• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

VGLeaks Durango specs: x64 8-core CPU @1.6GHz, 8GB DDR3 + 32MB ESRAM, 50GB 6x BD...

JJD

Member
Yes, the depth buffer and the color buffer would be part of the same render back end. In GCN terms a RBE has 4 ROPs. So you take the four depicted in the diagram and multiply that by 4 and you'd get 16.

Frankly it's a bit weird for MS documentation to break them out individually like that, but it might explain aegies' confusion about color and depth compression being some kind of "special sauce", but the fact is that's a pretty old idea. the old Radeon 9700 had like 6:1 lossless color compression and 32:1 Z-compression in hardware. GCN rates are better than that, but it's not new or remarkable, and it's nothing Orbis won't have as well.

Damn, MS must have an ace in the hole...
 
Yes, the depth buffer and the color buffer would be part of the same render back end. In GCN terms a RBE has 4 ROPs. So you take the four depicted in the diagram and multiply that by 4 and you'd get 16.

Frankly it's a bit weird for MS documentation to break them out individually like that, but it might explain aegies' confusion about color and depth compression being some kind of "special sauce", but the fact is that's a pretty old idea. the old Radeon 9700 had like 6:1 lossless color compression and 32:1 Z-compression in hardware. GCN rates are better than that, but it's not new or remarkable, and it's nothing Orbis won't have as well.

16 ROPS would be embarrassing compared to the 32 that Orbis has though... What you say SOUNDS right but... 16 ROPS?
 

ekim

Member
The graphics and compute blocks on the left are for the system itself. So it has it's own rendering pipe and GPGPU doesn't need to be synchronized with rendering.
 
Single cycle 4xMSAA and full-speed FP16 have been part of Radeons for a long while now.

MSAA sucks these days with the techniques being used by devs. It kills the processes when working in a deferred rendering engine. Also, DDR3 isn't quite fast enough for a very much filtering.

No grass in multiplatforms. >:3
Half the ROPS isn't good at all >_<
 

bobbytkc

ADD New Gen Gamer
Is that the same as being free?

Let me put it this way...

It is a standard feature in graphics cards. In fact, it was already a feature of Xenos, iirc. It means there is no penalty in the number of pixels the GPU can fill per cycle for up to 4xMSAA, but it still consumes bandwidth. Nothing to be excited over.
 

Toski

Member
Half the ROPS isn't good at all >_<

IF the rumors are true, MS is betting on Kinect, services, or price because graphics wasn't the focus with Durango. I have my own (uneducated/outsider) theories, but I wouldn't be surprised if $199 w/o Kinect cameras comes to fruition.
 
How do we come to that conclusion that there are 16 ROPS?

Yes, the depth buffer and the color buffer would be part of the same render back end. In GCN terms a RBE has 4 ROPs. So you take the four depicted in the diagram and multiply that by 4 and you'd get 16.

Frankly it's a bit weird for MS documentation to break them out individually like that, but it might explain aegies' confusion about color and depth compression being some kind of "special sauce", but the fact is that's a pretty old idea. the old Radeon 9700 had like 6:1 lossless color compression and 32:1 Z-compression in hardware. GCN rates are better than that, but it's not new or remarkable, and it's nothing Orbis won't have as well.

That, honestly would be disastrous.
 

nick nacc

Banned
I would like to chime in and say I have no idea what the hell you guys are talking about. Is everyone post electrical engineers or something? I can't wait for screens or something lol.
 

gofreak

GAF's Bob Woodward
Frankly it's a bit weird for MS documentation to break them out individually like that, but it might explain aegies' confusion about color and depth compression being some kind of "special sauce", but the fact is that's a pretty old idea. the old Radeon 9700 had like 6:1 lossless color compression and 32:1 Z-compression in hardware. GCN rates are better than that, but it's not new or remarkable, and it's nothing Orbis won't have as well.

I asked about this earlier, since 'depth/color blocks' sounded just like ROPs. Albeit, I'm sure, they are different vs Xenos ROPs to account for 1) general improvements since and 2) the different memory setup. Compression might have been noteworthy in documentation since Xenos ROPs didn't use any (having a crap-ton of bandwidth to work with, it wasn't necessary).

Ditto with Display Planes. It was heralded as something big, with more info sounded quite boilerplate, then upon questions...silence.

I will await from information on both these things but I have sneaking suspicion that some have conflated documentation of low level topics with things being 'special'. I'd invite Proelite and Aegies to, again, give us some information about why these things are actually notably 'special'. I mean, these ROPs might be tweaked, they might be different vs vanilla GCN, I've no idea, but if they're just ROPs...splitting them out into separate 'special blocks' that sound additional to the norm doesn't seem appropriate. If that's the case every GPU has gazillions of 'special blocks'.
 
Yeah, like I've been saying all along, there was always a strong possibility that the people who actually saw stuff just didn't understand whether the features they were reading about were actually remarkable or unique.

Anyway, here's what a Render Back End from the R770 looks like. You can see it basically has a "depth" or "Z" half and a "color" half.

8gR1mSs.gif
 

nib95

Banned
IF the rumors are true, MS is betting on Kinect, services, or price because graphics wasn't the focus with Durango. I have my own (uneducated/outsider) theories, but I wouldn't be surprised if $199 w/o Kinect cameras comes to fruition.

You know, it does make sense. When two massive consoles are releasing so close to each other, I guess a good way to ensure you don't completely cannibalise each others markets is to offer quite different alternatives. I could see Microsoft's console being more casual and media orientated, and a good $100 or so cheaper, whilst Sony's goes after a more traditional core market.
 

derFeef

Member
You know, it does make sense. When two massive consoles are releasing so close to each other, I guess a good way to ensure you don't completely cannibalise each others markets is to offer quite different alternatives. I could see Microsoft's console being more casual and media orientated, and a good $100 or so cheaper, whilst Sony's goes after a more traditional core market.

I highly doubt that, or MS really hiring so many people to work on AAA games for a "media box"
 

JJD

Member
IF the rumors are true, MS is betting on Kinect, services, or price because graphics wasn't the focus with Durango. I have my own (uneducated/outsider) theories, but I wouldn't be surprised if $199 w/o Kinect cameras comes to fruition.

Price is a main selling point and a 720 SKU at launch at 199 would be huge and sellout immediately, but in the long run if there is a big gap in the graphical capabilities between Orbis and Durango MS will suffer in the mid to long run.

Microsoft won't be able to pull out a Wii and come first place next gen with Kinect alone. They will need the horsepower that the Nintendo console lacked.

Or maybe their bet on Live services pays out I don't know. I think they have a good chance in the US at least. I don't know about the rest of the world.

Anyway I hope Durango and Orbis are evenly matched.
 
yeah, but where did he get that number from. He was looking at the gcn diagram not the durango diagram afaik.

Probably not, actually. It was pointed out to me GCN already has dedicated Compute Command units called ACEs that take care of that. It could be segmented specifically like Orbis in some fashion, but not neccessarily. You can see them in this image:



Depth and Color buffers are a standard part of a GPU's ROPs, but if we assume each block shown represents 4 Render Out Processor it looks like Durango may have only 16 compared to the rumored 32 in Orbis. That would mean half the fill rate.

This guy seems to know what he's talking about more than me. Idk though 16 seems paltry.

Yeah, like I've been saying all along, there was always a strong possibility that the people who actually saw stuff just didn't understand whether the features they were reading about were actually remarkable or unique.

Anyway, here's what a Render Back End from the R770 looks like. You can see it basically has a "depth" or "Z" half and a "color" half.

8gR1mSs.gif

FFFFFUUUUUUUUUUUU.
 

B.O.O.M

Member
You know, it does make sense. When two massive consoles are releasing so close to each other, I guess a good way to ensure you don't completely cannibalise each others markets is to offer quite different alternatives. I could see Microsoft's console being more casual and media orientated, and a good $100 or so cheaper, whilst Sony's goes after a more traditional core market.

If true what a difference in approach compared to the early 360 days :S

Where's Aegis at?
 

Nerdstrom

Banned
What if the components were scaled back slightly to offset Kinect but Kinect is some mind blowing holodeck type stuff? Everyone seems to be ignoring that Kinect has been upgraded in the nextbox. Has anything about it leaked?
 
Probably not, actually. It was pointed out to me GCN already has dedicated Compute Command units called ACEs that take care of that. It could be segmented specifically like Orbis in some fashion, but not neccessarily. You can see them in this image:



Depth and Color buffers are a standard part of a GPU's ROPs, but if we assume each block shown represents 4 Render Out Processor it looks like Durango may have only 16 compared to the rumored 32 in Orbis. That would mean half the fill rate.

oh, k, nvm, just an assumption.
 

JJD

Member
I highly doubt that, or MS really hiring so many people to work on AAA games for a "media box"

Even if Durango is considerably weaker than Orbis it could still have AAA games...

Hell even the Wii had some IMO.

MS is hiring a lot of people because frankly they had no one to work with until some time ago. They were not investing in big first party games.
 
yeah, but where did he get that number from. He was looking at the gcn diagram not the durango diagram afaik.

I was looking at this:
wNCIVdY.jpg


4 DBs, 4 CBs. Since you need both the color and depth blocks to form a "Render Back End" as AMD calls it, you have 4 RBEs depicted in the diagram. And typically for AMD each RBE actually contains 4 ROPs. 4*4=16 ROPs.

oh, k, nvm, just an assumption.

Yes, but the diagram shows the right number of Shader Cores, the right number of Data Move Engines, etc. I'm assuming based on that.
 

mrklaw

MrArseFace
Why would you break out compute commands and graphics commands like that? The ACEs are one unit that schedule tasks based on brands or compute. But these are pulled out separately. Maybe MS found the ACEs inefficient and chose to have discrete sections like Sony? It does suggest there isn't any additional compute units, unless those are outside the GPU
 

Toski

Member
Price is a main selling point and a 720 SKU at launch at 199 would be huge and sellout immediately, but in the long run if there is a big gap in the graphical capabilities between Orbis and Durango MS will suffer in the mid to long run.

Microsoft won't be able to pull out a Wii and come first place next gen with Kinect alone. They will need the horsepower that the Nintendo console lacked.

Or maybe their bet on Live services pays out I don't know. I think they have a good chance in the US at least. I don't know about the rest of the world.

Anyway I hope Durango and Orbis are evenly matched.

I have a feeling if power is what puts Orbis above Durango in sales, MS will probably have Durango's successor out in 4-5 years rather than drag it out to 8.
 

bobbytkc

ADD New Gen Gamer
I honestly hope this is wrong. I don't want PS4 held back more than it would be if Durango was just "slightly" weaker.

I think 'slightly' does not mean 'insignificant'. Everything that has been revealed suggests that Orbis is significantly more powerful, just not a generational leap kind of situation like between Durango and Wii U.
 
Why would you break out compute commands and graphics commands like that? The ACEs are one unit that schedule tasks based on brands or compute. But these are pulled out separately. Maybe MS found the ACEs inefficient and chose to have discrete sections like Sony? It does suggest there isn't any additional compute units, unless those are outside the GPU

That's possible.
 

mrklaw

MrArseFace
Let me put it this way...

It is a standard feature in graphics cards. In fact, it was already a feature of Xenos, iirc. It means there is no penalty in the number of pixels the GPU can fill per cycle for up to 4xMSAA, but it still consumes bandwidth. Nothing to be excited over.

But having them where they are - directly hooked up to SRAM would suggest they have access to all the bandwidth they'll need, so it could be essentially free.

Don't know why there are only 16 ROPs. Perhaps it's just balanced and 32 would be overkill for 12 CUs
 

JJD

Member
I have a feeling if power is what puts Orbis above Durango in sales, MS will probably have Durango's successor out in 4-5 years rather than drag it out to 8.

Absolutely. They already did that with the OG Xbox.

For one I would be completely up for a shorter console cycle if the starting price is not that high.

199, 299 and 399 bucks every 4-5 years? I'm fine with that.
 
I was looking at this:
wNCIVdY.jpg


4 DBs, 4 CBs. Since you need both the color and depth blocks to form a "Render Back End" as AMD calls it, you have 4 RBEs depicted in the diagram. And typically for AMD each RBE actually contains 4 ROPs. 4*4=16 ROPs.



Yes, but the diagram shows the right number of Shader Cores, the right number of Data Move Engines, etc. I'm assuming based on that.

but why would they diagram them seperately, unless it's 4x4 cb + 4x4db which would be 32 no?
 

scently

Member
But having them where they are - directly hooked up to SRAM would suggest they have access to all the bandwidth they'll need, so it could be essentially free.

Don't know why there are only 16 ROPs. Perhaps it's just balanced and 32 would be overkill for 12 CUs

I was thinking the same thing. So similar in a way to Xenos and its eDRAM but not embedding the logic in it would allow the eSRAM to be more useful and serve more purpose. And since this a modern gpu it would be able to compress it data and as such would not need the amount of bandwidth 360 eDRAM has, which was needed as it does not compress. So 102gb/s might be enough to feed it.
 
I honestly hope this is wrong. I don't want PS4 held back more than it would be if Durango was just "slightly" weaker.

Sony's first parties are going to have that covered, GG, PD, ND and SSM and various PC exclusive developers will melt faces next gen, it's multiplats that may suffer

though I still doubt we got the whole picture, best wait until tomorrow and more importantly and official announcement before we judge
 

TheOddOne

Member
I honestly hope this is wrong. I don't want PS4 held back more than it would be if Durango was just "slightly" weaker.
I mean if the gap was so huge, we would have heard something. If people close to situation can classify it as "slighty" more powerful and multiple people saying that Durango is powerful in it's own right (Read: does not say it's better than Orbis) than people really don't have anything to be worried about.
 
Absolutely. They already did that with the OG Xbox.

For one I would be completely up for a shorter console cycle if the starting price is not that high.

199, 299 and 399 bucks every 4-5 years? I'm fine with that.

that would be 1980 gaming crash levels of market saturation
 

mavs

Member
But having them where they are - directly hooked up to SRAM would suggest they have access to all the bandwidth they'll need, so it could be essentially free.

Don't know why there are only 16 ROPs. Perhaps it's just balanced and 32 would be overkill for 12 CUs

7970 is 32 for 32. 7850 is 16 for 32. PS4 is 18 for 32? It's possible. Maybe they wanted to save space.
 

mrklaw

MrArseFace
I have a feeling if power is what puts Orbis above Durango in sales, MS will probably have Durango's successor out in 4-5 years rather than drag it out to 8.

If orbis is ahead of Durango in sales, but Durango is still selling well, and giving MS penetration in media and services, they might not give a shit
 
but why would they diagram them seperately, unless it's 4x4 cb + 4x4db which would be 32 no?

It is 4x4 + 4x4 but you have to /2 because a color block and a depth block individually is only half a ROP. You need both components paired together to get one ROP. I don't know why they diagrammed them separately. That was weird, but they also renamed every unit in the GCN architecture for no discernible reason. Maybe so they could trace leaks?
 

nib95

Banned
I highly doubt that, or MS really hiring so many people to work on AAA games for a "media box"

You mistake me. By being media centric, I don't mean to say that it won't have it's core focus on games. Imo the PS3 was also quite media centric, Blu-ray, large HDD, great DVD playback, iPlayer, ITV player, 4oD player, PC streaming etc etc, but it's main focus was still games.

All I'm saying is that this time around, Microsoft will likely put heavy emphasis on non game related features too. UI, OS, cross platform (PC/Mobile) related stuff, Windows apps, Kinect, etc etc. I still think that's why they've taken a hit on memory bandwidth in order to secure 8GB DDR3. A large amount of GDDR5 ram being wasted on the OS would have made no economic sense at all. And using both types of ram would have been costly and complex.

I guess we'll have to wait and see. But I doubt it'll matter much, because from what I've read and heard, Microsoft are going to come guns blazing with the games. One or two of the games they have lined up are sure to have a few patient fans brimming with joy.
 

JJD

Member
If orbis is ahead of Durango in sales, but Durango is still selling well, and giving MS penetration in media and services, they might not give a shit

Damn...didn't think about that. It's possible. It's a much more valuable market.
 

Durante

Member
Yeah, I wonder why the ROPs are split into depth and color blocks. It could be just a strange choice in the illustration, but it could also be some kind of customization.
 
Top Bottom