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Is the era of the DUDEBRO MBA game executive over?

ANY MOD please change title to - Is the era of the non-technical non-gamer MBA executive over? - poor choice of original thread title is leading to lots of people not even reading thread just attacking me
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Sorry to make it long - but I'll try to make it sweet -

I recently attended a discussion with Peter Moore, and came away extremely disappointed.

Besides his general ignorance about the industry - suggesting "Blu Ray" as the reason for PS2's success (???) - he went on and on about how great Call of Duty was, how great social games were (inspite of Zynga's collapse), how the Wii U was a failure and Nintendo should exit the hardware business but their Japanese pride won't let them (unlike Anglo-Saxon pragmatism I guess?), and how successful the decision to kill the Dreamcast was (cause it all worked out for Sega going third party and all) - there were so many incorrect or dogmatic things he said that I felt like laughing out loud at certain points...

Anyways, I guess I shouldn't have expected much, I mean, this is pretty much par for the course for these executives right? The majority of executives in the gaming industry aren't actually gamers, they are marketing-types that sold sugared soda or Nike shoes, and were good at drinking beer and playing golf with retail executives or schmoozing investors to buy company stock. This isn't just the executives - even the finance-types like Michael Pachter don't play games, know little about the creative process, and understand nothing about technology (the running joke among some of my hedge fund friends is "Michael NotAFactor"). These guys mostly got into their positions through "contacts" and because they had exclusive information - not because they were technically distinguished in any way.

Now I'm picking on Moore and Pachter, but let's be real here, Nintendo of America, SCEA, and most of the people I know at MSFT are really no different. MSFT is run by Ballmer, a guy who knows nothing about developing software or games and sweats profusely screaming "Developers" to get people to build products for his platform. Initially, the people running Xbox were increasingly marketing types and the platform struggled burning so much cash with nothing to show for it. Even Reggie is also a frat boy that isn't an engineer or designer, isn't really a gamer, and probably knows very little about the games he jumps up and down to sell.

In a world where information was slow and retail point of sale was critical to capturing the imagination of a gamer, where investors relied on equity research firms to get information about companies and their release schedules, these types of guys could be king makers, they could help junk sell millions of units, despite the fact that some of them are intellectually bankrupt, and have zero appreciation for the craftsmanship of the industry.

Those things might have been ok back in the day, but we live in a different world today. We live in a world where retail and channel are less important. We increasingly (although by no means majority) live in a world where investors respect engineer-run companies more than MBA run companies. The world is going digital, and the value that the MBAs brought to these gaming companies is severely limited.

I believe in three major things that will drive the success of game companies going forward: DEVELOPERS, DIGITAL, and DRAW. These forces threaten the extinction of the non-gaming non-technical MBA executive.

DEVELOPERS - Engineers close engineers. There is a reason why Gabe Newell attracts amazing people at Valve. There is a reason why Yamauchi picked Iwata - he knew it was all about attracting people who like to work on your hardware and appreciate your vision - and now Nintendo has amazing relationships with Japanese developers. These guys are engineers, coders, developers. Yes they have found success on the business side, but they know the daily grind of cranking out games, and they have a deep appreciation for it. Developers make games, and games are what drives platforms - no matter it be portable, console, or smartphone.

DIGITAL - The back-room retail deals that companies used to get their products onto stores are increasingly irrelevant. So playing golf, slapping Secretary's asses, and getting drunk is now increasingly irrelevant. Information about good and bad games moves freely and is shaped through crowds (on forums and social media), not through exclusive journalist reviews (usually bought and paid for), not through what you see sitting on a retail shelf. People read developer interviews about the unique features of a game. People care more about what gaming developers say than what marketing lines the MBA executives run to push a particular game. The executive here has little or no value - if anything Reggie or Ballmer jumping up and down are embarrassments and a turn-off.

DRAW - Getting great intellectual property or developing great gameplay mechanics isn't about executives jumping on a trend and churning it out now. People don't buy Battlefield because it's a second best Call of Duty - hence, giving creative freedom to developers and working together as a team to respond to user feedback as an executive is critical. non tech mba executives here have zero value. Their MBA skills teach them to generally belittle developers who don't churn out another game by the holiday season, there is little trust between them and the development team. The idea of rolling up your sleeves is something that scares your typical MBA.

Now we have some failures like Sakaguchi (FF Movie) and some would argue Kutaragi (although the consumer division at Sony had insurmountable problems that stemmed from poor management from MBA-types), but by and large, the industry is ripe for disruptive change at the top of the pecking order given the forces I've discussed.

I remember speaking with John Carmack at a Quake Con over 10 years ago - he talked about how important Todd Hollenshead was to id Software - but he was very clear about how and why id was extremely successful - because the ownership and decisions were made in collaboration with the developers and engineers, in spite of the issues or conflicts (Paul Steed) that inevitably would arise. John, like Yamauchi, like Gabe, like some others, I think fundamentally understood that for game development and output to be successful, the executives needed to know their (very limited) place, and the developers and creative people needed an active role in the decision-making process. Maybe he was channeling a typical "this is Texas, so F*** the hierarchy" kinda perspective, but by and large I think he was onto something, and I believe fundamentally, the solution to any of the ills of the gaming industry today is to dis-intermediate decision making at the top, and ensure the non-tech marketing-type MBA is NOT EXCLUSIVELY the core of management - which I think isn't true for a lot of gaming companies.

Neutering them and putting them in their place will be a gift to all of us, and will ensure the respect and survival of the industry for the long-run.

Thanks for reading my perspective/rant! =)


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1. Apologize for using DUDEBRO diction, it was my fault and I eat humble pie - I was clearly a little upset at how ignorant the people around him were eating his words up and I made the mistake of poor word choice making my criticisms less valid and distracting from the larger point
2. I hope you guys can understand I'm not saying biz people are useless, I'm saying more collaborative decision-making important, and I outline the three D's why I think this is inevitable - Valve encourages its non-technical people to learn how to code for example or be involved in design
3. I don't think business people are useless, but I don't think successful game businesses will run like traditional corporate hierarchies anymore with completely functional people brought in from the shoe or food industries, I believe the Valve/Nintendo models are inevitable where there will be engineers with more traditional business people who are gamers

This isn't so much a rant as it is an observation of organizational behavior and where authority ultimate is held within the apparatus of the organization

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Valve Handbook fyi

http://newcdn.flamehaus.com/Valve_Handbook_LowRes.pdf
 

Avallon

Member
Official_cover_art_for_Bioshock_Infinite.jpg
 
Is the era of using the "word" Dudebro over yet? Once we get past labeling things we don't understand with terminology that doesn't make sense...we will be on our way to a better tomorrow.
 
Besides his general ignorance about the industry - suggesting "Blu Ray" as the reason for PS2's success (???) - he went on and on about how great Call of Duty was, how great social games were (inspite of Zynga's collapse), how the Wii U was a failure and Nintendo should exit the hardware business but their Japanese pride won't let them (unlike Anglo-Saxon pragmatism I guess?), and how successful the decision to kill the Dreamcast was (cause it all worked out for Sega going third party and all) - there were so many incorrect or dogmatic things he said that I felt like laughing out loud at certain points...

IhMZ0FG.png


So typical lol.

Oh and those pointing out games above, it'll be interesting to see how successful these titles will be. I doubt they'll do good but I hope they do.
 
one of the only long posts that I've read. Ha, It just always seems like these type of guys spit out bullshit philosophies. They're not there to craft and create, they're there to sell.
 

pvpness

Member
Is the era of using the "word" Dudebro over yet? Once we get past labeling things we don't understand with terminology that doesn't make sense...we will be on our way to a better tomorrow.

At least Dudebro is not even real. What hope for "tomorrow" do we have when people don't understand real words like generation or gimmick? None.

The Dudebro era has only just begun but will ultimately be replaced by a new group of "true" gamers.
 
You could argue for most of the points Peter Moore made. I mean sure, you're free to disagree, but to paint him as ignorant is disingenuous.
 

Omikaru

Member
Unfortunate thread title aside, I largely agree with you. Thanks for sharing your perspective, OP.

The Peter Moore anecdote was really enlightening. The Blu-ray slip up was probably just that, but I'm not surprised at all that he's just a marketer that has no appreciation for the production of games. Those kinds of people really are a problem for the industry. I wish I could be more dismissive of them, but unfortunately they're calling a lot of the shots right now. I hope this changes...
 

JDSN

Banned
Sorry to make it long - but I'll try to make it sweet -

I recently attended a discussion with Peter Moore, and came away extremely disappointed.

Besides his general ignorance about the industry - suggesting "Blu Ray" as the reason for PS2's success (???) - he went on and on about how great Call of Duty was, how great social games were (inspite of Zynga's collapse), how the Wii U was a failure and Nintendo should exit the hardware business but their Japanese pride won't let them (unlike Anglo-Saxon pragmatism I guess?), and how successful the decision to kill the Dreamcast was (cause it all worked out for Sega going third party and all) - there were so many incorrect or dogmatic things he said that I felt like laughing out loud at certain points...

Holy crap, I can understand an EA exec being out of touch and idiotic, but the bolded part is just plain offensive and closed-minded.
 

Perkel

Banned
Fargo did interview with someone few months back. Published structures changed from developers to executives which don't really play games or know which game is better.
 

Nirolak

Mrgrgr
I am not shocked at all that an EA executive was so clueless about the industry and how to succeed in it.

I was always under the impression he was hired due to his ties to both the games (Microsoft) and sports (Adidas) industries, and thus was a good fit for leading and signing deals for EA Sports.
 
Sorry to make it long - but I'll try to make it sweet -

I recently attended a discussion with Peter Moore, and came away extremely disappointed.
What your background tehrik? I ask because i wanted to know where was Moore talking. Thought he at least had a basic grasp of the industry, at least Peter is charismatic, i'll give him that.

Anyway, this also applies to the old school "game journalist". Man, mid to early 90's most been the golden age for these guys.
 
Welcome to video games.

The reason why it is MBA controlled is because the people who really know how to make games are either too busy actually making them or can't sell them worth anything.
 

LosDaddie

Banned
Is the era of using the "word" Dudebro over yet? Once we get past labeling things we don't understand with terminology that doesn't make sense...we will be on our way to a better tomorrow.

Indeed. DUDEBRO MBA :lol :lol


I'd like to know exactly what Moore said because CoD has been great (critically & commercially), and social games have seen a boom recently.
 
I was always under the impression he was hired due to his ties to both the games (Microsoft) and sports (Adidas) industries, and thus was a good fit for leading and signing deals for EA Sports.

It's not like he's some kind of industry poison either. Yea, he killed the Dreamcast, but you could argue that he made a necessary decision to save Sega. Microsoft and EA Sports weren't exactly troubled under his watch. Again you could make a case against their basketball, but I would think the gains in Madden and Fifa offset that.

I mean, I'm all for bashing dumb executives, but Peter Moore seems an odd target.
 
Peter Moore may or may not believe those things, but it's certainly in his interests for them to be true and therefore that is what he will attempt to make us believe. You can't really fault him for that.

Pachter, on the other hand, has no apparent vested interest in any of the things he says, so why he keeps spouting off nonsense is beyond me.

"Dudebro" games (casual games aimed at young adult males) have always been around. Some of our favorite games are casual games aimed at young adult males, even! GTA, most shooters, etc.
 

javac

Member
I guess the point is, these people know how to sell things, get people to buy things and know how to make a lot of money. Its not any different to any other industry. Most people who work at Nike probably haven't even ran in their life, execs at Warner Bros probably don't even know how to function a camera. But these guys are the type of people that run these companies. Maybe it's because the older generation are still in charge of a lot of the stuff? Not to say old people can't be in touch with their demographic and industry, but only until recently, these types of jobs were seen as boring.

There are a lot of people in charge of companies that know what they are doing, and even contribute to it. Gabe Newell and Iwata being two in this industry alone.
 

kitsuneyo

Member
how the Wii U was a failure and Nintendo should exit the hardware business but their Japanese pride won't let them (unlike Anglo-Saxon pragmatism I guess?), and how successful the decision to kill the Dreamcast was (cause it all worked out for Sega going third party and all)

Where did this discussion take place? Why would Peter Moore openly bad mouth one of EA's biggest partners (even if he doesn't think much of them)?
 

RiccochetJ

Gold Member
You ignored the parts where you actually have to run the company which is where these kinds of people are important.

Staffing, projections/forecasting, budgeting, location, etc, etc, etc.

There are a lot of executives out there who don't know everything about their product, but they know how to run a company and staff it with people who do. That's their skill set and it's not something everyone can do. They also have to have the ability to be cold and calculating and to make the hard decisions such as closing a studio or laying a lot of people off.

Your insinuation that all they do is get drunk, play golf, and sexually harass their employees while making back room deals is a gross oversimplification and exaggeration.

When you use Gabe Newell as an example, you fail to realize that he is part of an extremely rare group of people. There's a reason why he's a billionaire. There are very few on this planet who are like him.
 

AlphaDump

Gold Member
it's actually PMP's that are fucking things up. They are all about how to maximize costs, and I agree, a lot of them aren't gamers. Slapping shit together or chasing some checklist. It's as if games are designed on how they could be marketed than played these days.
 
I see the OP's point, but without balance in these things you might as well not have anything. You could have the best game in the world but you're at the fickle mercy of the gamer if you don't have some marketing brains to assist you. When everything is digital and right in front of the customer you'll still need ways of setting yourself apart. Same goes for fundraising, planning and budgeting, which you'll probably want those MBA brains for.

You're kidding yourself if you think that Valve doesn't have any top notch MBA style employees in the mix.
 

BD1

Banned
Besides his general ignorance about the industry - suggesting "Blu Ray" as the reason for PS2's success (???) - he went on and on about how great Call of Duty was, how great social games were (inspite of Zynga's collapse), how the Wii U was a failure and Nintendo should exit the hardware business but their Japanese pride won't let them (unlike Anglo-Saxon pragmatism I guess?), and how successful the decision to kill the Dreamcast was (cause it all worked out for Sega going third party and all) - there were so many incorrect or dogmatic things he said that I felt like laughing out loud at certain points...

Well if there was any doubt about EA and Nintendo...
 

2San

Member
Besides his general ignorance about the industry - suggesting "Blu Ray" as the reason for PS2's success (???) - he went on and on about how great Call of Duty was, how great social games were (inspite of Zynga's collapse), how the Wii U was a failure and Nintendo should exit the hardware business but their Japanese pride won't let them (unlike Anglo-Saxon pragmatism I guess?), and how successful the decision to kill the Dreamcast was (cause it all worked out for Sega going third party and all) - there were so many incorrect or dogmatic things he said that I felt like laughing out loud at certain points...
SEGA's decision to go 3rd party was a good one? They cut their losses and went on to be quite profitable in various markets.
 
You ignored the parts where you actually have to run the company which is where these kinds of people are important.

Staffing, projections/forecasting, budgeting, location, etc, etc, etc.

There are a lot of executives out there who don't know everything about their product, but they know how to run a company and staff it with people who do. That's their skill set and it's not something everyone can do. They also have to have the ability to be cold and calculating and to make the hard decisions such as closing a studio or laying a lot of people off.

Your insinuation that all they do is get drunk, play golf, and sexually harass their employees while making back room deals is a gross oversimplification and exaggeration.

When you use Gabe Newell as an example, you fail to realize that he is part of an extremely rare group of people. There's a reason why he's a billionaire. There are very few on this planet who are like him.
Can't argue with this. Thanks for the fresh perspective.
 
Where did this discussion take place? Why would Peter Moore openly bad mouth one of EA's biggest partners (even if he doesn't think much of them)?

Of course SEGA exiting hardware was a good thing for Microsoft, and of course Nintendo's unwillingness to moneyhat western devs is a bad thing for EA. Nintendo doesn't need EA and EA doesn't need Nintendo.
 

Polari

Member
Wow, some pretty epic stereotyping here. Steve Jobs wasn't an engineer but he did alright, didn't he? Meanwhile there have plenty of engineers that have sucked in management positions.
 

injurai

Banned
What's the story behind the Infinite cover?

In order to make the game that Levine wanted to make, he had to make sure it would be marketable to a wide audience. So the main character design, and cover of the game was significantly influenced by what the publisher would greenlight. He mentions how it is a worth while concession, albeit not ideal, in order to make the rest of the game how he wants it to be.
 
I was always under the impression he was hired due to his ties to both the games (Microsoft) and sports (Adidas) industries, and thus was a good fit for leading and signing deals for EA Sports.

Plus he's an old master at "slipping in vested interests opinion-changers into the mind of the ill-informed" and general cocky self-assurance. That So Awesome comic was made for a very good reason indeed.

I agree with the OP about the result of his post; there's those that ain't good at their job but excellent at keeping it. For high on the totempole folks, they run out of people to throw under busses when blindly following Dogma blows up on them, but it's after alot of thrown people.
 
In order to make the game that Levine wanted to make, he had to make sure it would be marketable to a wide audience. So the main character design, and cover of the game was significantly influenced by what the publisher would greenlight. He mentions how it is a worth while concession, albeit not ideal, in order to make the rest of the game how he wants it to be.
Hold on a second. Wasn't Infinite the game that had a poll so users could pick their favorite cover out of a line up? So that went downhill?

How sad in that case...
 

sonicmj1

Member
Sorry to make it long - but I'll try to make it sweet -

Now I'm picking on Moore and Pachter, but let's be real here, Nintendo of America, SCEA, and most of the people I know at MSFT are really no different. MSFT is run by Ballmer, a guy who knows nothing about developing software or games and sweats profusely screaming "Developers" to get people to build products for his platform. Initially, the people running Xbox were increasingly marketing types and the platform struggled burning so much cash with nothing to show for it. Even Reggie is also a frat boy that isn't an engineer or designer, isn't really a gamer, and probably knows very little about the games he jumps up and down to sell.

This doesn't match up with my understanding of the history of the Xbox at all. If anything, it was the opposite. The original Xbox was the brainchild of engineers like Seamus Blackley who wanted to build a powerful, disruptive game machine that worked within existing PC architecture. It bled money not because of marketing spend, but because of expensive components and poorly-considered licensing deals. After all, the Gamecube turned a profit despite lower worldwide sales.

Similarly, the PS3 was largely the baby of then-rockstar Ken Kutaragi, who was an engineer by background. He was more concerned with stocking it with the latest in cutting-edge technology than with providing something that consumers could afford, and Sony suffered for it.

And developer-run places are just as likely to face the same fate. Have you heard anything about Trip Hawkins or 3DO lately? Doesn't there seem to be a near-constant parade of game-makers these days going belly-up? Really, it doesn't matter what your chief executive's background is, as long as they're good at what they know and know how to delegate to shore up their weaknesses.

Making a game, or especially making a console, requires a really diverse array of skills, and that includes marketing. And all of them are important. You can say what you will about the Peter Moores of the world, but Activision, the largest third-party game publisher, is run by someone who openly admits to not caring about games, who has ruthlessly paired down his business to focus it on the most popular properties he holds.
 

RiccochetJ

Gold Member
Seeing as there are tens of millions of "uninformed frat boy" gamers who buy COD and Madden every year, and only a few thousand active posters on GAF; who would you rather market to?

I'm not arguing! The cover didn't bother me at all. But it did bother some people around here.
 
I remember when Peter claimed that the Xbox was unable to attract a casual audience because it was black. Obviously completely ignoring a certain other console from that same generation.
 
Marketers on the whole know very little about development.

Developers on the whole know very little about marketing.

Film at 11...

Finding individuals that can understand and do both well is very rare.

If you can do both of them and do them well, most tech firms will welcome you with open arms and won't want to let you go. It's nice ;-)

To a firm the dev/marketing/biz skill set is more valuable than a developer that can also produce artwork, which is also a rarity.

Development skills combined with business/marketing smarts are far more likely to have a direct positive impact on revenues than pretty much any other combination. This combo is becoming even more sought after as firms are increasingly more data and analytics driven.
 

javac

Member
Plus sometimes it can be a good thing not to be too attached to the industry you work in since your perception can become skewed and personal. It's sometimes a good thing to be able to stand back and look at everything from the outside. Its not really about making friends but about making the most money.
 

Nokterian

Member
I completely forgot about Fuse. What a horrible cover of a such a generic shooter. It will be buried in march since that month alone is loaded with to many games. And with EA's partner program with zero marketing it will not hold.
 
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