I don't see how an 8 core Jaguar processor is easier to program with...unless those cores are better at general processing than CELL's SPUs.
Which they are. It's a relatively standard x86 processor. Cell is a strange beast in comparison.
I don't see how an 8 core Jaguar processor is easier to program with...unless those cores are better at general processing than CELL's SPUs.
no chance. Will it be HD vs non-HD? No. But it will be a big difference.WiiU owners may be vindicated yet in their belief that there will be at most just more than a marginal difference between WiiU and XB3/PS4.
That's a very eloquent argument you got there. I'm convinced.
Let me put this link here so that you can understand that all games being developed today are created to use all the power available in the consoles, not the PCs. Maybe you know more than John Carmack.
http://www.gamefront.com/carmack-we-do-not-see-the-pc-as-the-leading-platform-for-games/
Carmack sorta corrected himself on the "2x power" quote. I'm on mobile so I'm not going to be googling that for you.
If an 8 core jaguar processor is really 2X Cell, I wonder why they didn't just go with 2 CELLs in the PS4, which would allow for backwards compatability and developers at this point are already used to dealing with the SPE's.
Is it just that integrating it into one chip with AMD would be too challenging?
False.
It really isn't fine. They won't make PS3's forever, and all PS3's will break eventually.
will everyone's ps3 vanish when ps4 comes out?
not worth it for anyone. i'd rather sony keep the price down.
Are you referring solely to the difference in CPUs?WiiU owners may be vindicated yet in their belief that there will be at most just more than a marginal difference between Wii U and XB3/PS4.
Are you referring solely to the difference in CPUs?
IIRC, someone (Durante?) calculated that in terms of floating point performance the Wii U CPU was around 15 Gflops; while the Jaguar cores are 12.8 Gflops per core?
Not sure how they compare with regard to other metrics.
Exactly. We're still looking at 15Gflops vs. 100+GBflops on Durante and Orbis.
lol.
Are you referring solely to the difference in CPUs?
IIRC, someone (Durante?) calculated that in terms of floating point performance the Wii U CPU was around 15 Gflops; while the Jaguar cores are 12.8 Gflops per core?
Not sure how they compare with regard to other metrics.
Exactly. We're still looking at 15Gflops vs. 100+GBflops on Durante and Orbis.
Durante is at least 10 terror flops
I don't see how an 8 core Jaguar processor is easier to program with...unless those cores are better at general processing than CELL's SPUs.
So do we expect new rumors during next week? maybe even tomorrow?
Just reread that nowgamer rumor, it sounded like complete fanboy crap, so I looked at the source...misterx? I clicked the link that led to the blog....and I recognized who that idiot is. It's that Russian xbox fanboy if I am correct. I can't believe they made an article based on that. Desperate for hits maybe. But wow he mentions ray tracing engines in other posts lol...
WiiU owners may be vindicated yet in their belief that there will be at most just more than a marginal difference between WiiU and XB3/PS4.
IBM PowerPC 750-based tri-core processor "Espresso" reportedly clocked at 1.24 GHz.
AMD Radeon High Definition processor codenamed "Latte" with an eDRAM cache built onto the die reportedly clocked at 550 MHz.
2 GB total, consisting of four 512 MB (4 Gb) DDR3-1600 DRAM chips at 12.8 GB/s total bandwidth, with 1 GB reserved for the operating system and unavailable to games
A specialized Ray Tracing unit would change the game.
Cell is a heterogeneous CPU architecture. x86 isn't. Makes things a lot easier.I don't see how an 8 core Jaguar processor is easier to program with...unless those cores are better at general processing than CELL's SPUs.
Cell is a heterogeneous CPU architecture. x86 isn't. Makes things a lot easier.
Sorry could you explain to me the second paragraph? Also did you mean that 8 core CPU including L2 cache fabricated at 28nm will be take up 40-50mm (not nm)?
.
So it's effectively 102.4 GFlops. So what's the alleged processing power of Steamroller in comparison?
Ah, now I understand your tag.as is the myth of "console optimization" netting you some kind of doubling of power.
Not if you understand how silly that sounds.A specialized Ray Tracing unit would change the game.
For DF to be that excited about the specs in the article really says something. They would have torn this thing apart if there were any bottle necks and caveats.
remember this http://www.youtube.com/watch?v=Kve7A1NxiUM
we know ms will do something like this again, but I doubt sony will.
is nowhere near the performance you're going to get from orbis or durango. pretty pathetic specs for a 2012 machine if you ask me. orbis and durango however sound very much "next-gen"
For DF to be that excited about the specs in the article really says something as well. They would have torn this thing apart if there were any bottle necks and caveats.
remember this http://www.youtube.com/watch?v=Kve7A1NxiUM
we know ms will do something like this again, but I doubt sony will.
if you want to tag quote me, look through my history and compare them to this leak. That's not even necessary, however, considering in the exact same quote I mentioned you gain more resources by having a game console dedicated to gaming. However,Ah, now I understand your tag.
If you want to ignore the very tangible benefits of programming for an exact hardware specification, you do not belong here.
Yep. The missing pieces of Durango and Orbis specs hint that we will be dealing with 2 monstrous new consoles.
Yes. An 8-core Jaguar based CPU should be around 40-50mm on 28nm. I was trying to say that if you wanted to make a closer apples-to-apples comparison of the WiiU and potential 8 core jaguar CPU (without benchmarks or real world apps), you would have to look how those CPU's would look on the same process node and the Jaguar based CPU would be massive in comparison to the WiiU CPU. And unless AMD are a bunch of idiots, those transistors will be doing a lot more work per clock.
Depends on the clock speed. In theory, 4 steamroller cores @ 3.2 GHz would have the same theoretical performance as an 8 Jaguar cores @ 1.6 GHz. The FPU unit isn't improved over piledriver/bulldozer in steamroller. And it's still shared between two cores. Steamroller would have better single threaded code performance for stuff like branches, integer math, maybe more efficient utilization of the FPU, but not necessarily better theoretical throughput in terms of flops.
Ah, now I understand your tag.
If you want to ignore the very tangible benefits of programming for an exact hardware specification, you do not belong here.
Let's not get carried away here.
By next gen am taking it you mean a jump over the PS3/360 as oppose to what it actually means which is just a description of the devices competing over a similar time period...
...then I'd say only Orbis really sounds anything special.
Durango strikes me as a device that could have problems after the start of the gen.
They don't know much more though.
Simple reason? Their excited for next-gen and bored of current gen systems which is quite understandable given they've been doing analysis of games for a few years now which can't stand up to a pretty basic rig they set up.
For those of you disappointed by the specs (which aren't 100% confirmed) so far, let me put some things in perspective for you.
Let's also remember what the launch titles looked like:
Let's also remember what the launch titles looked like:
http://oyster.ignimgs.com/ve3d/images/01/35/13589_project-dark-zero-nudies-20050513053222175_normal.jpg[img][/QUOTE]
I doubt the difference between next-gen launch games and late next-gen games will be nearly as big.
Let's also remember what the launch titles looked like:
I doubt the difference between next-gen launch games and late next-gen games will be nearly as big.
I didn't mention anything about a 2X gain and omitted that part of the quote because whoever suggested it is probably doesn't have any idea what they're talking about.if you want to tag quote me, look through my history and compare them to this leak. That's not even necessary, however, considering in the exact same quote I mentioned you gain more resources by having a game console dedicated to gaming. However,
1. A magical 2x gain is a myth, because hardware is still bound to physics. A pitcairn-like chip is still that.
2. There will be much more resources dedicated to non-gaming apps this time around anyway
I'm willing to bet they will be. They always are. Logically that is the case as devs find more ways to circumvent limitations and unlock overlooked potentials in each system.
Let's also remember what the launch titles looked like:
I doubt the difference between next-gen launch games and late next-gen games will be nearly as big.
Judging by the history of the games released for all the 3D consoles to this day and trend of significant observable visual upgrade the titles received from the launch to twilight year, your scepticism is unwarranted.
I doubt the difference between next-gen launch games and late next-gen games will be nearly as big.
For them to look at the Orbis specs and see nothing but epic potential for the system means a lot.