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Need for Speed: Most Wanted Wii U Demo!Dat EA support.[Alex Ward of Criterion Games]

Great to hear they've taken the extra time to make the most of the Wii U hardware and up the visuals, as well as add proper Gamepad support and exclusive Wii U game modes. This is what multiplat developers should be doing! Think I'll pick this game up when I grab my Wii U.
 

Mlatador

Banned
Nice to see some competent developers doing good work on Wii U.

With better visuals and all the added features, this shoud be the definitive version of that game (at least on home consoles).
 
I knew I trusted Criterion for a reason. I've been waiting for the Wii U version of this (and I had Forza Horizons to play when it came out, so I wasn't wanting for a racing game). I'm glad that's paid off. I mean, waiting for the Wii U version of Colonial Marines has paid off too, because I was able to cancel my pre-order yesterday after the reviews started coming in, but I'd really like a new fun game to play on Wii U, and I am glad to hear that Criterion haven't fucked up.

And happy to hear that the rumours saying the game was done last year and that it didn't have any special effort put into the Wii U version have turned out to be misplaced.

Yay! Criterion!

The game was actually done, but it looks like they left some people on the project to polish it up for a few months.

Still think it would have done better at launch.
 
What;s funny is that the game is already advertised as the definitive version indirectly on the box, it shows 32 awards as opposed to the 18 from the previous versions. :p
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
I wish this was Beetle Adventure Racing, instead. Still, I will keep an eye on it.
 

Volotaire

Member
can someone please post all the info of the video together? I want to update OP.

Here's most of it

-Based on PC VERSION of game

- took a break after 360 etc. version was done- came back with a small Wii U team- more RAM in the Wii U -> PC textures and assets – lighting and draw distances better

-Criterion read Iwata Asks of shared experiences and philosophy of Wii U

-Miiverse support with Autolog

-Wii U demo up Eshop

-God Mode Wii U GamePad (drifting, getting stuck, make it easier in police chases/change from day to night at tap game pad)

-Off TV Play

-Mii support in game (mii appearing on billboards)

(Wii mote/nunchuck/wheel support/pro controller already confirmed months ago)

-Started after break in September 2012 from other versions, due to finish in few weeks with minor fixes

-Due end of March
 
Honestly I would've expected them to outsource it and/or still fuck this up. This is a real surprise. I offered to give up my avatar permanently if the port wasn't shit...if you want I can still do that. :(

http://www.neogaf.com/forum/showpost.php?p=46559741&postcount=34

I'm willing to bet my avatar that it will not be (at least) as good technically as the other versions, but will have some weaknesses (weaker framerate, maybe some features missing, maybe texture problems). I'd even give up this beloved avatar of mine permanently if it's graphically/technically better than the other (console) versions.

But hey, when has the lack of footage and the silence of the publisher ever been a bad sign ?

You should be a man of your word bro. :)
 

ozfunghi

Member
So, a small team can cram the PC assets/textures on the WiiU port. Doesn't look like "merely on par" with PS360 to me. This is a studio that knows the PS360 hardware, yet have no problem getting to bump up the graphics noticeably on their first try with WiiU.
 

FyreWulff

Member
And happy to hear that the rumours saying the game was done last year and that it didn't have any special effort put into the Wii U version have turned out to be misplaced.

I don't even know where people got that idea. It wasn't done back then. EA wasn't going to release a game they hadn't finished.
 

Malvingt2

Member
Here's most of it

-Based on PC VERSION of game

- took a break after 360 etc. version was done- came back with a small Wii U team- more RAM in the Wii U -> PC textures and assets – lighting and draw distances better

-Criterion read Iwata Asks of shared experiences and philosophy of Wii U

-Miiverse support with Autolog

-Wii U demo up Eshop

-God Mode Wii U GamePad (drifting, getting stuck, make it easier in police chases/change from day to night at tap game pad)

-Off TV Play

-Mii support in game (mii appearing on billboards)

(Wii mote/nunchuck/wheel support/pro controller already confirmed months ago)

-Started after break in September 2012 from other versions, due to finish in few weeks with minor fixes

-Due end of March

Thank you..
 
I don't see the stutter in the video that has been in EVERY pc version preview and in the final game.

That makes it the best version (seriously, although best is being too generous for the CRAP that was the pc version), criterion fucked up so hard with the pc version, unacceptable.

edit: actually nvm that, it seems the frameskipping is STILL there, i only watched 15 seconds of it the first time.
Friend says it's there too on his pc so it's not just my pc having problems streaming.

Guess this is there part where we go through the motions again of claiming it's due to youtube compression/transcoding until it releases like with the pc version.
 

JJD

Member
The game was actually done, but it looks like they left some people on the project to polish it up for a few months.

Still think it would have done better at launch.

But the WiiU version wasn't done at launch, it would still release after the PS3, 360 versions.

If they were releasing it a few months later anyway better make sure it's a good port.

But you're right that it probably would have done better if it launched alongside the other versions.

Edit: Wow, so the port was done in a matter of weeks???
 

beje

Banned
Didn't they also mention some weeks ago it would have all the DLC already included to make up for the later date?
 

marc^o^

Nintendo's Pro Bono PR Firm
It looks damn good, but I want off TV impressions after the disappointment that was Off TV Sonic.
 
So the port is actually made by Criterion?

WELL COUNT ME THE FUCK IN!!!

EDIT: Also please please please give us offline multiplayer for at least two players. I mean, Gamepad and TV. WHAT CAN GO WRONG, TELL ME, CRITERION!
 

Cronq

Banned
Looks good. Glad to hear about the good effort put into the Wii version.

Also interesting to hear from a developer that Wii U is more capable than PS360.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
So, gaf, what should ElTopo be wearing tonight? ; )
 

pvpness

Member
I'm actually kinda shocked that effort was put in. I'll reward it with a day 1 buy. The pc version was kinda a bummer technically for me.
 

KingSnake

The Birthday Skeleton
Looks nice! All the effort that finally someone put into a Wii U port deserve a full price buy from my side. Now, bring the damn demo to me.
 
Wasn't planning on buying it, but after this video I can't help to support Criterion (already one of my favorite devs) making the effort to actually do a good Wii U port. Hopefully the Wii U version still pulls in the cross platform Speedpoints that the other versions do.
 

cyberheater

PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 PS4 Xbone PS4 PS4
Best looking WiiU game so far. Well done dev team.
 

marc^o^

Nintendo's Pro Bono PR Firm
Criterion interview said:
"With Wii U, it was a system where we didn't feel until we got the hardware ourselves at home, then it began to click with us as developers. We understood how we were going to use the GamePad, and we knew that releasing a vanilla version of the game would just not be enough. It wouldn't do the machine justice."

According to Ward, Most Wanted's lighting, draw distance and detail have all been tweaked for the Wii U version, offering a "notable increase in visual quality" over the Xbox 360 and PlayStation 3 versions.

"So the first thing you'll see on-screen is a notable increase in visual quality on the Wii U version," Ward continued.

"The system has more memory so we're able to use the PC textures and assets, so the game has a much more high quality look. The road is more detailed, the lighting is improved, the draw distance is tweaked, so on Wii U, it's by far the best-looking version of the game."

The Wii U version also includes additional features over the 360 and PS3 versions, including a new 'Co-Driver' mode, letting a second player turn traffic on or off, alter the time of day and plot routes for the person behind the wheel.
applause.gif
 

Yuripaw

Banned
Criterion has always been an awesome developer, and I love the mentality they have over there with not half-assing their games, no matter what the platform. I wasn't sure I was going to get this version at first, although it had crossed my mind just cuz I wanted more games to play on Wii U. Now I know for sure I will be picking this up next month.
 
EA: We Loved WiiU in 2012 terms of games but we simply can't love it for 2013 releases not even cheap Madden love, hey we know we will love it back in 2014.
 
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