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VGleaks: Orbis Unveiled! [Updated]

iceatcs

Junior Member
Expected to say the least. It shouldn't much of a problem for Microsoft to outperform Sony going by these specs. The meltdowns will be glorious!

I think other way too. We've have seen it for 3 generations that Sony didn't came advance tech. If Orbis > Durango, then it would be first time ever Sony got the advance.
 
I'm pretty sure they all know each others plans pretty well, the dev kits are in plenty of hands and it'd be commercial suicide to attend E3 with a new console if you don't already have some idea of what your competitor is going to show, from what I'm aware they basically visit bars and buy people a lot of drinks until they get some specs.

After all, it's in the developers interest that both machines can run the same games without too many changes - so leaking the specs helps pretty much everyone.

You are right, however things are happening entirely differently in my mind

http://www.neogaf.com/forum/showpost.php?p=46704713&postcount=161

I like to think that I imagining everything the "Hollywood" way, you know to keep the masses entertained.
 
No it won't.

Both systems are bound by optical media and magnetic storage as primary data input. Faster ram does not truly make up for the shrink in pool. It does allow for some interesting things between memory and GPU and CPU, particularly post processing. Orbis will likely have better AA too and likely better use of tessellation. for cross platform, it depends entirely on how efficient Durango GPU truly is - if its as rumored, cross-platform games will look identical. Both systems could achieve fantastic things with different strengths in mind, too.

But if you have a game on Durango utilizing 7 GB of ram (assuming 3GB is potentially incorrect) and a game on Orbis utilizing 3.5 GB of ram... That's a massive disadvantage that the speed of GDDR5 cannot make up. There's no technically feasible way it can. Procedurally generated textures couldn't do it either. Even 1.5 GB is a large hill to climb. Porting down from Durango could be a problem if they're using 7 GB for a scene (which I have my doubts either GPU could even handle that much texture/geometric data)

If the source of input was much faster, then there would be no question. This is all assuming specs are as rumored. If Durango efficiency isn't as rumored, then Orbis would be by far the most powerful platform but still be handicapped by ram pool.

Either way, I am truly curious where and how everything falls. I am so excite.

What are the chances of a game using 7GB RAM in the foreseeable future? Genuine question.
 

DopeyFish

Not bitter, just unsweetened
I don't want subpar third party games again. It needs to match the nextbox in GPU.

put it this way

the best orbis has to offer cant be done on durango

the best durango has to offer cant be done on orbis

that is how these systems are set up

What are the chances of a game using 7GB RAM in the foreseeable future? Genuine question.

not likely, imo. i just put it out there as a worst case scenario
 

nib95

Banned
I don't want subpar third party games again. It needs to match the nextbox in GPU.

I'm not sure how he came to that conclusion tbh, he could just be trolling again. But to me at least, signs point to Orbis having the upper hand in the GPU department as well. Could anyone else chime in?

Where is Proelite getting Durango triangle and vertices numbers from? Not that these particular things would determine the overall outcome in any case.
 

Nirolak

Mrgrgr
they didnt say they're reserved.

"About 14 + 4 balance:

- 4 additional CUs (410 Gflops) “extra” ALU as resource for compute

- Minor boost if used for rendering"

If it's minor it implies it is largely reserved/optimized for compute behavior, since I wouldn't consider a 28% increase minor.
 
I'm not sure how he came to that conclusion tbh, he could just be trolling again. But to me at least all signs point to Orbis having the upper hand in the GPU department as well. Could anyone else chime in?
In terms of rendering it's pretty much 1.4TF vs 1.2TF and potential 'special sauce'. The reason he believes Durango is more powerful may be that it either has a more advanced architecture or that the special sauce helps it to close and overcome the gap.
 
After some consideration the feeling is still "meh", nothing really special that stands out so far. I really wonder what took them so long with that hardware. My guess right now would be money and I fear not in favour of the customers but to minimize loss at launch or even make a small profit. AMD really shows off what they can do with PS4 and Durango ...
 

FrankT

Member
"About 14 + 4 balance:

- 4 additional CUs (410 Gflops) “extra” ALU as resource for compute

- Minor boost if used for rendering"

If it's minor it implies it is largely reserved/optimized for compute behavior, since I wouldn't consider a 28% increase minor.

Durango looking more competive by the day. This is gonna be good.

Still MS should go with 6GB of GDDR5 and 32mb esram for full on win IMHO. No more than 2GB for OS and what not. Or just 6GBs.

That would be fun.
 

Globox_82

Banned
Orbis sounds worse and worse. GPU is not 1.8tflops, but 1.4 vs 1.2 of Durango. Like I predicted MS will come on top with more efficent machine and more ram
 

nib95

Banned
In terms of rendering it's pretty much 1.4TF vs 1.2TF and potential 'special sauce'. The reason he believes Durango is more powerful may be that it either has a more advanced architecture or that the special sauce helps it to close and overcome the gap.

It's not 1.4TF though, because the additional 4 CU's can be used in just the same way to get to 1.8TF.
 

Hydrargyrus

Member
"About 14 + 4 balance:

- 4 additional CUs (410 Gflops) “extra” ALU as resource for compute

- Minor boost if used for rendering"

If it's minor it implies it is largely reserved/optimized for compute behavior, since I wouldn't consider a 28% increase minor.


This looks really bad...
 

thuway

Member
Seriously this article looks like it was written by fanboys. GAF points out that 14CUs makes no sense and magically the article is updated with new info that says there are now 4 extra compute CUs to make 18.

I don't believe VGLeaks after this and getting the Blu-ray spec wrong.

Don't play this game :). They know their stuff. I would vouch for VGleaks before Digital Foundry.
 
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