Looks like we're a rare breed or something.
I'm just waiting for my copy to arrive then my 7970 Lightning will test it out. The card is running at 1200/1500.
Looks like we're a rare breed or something.
Don't see many single-gpu testimonies, how's the 670/680 performance?
Thx,GTX 580 is still a well performing card.Playing at max gives my 580 25-30 fps and turning shadows and water down a bit gives me a 5-10 frame increase.
Don't see many single-gpu testimonies, how's the 670/680 performance?
680 with a 2600k at 3.8, 1080p, everything at very high I basically get a locked 30fps. I have yet to update my drivers either.
680 with a 2600k at 3.8, 1080p, everything at very high I basically get a locked 30fps. I have yet to update my drivers either.
Could the FPS lock be from Vsync?680 with a 2600k at 3.8, 1080p, everything at very high I basically get a locked 30fps. I have yet to update my drivers either.
I have steady 60fps on my 560, what are You talking about?
Could the FPS lock be fron Vsync
Huh.... I remember turning it off in the Beta and getting a nice even 50. But that's MP though.No because I have had it jump up to 60fps a couple of times.
bububut?
From the DF thread:
680 with a 2600k at 3.8, 1080p, everything at very high I basically get a locked 30fps. I have yet to update my drivers either.
It's more likely that the SP has more eye candy than the MP.I was playing the beta with at 1080p with all settings maxed except water and shadows at HIGH and the least demanding AA (FXAA iirc?) with ingame V-sync off (adaptive vsync instead) and I was getting 50-60fps.
My rig is i7 3770 @ 4.1Ghz, 8Gb 1600Mhz RAM, Palit GTX 680 2Gb Jetstream using the 310.90 drivers.
From reading this thread it seems that the performance is suffering greatly compared to the beta
No because I have had it jump up to 60fps a couple of times.
No because I have had it jump up to 60fps a couple of times.
You can't compare a multiplayer Beta with single-player performance ... C'mon!
Load up the MP maps in the retail and they're running straight 60, they are nowhere near as intensive as the SP section.
You'll have to explain further, because what you just said sounds like vsync. If you have vsync on and you dip below 60fps, you will be locked at 30. It's all 60 and 30 with vsync on, with nothing in between.
You'll have to explain further, because what you just said sounds like vsync. If you have vsync on and you dip below 60fps, you will be locked at 30. It's all 60 and 30 with vsync on, with nothing in between.
That's how regular V sync works if I'm not mistaken. That's why adaptive vsync is a god-send: Dip below 60 and vsync switches off, go above 60 and vsync kicks back in.
I'm pretty sure that isn't true.
So I turned off vsync and it seems to be getting better performance. Odd.
IIRC yes.
dont see why not, C2 did, 1's supported it, but it wasnt great.
Release Highlights
This is the GeForce Game Ready driver for the Crysis 3. It delivers a smoother gaming experience, improves single GPU performance by up to 5%, and boosts SLI performance by up to 65% (compared to GeForce 310.90 WHQL driver).
Instantly apply optimal game settings for Crysis 3 with GeForce Experience
EA’s recommended GeForce GPU for Crysis 3 is a GeForce GTX 560 or higher. For the Hi-Performance PC Specification, EA recommends GeForce GTX 680.
GeForce R313 drivers also provide significant performance increases in other top games like Assassin’s Creed III, Call of Duty: Black Ops II, and Far Cry 3.
New in GeForce 314.07 Drivers
Increases performance by up to 5% in Crysis 3 (measured with GeForce GTX 680 at 1920x1080 high settings).
For those asking about 7970 impressions, I'm running the following:
Core i7 3770 3.4ghz
Sapphire 7970 OC 3GB
8GB DDR3 + OCZ 256GB SSD
I played through the game at 1920x1080 on very high with 2xTSAA, which is AMD's recommended settings for that card. I was getting wild fluctuations in framerate for the first hour or so until I finally forced a 40hz framerate cap and Vsync through RadeonPro. At the very end of the game I had to lower the resolution to get above 20fps. This is using the current beta drivers.
You meant 2xSMAA?
Perhaps a bit nitpicking of me, but I personally also prefer r_sharpening = 0. (default is .25) Never was much of a fan of sharpening.Anyone working on a config yet?
Here's what I have so far
// Particle Collisions
e_ParticlesObjectCollisions = 2
// Real-time Volumetric Cloud Shadows
r_FogShadows = 1
// Texture Pool Size (MB)
r_TexturesStreamPoolSize = 512
// Ambient Occlusion Method
r_ssao = 0
// Chromatic Aberration
r_ChromaticAberration = 0
// Tessellation
e_Tessellation = 0
Trying to trim the fat and add effects that you can really see.
do i have a chance of running it at all with a GTX 295? At lowish settings?
Time to pretend this thread and game don't exist .prospects are dismal at best given the tone of this thread
If I'm not mistaken the GTX295 is not DX11 compatible.
So ? He's not talking about 1080p/very high settings.
oh yikes, DX11 only?
I should probably still hold out on upgrading.
That was High settings in 1280x1024 in MP beta.
Yeah and I'm running 2560x1600.
Running a 3930k @ 4.5 GHz and the 680s are two 4GBs - Not sure if it makes any difference though. Then everything Very High + 2x SMAA
Still, overall performance isn't that impressive. The constant dips are annoying, game is almost more enjoyable at 3840x2400 + 8 x MSAA because the FPS stabilizes.
That's what I'll be going for -- not those parameters, but the most stable possible performance. I'd rather cap it at a constant 30 than bounce from the high 30s to 60. That shit drives me crazy.
I'm hoping my 670 will be able to run everything on high at 1080p with a little AA at 30 fps.
whenever I play this game my OC demons will come back and i'll end up with the GPU that BSODs every 20 minutes all over again
It's worth mentioning that I think Crysis 3 is a 32 bit executable. At a certain point it's just not going to be able to use all the video memory that people are throwing at it.