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Shoot the Core! - Gaf Shoot ‘em Up (aka Shooter/SHMUP) Reference Thread

For anyone who happen to have the Thunder Force packs for the Sega Saturn:

How are they? Are the emulation perfect? Any advantage? Any flaw? Would you recommend them?

I am especially looking at the second gold pack, the one with Thunder Force AC and Thunder Force IV.
 

Yes Boss!

Member
I never got around to buying Eschatos, game simply slipped off my radar but it definitely seems interesting and impressions I´ve read have been mostly positive.

Not just positive...but, wholly shit fricken' awesome, can't believe this game is on 360, WTF? One of the most revered games of the non-CAVE 360 titles. Just the tate versions of the two Wonderswan titles put it up there as one of the greatest shmup releases of all times. GREATEST. Eschatos, a perfect bonus.

BOTTOM LINE: Qute gets a free and total ride on Ginga. (They will deliver, though)
 

jbueno

Member
Not just positive...but, wholly shit fricken' awesome, can't believe this game is on 360, WTF? One of the most revered games of the non-CAVE 360 titles. Just the tate versions of the two Wonderswan titles put it up there as one of the greatest shmup releases of all times. GREATEST. Eschatos, a perfect bonus.

BOTTOM LINE: Qute gets a free and total ride on Ginga. (They will deliver, though)

Yeah we've talked about Eschatos before, wouldn't be the first game you sold me on. Will buy that one as soon as I get around replacing my 360 with a NTSC-J unit. Hope to read your impressions on Ginga, I'm not entirely convinced of that one.
 

Ra1den

Member
For anyone who happen to have the Thunder Force packs for the Sega Saturn:

How are they? Are the emulation perfect? Any advantage? Any flaw? Would you recommend them?

I am especially looking at the second gold pack, the one with Thunder Force AC and Thunder Force IV.

I've got both of the Saturn Gold Packs...emulation seemed fine to me, but I didn't have the originals to compare them with.

They didn't do a whole lot for me, fun wise. I'd rather play Thunderforce 5 or Hyper Duel if I'm in a Technosoft mood. If you're in the mood for something old school though, the second pack may be just what you want, TF4 seemed to hold up OK. The really old ones in the first pack did nothing for me at all though.
 

Yes Boss!

Member
Yeah we've talked about Eschatos before, wouldn't be the first game you sold me on. Will buy that one as soon as I get around replacing my 360 with a NTSC-J unit. Hope to read your impressions on Ginga, I'm not entirely convinced of that one.

I'm very easy and pretty much like anything...my word does not mean much. I'd wait for adverse to give his impressions. He will give it straight/STRAIGHT. He will likely give it to us over the weekend.
 
I've got both of the Saturn Gold Packs...emulation seemed fine to me, but I didn't have the originals to compare them with.

They didn't do a whole lot for me, fun wise. I'd rather play Thunderforce 5 or Hyper Duel if I'm in a Technosoft mood. If you're in the mood for something old school though, the second pack may be just what you want, TF4 seemed to hold up OK. The really old ones in the first pack did nothing for me at all though.

Hmm, IMO Thunder Force went over a cliff after the pinnacle at TFIV. Although Hyper Duel provides some of the same vibes.

The emulation gets rid of slowdown (which was helpful) and has some scratchy sound emulation. Those are the main gripes I've heard.
 
I've got both of the Saturn Gold Packs...emulation seemed fine to me, but I didn't have the originals to compare them with.

They didn't do a whole lot for me, fun wise. I'd rather play Thunderforce 5 or Hyper Duel if I'm in a Technosoft mood. If you're in the mood for something old school though, the second pack may be just what you want, TF4 seemed to hold up OK. The really old ones in the first pack did nothing for me at all though.

Well I'm pretty much a fan of anything Technosoft. I grew up with Thunder Force so I know exactly what to expect from those titles :)

I am more interested into the technical aspects of the port.

Too bad they didn't do much for you, especially III and IV. I found them pretty awesome back then, and still do too, but of course if you tried them for the first time rather recently, you might not regard them as highly as I do.

Thumbs up for Thunder Force V and Hyper Duel though. Awesome titles they are :p

Hmm, IMO Thunder Force went over a cliff after the pinnacle at TFIV. Although Hyper Duel provides some of the same vibes.

The emulation gets rid of slowdown (which was helpful) and has some scratchy sound emulation. Those are the main gripes I've heard.

But I've heard the music is red book though so the voices never override it. Is that true? This might actually be a huge plus for me. I don't think that getting rid of the slowdown will annoy me :)

Thunder Force V is pretty damn awesome, WTF?!? I understand that many peoples didn't like it as much as IV, but saying that the series went over a cliff after IV leaves me perplexed to say the least.
 

Ra1den

Member
Well I'm pretty much a fan of anything Technosoft. I grew up with Thunder Force so I know exactly what to expect from those titles :)

I am more interested into the technical aspects of the port.

Too bad they didn't do much for you, especially III and IV. I found them pretty awesome back then, and still do too, but of course if you tried them for the first time rather recently, you might not regard them as highly as I do.

Thumbs up for Thunder Force V and Hyper Duel though. Awesome titles they are :p

Yeah Technosoft is cool. I think the only title of theirs I never picked up was Blast Wind.

Sold my copy of Hyper Duel a little while back, went for around $200. Pretty insane.
 

jbueno

Member
I'm very easy and pretty much like anything...my word does not mean much. I'd wait for adverse to give his impressions. He will give it straight/STRAIGHT. He will likely give it to us over the weekend.

I think my taste in games is pretty similar to yours to trust your word. Looking forward to adverse's insight as well of course, his posts are always quite informative.
 
Yeah Technosoft is cool. I think the only title of theirs I never picked up was Blast Wind.

Sold my copy of Hyper Duel a little while back, went for around $200. Pretty insane.

I hope you have no seller's remorse. Did you made a significant amount of money when you factor in the price you paid first?
 

xemumanic

Member
For anyone who happen to have the Thunder Force packs for the Sega Saturn:

How are they? Are the emulation perfect? Any advantage? Any flaw? Would you recommend them?

I am especially looking at the second gold pack, the one with Thunder Force AC and Thunder Force IV.

The first pack was a pretty good emulation I guess...but used redbook CD audio tracks for the music, so the timing of the audio wasn't exactly the same.

The second pack wasn't an emulation, but straight ports of Thunder Force IV and AC, and thus, as previously mentioned, no slowdown. The audio seems to be exactly the same to me. Note that AC is supposed to sound slightly different than TF III, since the System C-2 arcade board it ran on used a different sound chip then was on the Genesis/MegaDrive.

One bonus tidbit about the port of IV on Gold Pack 2.....when you beat the game, you can play again as the Styx, the ship from TF III. It comes complete with its original weapons, CRAWs and all, including the overpowered Sever weapon upgrade on the default gun, now properly translated as "Saber".
 
The first pack was a pretty good emulation I guess...but used redbook CD audio tracks for the music, so the timing of the audio wasn't exactly the same.

The second pack wasn't an emulation, but straight ports of Thunder Force IV and AC, and thus, as previously mentioned, no slowdown. The audio seems to be exactly the same to me. Note that AC is supposed to sound slightly different than TF III, since the System C-2 arcade board it ran on used a different sound chip then was on the Genesis/MegaDrive.

One bonus tidbit about the port of IV on Gold Pack 2.....when you beat the game, you can play again as the Styx, the ship from TF III. It comes complete with its original weapons, CRAWs and all, including the overpowered Sever weapon upgrade on the default gun, now properly translated as "Saber".

Sold.
 

shaowebb

Member
So I got Otomedius Excellent the other day and I was really surprised at this Parodius style game. It looked piss easy on youtube, but you can't fire more than a few bullets at a time, they are incredibly weak, and your targets are all over the place and often their cores are both behind several shields you must break and inside an extremely narrow corridor.

The ONLY way to stay viable in this game is to bulk up your ships weapon levels and to max out your weapon loadout. One mistake though and you are stranded neck deep in a seriously thick level of walls that won't break in time to let you avoid screen death, or stuck amidst too many enemies to wipe out with the level 1 pea shooter while dodging. I really didn't expect to find myself overwhelmed here and there in this game.

What makes it a real challenge though is bosses have a timer and if you don't off them in time they get fed up and leave and your score goes straight to shit. Lots of levels, a TON of customization for all 4 areas of your weapon loadout and the soundtrack is really awesome and has things like the boss track from Gradius 3 and bits of pumped up guitar here and there mixed with fun bouncy parodius style stuff.

Not a nail biter if you get your loadout of weapons early and maintain, but its rough at times wiping out a boss before time runs out and even worse if you drop a hit in a bad area that will leave you either pinned between barriers or swarmed.

Load times suck, but its got a lot of silly stuff and charm so its worth the wait. I think it mocks its own Otome theme really because I seriously doubt anyone can take this seriously (just like the sexy parodius games).

I dont give number ratings. Ill say this...if you like parodius, gradius, or sexy parodius its a LOT of fun. If you prefer bullet hell money grabbing or bullet canceling and such its not the same sort of experience or kind of thrill ride and you'll do yourself wrong by expecting it to be. Its about extremely precise shooting more than extremely precise manuevering in this game and it will feel wrong to folks wanting it to be something other than a tight parodius style of combat. Worth owning and definitely enjoyable.
 
Thunder Force V is pretty damn awesome, WTF?!? I understand that many peoples didn't like it as much as IV, but saying that the series went over a cliff after IV leaves me perplexed to say the least.

I dunno, the music is great but it gave up IV's clear, concise 2D sprites for sloppy, confusing "early" 3D graphics. The presentation is just several notches lower and it impacts the gameplay by making things hard to see and such. But hey, to each his own.
 
Thunder Force V is pretty damn awesome, WTF?!? I understand that many peoples didn't like it as much as IV, but saying that the series went over a cliff after IV leaves me perplexed to say the least.

TF III is my favorite (I love the pacing!), but I can see why like IV just as much or more.

TF V has a slightly different feel (is it the polygon graphics?, idk) but it's still a Thunderforce game at heart, and it's still pretty good. TF III, IV, and V would all probably make my top 25 shmups.
 

jbueno

Member
Ikaruga and Crimzon Clover for NESSiCA Live playable at JAEPO. Caladrius was unfortunately only a trailer.

Any gameplay / graphical changes for Crimzon Clover, or is it just a straight up re release on the service? Also curious if these titles will be displayed on LCD screens or 31.5 khz arcade monitors.
 
Any gameplay / graphical changes for Crimzon Clover, or is it just a straight up re release on the service? Also curious if these titles will be displayed on LCD screens or 31.5 khz arcade monitors.

Changes I noticed:

"Simple Mode" has been replaced by Boost Mode. Differences were not clear to me since I never got around to playing the PC version enough.

Time Attack Mode was also listed on the Title Screen but was not available in this version.

According to a player I talked to there, some enemy positioning had been adjusted.

I was really impressed with how Crimzon Clover played. Lag via LCD was not noticeable and it controlled the best out of all the NESiCA games I've played. I believe this is because it was running on Viewlix Dia cab which supposedly has very minimal display delay.

I didn't get a chance to play Ikaruga but I imagine it plays as well as the Xbox360 version. Looks like Treasure ported it too according to the press release.

Also got this nice NESiCA sticker:

AKCo3wll.jpg


BTW Boss, I am lagging on getting Ginga Force. Will probably pick it up tomorrow. Impressions on 2ch are good so far, so I'm hopeful.
 

Beckx

Member
Changes I noticed:

"Simple Mode" has been replaced by Boost Mode. Differences were not clear to me since I never got around to playing the PC version enough.

Time Attack Mode was also listed on the Title Screen but was not available in this version.

According to a player I talked to there, some enemy positioning had been adjusted.

I was really impressed with how Crimzon Clover played. Lag via LCD was not noticeable and it controlled the best out of all the NESiCA games I've played. I believe this is because it was running on Viewlix Dia cab which supposedly has very minimal display delay.

I didn't get a chance to play Ikaruga but I imagine it plays as well as the Xbox360 version. Looks like Treasure ported it too according to the press release.

Also got this nice NESiCA sticker:

AKCo3wll.jpg


BTW Boss, I am lagging on getting Ginga Force. Will probably pick it up tomorrow. Impressions on 2ch are good so far, so I'm hopeful.

Nice. Simple mode was...simple. Shoot, collect medals, and earn bomb power (bomb sends wave of flame travelling up the screen).

I wonder if it will ever get a console release (even XBLA indies)? I love it on PC but hate using keyboard controls. (I know, I could get MotionInJoy or something, but haven't...)
 

jbueno

Member
Thanks for the thorough impressions adverse, it will be interesting to see if Ikaruga is based on the original Naomi version or the 360 release given the outrage over the few changes Treasure made when porting it to XBLA.
 

BOTEC

Member
Changes I noticed:

"Simple Mode" has been replaced by Boost Mode. Differences were not clear to me since I never got around to playing the PC version enough.

Time Attack Mode was also listed on the Title Screen but was not available in this version.

According to a player I talked to there, some enemy positioning had been adjusted.

I was really impressed with how Crimzon Clover played. Lag via LCD was not noticeable and it controlled the best out of all the NESiCA games I've played. I believe this is because it was running on Viewlix Dia cab which supposedly has very minimal display delay.

I didn't get a chance to play Ikaruga but I imagine it plays as well as the Xbox360 version. Looks like Treasure ported it too according to the press release.

Also got this nice NESiCA sticker:

AKCo3wll.jpg


BTW Boss, I am lagging on getting Ginga Force. Will probably pick it up tomorrow. Impressions on 2ch are good so far, so I'm hopeful.

How does this new show compare to the last few AM or AOU shows? From the pictures and reports on game sites it seems bigger than the last few. More games, more people, etc. How does it look from the floor?
 

jbueno

Member
Just the tate versions of the two Wonderswan titles put it up there as one of the greatest shmup releases of all times. GREATEST. Eschatos, a perfect bonus.

You weren´t kidding, Judgement Silversword looks amazing, like something out of the PC-E era. Must prioritize getting a new 360 now.

As for the weekend, I´ll try and play some Ibara on PS2, see if I can get past Stage 3 on 1 credit. I should be studying really, but this might be the last free weekend in a while so I´d better get some shmupin´ going.
 

BOTEC

Member
I only tried Judgement Silversword on the WonderSwan, and it didn't do anything for me. I disliked the bullet patterns, since bullet trajectories felt random, and it was sometimes impossible to dodge with skill, and I needed to use the shield. How are the patterns in Eschatos and Ginga Force?
 
How does this new show compare to the last few AM or AOU shows? From the pictures and reports on game sites it seems bigger than the last few. More games, more people, etc. How does it look from the floor?

It was an excellent show. Merging AOU and AM was the right call. The arcade industry has shrunk, but they still can get enough people out to have a solid event if they just focus resources.

This year the most impressive line-up was definitely Square-Enix/Taito. Consistent lines for NESiCA new games, 2.5 hour wait to play the Groove Coaster arcade version, lots of new shooters (and even adventure games!), and Lord of Vermillion III seemed to be really populer. They seem to have their arcade strategy in place.

In general it was an encouraging year for shooters despite no CAVE release. Under Defeat and Caladrius on All.net plus Multi, Ikaruga and Crimzon Clover on NESiCA. At the very least, shooters now have a home in the arcades again, whereas for about a year or two there it was looking grim.

I only tried Judgement Silversword on the WonderSwan, and it didn't do anything for me. I disliked the bullet patterns, since bullet trajectories felt random, and it was sometimes impossible to dodge with skill, and I needed to use the shield. How are the patterns in Eschatos and Ginga Force?

The shield is an integral part of the game in all three games, so there are definitely patterns that are undodgable.

Personally I like the somewhat messy patterns in Ginga Force because they give a lot of room to improvise. They can be a little frustrating in Eschatos since there's a lot of 3D screen flipping and whatnot happening in the background that can confuse you when you're trying to dodge. I am also not a huge Silversword fan although I really liked Cardinal Sins.

-----------------------------------------------------

So about that Ginga Force...

Wow.

I am very impressed. This is definitely an A class game. It may not look like much, and watching it may make it seem a little boring, but Ginga Force is very fun, very engaging, well balanced and tight in presentation.

Whereas Qute turned a lot of heads with Eschatos in Japan and abroad (thanks to the region-free release), Eschatos now seems like a warm-up run for what they were really trying to achieve with Ginga Force. All the rapid perspective changes that made Eschatos hard to play at points now add a lot of drama and intensity to Ginga Force's stages. Whereas some of Eschatos' Hard bullet patterns seemed a bit sloppy and unfair, Ginga Force is in general more balanced. You will get overwhelmed at points in the Normal or Hard difficulties, but it seems like there are ways around these deaths and plus you now have the wide framework of over 100 different equippable items to work with. There are some really cool weapons here, like a sub-weapon that tracks everything on screen and attacks, and a defensive shield that after absorbing bullets will fire them back as homing shots. Unlocking and trying out new weapons in different stages is a lot of fun.

Since all the weapons and equippables are in Japanese, there's liable to be a lot of trial and error here for those who can't read the language, but I think it's manageable.

The stages in general are really well built, and the penultimate stage is some exquisite torture. Long and involved, enemies change in behavior and rank according to what route you select during the stage. It's almost like a branching version of Mushihimesama stage 3.

Some of the boss battles get very intense and it's satisfying once you figure out how to get past them.

The story and 2d illustrations are servicable, but the voices do grate, especially in the last boss battle where the characters just scream back and forth at each other. I had to turn down the voice volume after clearing the Easy difficulty.

This game also for some reason has some of the best UI of any of the 360 shooters. It's snappy and ultra-quick. They could have cheaped out there but they didn't, and the care shown there shines every time you boot up the game.

What's most impressive to me is how Qute has created a shooter that is truly optimized for the console playstyle. Tons of unlocks that build replay value, more stages than a normal shooter, Judgement Force Tiger and Dragon as super fun hidden games, AND you've got a solid score attack mode for competing online. System-wise they've built the perfect console shooter IMO.

I played Eschatos up to 875/1000 achievements, which means mostly doing everything except clearing Hard mode and some of the other intensely difficult challenges. Even though I liked it, I hated the cheap deaths often caused by perspective changes and found the game slightly bland overall. I also didn't like the radical difficulty shift from Normal to Hard (where Hard was basically Futari Ultra level difficulty). Overall it was definitely a solid shooter, but I wasn't a big advocate for it. Ginga Force is in my opinion of very much higher quality. It's actually a shame a game this good is coming out on a dying console in Japan. Something like this deserves an XBLA or PSN, or Steam, or something release. People should play it. You should play it.

One other thing that amazed me when I beat the game today: Ginga Force was basically built by three guys. Three programmers, M-KAI, Mach and another dude. They had a little bit of graphical help this time but the core team was these three. Grev and CAVE also have very small dev line, but Qute is exceptional in terms of the quality of their games versus the amount of people that actually work on them.

If Qute had graphics like Sine Mora and illustrations like CAVE or Vanillaware or something, they would be a force to be reckoned with IMO. Given the step up in quality from Eschatos to Ginga Force I'm excited to see what they do next.
The game is already selling well too. On 2ch there are reports of it selling out in shops, and my local spot sold out too which surprised me. I dunno man. The 360 is dead, long live the 360?
 

Yes Boss!

Member
Whoa, sounds great! Upper-tier.

Neat. I've gotta still play it. Today is the day I move the 360 to the HDTV and sink into it. I'm guessing it is region-free so I'll be playing it on a US system.

Also, the hidden games. Are they easy to unlock, hidden in a menu, or what?
 
Whoa, sounds great! Upper-tier.

Neat. I've gotta still play it. Today is the day I move the 360 to the HDTV and sink into it. I'm guessing it is region-free so I'll be playing it on a US system.

Also, the hidden games. Are they easy to unlock, hidden in a menu, or what?

Hidden Games are simple to unlock. You'll get them very early as you go through Story Mode.

They're super addictive btw!
 

BOTEC

Member
It was a really impressive show. Merging AOU and AM was the right call. The arcade industry has shrunk, but they still can get enough people out to have a solid event if they just focus resources.

This year the most impressive line-up was definitely Square-Enix/Taito. Consistent lines for NESiCA new games, 2.5 hour wait to play the Groove Coaster arcade version, lots of new shooters (and even adventure games!), and Lord of Vermillion III seemed to be really populer. They seem to have their arcade strategy in place.

In general it was an encouraging year for shooters despite no CAVE release. Under Defeat and Caladrius on All.net plus Multi, Ikaruga and Crimzon Clover on NESiCA. At the very least, shooters now have a home in the arcades again, whereas for about a year or two there it was looking grim.



The shield is an integral part of the game in all three games, so there are definitely patterns that are undodgable.

Personally I like the somewhat messy patterns in Ginga Force because they give a lot of room to improvise. They can be a little frustrating in Eschatos since there's a lot of 3D screen flipping and whatnot happening in the background that can confuse you when you're trying to dodge. I am also not a huge Silversword fan although I really liked Cardinal Sins.

-----------------------------------------------------

So about that Ginga Force...

Wow.

I am very impressed. This is definitely an A class game. It may not look like much, and watching it may make it seem a little boring, but Ginga Force is very fun, very engaging, well balanced and tight in presentation.

Whereas Qute really turned a lot of heads with Eschatos in Japan and abroad (thanks to the region-free release), Eschatos now seems like a warm-up run for what they were really trying to achieve with Ginga Force. All the rapid perspective changes that made Eschatos really hard to play at points now add a lot of drama and intensity to Ginga Force's stages. Whereas some of Eschatos' Hard bullet patterns seemed a bit sloppy and unfair, Ginga Force is in general more balanced. You will get overwhelmed at points in the Normal or Hard difficulties, but it seems like there are ways around these deaths and plus you now have the wide framework of over 100 different equippable items to work with. There are some really cool weapons here, like a sub-weapon that tracks everything on screen and attacks, and a defensive shield that after absorbing bullets will fire them back as homing shots. Unlocking and trying out new weapons in different stages is a lot of fun.

Since all the weapons and equippables are in Japanese, there's liable to be a lot of trial and error here for those who can't read the language, but I think it's manageable.

The stages in general are really well built, and the penultimate stage is some exquisite torture. Long and involved, enemies change in behavior and rank according to what route you select during the stage. It's almost like a branching version of Mushihimesama stage 3.

Some of the boss battles get really intense and it's satisfying once you figure out how to get past them.

The story and 2d illustrations are servicable, but the voices really grate, especially in the last boss battle where the characters just scream back and forth at each other. Had to turn down the voice volume after clearing the Easy difficulty.

This game also for some reason has some of the best UI of any of the 360 shooters for some reason. It's snappy and ultra-quick. They could have cheaped out there but they didn't, and the care shown there really shines every time you boot up the game.

What's most impressive to me is how Qute has created a shooter that is truly optimized for the console playstyle. Tons of unlocks that build replay value, more stages than a normal shooter, Judgement Force Tiger and Dragon as super fun hidden games, AND you've got a solid score attack mode for competing online. System-wise they've built the perfect console shooter IMO.

I played Eschatos up to 875/1000 achievements, which means mostly doing everything except clearing Hard mode and some of the other intensely difficult challenges. Even though I liked the game, I hated the cheap deaths often caused by perspective changes and found the game slightly bland overall. I also didn't like the radical difficulty shift from Normal to Hard (where Hard was basically Futari Ultra level difficulty). Overall it was definitely a solid shooter, but I wasn't a big advocate for it. Ginga Force is in my opinion of very much higher quality. It's actually a shame a game this good is coming out on a dying console in Japan. Something like this deserves an XBLA or PSN, or Steam, or something release. People should play it. You should play it.

One other thing that amazed me when I beat the game today: Ginga Force was mainly built by three guys. Three programmers, M-KAI, Mach and another guy. They had a little bit of graphical help this time but they really built almost everything. Grev and CAVE also have very small core teams, but Qute is really exceptional in terms of the quality of their games versus the sheer miniscule size of their team.

If Qute had graphics like Sine Mora and illustrations like CAVE or Vanillaware or something, they would be a force to be reckoned with IMO. Given the step up in quality from Eschatos to Ginga Force I'm excited to see what they do next.
The game is already selling well, on 2ch there's already reports of it selling out in shops, and my local spot sold out too which shocked me. I dunno man. The 360 is dead, long live the 360?

Thanks for the report. Good news is good. Glad to hear arcades are off life support.

Also, if you guys keep hyping this Ginga Force, I might have to pull the trigger on it.
 

jbueno

Member
Judging from adverse´s impressions Ginga sounds pretty cool actually, and I can easily forgive a bad art style / bland graphics to enjoy a good game. Will be checking out some play vids as they become available.
 

gunstarhero

Member
Great impressions adversesolutions - can't wait to play it.


Also, interesting Amazon.jp sales ranking results...

http://game.watch.impress.co.jp/docs/ship/amazonranking.html

2013 Year Of The Shooter

It really is! So many shooters coming out this year, on X360 and Dreamcast namely.

Pretty excited for Neo XYX since it's giving me that Toaplan vibe. And Caladrius shot up to the top of my want list... I'm just hoping it's region free.
 
Ginga Force >>>.

Going hard on the achievements right now.

Gotta say Hard in Story Mode is too goddamn difficult. Odd thing is that Hard in Score Attack Mode is balanced way better, enemies take much less to kill so you can cut through the bullet hell pretty easily. Score Attack is like Mushi Futari Maniac, whereas Story Mode is like Ultra at points, or shit, Pink Sweets.

One bummer is that to open up new Score Attack levels you have to beat them in Story Mode, which for Hard mode is tough as hell. However I've been slowly discovering some super powerful weapon combinations, one so ridiculous you can probably get through a lot of the early Hard stages without dying. :D
 

Tain

Member
Is there an all-stages-together arcade mode in Ginga Force? It kinda sounds broken up like DDP Maximum. Am I way off base?
 

BOTEC

Member
MOSS put up a trailer for Caladrius, probably the same one shown at JAEPO.

http://caladrius.mossjp.co.jp/special.html

A bunch of anime children yelling at each other, pretty much what I expected. Bullet sprays look nice and colorful, and player weapon systems look like they can get powered up pretty high. Also Basiscape music sounds like Basiscape. I'm liking what I'm seeing, my pre-order stands.
 
Is there an all-stages-together arcade mode in Ginga Force? It kinda sounds broken up like DDP Maximum. Am I way off base?

Game is broken up into 10 stages. But the leaderboards count the total score for all stages, which is cool (and similar to Dodonpachi Maximum). So score attacking this game is serious business because you have to score well on all stages in Easy, Normal and Hard difficulties. Luckily the game is crazy fun so I'm definitely going to do it.
 

Yes Boss!

Member
The bit I played of Ginga, it is hard. I had to instantly go down to easy. I'm guessing you start to buy weapons upgrades to be able to make it through. There is a crap-load of levels (!) I only got about thirty minutes in as I'm still trying to 100% and one-life Gunhound...only have about half of the unlocks on Gunhound and 60 million...so a ways to go it seems.
 
The bit I played of Ginga, it is hard. I had to instantly go down to easy. I'm guessing you start to buy weapons upgrades to be able to make it through. There is a crap-load of levels (!) I only got about thirty minutes in as I'm still trying to 100% and one-life Gunhound...only have about half of the unlocks on Gunhound and 60 million...so a ways to go it seems.

With Ginga you definitely have to start on Easy. With Easy you earn money and can buy stronger and stronger gear to help you take on Normal. Easy is very manageable up until Stage 9 where it gets pretty challenging, but you get an extra life every time you retry a stage so you'll definitely eventually get through.
 
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