skill and then be able to craft the highest level gear. There should be a tree of progression that makes sense. Otherwise we'll get this...

Yeah there were some inconsistencies with the leveling of some disciplines. It took forever to level up alchemy where like you said spamming iron daggers let you max that out in no time.

I keep hearing how Rage has a great gunplay design, would you like to see that kind of gameplay into Fallout?

the acclaim was more with the enemy reaction and animations from the gunplay.

Rage isnt an rpg btw it strictly a shooter.the mechanics wouldn't work well in an rpg.
 
Rage is a straight up first person shooter with one of the most satisfying shotguns in recent memory, I don't know if I'd want Fallout to feel like Rage when it comes to the gunplay. I would like to see the hit reactions and mobility of Rage's enemies in Fallout though. I'd rather have ghouls clambering on walls and ceilings or bandits leaping around than the usual run-at-you-in-a-straight-line from Fallout 3 and New Vegas. Even lowtech projectiles, like the wingstick or bolos, as they close ground for a melee attack would be nice.
 

Derrick01

Banned
Well I can se where Derrick is coming from. regenerative health magic and stamina, regaining everything when you wait it really negates the food in the game, alchemy, and enchanting to a degree.

I'm currently playing as a vampire in skyrim and alchemy is important now and the game is more fun for it.

Skyrim needs a hardcore mode too.

I just think they should focus on making a great RPG instead of trying to tack on some unbalanced extra elements in an extra mode. I had very few problems with how New Vegas was as a base game and I never got the sense that it was a game that casuals wouldn't be able to do anything in because it was too complex. But it was also a brilliantly written game with clever skill implementation and quest design and people who have followed Bethesda for years already know there's no chance of F4 having any of that. So they really need to get the rest of the game into shape.

djtiesto said:
I want a Fallout with 80's Americana at its backbone instead of 50's Americana.

That's not a Fallout game though.
 

Atruvius

Member
-From what it sounds like, "The Institute" is pretty much the downtown DC or New Vegas of this game. Boston is going to be unlike anything we've seen in a Fallout game before, with buildings more on par with cyberpunk and retro-futurism.

If this is true then that place is going to look like the worst thing ever. Their engine isn't up to snuff to show that kind of places. I bet it will look as laughable as the war scenes in Skyrim.
 
I just think they should focus on making a great RPG instead of trying to tack on some unbalanced extra elements in an extra mode. I had very few problems with how New Vegas was as a base game and I never got the sense that it was a game that casuals wouldn't be able to do anything in because it was too complex. But it was also a brilliantly written game with clever skill implementation and quest design and people who have followed Bethesda for years already know there's no chance of F4 having any of that. So they really need to get the rest of the game into shape.

*sigh* yeah, it would be my dream for Bethesda to let Obsidian handle the FO IP altogether considering most of them are the IP creators. NV's(and Alpha Protocol's) method of storytelling are really the best ive ever seen in an rpg. my actions and decisions mattered.

I want a Fallout with 80's Americana at its backbone instead of 50's Americana.


Isn't this what Cyberpunk 2077 will basically be?
 

Trojita

Rapid Response Threadmaker
I know better now to get a Bethesda game a year after launch. That gives enough time for Bethesda to half fix their game and game's community to fix the rest, enough substantial mods should be out by that time, and as an added bonus the game and its DLC should be on sale.
 
Yaay...I'm obviously way LTTP but I'm just getting into Fallout 3. Left the first area, did 15 hours of sidequests and now I'm finally taking the first step in the main quest. I think I'm doing it right.
 

BeerSnob

Member
Why don't they just make their own SciFi RPG with Androids and aliens and space dragons and let Obsidian make the Fallouts from now on? They don't seem especially interested in the story of Fallout or the atmosphere, so there's no reason for them to shoehorn what they do want to make around the Wasteland premise. This way everyone wins.
 

KingKong

Member
Why don't they just make their own SciFi RPG with Androids and aliens and space dragons and let Obsidian make the Fallouts from now on? They don't seem especially interested in the story of Fallout or the atmosphere, so there's no reason for them to shoehorn what they do want to make around the Wasteland premise. This way everyone wins.

because Fallout is a recognizable brand. Same reason why the new Irrational game is called Bioshock Infinite
 
I want it to be on a next gen console, but I'll play it wherever they release it. Loved FO3, liked NV(but I made the mistake of playing them back to back, so I was probably burned out by the time I hit NV). Wouldn't it make more financial sense for them to release it on the older consoles?
 

Metroidvania

People called Romanes they go the house?
Hmm. boston we knew about, but the rest seems interesting, if a bit like Bethesda is trying to cater to too many crowds at once, i.e. the Super Mutant/BoS thing and the more futuristic than New Vegas Strip area. It could be set decades/centuries after FO3, I suppose.

I think that the Distancing from Skyrim is more in the perk/trait system that Fallout has, since Skyrim kind of moved away from that into a more definitive set of skill trees.

The skill-levelling bit worries me, though. I'm fine with one-time level ups, but I don't like the "shoot 100/200/300 bullets for a skill point".

Fallout has a lot more reliance on point-checks for both weapons/combat as well as dialogue choices (well, moreso Obsidian here, but I imagine Bethesda can learn) than Skyrim, and being able to cheese that just seems like dumbing things down. Not to mention the fact that Skyrim and Fallout 3/NV's level/xp systems are insanely different.
 

Hindle

Banned
Boston is very similar in tone to Washington. I'm interested in how they will set the two apart.

More creative quests is something I want, like finding the Caesars legion sniper in NV, it involved looking for clues.
 

i-Lo

Member
Skyrim like levelling up system?.. It's easy to cheat the system.

Here's what I'm hoping for:

  • Fallout 3 like dispersal of locations
  • More memorable side quests (read... like NV)
  • Getting rid of aggravatingly sluggish aiming controls.
  • Better animations
  • Greater variety in character design (different models for each archetype)
 

Dance Inferno

Unconfirmed Member
-First and foremost, the game will take place in Boston, and be kind of a direct sequel to Fallout 3 with a few groups returning.
-From what it sounds like, "The Institute" is pretty much the downtown DC or New Vegas of this game. Boston is going to be unlike anything we've seen in a Fallout game before, with buildings more on par with cyberpunk and retro-futurism.

Good!! I found Fallout 3 and Fallout NV to be extremely boring in the world design. There are only so much rubble and bombed-out buildings I can handle before I start frothing at the mouth.

-Due to complaints about using Super Mutants and the Brotherhood of Steel in Fallout 3 excessively and going against the lore too much, Bethesda has decided to avoid using these groups. Bethesda wants to make a new "race" (think Ghoul, Super Mutant) which will be central to Boston. Bethesda is currently looking at Lovecraftian fiction since Boston is around "Lovecraft Country".

Very nice! I freaking hated the mutants and I love the Lovecraftian aesthetic.

-Bethesda has no plans to reinvent the leveling up system to make it more like Skyrim and want to make Fallout 4 more distinct from Skyrim since of the complaints that Oblivion and Fallout 3 were too similar. Bethesda is thinking about introducing a system, similar to Skyrim, where your skills can level up if you perform certain tasks.

NOOO!!! Dammit you were doing so well Bethesda.
 
My main concern with this rumor is the whole direction they are going to take with the gameplay. Fallout should not have TES type of your skills going up as you use them more. Fallout and Elder Scrolls should be as different as possible even if they are both open world RPGs. Not to mention I did not handle Skyrim's leveling system very well. I don't really like the whole trend of ignoring actual stats in favor of just having perk trees.

I also don't really like that since Bethesda cannot handle old Fallout lore, they will just create new lore. It just screams of incompetence to me. Oh, we cannot do it correctly, so we will just do it our own way!

However, unlike a lot of people in this thread, I actually like the sound of the new setting. I did not like Fallout 3's setting at all. The whole idea that everything is still destroyed and people are still living in subsistence after 200 years was just silly. Even when the NPCs talked about the old United States, the nuclear war, etc., you would think the war happened recently in the context of Fallout 3.

Bethesda made the big mistake in thinking Fallout was just about how fucked up peoples' lives are in the post-nuclear war world. I feel the whole point of the Fallout universe is not about the apocalypse itself, but the new order that is prevalent in the United States. The interesting thing about Fallout to me is seeing how the remnants of the United States has turned into a patchwork of states all with distinct cultures much like the rest of the world rather than having a unified American identity. I like to think of it as being kind of like when the Roman Empire fell and split into several states with all identities distinct from the empire's original mindset. That is one of the reasons why I vastly preferred New Vegas' setting over Fallout 3s in terms of recent Fallouts. New Vegas has much more in common with the old school Fallouts. It is interesting to see how characters and factions look at the old legacy of the former United States rather than just "lol good US government parts vs bad US government parts!" in the form of the Enclave vs the Brotherhood in Fallout 3.

I would love to see the type of messed up dystopian government that is in place with the Commonwealth. If done right, it will be nothing like Fallout 3's whole "lol, after 200 years, it is like the war happened yesterday!". I could see it being similar to say how Vault Town was in Fallout 2, with fancy technology and a superiority complex. Granted, this is Bethesda here, so it won't be Obsidian level writing or anything. I still have high hopes though. A problem I can see is them straying too far from the Fallout universe and they are just trying to capitalize the recent surge of popularity of cyberpunk material.

But as I touched up before, this game is going to be by Bethesda and will be more like Fallout 3 then Fallout New Vegas, so I can see why people are concerned, given Bethesda's recent trends. While I enjoyed Fallout 3, I do agree with a lot of flaws of it that people had with the writing, lore, setting, etc. New Vegas really spoiled everyone.
 

-BLITZ-

Member
Oh man, what's up with this day. Half-Life EP4 and now this. It's midnight here. :/

So The Commonwealth is in the game then. We have a sequel.
 

water_wendi

Water is not wet!
The big positive from the rumour is that they won't be further messing with Super Mutants and BoS.

This is the only thing exciting from this. The East Coast held so much promise because it was so far away from the established lore. What did we get with FO3? BoS, Super Mutants, and the Enclave. When you think about it thats pretty fucking lazy. The only original entities Bethesda created were Talon Company (yawn) and the Institute (holds some promise but not exactly what i would call captivating how it was presented in-game).

i doubt the BoS and Super Mutants will be completely absent from the game but i hope they are scarce.
 

Wiseblood

Member
It would be kinda weird if they completely avoided using the BoS at all. The Institute seems like it would definitely be of great interest to them.

Also I'm hoping with the next gen consoles possibly having much more ram will mean larger cities that don't require loading a new map.
 

BigTnaples

Todd Howard's Secret GAF Account
lol at people actually suggesting that they should use ID5 for Fallout and Elder Scrolls.

The world of Rage was too big for Megatextures to shine, how do you think the texture detail would fair in a game like Skyrim? It would be pathetic. Give me ID tech 5 for Doom 4.


Also, I know it is the "cool" thing to do here to call the Creation Engine Gambryo, but its not.

Just like Cryengine 2.0 is a far cry from Cryengine 3.0

Just like Unreal engine 2 and 3 aren't the same thing.


If you think no work went into Creation engine to get us the leap we got from Oblivion to Skyrim you're an idiot.

Yes Skyrim still had a ton of issues, but much of those issues are related to the game being designed to run on Consoles (360) , and the perils of making a gigantic open world game, IE there are going to be a ton of bugs, deal with it.

But then again this IS the internet, and it IS the GAF so I suspect none of this will change.
 

Syraxith

Member
The big positive from the rumour is that they won't be further messing with Super Mutants and BoS.

I can understand why they chose to have super mutants in FO3, because they're iconic to fallout (at least the first one) and they wanted to introduce them to the so called "new generation".

But the enclave, really? Like someone said above me, they had a nearly blank slate to work with because of the east coast setting and they chose to beat a dead horse.

But concerning these rumors if true, with a robot dominated area it wouldn't surprise me if they chose to use another big vanburen concept in some way or another.
 

BigTnaples

Todd Howard's Secret GAF Account
I hope they use a new engine. FALLOUT NV was buggy as shit but an amazing game.

new engine new engine new engine

Has nothing to do with 90% of the bugs.


That and they already are using a new engine since New Vegas, so yes, it will be on a new engine.
 

way more

Member
-From what it sounds like, "The Institute" is pretty much the downtown DC or New Vegas of this game. Boston is going to be unlike anything we've seen in a Fallout game before, with buildings more on par with cyberpunk and retro-futurism.


Since finishing Fallout 2 I've been waiting for a big ass city with tubes and shit and more of the future tech ingrained in the city. I really hope this time they finally do it.
 
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