rosaceadude2112
Member
In summary: http://www.youtube.com/watch?v=jLKnCeeAW48
I'm honestly not sure why people are reacting so negatively to a "focus mode" in a modern action adventure game. Almost every single game has a mechanic of this sort, and it's not always bad. Does it simplify a game and make it easier? Sure. But when you're trying to sell a game to 5-10 million people, shrug.
I mean let's step back for a moment and think about this: Metal Gear Rising has a ton of praise here on GAF. I would think it's fair to say most people who have played it so far really like it. Yet it has all of these things:
- An AR Mode which highlights all enemies even behind walls, shows where items on the leve are, and highlights anything which can be cut.
- Blade Mode events which highlights the specific targets you need to aim for.
- Tons of QTEs.
But the game still rocks. Why? Because it's fun, it's well designed, and the challenges in the game are designed around knowing what tools and feedback the players have at their disposal. Less information doesn't always make for a better game. More information to point out stuff which might be less obvious to certain players isn't always a bad thing either. It's all in how it's used.
Now, this game could be a steaming pile of turd, but if it is, I'm willing to bet that it won't be because of focus mode.
- Navigation beacon shows players where to go
Oh look another developer shitting on a beloved franchise.
When the hell are we going to get a big budget game that appeals to gamers again? Never?
Never played Thief, but I'm open in getting into it.
Question to the old fans: does this get the Tomb Raider treatment? I mean, does it look like the 'verse will be rebooted, with the characters and the like? Also, for Tomb Raider that was pretty reasonable -- would it be for Thief?
I'm honestly not sure why people are reacting so negatively to a "focus mode" in a modern action adventure game. Almost every single game has a mechanic of this sort, and it's not always bad. Does it simplify a game and make it easier? Sure. But when you're trying to sell a game to 5-10 million people, shrug.
I mean let's step back for a moment and think about this: Metal Gear Rising has a ton of praise here on GAF. I would think it's fair to say most people who have played it so far really like it. Yet it has all of these things:
- An AR Mode which highlights all enemies even behind walls, shows where items on the leve are, and highlights anything which can be cut.
- Blade Mode events which highlights the specific targets you need to aim for.
- Tons of QTEs.
But the game still rocks. Why? Because it's fun, it's well designed, and the challenges in the game are designed around knowing what tools and feedback the players have at their disposal. Less information doesn't always make for a better game. More information to point out stuff which might be less obvious to certain players isn't always a bad thing either. It's all in how it's used.
Now, this game could be a steaming pile of turd, but if it is, I'm willing to bet that it won't be because of focus mode.
I'm honestly not sure why people are reacting so negatively to a "focus mode" in a modern action adventure game. Almost every single game has a mechanic of this sort, and it's not always bad. Does it simplify a game and make it easier? Sure. But when you're trying to sell a game to 5-10 million people, shrug.
I mean let's step back for a moment and think about this: Metal Gear Rising has a ton of praise here on GAF. I would think it's fair to say most people who have played it so far really like it. Yet it has all of these things:
- An AR Mode which highlights all enemies even behind walls, shows where items on the leve are, and highlights anything which can be cut.
- Blade Mode events which highlights the specific targets you need to aim for.
- Tons of QTEs.
But the game still rocks. Why? Because it's fun, it's well designed, and the challenges in the game are designed around knowing what tools and feedback the players have at their disposal. Less information doesn't always make for a better game. More information to point out stuff which might be less obvious to certain players isn't always a bad thing either. It's all in how it's used.
Now, this game could be a steaming pile of turd, but if it is, I'm willing to bet that it won't be because of focus mode.
Never played Thief, but I'm open in getting into it.
Question to the old fans: does this get the Tomb Raider treatment? I mean, does it look like the 'verse will be rebooted, with the characters and the like? Also, for Tomb Raider that was pretty reasonable -- would it be for Thief?
What difference does it make? The developers know what the system is, they just can't say a name. It's not like developers won't be able to work on the system until it's announced.I know, stupid MS move.
Just announce your new system, some games might coming less a year.
Never played Thief, but I'm open in getting into it.
Question to the old fans: does this get the Tomb Raider treatment? I mean, does it look like the 'verse will be rebooted, with the characters and the like? Also, for Tomb Raider that was pretty reasonable -- would it be for Thief?
I'm honestly not sure why people are reacting so negatively to a "focus mode" in a modern action adventure game. Almost every single game has a mechanic of this sort, and it's not always bad. Does it simplify a game and make it easier? Sure. But when you're trying to sell a game to 5-10 million people, shrug.
I mean let's step back for a moment and think about this: Metal Gear Rising has a ton of praise here on GAF. I would think it's fair to say most people who have played it so far really like it. Yet it has all of these things:
- An AR Mode which highlights all enemies even behind walls, shows where items on the leve are, and highlights anything which can be cut.
- Blade Mode events which highlights the specific targets you need to aim for.
- Tons of QTEs.
But the game still rocks. Why? Because it's fun, it's well designed, and the challenges in the game are designed around knowing what tools and feedback the players have at their disposal. Less information doesn't always make for a better game. More information to point out stuff which might be less obvious to certain players isn't always a bad thing either. It's all in how it's used.
Now, this game could be a steaming pile of turd, but if it is, I'm willing to bet that it won't be because of focus mode.
I'm honestly not sure why people are reacting so negatively to a "focus mode" in a modern action adventure game.
Does it simplify a game and make it easier? Sure.
Oh look another developer shitting on a beloved franchise.
When the hell are we going to get a big budget game that appeals to gamers again? Never?
First thing I noticed
Damn you modern gaming
But it's so easy to think they're going to fuck it up.
one is an action game while the other is a "stealth"
they should not share any gameplay elements
I agree on the bolded part but Thief is a game that heavily depends on map awareness and exploration and whatever and thinking I'll probably have to play it with Batman mode filter just bums me out.I'm honestly not sure why people are reacting so negatively to a "focus mode" in a modern action adventure game. Almost every single game has a mechanic of this sort, and it's not always bad. Does it simplify a game and make it easier? Sure. But when you're trying to sell a game to 5-10 million people, shrug.
I mean let's step back for a moment and think about this: Metal Gear Rising has a ton of praise here on GAF. I would think it's fair to say most people who have played it so far really like it. Yet it has all of these things:
- An AR Mode which highlights all enemies even behind walls, shows where items on the leve are, and highlights anything which can be cut.
- Blade Mode events which highlights the specific targets you need to aim for.
- Tons of QTEs.
But the game still rocks. Why? Because it's fun, it's well designed, and the challenges in the game are designed around knowing what tools and feedback the players have at their disposal. Less information doesn't always make for a better game. More information to point out stuff which might be less obvious to certain players isn't always a bad thing either. It's all in how it's used.
Now, this game could be a steaming pile of turd, but if it is, I'm willing to bet that it won't be because of focus mode.
Metal Gear Rising is a game where you run up to people to and kill them in cool ways. Thief is a game where you use subtle cues like sound effects to determine where enemies are so you can best avoid them, and careful observation will reveal hidden secrets and new pathways.
Thief also depended on the player looking at a glowing box at the bottom of the screen to tell them if they were actually in shadows or not.I agree on the bolded part but Thief is a game that heavily depends on map awareness and exploration and whatever and thinking I'll probably have to play it with Batman mode filter just bums me out.
If I had to nitpick: Navigation Beacon? Ugh.
OF COURSE they're going to fuck it up -- it's just a matter of degree!
They can either moderately fuck up (DX:HR) or majorly fuck up (Hitman: Absolution, Tomb Raider) so you have to gauge the level of fuck up that you're willing to endure.
Wrong, there much more puzzle games. You get a problem and have to find a solution with limited options and without using the direct way. It's the same reason, why Punch-Out is much more a puzzle game then an sports game.Well stealth games are just action games where you try not to be seen.
Thief: Dishonored Assassin's Creed
I want to believe, trust me I do. Thief's like the last franchise I have close to me that's not A) dead or B) shat on by this generation. But it's so easy to think they're going to fuck it up.
I agree on the bolded part but Thief is a game that heavily depends on map awareness and exploration and whatever and thinking I'll probably have to play it with Batman mode filter just bums me out.
I wish they would just "augment" real vision, not turn you into a fucking Predator.
Wrong, there much more puzzle games. You get a problem and have to find a solution with limited options and without using the direct way. It's the same reason, why Punch-Out is much more a puzzle game then an sports game.
With this in mind something like Focus is giving players hints. The bigger problem is there thought of making "fighting fun". Fighting should never be fun in an stealth game, it should be horrible! You should don't want to fight!
Also in the case of Thief looking for secrets was a big part of gameplay and sometimes dem chalices were pretty fucking well hidden, so I dunno how focus mode bodes for treasure hunting.Sure, I think preference for how such a mode is visually depicted is fair. The Predator vision is pretty overused. But I just think it's important to note that the problems with autogaming lie much deeper than just having some sort of "focus mode". It's just bad design.
Wrong, there much more puzzle games. You get a problem and have to find a solution with limited options and without using the direct way. It's the same reason, why Punch-Out is much more a puzzle game then an sports game.
With this in mind something like Focus is giving players hints. The bigger problem is there thought of making "fighting fun". Fighting should never be fun in an stealth game, it should be horrible! You should don't want to fight!
We aren't in the late 90s/early 00s where "careful observation" means looking at where the textures and lighting in an otherwise largely barren environment converge poorly due to technical limitations and make secret passages ludicrously obvious. When I play a game in 2012 I expect a desk I encounter it to look like someone actually uses it, not have a single candlestick, an inkpot, and a few coins.
This does not bode well...fighting against anything more than one guard should not go well in a Thief game.Fighting against four or more guards in combat won’t go well
Team is trying to find a balance between making combat enjoyable and allowing players to enter combat if they want
Pretty much my sentiment.
It is odd there's focus and there's also multiple paths, both kind of eliminate each other.
Well, they could certainly fuck it up, but like I said, if they do, it probably will have little to do with there being a focus mode, which is a pretty reasonable modern game mechanic for games featuring a character who is supposed to be super capable and more aware of the surroundings than a normal person.
This does not bode well...fighting against anything more than one guard should not go well in a Thief game.
I'm honestly not sure why people are reacting so negatively to a "focus mode" in a modern action adventure game. Almost every single game has a mechanic of this sort, and it's not always bad. Does it simplify a game and make it easier? Sure. But when you're trying to sell a game to 5-10 million people, shrug.
I mean let's step back for a moment and think about this: Metal Gear Rising has a ton of praise here on GAF. I would think it's fair to say most people who have played it so far really like it. Yet it has all of these things:
- An AR Mode which highlights all enemies even behind walls, shows where items on the leve are, and highlights anything which can be cut.
- Blade Mode events which highlights the specific targets you need to aim for.
- Tons of QTEs.
But the game still rocks. Why? Because it's fun, it's well designed, and the challenges in the game are designed around knowing what tools and feedback the players have at their disposal. Less information doesn't always make for a better game. More information to point out stuff which might be less obvious to certain players isn't always a bad thing either. It's all in how it's used.
Now, this game could be a steaming pile of turd, but if it is, I'm willing to bet that it won't be because of focus mode.