According to the contract they didn't have to once Reach managed to exceed a revenue threshold.
That was to buy themselves from MS, not exclusivity rights.
According to the contract they didn't have to once Reach managed to exceed a revenue threshold.
Microsoft still holds interest in the company if you read their statement above. they very well can negotiate things like that.
Have no idea what is going to happen with Destiny, but isn't that contract outdated? No use in referencing it anymore.
If I had to guess, Destiny will be released this way:
Xbox 360
PS3
Durango Timed Exclusive
But that isn't much an exclusive, anyway. Most people who want the game will buy it on 360 first and PS3 second since that is where the install base is. Durango Destiny is more of a bone thrown to MS to keep them happy.
Bungie employs 350+ and still hiring. Sounds like enough, although I know nothing about video game development.Do they even have the development and man power to do that? Sounds ambitious.
Pretty sure it's a pretty minor stake. Same deal with Sony owning like 10% in Square Enix.
Have no idea what is going to happen with Destiny, but isn't that contract outdated? No use in referencing it anymore.
If I had to guess, Destiny will be released this way:
Xbox 360
PS3
Durango Timed Exclusive
But that isn't much an exclusive, anyway. Most people who want the game will buy it on 360 first and PS3 second since that is where the install base is. Durango Destiny is more of a bone thrown to MS to keep them happy.
The knowns are going to be far less interesting than the unknowns. Many of the studios will be showing things that aren't sequels and aren't even from teams that have done anything together before. A good mix for excellent and shitty stuff. But aside from the things we can expect it is the games, genres, and ideas that are unexpected that will garner the most attention. It will be the original IP's of this year that reward many of us with the sequels we want later on.
The next gen (Xbox 720 Durango) is the (time) exclusive.
Fixed for ya.
The next gen is the (time) exclusive.
How much better is the Durango CPU over the 360 CPU? And the same for the GPUs? Is this something we can estimate well?
i'm no techie but...
mm, the flops on the cpu's are about the same, but in the real world the jag cores should be way better. much easier to code for.
the gpu is about 5x 360 gpu in flops. 360 gpu =240 gflops durango =1.2 teraflops.
raw flops dont tell the whole story though, the durango gpu should be much more efficient too, because it's so much more advanced. so it should be well over 5 times better in practice.
6x-8x? (numbers from the leaked doc)
i'm no techie but...
mm, the flops on the cpu's are about the same, but in the real world the jag cores should be way better. much easier to code for.
the gpu is about 5x 360 gpu in flops. 360 gpu =240 gflops durango =1.2 teraflops.
raw flops dont tell the whole story though, the durango gpu should be much more efficient too, because it's so much more advanced. so it should be well over 5 times better in practice.
A relationship that ends poorly is Microsoft making everyone at Bungie continue making Halo and most of the old guard leaves bitter and angry and starts their own studio while poaching a bunch of coworkers.A long one that ended poorly and caused them to split up. I don't think Bungie is playing any favors here.
I understand that flops are not the best measure in figuring out how powerful a gpu, well simply because everybody says it lol
but, this will probably come off as a dumb haha.
the jump in flops from the first xbox to the 360 from just the gpu was like 40x wasn't it? I mean the first xbox's gpu was like 6gflops and the 360 was 240gflops. 40x jump in 4 years is huge.
And we are expecting the durango gpu to only be 6-8 times the flops of the 360 gpu?
I guess I just don't get the significant roll everything else plays because to me it seems like such an insignificant jump after 8 years.
and yes, my tech knowledge is totally basic so I apologize if my ignorance offends you.
Ignoring all computer talk for a second. Think efficiency.
In the past if you wanted a faster car to get you from here to there, you put in a bigger engine, and fed it more gas through various systems.
Then efficiency came and less and less cylinders were needed as other systems began popping up like turbos and superchargers and tighter tolerances, better, lighter, smaller, materials came into the picture.
The job was the same. To get you here to there and they did the job in the same, or less time, with less brute force and more efficiency.
Computing is the same. Efficiency in everything from API's to the silicon to the number of cores have increased but the overall speed of around 4ghz has stayed the same for awhile. Yet if you compared an older intel 4ghz to a newer one they would get plowed in every way.
I understand that flops are not the best measure in figuring out how powerful a gpu, well simply because everybody says it lol
but, this will probably come off as a dumb haha.
the jump in flops from the first xbox to the 360 from just the gpu was like 40x wasn't it? I mean the first xbox's gpu was like 6gflops and the 360 was 240gflops. 40x jump in 4 years is huge.
And we are expecting the durango gpu to only be 6-8 times the flops of the 360 gpu?
I guess I just don't get the significant roll everything else plays because to me it seems like such an insignificant jump after 8 years.
and yes, my tech knowledge is totally basic so I apologize if my ignorance offends you.
Just like Xbox's gpu was not the advertised 60 gflops, Xenos was far from the advertised 240 gigaflops.
With the rising costs of development it's gonna be harder and harder to get third party exclusives tied up outside of super niche weeaboo shit.
but I mean, even with that efficiency don't you still need powerful base to start with? I mean if the the base gpu for the durango is 1.2tflops, through efficiency and any other bells and whistles, is it physically possibly to match a gpu that is 3+ tflops but via brute force?
ok ok, I think I understand where you are coming from. Its sort of like the F150 3.7L V-6 w/ ecoboost. Has more horspower/torque then then the 5.0L V-8 that doesn't have ecoboost.
but I mean, even with that efficiency don't you still need powerful base to start with? I mean if the the base gpu for the durango is 1.2tflops, through efficiency and any other bells and whistles, is it physically possibly to match a gpu that is 3+ tflops but via brute force?
Will the PC-like components of next-gen consoles make it easier for them to be emulated down the line on desktop PC's?
If that hypothetical 3+ tflops GPU's threads are spending 60% of their time twiddling their thumbs waiting for memory accesses, and the 1.2 tflops GPU is reading from a fast low-latency SRAM so its ALUs never stall out.... then, sure, it could physically be possible.
Though it would highly depend on what shader code you're actually trying to run.
A long one that ended poorly and caused them to split up. I don't think Bungie is playing any favors here.
No, that depends on other things. Xbox emulation is pretty terrible and that was closer to a PC than these consoles will be.
How long is typically the longest shaders in a game? (in terms of cycles)- excluding anomalies, of course
I thought I understood it that systems get more powerful, it chick.es more difficult/impossible to emulate them.
Thus good emulation stopped at some line in the sand in the past...SNES, easy. PS3, good luck, no matter how much power you throw at it.
even timed exclusives? I'm sure full exclusives will be rare outside of a few very niche titles, but timed exclusive could end playing a big part next gen.
after all, timed exclusive, even if it's only for a couple of months do end up having the same effect as if it were a full exclusive. although maybe this won't happen either. maybe we'll only see digital exclusives of indie titles, etc.
even timed exclusives? I'm sure full exclusives will be rare outside of a few very niche titles, but timed exclusive could end playing a big part next gen.
after all, timed exclusive, even if it's only for a couple of months do end up having the same effect as if it were a full exclusive. although maybe this won't happen either. maybe we'll only see digital exclusives of indie titles, etc.
Of all the titles that I could see MS paying hardcore to be a timed-exclusive, it would be Bungie/Destiny. If Destiny is indeed ready to be a launch or launch-window game, it's just too good of a fit for them not to pony up the cash for a timed exclusive, it's the perfect way for them to show what a next-gen console can do... it's effectively a throw-back to Halo launching with Xbox 1.
Have no idea what is going to happen with Destiny, but isn't that contract outdated? No use in referencing it anymore.
If I had to guess, Destiny will be released this way:
Xbox 360
PS3
Durango Timed Exclusive
But that isn't much an exclusive, anyway. Most people who want the game will buy it on 360 first and PS3 second since that is where the install base is. Durango Destiny is more of a bone thrown to MS to keep them happy.
That post by sebbi, and his subsequent posts in the linked thread, are fantastic. I actually remember his nick from back when I was active on B3D. Thanks for linking that, it was a great read.
not really. I don't know why your line in the sand stops at snes, when ps1 emulation has been perfect for years now, and ps2 emulation is easily done now given a strong enough PC.
Ps1 emulation is far from perfect...very few Ps1 games run without any errors under emulation today.
ps1 emulation is functionally perfect on ps3. games with errors are so rare as to be nonexistent, unless you're doing things like speeding up disc load which can break compatibility.
is it 100 percent accurate to the ps1? no, but then again SNES emulation didn't hit that bar until 2012, and only one emulator bothers to aim for it
Only if you assume any exclusivity is for sale.
My bet is that we'll see timed exclusives like Bioshock at least for the first few years from MS, Sony probably won't bother and focus again on their first party line-up.
It's gonna be interesting to see if MS will bother again with the Japanese market and go after some Japanese exclusives again, Sony will probably grab some exclusives from there as well but Wii U looks like the console where the majority of Japanese devs will go - Ninty may be more aggressive in grabbing titles for their system than we thought...the next 2 years will be really interesting - next gen is here and looks like a fun ride full of megatons, betrayaltons and disappointments.
Of all the titles that I could see MS paying hardcore to be a timed-exclusive, it would be Bungie/Destiny. If Destiny is indeed ready to be a launch or launch-window game, it's just too good of a fit for them not to pony up the cash for a timed exclusive, it's the perfect way for them to show what a next-gen console can do... it's effectively a throw-back to Halo launching with Xbox 1.
I think 3rd parties turning down more money on a new IP for a brief period of limited exclusivity for the first 3-6 months of a new console cycle is unlikely. I also think either console maker could pay and get Destiny as a timed exclusive, I just think it's more likely that MS would pay stupid amounts of money for it given it would be an easy early way to generate hype for Durango.
It a no-lose situation for Activision/Bungie, a timed exclusive it going to generate them more money, and this early in the generation it's going to get a lot of hype and fanfare on both new consoles.
actually looking back at the contract here, I remember this part:
this part:
"the parties acknowledge and agree that the budget set forth in the payment schedule set forth on Exhibit E attached, hereto is scoped to delivery of only the Xbox 360 SKU (Plus Content Pipeline) for Destiny Game #1, the parties currently..."
budget of the supposed 720 version, where that's coming from then? doesn't mention anything.
there is no mention of PS4 whatsoever for the first game, it's starting second game that they are considering it. Destiny game #1 platforms are 360, 720, PS3. not even PC.
And one thing it is pretty unquestionable that they have some high level talent. We will see if they can fit something into that genre and keep it more horror than full tilt FPS. It will be interesting to also see if they stretch their legs or call it safe on their first game. Of all the new studios Black Tusk actually interests me the most. Simply because, in the long run, we know more about them than the others.
Also there are the PGR people and what they may do.
I thought bizzare creations was dissolved. Who owns the rights to PGR now? And where did the team end up?