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VGleaks: Orbis Unveiled! [Updated]

It isn't...

A 7970m is a downclocked 7870.
If orbis gpu had all 20 CUs it would be a downclocked 7970m (so a downclocked downclocked 7870).
But it isn't that either, it has only 14 CU's for rendering out of those 20, and 4 for GPGPU stuff like physics).

So no, it isn't a downclocked 7870, much closer to a 7770 more likely.

Nope... it is much closer to a 7850...:
http://www.amd.com/us/products/desktop/graphics/7000/7850/Pages/radeon-7850.aspx

7770 is way below that....
 

deanos

Banned
Shifty Geezer from B3D:
Those CUs aren't going to be sitting idle, so whatever work they do is saved from the CPU and GPU. If Durango is processing physics on CPU, Orbis will have better physics, and if Durango is processing physics on GPGPU for 3 ms, Orbis will save that time and spend 9 ms using the physics leaving 3 ms bonus for the graphics.

In simple terms, Sony has selected more compute resources and they will come into effect, so the difference will be there in some manner. The specifics of what the 4 CUs do will help under the system. I'm certainly curious how it relates to PC, as it seems a concept that could only be pulled off in a console and may be quite valuable. GPGPU augmentations, especially when audio and video is being taken care of by custom silicon, could mean quite a lot of versatile computer resources for non-direct-graphics work. Maybe light propagation systems, AI sorting, or whatever.

and Ruskie:
Just to add on Shifty's post, Even if you have "only" 14 CUs available for rendering, these 4 CUs doing their job will still have to "fit" somewhere in Durango.

I think this situation is even worse than the one before for MS since Sony would practically make devs push extra compute in any direction they want and they would still have more shading performance than MS in that case. Not to talk about ROPs, texture units etc. I doubt Durango matches it there anyway.

there you have it.
 
I have a pretty good feeling were looking at $400 - $450. I don't think were going to see $500


To me, that's way too high in a shrinking industry. We'll see what happens, though.

If they release this at $299....somehow I think that'd be best. With some suggesting that the BOM on this is well below $400, that could be a possibility.

Winning consoles don't release at higher than that

4th gen: Super Nintendo - $199
5th gen: PlayStation - $299
6th gen: PlayStation 2 - $299
7th gen: Wii - $249
 
It isn't...

A 7970m is a downclocked 7870.
If orbis gpu had all 20 CUs it would be a downclocked 7970m (so a downclocked downclocked 7870).
But it isn't that either, it has only 14 CU's for rendering out of those 20, and 4 for GPGPU stuff like physics).

So no, it isn't a downclocked 7870, much closer to a 7770 more likely.

And doesn't Durango have a rumored 7770 as well? It will be interesting to see what the officially announced specs for both machines will be, but the rumors really are making both these machines sound like carbon copy clones of each other.
 

artist

Banned
It isn't...

A 7970m is a downclocked 7870.
If orbis gpu had all 20 CUs it would be a downclocked 7970m (so a downclocked downclocked 7870).
But it isn't that either, it has only 14 CU's for rendering out of those 20, and 4 for GPGPU stuff like physics).

So no, it isn't a downclocked 7870, much closer to a 7770 more likely.
Wrong, you forgot the 7850 ..

edit:

7770: 10 CUs
Durango: 12 CUs
Orbis: 14+4 CUs
7850: 16 CUs
 
I really hope there are some early games or at least tech demos that highlight the animation and physic capabilities. Will animations require less work by artists and devs to achieve believable results or will extra development resource be required to take advantage of the hardware?
 

gaming_noob

Member
Shifty Geezer from B3D:


and Ruskie:


there you have it.

MS is in for a rude awakening if they think releasing underwhelming hardware (compared to its competition) and charging for LIVE is OK. Paying $$ for a bunch of clowns to do jumping jacks in front of your under-powered game will not influence me to buy it.
 

LastNac

Member
There is a new Prince of Persia???



Is it? I am sorry if that is the case then. I always thought Thuway was providing more insights than Proelite regarding both consoles.

Well, we don't really know what the hell it really is to be honest.

600x-1.jpg


Prince-of-Persia-E3.jpg
 
But will we see a return of Skyrim and Bayonetta levels of bad port jobs?

Probably not. The architectural problems Sony had with the PS3 are non existent on the PS4.

You can't compare these machines on paper. Durango better have something to assist with GPU, or else it just got much weaker in comparison.

I'm guessing they have a similar "solution" to Sony and have something analogous to Sony's 4 separate CUs.
 
And doesn't Durango have a rumored 7770 as well? It will be interesting to see what the officially announced specs for both machines will be, but the rumors really are making both these machines sound like carbon copy clones of each other.

He got it wrong on this one though...it is closer to a 7850 and 7870, than the 7770 going by these specs.
 

DieH@rd

Banned
We've said this over and over and over again. Orbis and Durango will be good at different thing. Don't be foolish to think one is better than the other in all frames of work. However, this news about CU is something that makes Orbis EVEN better. People are morons. You lot are trying to spin something positive into a negative.

This is akin to Cell processor, that actually is worth hyping. Fuck is wrong with you GAf.

Agreed, addition of 4 CU will give PS4 different kind of advantage. With 18CU's they had rendering advantage, now they will have both rendering [12 vs 14 CUs] and substantial compute processing advantage... and easier to manage unified RAM pool. CPU's are same [thank god for that].

All is well people, 1st party games will be magnificent and they will continue to improve over the year with developer finding new ways to distinguish their games from competition and optimize their custom GPGPU code.
 

Derrick01

Banned
MS is in for a rude awakening if they think releasing underwhelming hardware (compared to its competition) and charging for LIVE is OK. Paying $$ for a bunch of clowns to do jumping jacks in front of your under-powered game will not influence me to buy it.

Well...maybe. I mean the gamer in me hopes that whoever goes with an underpowered option gets pummeled but look at history. Wii won, PS2 and PS1 won and they were the weakest each time. Unfortunately power doesn't really mean anything by itself.
 
Well...maybe. I mean the gamer in me hopes that whoever goes with an underpowered option gets pummeled but look at history. Wii won, PS2 and PS1 won and they were the weakest each time. Unfortunately power doesn't really mean anything by itself.

PS2 had DVD but it would have won on brand alone.
However PS4 should be comparable price wise so I don't know how comparable both situations are.
 
MS is in for a rude awakening if they think releasing underwhelming hardware (compared to its competition) and charging for LIVE is OK. Paying $$ for a bunch of clowns to do jumping jacks in front of your under-powered game will not influence me to buy it.


I was rooting for Durango to be my next system, but if they do bring underwhelming hardware with kinect and all this other stuff i dont require, then i'm buying the Orbis day one and giving MS the finger.
 
Dude.

It says that when the 4CUs are used for rendering there is only a MINOR boost. This seems to suggest that these 4CUs aren't as capable as the other 14CUs in graphics rendering.

I'm not talking about the other benefits of the 4CUs, just rendering performance.


I think it means that those 4CUs, when used for graphics rendering, offer a minor boost over any other "normal" CUs in the GPU, but that are better suited for compute processing anyway.
 
i don't understand much of the specs but compared to PS3 it seems pretty damn beastly, and that's good enough for me. i was seriously afraid they'd only do a minor upgrade...

cannot wait to see how the games look. will there be tesselation, awesome water effects and complex cloth physics in my Killzone 4 and Dark Souls 3? yes please!!
 

gofreak

GAF's Bob Woodward
Am I missing something here.

VGleaks mentions that only a minor gain in rendering performance will be gained despite a 29% increase in the # of CUs being dedicated to rendering. From that it's reasonable to assume that these other 4CU aren't as capable in their ability to render, right?

No, I assume they're as capable based on the other specs (alu ops, texture ops).

But 4 CUs working on graphics work alongside 14 others would represent 22% of the total gpu resources, or a 28% bump from 14, depending on how you want to look at it.

That might be considered 'minor' by some, compared to gains in other kinds of processing that might be possible using those 4 for something else - compared to, say, the CPU. It might in particular be characterised as minor by a platform holder that wants to motivate you to use those 4 CUs for other things...

You also have to bear in mind that the 4 CUs, if used for graphics, probably can't be transparently mixed back in with the 14 others. The application would have to set them to work on separate tasks or more manually coordinate them with the 14 CUs if doing parts of work being done on the 14. Which might be fine depending on what you're doing, and performance wise not be a big loss vs having 18, but it is a hoop to jump through.

(This is assuming our assumptions about how the split works is correct, of course)
 
Wrong, you forgot the 7850 ..

edit:

7770: 10 CUs
Durango: 12 CUs
Orbis: 14+4 CUs
7850: 16 CUs

So it's halfway between a 7770 and a 7850:p (since a desktop 7850 will also be quite a bit higher clocked and is rated at 1.76TF, apples to apples since it's the same architecture). That's nowhere near a downclocked 7870.

And to clarify: I'm not ignoring the 4 gpgpu CUs, but the original rumor was 1.8TF 18 CUs + some gpgpu unknown bits.

Orbis still looks favorable compared to durango
But they don't exist in a vacuum, time has passed since the desktop 7870s has released, 8 years has passed since xbox 360 released, new hardware is incoming in Q2 this year 6 months before orbis is out or more.
A downclocked cut down version of a 65W (highly efficient, granted) laptop gpu is dissapointing to me and many others no matter how you look at it., it was never going to be a 250-300W beast but there is a pretty large gray patch of middle ground in between.
Sony seems to have gone for the lower end of the low power low cost scale.

I'm also not being biased when I say a lot of people would have guessed for a higher clocked version of both the GPU and cpu ,not lower clocked ones (seeing as the laptop parts are low clocked because they need to work within a 60-100 W power envelope on a laptop battery in a 1 inch thick laptop casing and all....)
Again, try to think before you react with some 'hurr you expect a 250W beast in a console shell', again, there is massive gap between underclocked cut down part that was 65W in a laptop and 250W desktop GPU (FYI even the gtx 680 'only' uses 180W of power compared to 250+W for last generations high end gpus like gtx 580) But even between the 680 and a heavily cut 7850 there is still a wide gap.

I think my dissapointment comes from a pretty grounded and reasonable basis.

The combined lowered expectations from AMD/nvidia pricing, last pc gen's unreasonably high power consumption , Wii U retail price and current console standards are doing my head in.
 
I really hope there are some early games or at least tech demos that highlight the animation and physic capabilities. Will animations require less work by artists and devs to achieve believable results or will extra development resource be required to take advantage of the hardware?

Expect a lot of tech demos at E3.
 
Well...maybe. I mean the gamer in me hopes that whoever goes with an underpowered option gets pummeled but look at history. Wii won, PS2 and PS1 won and they were the weakest each time. Unfortunately power doesn't really mean anything by itself.
wii weak and ps2 and ps1 weak are two completely different weaks,

also the wii was ignored this Gen, it was the lead platform for nothing multiplat, so it didn't hold anything back, only the 360 held the ps3 back from having decent multiplats and even then the difference was near moot.
 
Shifty Geezer from B3D:


and Ruskie:


there you have it.
People seem to follow these guy's words pretty faithfully, hopefully they'll take heed.

I really don't get the whole "but those units can't be used for rendering" jazz. As i said before, this is damn close to the situation on PS3 with Cell and its SPEs handling various graphical tasks. And GCN Cores are SIMD units just like SPEs..
 

i-Lo

Member
Agreed, addition of 4 CU will give PS4 different kind of advantage. With 18CU's they had rendering advantage, now they will have both rendering [12 vs 14 CUs] and substantial compute processing advantage... and easier to manage unified RAM pool.

All is well people, 1st party games will be magnificent and they will continue to improve over the year with developer finding new ways to distinguish their games from competition and optimize their custom GPGPU code.

At this point, this thread has started to circle the drain with negative conclusions drawn from grand assumptions. I think this ailment will not be cured until actual games are shown. At the earliest, that will happen at GDC and most likely nothing will be shown off to general public (besides promo screens). So, this torment and continued banning for stupidity displayed by many more will continue till the teasers for next gen software hits sometime in late April or May preceeding E3.

I personally find the specs satisfying, for the part that I can comprehend.
 
Proelite is a liar?

This is what Proelite "heard" about Orbis
http://www.neogaf.com/forum/showthread.php?p=43932120#post43932120
Piecing little bits and pieces that I heard,

Orbis:

Customized Kaveri APU with > 1 teraflop
2-4GB of DDR4

Audio DSP

Customized Sea Island discrete GPU 2-3 teraflops
1-2GB GDDR5

ARM + PowerVr SOC (Apps and OS only)
2GB LDDR3


The Arm SOC allows for easy porting of both Vita and mobile games.

He knows as much about Orbis as anyone else. Nothing
 

Perkel

Banned
MS is in for a rude awakening if they think releasing underwhelming hardware (compared to its competition) and charging for LIVE is OK. Paying $$ for a bunch of clowns to do jumping jacks in front of your under-powered game will not influence me to buy it.

MS is actually trying to achieve what Wii did. Casual people (because of integrated kinect and hardware supporting it).

Orbis out of this race is probably the most conservative which is more important for normal hardcore gamers like us.
 
Both are really on par.

Yeah, it is kind of funny. If one has a slight edge over the other, it doesn't magically make the other weak. Considering people expected MS to focus more on kinect and multifunctionality, they have actually decided to go with quite a powerful system. Really differences are going to be minor. If anything, Sony first parties might make the difference.
 

RoboPlato

I'd be in the dick
Ah, so these modded CUs on the GPU are likely the compute module we were hearing about. Makes a whole lot of sense now.
 
Is it too late for MS to add a CU in Durango? I doubt they will sit by and get Sony get a major advantage like that....

Microsoft has had a plan for most likely years. They're not going to diverge from it now because of something people here don't even properly comprehend. Listen to the leaks/comments from third party developers. They sound quite happy with Durango.
 
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