• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Many game developers were unaware of the PS4's RAM increase

i-Lo

Member
Those are two things that are certainly helped by more memory, sure. It just seemed like some are expecting significant upgrades in other areas due to more memory, like framerate, which doesn't make any sense.

Yeah, the shadowing was the most immediately visible weak point in the KZ presentation.

Ah, I see.

One thing pertaining to strength of the presentation that must be mentioned are particle effects. They honestly look head and shoulder beyond anything I have seen. That mist around waterfall, dusty air being forced out on to the landing pad and the grenade explosions looks straight up from KZ2's CG trailer from E3 2005. No more UGLY aliased alpha effects. Also, the emissive nature of the flames (which still don't animate as smoothly (which I don't expect to even in final build) during slo-mo) is stupendously portrayed. It shows great improvement in lighting.
 

Vire

Member
I highly doubt that. They are more internal and in bed with Sony, so unlike most developers, they would be privy to that.

That said, if they were mostly on 4GB of RAM (or just in the early stages of taking advantage of 8) that would be fucking insane.

Yeah, but given that the dev kits were rumored to have 4GB of RAM, it wouldn't surprise me if that's what they've been working with for the bulk of development.

It'll be interesting to see how this game looks at E3.
 
smart move by sony, not telling the entire truth about it, unfortunately they should have held on the info just a bit more so Xbox had already started manufacturing the console and could not do anything about it :)

I am guessing MS can just add 8gb to their hardware now also.
 

Durante

Member
Durante, could you expand on what the extra RAM means for games? In what avenues does it help them?

I know you're very knowledgable on the subject.
I'm not that knowledgeable about it really, I've never worked on a commercial game. But logically, it should primarily help with the following:
- open world games, I'm sure that Bethesda is happy
- reactivity and persistence of game worlds (ie. I shot that wall with a rocket 20 minutes ago, backtrack, fragments are still in the same place)
- texture and asset variety

That mist around waterfall, dusty air being forced out on to the landing pad and the grenade explosions looks straight up from KZ2's CG trailer from E3 2005. No more UGLY aliased alpha effects.
Yeah, but that for example (alpha resolution) is almost entirely a function of memory bandwidth, not capacity.
 

dorkimoe

Gold Member
I feel like
1) they already knew and just couldnt post reactions

or

2) they didnt know, and that means they are going to have like 2 launch games
 

Hcoregamer00

The 'H' stands for hentai.
The less that know it, the lesser chance to have a leak.

Yup, you can bet that the sony also has other cards close to their chest so that they can keep Microsoft guessing all the way to launch day.

Microsoft and Sony will definitely try to one up each other.
 

Vire

Member
I'm not that knowledgeable about it really, I've never worked on a commercial game. But logically, it should primarily help with the following:
- open world games, I'm sure that Bethesda is happy
- reactivity and persistence of game worlds (ie. I shot that wall with a rocket 20 minutes ago, backtrack, fragments are still in the same place)
- texture and asset variety

Ah neat. I always hated disappearing corpses.
 

hwalker84

Member
Since GAF only understands Console Wars in DBZ power levels, this is a bit like when Goku fought Majin Vegeta and pretended to be at around the same level. And then this is to go one step further beyond:
QZhANXt.jpg

"I'm sorry that took so much longer than the others, I've not had much occasion to practice this one. This is what I call 8GB GDDR5."

LMAO. Excellent analogy.
 

Proxy

Member
I feel like
1) they already knew and just couldnt post reactions

or

2) they didnt know, and that means they are going to have like 2 launch games

2) Even if true this is an increase in power not a decrease. This will help developers, not hinder them.
 
How difficult is it to just.....add RAM?

Im pretty clueless when it comes to this stuff so I hope someone can prove me wrong.

AFAIK the main thing is the chip densities. Right now the highest GDDR5 chip densities is 2Gb (256MB), PS4 is likely going to use 4Gb chips instead.

The issue that arises is price. Things that could happen:

1. Nvidia/ATI etc all move to 4Gb chips fast to keep up, production ramps up, enters mass market and the price comes down quick (Most likely IMO).
2. No general move to 4Gb chips means that whoever is making them for Sony can charge exorbitant prices/slow price reductions
3. (Highly unlikely) A new technology comes in that makes GDDR5 obsolete, everyone moves to that and Sony pays high prices for GDDR5.
 

WinFonda

Member
It should be no problem to increase the res of the textures at short notice certainly...
Well sure, but as far as designing the game from the ground up around 8GB GDDR5, there's no way any of these launch titles were targeting that. So I think we're going to see some interesting shifts in game design going forward.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
A MGR: Revengeance 2 with all dat RAM for persistent cut objects makes my down belows do the pants dance.

I want to see a fucking shit ton of destructable environments and more mid this coming gen. Thats the one thing that was put on the back burner this gen the most to attain pretty corridors while a few stand out titles took it on (Red Faction Guerilla, Minecraft too I guess!).
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
1st party dev not knowing does not equate to last minute. They could have had this under wraps so as not to give MS the final numbers via leaks.

More RAM does not typically help frame rate, it can help streaming and hiccups though.
 

x-Lundz-x

Member
I can't wait to see what games from GG and ND look like in about 3 years time when they finally get around to programming in all that extra power.
 

Perkel

Banned
I think people may be overestimating the direct impact an upgrade in memory capacity has on visuals, when the GPU and CPU stay exactly the same.

That is true. More than 4-5GB GDDR5 ram won't be direct boost to GFX

At the same time 3.5GB GDDR5 wasn't exactly safe either. 8GB is overkill for that hardware but will help a lot of devs out there just to dump what they have into ram and spend their time on other things than memory management. Don't you agree ?
 

i-Lo

Member
Yeah, but that for example (alpha resolution) is almost entirely a function of memory bandwidth, not capacity.

Oh, I am cognizant of it, given as aforementioned, GG made the trailer with less than 4GB in mind. I am just stating the strength of engine which the high bandwidth imbues.

Pertaining to shadows, I do wonder if they are real time given baked shadows would not be that aliased. Any idea how far it can be improved upon without making it baked and whether the extra RAM may in any contribute to the solution?
 

Durante

Member
1. Nvidia/ATI etc all move to 4Gb chips fast to keep up, production ramps up, enters mass market and the price comes down quick (Most likely IMO).
I think they've wanted 4Gb densities for a while now, and just couldn't get them due to volume. So this should be good for everyone.

That is true. More than 4-5GB GDDR5 ram won't be direct boost to GFX

At the same time 3.5GB GDDR5 wasn't exactly safe either. 8GB is overkill for that hardware but will help a lot of devs out there just to dump what they have into ram and spend their time on other things than memory management. Don't you agree ?
I totally agree. I was particularly wary of going 4 GB with all the rumoured OS features, especially background video recording.
 

Salaadin

Member
AFAIK the main thing is the chip densities. Right now the highest GDDR5 chip densities is 2Gb (256MB), PS4 is likely going to use 4Gb chips instead.

The issue that arises is price. Things that could happen:

1. Nvidia/ATI etc all move to 4Gb chips fast to keep up, production ramps up, enters mass market and the price comes down quick (Most likely IMO).
2. No general move to 4Gb chips means that whoever is making them for Sony can charge exorbitant prices/slow price reductions
3. (Highly unlikely) A new technology comes in that makes GDDR5 obsolete, everyone moves to that and Sony pays high prices for GDDR5.

Thanks for the info.

Could the recent AMD delay on their next line of GPUs be related to your first point at all?
 

Alebrije

Member
If this is true I do not even think that at E3 wi will see games demos with th 8 GB ram announced yesterday , unless SONY keeped them for E3 .

An Uncharted demo will blow my mind......
 
I think you guys are overselling this a bit. Double the RAM is great and that was a cool reveal, but the most tangible effect I think it would have is on stuff like load times, hitching when loading stuff in from the hard drive(great for me, two of things that annoy me the most in games). Maybe bigger textures sizes, which is swell. But the box still has to execute all the stuff using the same speed of CPU and RAM. Not really a game-changer.
 

Perkel

Banned
I think they've wanted 4Gb densities for a while now, and just couldn't get them due to volume. So this should be good for everyone.

I totally agree. I was particularly wary of going 4 GB with all the rumoured OS features, especially background video recording.

Durante i have a question. With 8GB in mind can't they just dump into it some crazy textures ? What is stopping them from it ? Bandwidth ? GPU ?
 

Cutebrute

Member
Since GAF only understands Console Wars in DBZ power levels, this is a bit like when Goku fought Majin Vegeta and pretended to be at around the same level. And then this is to go one step further beyond:
QZhANXt.jpg

"I'm sorry that took so much longer than the others, I've not had much occasion to practice this one. This is what I call 8GB GDDR5."

I think the exchange was more like Sony saying to MS:
8313830014_3bd51bb357_z.jpg
 
I reckon quite a few MS execs shat their pants when the 8Gb GDDR5 spec was announced. I imagine they are working out how to play catchup.

16GB DDR3 lol

No way man! Double the RAM means double the FPS!1!!!1!

Serously, I highly doubt KZ4 was running out of memory. The 4GB GDDR5 was already enough for games, it feels like the move to 8GB is more to allow all the OS features. I'm fully expecting 1-1.5GB of RAM locked away (WiiU uses 1GB and not nearly as many features).

WiiU RAM is pretty slow though, not really comparable.
 

Frostburn

Member
The details about the RAM alone on the PS4 make me so excited for the future of gaming and what that will mean for the advancement of gaming on both consoles and PCs.
 

Taiser

Member
a month ago...

www.edge-online.com said:
We have confirmed with sources that recently leaked tech specs are accurate. Though Durango devkits offer 8GB of DDR3 RAM, compared to Orbis’s 4GB, Sony’s GDDR5 solution is capable of moving data at 176 gigabytes per second, which should eliminate the sort of bottlenecks that hampered PS3 game performance. Importantly, we’ve learned that Sony has told developers that it is pushing for the final PS4 RAM to match up to Microsoft’s 8GB.

http://www.edge-online.com/news/playstation-4-revealed/2/
 
smart move by sony, not telling the entire truth about it, unfortunately they should have held on the info just a bit more so Xbox had already started manufacturing the console and could not do anything about it :)

I am guessing MS can just add 8gb to their hardware now also.

The latest rumor I saw said the Durango was to release in September or heads would roll. It would be extremely tough to release in Septemper AND add that much RAM to it, but you may be right, this heads up gives Durango enough room to add more RAM.

I personally think they will try and undercut the PS4's price by at least $100 while getting exclusive 3rd party games and/or DLC.
 

Perkel

Banned
So basically all the demos we saw were basically designed using half the ram? Thats pretty crazy if true!

Don't expect it will look much better than that though. 8GB of GDDR5 ram is overkill it gives you two things over 4GB:

1. Less memory management which is simply amazing thing for developers out there (in therms of work)
2. 3,5GB wasn't safe considering next years so 4GB+ is perfectly safe now.


The latest rumor I saw said the Durango was to release in September or heads would roll. It would be extremely tough to release in Septemper AND add that much RAM to it, but you may be right, this heads up gives Durango enough room to add more RAM.

I personally think they will try and undercut the PS4's price by at least $100 while getting exclusive 3rd party games and/or DLC.

16GB, 32 GB or 128GB won't change anything. What Durango needs is GDDR5. You can't change that without changing architecture of SoC meaning they would need additional few months to redesign and put into production this thing.

It is either :

a) They will release it holiday 2013 with 8GB DDR3 ram
b) They will release it Q1/Q2 2014.

Either way they will be fucked if we compare just specs. How system will be perceived or system "win" is not correlated to specs so be it 8GB of DDR3 or 8 GB GDDR5 won't matter.

Sony need to show clear line that they console is better not MS.
 

shandy706

Member

From that same article..

"It’s clear Sony has designed a system that, on paper, outperforms Microsoft’s next Xbox. One source familiar with both platforms tells us that in real terms Sony’s console is “slightly more powerful” and “very simple to work with”.

Ultimately, the performance differences between the two consoles will have as much bearing on multiplatform releases as the differences between PS3 and 360 – very little –"
 
Top Bottom