blitzcloud
Banned
The less that know it, the lesser chance to have a leak.
How can they not know?
They have the thing sitting right on their desk working with it every day.
Those are two things that are certainly helped by more memory, sure. It just seemed like some are expecting significant upgrades in other areas due to more memory, like framerate, which doesn't make any sense.
Yeah, the shadowing was the most immediately visible weak point in the KZ presentation.
The larger ram wouldn't necessarily make the game look better, but it does give them an opportunity to make more varied assets and/or larger and longer levels.
Nah it's going to be 4k 60fps at E3.
I highly doubt that. They are more internal and in bed with Sony, so unlike most developers, they would be privy to that.
That said, if they were mostly on 4GB of RAM (or just in the early stages of taking advantage of 8) that would be fucking insane.
I'm not that knowledgeable about it really, I've never worked on a commercial game. But logically, it should primarily help with the following:Durante, could you expand on what the extra RAM means for games? In what avenues does it help them?
I know you're very knowledgable on the subject.
Yeah, but that for example (alpha resolution) is almost entirely a function of memory bandwidth, not capacity.That mist around waterfall, dusty air being forced out on to the landing pad and the grenade explosions looks straight up from KZ2's CG trailer from E3 2005. No more UGLY aliased alpha effects.
The less that know it, the lesser chance to have a leak.
I'm not that knowledgeable about it really, I've never worked on a commercial game. But logically, it should primarily help with the following:
- open world games, I'm sure that Bethesda is happy
- reactivity and persistence of game worlds (ie. I shot that wall with a rocket 20 minutes ago, backtrack, fragments are still in the same place)
- texture and asset variety
Since GAF only understands Console Wars in DBZ power levels, this is a bit like when Goku fought Majin Vegeta and pretended to be at around the same level. And then this is to go one step further beyond:
"I'm sorry that took so much longer than the others, I've not had much occasion to practice this one. This is what I call 8GB GDDR5."
I feel like
1) they already knew and just couldnt post reactions
or
2) they didnt know, and that means they are going to have like 2 launch games
How difficult is it to just.....add RAM?
Im pretty clueless when it comes to this stuff so I hope someone can prove me wrong.
Well sure, but as far as designing the game from the ground up around 8GB GDDR5, there's no way any of these launch titles were targeting that. So I think we're going to see some interesting shifts in game design going forward.It should be no problem to increase the res of the textures at short notice certainly...
I think people may be overestimating the direct impact an upgrade in memory capacity has on visuals, when the GPU and CPU stay exactly the same.
Yeah, but that for example (alpha resolution) is almost entirely a function of memory bandwidth, not capacity.
I think they've wanted 4Gb densities for a while now, and just couldn't get them due to volume. So this should be good for everyone.1. Nvidia/ATI etc all move to 4Gb chips fast to keep up, production ramps up, enters mass market and the price comes down quick (Most likely IMO).
I totally agree. I was particularly wary of going 4 GB with all the rumoured OS features, especially background video recording.That is true. More than 4-5GB GDDR5 ram won't be direct boost to GFX
At the same time 3.5GB GDDR5 wasn't exactly safe either. 8GB is overkill for that hardware but will help a lot of devs out there just to dump what they have into ram and spend their time on other things than memory management. Don't you agree ?
AFAIK the main thing is the chip densities. Right now the highest GDDR5 chip densities is 2Gb (256MB), PS4 is likely going to use 4Gb chips instead.
The issue that arises is price. Things that could happen:
1. Nvidia/ATI etc all move to 4Gb chips fast to keep up, production ramps up, enters mass market and the price comes down quick (Most likely IMO).
2. No general move to 4Gb chips means that whoever is making them for Sony can charge exorbitant prices/slow price reductions
3. (Highly unlikely) A new technology comes in that makes GDDR5 obsolete, everyone moves to that and Sony pays high prices for GDDR5.
I think they've wanted 4Gb densities for a while now, and just couldn't get them due to volume. So this should be good for everyone.
I totally agree. I was particularly wary of going 4 GB with all the rumoured OS features, especially background video recording.
Since GAF only understands Console Wars in DBZ power levels, this is a bit like when Goku fought Majin Vegeta and pretended to be at around the same level. And then this is to go one step further beyond:
"I'm sorry that took so much longer than the others, I've not had much occasion to practice this one. This is what I call 8GB GDDR5."
What I was thinking. They didn't tell Game devs about the 8GB ram in case they leaked it.The less that know it, the lesser chance to have a leak.
I reckon quite a few MS execs shat their pants when the 8Gb GDDR5 spec was announced. I imagine they are working out how to play catchup.
No way man! Double the RAM means double the FPS!1!!!1!
Serously, I highly doubt KZ4 was running out of memory. The 4GB GDDR5 was already enough for games, it feels like the move to 8GB is more to allow all the OS features. I'm fully expecting 1-1.5GB of RAM locked away (WiiU uses 1GB and not nearly as many features).
P1:What changed at Sony and encouraged them to go all out with its final design is not clear.
P2: Skyrim and its DLC.
www.edge-online.com said:We have confirmed with sources that recently leaked tech specs are accurate. Though Durango devkits offer 8GB of DDR3 RAM, compared to Orbiss 4GB, Sonys GDDR5 solution is capable of moving data at 176 gigabytes per second, which should eliminate the sort of bottlenecks that hampered PS3 game performance. Importantly, weve learned that Sony has told developers that it is pushing for the final PS4 RAM to match up to Microsofts 8GB.
Naughty Dog and other texture-heavy devs will LOVE this. It actually scares me to think of what Naughty Dog could do considering what they did on PS3's 512MB.
smart move by sony, not telling the entire truth about it, unfortunately they should have held on the info just a bit more so Xbox had already started manufacturing the console and could not do anything about it
I am guessing MS can just add 8gb to their hardware now also.
So basically all the demos we saw were basically designed using half the ram? Thats pretty crazy if true!
The latest rumor I saw said the Durango was to release in September or heads would roll. It would be extremely tough to release in Septemper AND add that much RAM to it, but you may be right, this heads up gives Durango enough room to add more RAM.
I personally think they will try and undercut the PS4's price by at least $100 while getting exclusive 3rd party games and/or DLC.