How is this for a difference?
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It's already been confirmed that everything we saw yesterday was realtime. There was no CG, which my mind has a tough time comprehending, because I was certainly telling myself it was CG as I was watching a lot of it.
So basically the biggest thing to take away is that pre-rendered cg scenes will become obsolete in next gen?
So basically the biggest thing to take away is that pre-rendered cg scenes will become obsolete in next gen?
I love how people are saying Watch Dogs is running on pc like they got industry secrets!
aka ps4 is like a PC who woulda known.
That and Killzone looked amazing.
1.
The DEEP DOWN demo was done, in game, real time, using Capcom's new Panta Rhei development engine. IT WAS NOT A CG MOVIE...
No it was not, if you watch the after-show on Gametrailers, the developer from watch dogs says that the footage was from PC....so don't shit your pants yet
Where was this said (original official source, not he said she said) that it was real time (not just in engine! , real time)
I'd love for it to be true that fire looked incredible but I'm skeptical it looks too good for even a tech demo.
They will be 'near enough' within the next 10 years. How many years exactly depends entirely on the viewer's eye for detail, or knowledge about rendering. Some people will not be able to notice the difference already, more knowledgeable types will take a few more years to be fooled. Those who know what to look for might only be fooled occasionally, but it will happen.Videogames will never have CG level graphics. Never.
You need a freakin render farm to render just a few seconds of any CG movie you see, there won't be a console/PC capable of doing it real time in a bazillion years.
It was confirmed...
oh god, people really think this is realtime just because there is a fake hud?
how delusional.
So you get one thread people saying that the leap isnt big enough and another thread people saying the demos didnt look real time.
Neogaf
Videogames will never have CG level graphics. Never.
You need a freakin render farm to render just a few seconds of any CG movie you see, there won't be a console/PC capable of doing it real time in a bazillion years.
Where was this said (original official source, not he said she said) that it was real time (not just in engine! , real time)
I'd love for it to be true that fire looked incredible but I'm skeptical it looks too good for even a tech demo.
So true. Some people really forget what CGI is about.
Love the little detail in the date of the security camera there
Yes this is in-engine.
That's not CGI. That's real life.
Couple of gifs.
this is garbage to me. Fuck developers who put graphics over gameplay, you can't even see the enemies. fuck the people who like this type of crap, this is why gaming is in a massive decline.
But what will Square Enix fill a 50GB BluRay with?
No that's cgi...composited onto the actor.
So you get one thread people saying that the leap isnt big enough and another thread people saying the demos didnt look real time.
Neogaf
Remember the early PS3 "tech demos" that were bullshotted to hell and back?
My advice is to keep a record of all of these images/gifs now and we'll see if everything pans out in the end. I won't cry whether they are real or not, just a reminder that developers have ways of making their previews look better than the final product...
We've already surpassed CGI from the mid 90's. There is no reason to think that we wouldn't be able to keep doing that.
For reference: look at Jurassic Park. Or the intro to "Amazing Stories". Etc, etc. Those were done on render farms and took HOURS to render 1 frame. Now games can easily replicate that CGI in real-time.
Or hell, ANY pre-rendered CGI cut scene from any ps1 (and some ps2) games. The pre-rendered backgrounds in FFIV could easily be done in real-time these days.
We're also getting close to matching the CG from the Final Fantasy: The Spirits Within flick.
Announcements.
this is garbage to me. Fuck developers who put graphics over gameplay, you can't even see the enemies. fuck the people who like this type of crap, this is why gaming is in a massive decline.
I see what you are saying, but I wasn't talking about CG from that many years ago. CG had a huge jump some years ago because technology advanced at light speed at that time, specially when it came to 3D rendering. While it continues to evolve, the curve is not as steep.
For example, look at a cinematic from Final Fantasy 7, and then look at a cinematic from Final Fantay X. While you will cringe at the FF7 ( 1997 ) one, you are still able to watch and appereciate any cutscene from final fantaxy X (2001) even after 12 years.
This is why it's not fair to compare PS4 graphics to such old CG.
Take a look at the latest Blur cinematic for Elder Scrolls Online. It's absolutely freaking incredible, you could show me some of the shots and say it's real and I would believe you, and I have a keen eye for these things since it's within my area of work.
I truly believe that none of us will live to see a game in real time with such detail, but I would love to be wrong
True that things have slowed down, but it'd be foolish to say that it'd *never* happen. I'd give it 15yrs TOPS till we are playing games with Blur levels of CG. But I'm sure by that time, people will be arguing on NeoULTRAGAF.com about how games will never look like the new Avatar 5 film.
fuck the people who like this type of crap
this is garbage to me. Fuck developers who put graphics over gameplay, you can't even see the enemies. fuck the people who like this type of crap, this is why gaming is in a massive decline.
this is garbage to me. Fuck developers who put graphics over gameplay, you can't even see the enemies. fuck the people who like this type of crap, this is why gaming is in a massive decline.
Damn, Sony fans can't handle any kind of criticism, valid or not, lol.
Ahhh console warriors. We haven't even seen Microsoft's effort yet. Fun viewing times ahead.
I've never had this problem with Killzone. Allies are usually facing one way, enemies the opposite. The Helghast also have bright glowing red eyes.I'm with you, but it's more down to developers using the color palette and enemy colors. I hate this in Call of Duty or other modern military shooters where you can't tell apart the enemies from your allies because everyone's wearing brown/grey. Clearly, they're going for a more colorful look this time than previous games' post-processing to hell approach, so don't know why they're not making the enemies stand out against the palette.