Basically what I expected. The GPGPU will be a main part of the machine. And not the BS Wii U GPGPU people were screaming about.
1.4TF is pretty damn good. Good enough for 1080p 30Fps with extreme detail or 1080p 60fps with details at the level of "ultra" on PC today with some optimizations.
400GFLOP for computer is a lot. Might be used for BC but would be relatively hard to emulate the cell still. This is about as many GLOPs inside the entire Wii U. And GCN is much more efficient than the r700 shaders in the Wii U.
4GB at 176GB/s is respectable and more than enough. A more reasonable number compared to 192GB/s.
Texture units inside the 4CU are probably not usable for rendering in general. Im not sure how it would even work if CUs are dedicated to GPGPU and somehow be able to help texturize. We are probably looking at 14*4 texture units.
32ROPs will be amazing. Finally get good AA in consoles.
Glad you are pleased.