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Capcom's DEEP DOWN was the most impressive thing shown @ PS4 event

eXistor

Member
By far the best of the show. It was really the only thing that impressed me and looks like something that's right up my alley.
 

daakusedo

Member
I have no idea how it will play and capcom trying again at dark souls aesthetic is becoming obvious, and I still kind of agree it was the most interesting game, maybe cause I thought of ghost and goblins and the fact the video had a pretty straightforward directing.
 

Shinta

Banned
Easily the most impressive. Capcom is one of the top publishers in the world. I expect great things from them, SQEX, and Konami on next gen systems; especially graphically.

The other big players in Japan are still quiet: Namco, Tecmo, Sega. They can all make custom engines and fantastic graphics so I'm anxious to see what they pull off.
 

TUROK

Member
UE4 demo has way more stuff going on with lighting and particles. Same with CryEngine3 IMO.
Maybe, but look at the character fidelity, the shadowing (pay attention to the shadows on the breastplate as the dude puts the torch in his other hand), and the quality of the particles (look at the way the fire breath ricochets off the rock structure).

This is some pretty amazing stuff.
 

BadAss2961

Member
You don't have to peg down Killzone to give Deep Down credit. Both games look incredible.

For the longest, people always seemed threatened by Killzone hype and have to discredit it for some reason.
 

zoukka

Member
CD Projekt disagrees! But I also love Dark Souls/what I saw of DD, so let's call it a tie.

I appreciate the Witcher franchise, but their art is kinda bad in my opinion :b

Certainly not as focused and inspired as the Souls franchise or even DD.
 

kevm3

Member
What really excites me about next generation is developers finally getting rid of that attrocious bloom lighting. Things such as motion blur and particles make games look much better to the eye as well.
 
I honestly think people are setting themselves up for disappointment if they think that is representative. It wasnt the graphics which set it apart, although the choice of aesthetic is a good one, it is that combined with the animations. I reckon this is as much a tech demo as Agni Philosophy.
 

Aaron

Member
Looked a bit too good to be true. Can't be anything but skeptic, really.

But if it's the real thing, holy shit. Even though it's probably not.
Dead Rising and Lost Planet looked too good to be true when they were first shown for the 360, but they were true.
 

SpokkX

Member
It was definately not gameplay

Graphics could be realtime i guess but it was like showing a cutscene. There was not player control there so I am not really optimistic Capcom can make a good game out of this "cutscene"
 
I am considering this a target render.

There was one running animation with a circular camera shot before the dragon crashes into the pillar. THAT looked like real-time, but it looks very different to the close ups.

Until Capcom say what's up, it's a target render.
 

Bedlam

Member
I can't really get excited about it since it wasn't gameplay. The final game isn't going to look nearly as dynamic; hell, this was basically a cutscene with the camera panning behind the character a few times. And it's probably not going to look as good either, even if the trailer was realtime.

And I don't know if I like it how Capcom obviously goes heavily after Dark Souls. Even the latest Dragon's Dogma trailer was an indication of that.
 

jj984jj

He's a pretty swell guy in my books anyway.
I need to know more. I'm not interested just yet. It was pretty though, like the Agni demo.
 
MT Framework always had amazing fire, smoke and explosions. I spent hours in Lost Planet just blowing shit up.

I was always surprised at how little mt framework was used since it looked so good, and was able to run dmc4 at a constant 60 fps across both 360 and ps3.
 
I just watched it in 1080p, and I'd say it's in engine for sure. No question about it. I'm honestly a little surprised people are in disbelief about that.

That doesn't necessarily mean the game will look this good, and it obviously wasn't gameplay.
 
I am considering this a target render.

There was one running animation with a circular camera shot before the dragon crashes into the pillar. THAT looked like real-time, but it looks very different to the close ups.

Until Capcom say what's up, it's a target render.

Yeah, I saw that, that was only section I thought might represent how gameplay might appear. Same visuals, but animation and fluidity will not be.
 
In-engine. Possibly scripted or QTE. But I'm pretty sure that part where the dude passes the torch to you is a tiny piece of gameplay.

Watch the 1080p version.

- Depth of field "stepping" (0:26)
- Flickering bloom artifacts (0:43)
- Shadow aliasing (0:52)
 
Now that theyve mastered the art of more polygons and better lighting, maybe they will attempt to create characters, monsters, and environments that arent the most generic shit ive ever seen.

I pity those who think in game will look like this.
 

zoukka

Member
Now that theyve mastered the art of more polygons and better lighting, maybe they will attempt to create characters, monsters, and environments that arent the most generic shit ive ever seen.

I pity those who think in game will look like this.

I think they nailed a midground between realism and stylization. A strength the Japanese devs have always had.
 
Now that theyve mastered the art of more polygons and better lighting, maybe they will attempt to create characters, monsters, and environments that arent the most generic shit ive ever seen.

Knights and Dragons can't look much different than... Knights and Dragons you know. What did you expect them to look like? Pirates? Serious question.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Probably would be scared to play a Monster Hunter game with those graphics....lol
 
deepdown-16-7fps-290-1iosm.gif

A-Aguirre?

nHOAw7H.jpg
 

orioto

Good Art™
People i don't know but..

iYF1IatDgqsEd.gif


Now add the PS4 power, the ram, the modern shaders...
This is the kind of leap you should expect. Maybe at first there will be some slight downgrading but just update the model and shader quality over that and what else are you expecting...

The only thing that i can't really believe is the fire effect.
BUT, you know, first time we saw some water shader in Star Fox adventure, it was pretty magic.

I don't know when people convinced themselves that the next gen leap would be so small..
 
Now that theyve mastered the art of more polygons and better lighting, maybe they will attempt to create characters, monsters, and environments that arent the most generic shit ive ever seen.

I pity those who think in game will look like this.

It's unlikely you've ever seen this many polygons before. Graphical fidelity such as this has already been achieved on PC.

Take a deep breath, and prepare yourself for next gen.
 

Fabrik

Banned
But I played that game already, dozens of times. Deep Down is something that calls me. It is mysterious, dark and scary. It is a game in a genre that hasn't been run down to the ground yet.

Except it'll probably play like Dragon's Dogma or Monster Hunter, so you have kind of played it already.
 
I don't know when people convinced themselves that the next gen leap would be so small..
I think it's more to do with this gen is an upgrade of HD; not that massive jump we saw going from SD to HD. So everyone knew the graphics won't be incredibly different tbh.

Oh and if it's basically Dragon's Dogma, please make it somehow we can create an Avatar that isn't odd looking lol.
 

zoukka

Member
People i don't know but..

iYF1IatDgqsEd.gif


Now add the PS4 power, the ram, the modern shaders...
This is the kind of leap you should expect. Maybe at first there will be some slight downgrading but just update the model and shader quality over that and what else are you expecting...

The only thing that i can't really believe is the fire effect.
BUT, you know, first time we saw some water shader in Star Fox adventure, it was pretty magic.

I don't know when people convinced themselves that the next gen leap would be so small..

Come on man... how many devs in the world can match SSM's talent, resources and experience? How many devs even target a similar highly scripted experience like the GoW games?

You can't just expect all devs to magically being able to whip out tons of grade A assets, with "next-gen power".



I've been saying this for a long time now. We live at a time in gaming, where the assets are the bottleneck. Not tech.
 
They're going after Dark Souls crowd. Say what you say about Dragon's Dogma.

It's the best game of the generation and they know it. Capcom wishes they could put out a game like that.

Just look at dat fake UI.
 

Amir0x

Banned
I still can't believe that's in-engine, or running on something like PS4 hardware, so it's super impressive, but I'll wait to see something more on it because I don't want to be Killzowned.

That said, on the premise it IS real in some way, just like with Killzone, I would be saying 'wow'. Just a massive jump from last gen.

zoukka said:
We live at a time in gaming, where the assets are the bottleneck. Not tech.

No, the tech is definitely a bottleneck, so far as PS360 gen is concerned. There is tons of shit devs still couldn't do, at least not at a stable framerate, with last gen tech.
 

zoukka

Member
I still can't believe that's in-engine, or running on something like PS4 hardware, so it's super impressive, but I'll wait to see something more on it because I don't want to be Killzowned.

That said, on the premise it IS real in some way, just like with Killzone, I would be saying 'wow'. Just a massive jump from last gen.

The only "impossible" thing I see in it, is the fire effect imo. And of course the seamless animation.
 

Ikuu

Had his dog run over by Blizzard's CEO
I'll believe it when I see it running on an actual console. Remember how Madden was supposed to look.
 
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