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Project X Zone is coming to both Europe, Australia, US in the summer of 2013 for 3DS

THESE TEARS... I CANT CONTROL THEM.

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THANK YOU. NAMCO!!!!
 

B.K.

Member
First EF wasn't bad, though a bit lacking.

I really don't know how you can say Endless Frontier wasn't bad. I gave up on it after about five hours. There are only so many 15 minute random encounter battles I can handle. The game might have been decent if the enemies had about 1/10th the HP they had.
 

Arla

Member
People tend to forget this is a STRATEGY-RPG not a traditional JRPG. The lack of a terrible overworld and random battles already makes this better than Endless Frontier.
 

B.K.

Member
People tend to forget this is a STRATEGY-RPG not a traditional JRPG. The lack of a terrible overworld and random battles already makes this better than Endless Frontier.

But I'm sure it still uses the horrible button mashing battle system from Namco x Capcom and the two Endless Fronter games. And the enemies probably still have the same insane amount of health.
 

Eusis

Member
Not to bad NoA, not to bad.
Yeah I thought Nintendo was responsible for every game on Nintendo systems too.

When I was 5.

Unless you mean allowing this to be released, but they're not SCEA, and even SCEA would probably go "fine whatever keep it to PSN." Well, I guess the stake Nintendo has in Monolith can be a factor, but it's probably just some agreement that so long as the game's on a Nintendo platform Namco Bandai's free to borrow Monolith Soft for whatever they want, they do seem to have a dedicated handheld division just for that.
 

Shouta

Member
I really don't know how you can say Endless Frontier wasn't bad. I gave up on it after about five hours. There are only so many 15 minute random encounter battles I can handle. The game might have been decent if the enemies had about 1/10th the HP they had.

I didn't have an issue with 15 minute encounters when I played it.
 

Huff

Banned
Has anyone actually played this game or are we getting excited for a fan service game that will probably suck?
 

Arla

Member
But I'm sure it still uses the horrible button mashing battle system from Namco x Capcom and the two Endless Fronter games. And the enemies probably still have the same insane amount of health.

The combat wasn't the worse thing about Endless Frontier though it was the random battles, enemy health and overworld. If they cut the ridiculous health enemies had in in EF this will automatically be a fantastic game.
 

Raw64life

Member
Looks interesting, but will wait for reviews. A game like this getting localized and none of the DQ 3DS games getting localized makes me scratch my head.
 

Arla

Member
That's why I don't have faith. It's the same team that worked on Namco x Capcom and the Endless Frontier games. They haven't made a good game yet.

They developed Xenoblade and Soma Bringer. The best RPGs of the 7th generation but if you didn't like Namco X Capcom, Endless Frontier, Banpresto or Monolith Soft you have zero reason to have faith in this game.
 

perorist

Unconfirmed Member
Has anyone actually played this game or are we getting excited for a fan service game that will probably suck?
There have been several impressions in this thread but the game wasn't received very well in Japan.

It does contain some of the most beautiful sprite work and animation you'll ever see along with excellent remixes of licensed themes from their respective series though. Conversations between crossover characters are always a fun novelty to see and the game has a few good points. The gameplay itself is best described as shallow though, eventually becoming tedium, along with an awful story. It's almost as if a company like compile heart got their mitts on all these megaton licenses and decided to put together a game with their usual design philosophy.

I half wouldn't recommend paying full price for this because I don't think it's worth it, but at the same time it's probably a good idea to support it if you want to see more localizations for the future.
 

Eusis

Member
They developed Xenoblade and Soma Bringer. The best RPGs of the 7th generation but if you didn't like Namco X Capcom, Endless Frontier, Banpresto or Monolith Soft you have zero reason to have faith in this game.
I think Monolith Soft has a dedicated portable crew that isn't as good as their console team(s), at least not without getting their own IP to work on. So, yeah, Monolith Soft means nothing at best, is a mild warning sign at worst.

Though to be honest, I hope it does well anyway just because I want them to take the message to keep localizing stuff here. I just have no care given it sounds like a very easy, boring strategy RPG when I have trouble getting into that genre anyway.
 

cj_iwakura

Member
I wonder if they're going to translate the battle quips & attacks. Not even Atlus bothered with that in Endless Frontier.
(Nor did they bother with localizing the superior sequel. :( )
 

Busaiku

Member
They developed Xenoblade and Soma Bringer. The best RPGs of the 7th generation but if you didn't like Namco X Capcom, Endless Frontier, Banpresto or Monolith Soft you have zero reason to have faith in this game.

The teams that developed Xenoblade and Soma Bringer are not the same people that did Namco X Capcom, Super Robot Wars OG Saga, and this.
 

TDLink

Member
Looks interesting, but will wait for reviews. A game like this getting localized and none of the DQ 3DS games getting localized makes me scratch my head.

Dragon Quest 9 sold pretty well in the US. I would be surprised if we don't get the 7 remake, they just haven't announced it yet.
 

Boss Doggie

all my loli wolf companions are so moe
What's with all the creepy tit shots? :/

Banpresto

Oh, I guess I'm wrong then. Or used the wrong move.

Her pair attack or w/e it's called with Frank West just has the cut in I described. Don't know which attack that's from. I guess I don't have whatever move that gif is from yet?

Sorry green scar!

All characters have one animated cut-in and one static one (though sometimes they'd forgo the static one). A character has two attacks with cut-ins - the super move and the map attack. The animated cut-in can appear in either. In Hsien-Ko/Frank West tandem - Hsien-Ko's animated cut-in is in their tandem's map attack.
 

nmanma

Member
I really don't know how you can say Endless Frontier wasn't bad. I gave up on it after about five hours. There are only so many 15 minute random encounter battles I can handle. The game might have been decent if the enemies had about 1/10th the HP they had.

15 minutes is quite an exaggeration, though. Even when you get into a new area and face stronger enemies the random battles take a couple of minutes at most (unless you can't combo and get FORCED EVASION'd all the time, which can happen in the last parts of the game), once you get stronger and get better equipment/items you can take them out faster. And since you recover hp/mp on level up, you can always keep using spirits to increase hit and critical rate, change the attack order and increase your damage output

Bosses on the other hand...

Overall I liked Endless Frontier a lot, but I played it more like a rhythm game than anything. I noticed that in the new game plus I was mowing down enemies like it was nothing, and then I realized that what I enjoyed was making longer and longer combos, which I couldn't do if I was so strong that the enemies practically had a tenth of their HP (at least until I found a way around that). Bosses were more fun, though
 
THE RETURN OF SRW GAMES!

Reiji in 3D.

Where can I pre-order my copy?

Year of the 3DS, and there's still so much to be announced! We are only in January!
 

Macstorm

Member
I'm reasonably sure we'll get DQ7r. DQMr is looking iffy and Pirate Slime sadly seems to be a lost cause though.

Maybe Cheesy is right and we'll be getting more and more quirky localizations with the Japanese economy doing whatever it's doing. I would really like Pirate Slime, though...and the other DQs. That said, really glad to see another of Monolith Soft's portable projects get localized.
 

Gardios

Member
Awesome news.

I really liked Endless Frontier and loved what little I played of Exceed. I can't wait.


Still, it feels weird that Bamco seems to be more on the ball in terms of game localizations than S-E lately.
 
As a friendly reminder, the best JAM Project song is in this game as a BGM.

http://www.youtube.com/watch?feature=player_embedded&v=uULvsj8T5Pk

It's so great having this song while using X and KOS-MOS.
That's not gong, skill, stormbringer, transformers evo, or seventh explosion!!
Jk. =D man this song was great live though.

I'm one of the people who had fun with the first endless frontier up until the end, the battle system just clicked with me. Forced evasions needed to gtfo of there, but everything else was just fun to sit and play. I do wish banpresto didn't have such an obsession with boobs, but there's enough over the top ridiculousness in their games that I can deal.
Yeah I'm surprised people associate this and even the EF games to SRW
The srw games are also under the banpresto name, share characters and have a similar spirit in terms of ridiculously over the top fanservicey crossover games.
 

Shouta

Member
Well, "associate" meaning the lore fits in the overall OG storyline.

Tbh, they kind of shoehorned it in with Endless Frontier so meh. But regardless, it's not an SRW style game or brand. NxC wasn't even close and from what I'm reading PxZ, it's probably more of the same. Might be fun but it'll probably take alot more work to be as good as an actual SRW.
 

TWILT

Banned
Wait...this is serious?! This party's getting crazy! Day 1. This, Fire Emblem and Pokemon will keep my 3DS busy for a long while.
 
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