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Monster Hunter 3 Ultimate announced for Wii U/3DS, coming to West, no 3DS online

Could someone please give me some tips for beating Plesioth in the demo? I always seem to run out of time. I'm sure I've come close to getting him as I've broken the fin on his back and had him run to two different areas but I can't seem to get him within the 20mins. I've been mainly trying using longsword or lance - are those two ok or should I be using something else? This is my first time playing MH games - I can take down the easy monster with all the weapons but can't do Plesioth. Any advice would be appreciated!

In the actual game, I believe the mission will be 50 minutes, so don't worry about it to much.
I couldn't beat him. I don't know his move set at all, and when he goes underwater, he becomes unbearable (just like Lagi!)
 
SBoNOMw.jpg
Paint filter? :p
 

Peru

Member
Could someone please give me some tips for beating Plesioth in the demo? I always seem to run out of time. I'm sure I've come close to getting him as I've broken the fin on his back and had him run to two different areas but I can't seem to get him within the 20mins. I've been mainly trying using longsword or lance - are those two ok or should I be using something else? This is my first time playing MH games - I can take down the easy monster with all the weapons but can't do Plesioth. Any advice would be appreciated!

Learn the hammer and try with that.
 

guit3457

Member
I tried today the demo with the Wii U Pro Controller and I love it!!! It's much better. I don't know if it's just me me but I control the right stick (camera) better with the Pro Controller than the Gamepad. The Gamepad is OK and I love the idea of playing online off-TV in the bad after the patch.

This is my first Monster Hunter and I can't wait. Also, Dual Sword, Switch Axe and Hammer for me XD

(Sorry for my english)
 

Mupod

Member
From what i heard it isnt about being lazy.
It has to do with separating Frontier from the "regular" versions of the game.
They want to keep some monsters unique to frontier and some unique to the mainline series.

Which is why we see this deviljho reskin and why we see a lagiacrus based monster in frontier as well.

My favorite Deviljho reskin was the one in Resident Evil 6. I couldn't stop laughing at Capcom's laziness the whole time.

Could someone please give me some tips for beating Plesioth in the demo? I always seem to run out of time. I'm sure I've come close to getting him as I've broken the fin on his back and had him run to two different areas but I can't seem to get him within the 20mins. I've been mainly trying using longsword or lance - are those two ok or should I be using something else? This is my first time playing MH games - I can take down the easy monster with all the weapons but can't do Plesioth. Any advice would be appreciated!

Try watching a video or two to identify what you're doing wrong. Just make sure you're hitting weak spots - on Plesioth it's that big soft-looking frog belly, but beware the hipcheck and slide.

This guy's videos are pretty good and he's got most of the weapons covered. The important things he covers are using bombs, fishing Plessy out, and remembering to use the shock trap when he monster is tired (drooling). If you do these things right it's very hard to timeout.
 

Ken

Member
There's like only a 3 second window for one of the table. Can anyone give me the exact steps to get the table I want?

I know I have to set the 3DS/WiiU clock to 2012/1/21

T1 00:14:11 ~ 13
T2 02:14:39 ~ 42
T3 00:11:28 ~ 30
T4 00:05:47 ~ 49
T5 00:56:43 ~ 45
T6 00:42:17 ~ 20
T7 01:43:58 ~ 01
T8 09:25:48 ~ 51
T9 07:09:58 ~ 01
T10 00:14:43 ~ 45
T13 00:07:46 ~ 48
T14 00:17:02 ~ 05

T11 00:02:43
T12 00:06:41
T15 00:08:09
T16 00:13:22
T17 00:20:03

If I want Table 1, I have to set it to around before 14:11. There is only a 2-3 second window to get table 1, so what do I do to get that table? Which screen is it to confirm character creation?

Are these the actual times or just example/placeholder?
 

SumGamer

Member
Could someone please give me some tips for beating Plesioth in the demo? I always seem to run out of time. I'm sure I've come close to getting him as I've broken the fin on his back and had him run to two different areas but I can't seem to get him within the 20mins. I've been mainly trying using longsword or lance - are those two ok or should I be using something else? This is my first time playing MH games - I can take down the easy monster with all the weapons but can't do Plesioth. Any advice would be appreciated!

Play around with other weapons. Each have different damage type and effects but you don't need to worry about that too much until you want to carve something out of them. For now, find a weapon you are comfortable with then learn it's animation. Each weapon has different animation set and each animation has different invincible window. Most common reason for the time to run out on a quest is that you spend too much time running away. Generally speaking monster's wound doesn't really have anything to do with its health but I believed Plesioth's fin will only break when it's on low health. Try focusing your attack on its legs to trip it the strike either the face or the belly. Lance is a good one since you can just diagonally attack it's belly directly.

That said, I could only beat it with gunlance, lance, and light bowgun. All when the time almost running out as well.
 

Tik-Tok

Member
So is the R button like a modifier button? I only played the demo a little bit yesterday. Tried the standard sword and shield and I don't think I ever used the R button.

Then I tried the Lance that shoots things like a shotgun but I couldn't figure out how to shoot even though I was sure you could. It wasn't until messing around a bunch and figuring out to use the R button that I found out how to shoot.

What would the R button have done with the sword and shield??

Also, how come I could shoot a charged up shot with the Lance (I think it was R+Y+A) sometimes but not other times? Does it have to do with the amount of times I used the lance as a physical weapon?? Do I have to charge it up??

Sorry. this is my first Monster Hunter and I really liked what I played but I was completely lost and just bumbling around by myself.

Edit: Also what are the two little companions for? What does kicking them do??
 

Jarsonot

Member
So is the R button like a modifier button? I only played the demo a little bit yesterday. Tried the standard sword and shield and I don't think I ever used the R button.

Then I tried the Lance that shoots things like a shotgun but I couldn't figure out how to shoot even though I was sure you could. It wasn't until messing around a bunch and figuring out to use the R button that I found out how to shoot.

What would the R button have done with the sword and shield??

Also, how come I could shoot a charged up shot with the Lance (I think it was R+Y+A) sometimes but not other times? Does it have to do with the amount of times I used the lance as a physical weapon?? Do I have to charge it up??

Sorry. this is my first Monster Hunter and I really liked what I played but I was completely lost and just bumbling around by myself.

Edit: Also what are the two little companions for? What does kicking them do??

You can check the in-game manual for weapon controls. Home button, Manual.
 

wsippel

Banned
So is the R button like a modifier button? I only played the demo a little bit yesterday. Tried the standard sword and shield and I don't think I ever used the R button.

Then I tried the Lance that shoots things like a shotgun but I couldn't figure out how to shoot even though I was sure you could. It wasn't until messing around a bunch and figuring out to use the R button that I found out how to shoot.

What would the R button have done with the sword and shield??

Also, how come I could shoot a charged up shot with the Lance (I think it was R+Y+A) sometimes but not other times? Does it have to do with the amount of times I used the lance as a physical weapon?? Do I have to charge it up??

Sorry. this is my first Monster Hunter and I really liked what I played but I was completely lost and just bumbling around by myself.

Edit: Also what are the two little companions for? What does kicking them do??
R has different uses. With the weapon sheathed, it's sprint. With the weapon drawn, it can be charge (hammer), block (great sword, lance, gunlance, sword and shield), aim (bow, bowgun) or other weapon specific specials (switch axe: sword mode; dual swords: demon mode; hunting horn: recite; long sword: soul combo). R can also be a modifier while drawing a weapon. R+X with the switch axe is draw and reload, R+X+A with the bowgun is draw and reload, R+X+A with the dual swords is draw in demon mode and so on.

The two companions assist you. They buff you, draw attention, gather materials, attack monsters and do many other useful things. Kicking them does nothing, they don't care.
 

Mupod

Member
So is the R button like a modifier button? I only played the demo a little bit yesterday. Tried the standard sword and shield and I don't think I ever used the R button.

Then I tried the Lance that shoots things like a shotgun but I couldn't figure out how to shoot even though I was sure you could. It wasn't until messing around a bunch and figuring out to use the R button that I found out how to shoot.

What would the R button have done with the sword and shield??

Also, how come I could shoot a charged up shot with the Lance (I think it was R+Y+A) sometimes but not other times? Does it have to do with the amount of times I used the lance as a physical weapon?? Do I have to charge it up??

Sorry. this is my first Monster Hunter and I really liked what I played but I was completely lost and just bumbling around by myself.

Edit: Also what are the two little companions for? What does kicking them do??

R is the run button when you're sheathed, and also does something different with every weapon. In the case of SnS, lance, GS and gunlance it's your block button. You can press R+X+A from sheathed to instantly go into block.

With hammer, R starts your charge up attack. Likewise R+X+A goes directly into the charge from sheathed, see where I'm going with this?

(edit: I got confused and said R charges with GS, GS can block and the charge is just hold X.)

R+X when sheathed goes into your unsheathe attack. This is ESSENTIAL for some weapons (LS, GS) and crap for others (hammer's regular unsheathe sucks).

Most of your questions could be answered by reading the digital manual, which Jarsonot just said.

The companions are just there to distract the monster and serve as a sort of stand-in for multiplayer partners. In singleplayer you can outfit them with different masks which gives them other abilities. In the demo they can dance and buff you and stuff, personally I don't use companions when soloing because I prefer my Plesioths to not dash back and forth underwater chasing Cha-Cha and waste my time.

Kicking them doesn't do much. You can kick your friends in multiplayer to break them out of snow or mud or whatever.
 

Boney

Banned
So is the R button like a modifier button? I only played the demo a little bit yesterday. Tried the standard sword and shield and I don't think I ever used the R button.

Then I tried the Lance that shoots things like a shotgun but I couldn't figure out how to shoot even though I was sure you could. It wasn't until messing around a bunch and figuring out to use the R button that I found out how to shoot.

What would the R button have done with the sword and shield??

Also, how come I could shoot a charged up shot with the Lance (I think it was R+Y+A) sometimes but not other times? Does it have to do with the amount of times I used the lance as a physical weapon?? Do I have to charge it up??

Sorry. this is my first Monster Hunter and I really liked what I played but I was completely lost and just bumbling around by myself.

Edit: Also what are the two little companions for? What does kicking them do??
Your attack buttons in weapon mode are basically Y, A, Y+A and R. Sometimes some attacks are different if you're holding the direction when attacking or just attacking without moving the Circle Pad. Some weapons also have R+X, R+A and R+X+A or some other stuffs, you could see the digital manual that comes with the demo to see all the moves available for weapons.

Weapons that allow you to block use the R button for blocking. With the Gun Lance, you attack normally with X right? and A basically didn't do a thing just triggered a weird animation? Well it's cause you had no shells loaded on the Lance, to do that you have to press R+A to fully reload your shells. Now with that every time you press A you'll fire a close range shot, which you can use after any of the X stabbings (and if you press A again after firing you'll reload that one shot you fired.) If you press A after swinging the Lance down, you'll fire a powerful shot that uses all of your shells.

As for why you couldn't use the R+Y+A shot all the time is because it needs time to cool down, which it does automatically. That's called a Wyvern Fire. I think you can link it to one of the gun lances attacks but I can't remember which exactly.

So that's basically it. With the Sword and Shield, R button allows you to block, R+Y allows you to use items with the weapon drawn, R+X does a defensive slash that doesn't do much but you can poke with it while defending. X is gonna be the main attack with that weapon which you can combo into either A standing still that does more slash attacks or while holding the analogue stick to do a shield bash.

It's fairly complex to just jump in without any idea of how it controls so be sure to read the manual or the faq posted in the op
 
So is the R button like a modifier button? I only played the demo a little bit yesterday. Tried the standard sword and shield and I don't think I ever used the R button.

Then I tried the Lance that shoots things like a shotgun but I couldn't figure out how to shoot even though I was sure you could. It wasn't until messing around a bunch and figuring out to use the R button that I found out how to shoot.

What would the R button have done with the sword and shield??

Also, how come I could shoot a charged up shot with the Lance (I think it was R+Y+A) sometimes but not other times? Does it have to do with the amount of times I used the lance as a physical weapon?? Do I have to charge it up??

Sorry. this is my first Monster Hunter and I really liked what I played but I was completely lost and just bumbling around by myself.

Edit: Also what are the two little companions for? What does kicking them do??
R tends to be for moves characteristic of that weapon. For shielded weapons R is block, bowguns use it to go into scope mode, etc.

The gunlance blast can only be used once every 5 minutes or something like that. The tip of your lance smokes while it's not available, and there's a *clink* SFX when it goes back to charged up.
 

Effect

Member
I wish/hope it's possible to remap some of the buttons. I keep pressing ZR and ZL in the demo as they are easier and more comfortable to reach.
 

Tik-Tok

Member
Thanks guys. I didn't even realize there was a digital manual. I tried to check in the options/menus but didn't find one. I remember thinking to myself.. "maybe if I hit home it will be there... NAW, they wouldn't put one there" turns out they would, and they did. :p
 
Anyone play the western release on Wii U yet? Any changes in framerate? You'd think with all the features and tweaks done since the JP release they would've attempted to stabilize the framerate a bit more.
 

FlyFaster

Member
Is anyone else annoyed that you can get permanently screwed out of charms by creating your character at the "wrong time"?

Yes, it's a major issue that all forums are talking about.

As long as you don't land on one of the 5 Cursed Tables things should be fine. I've looked through the charm tables and ran searches for charms on them all. They all are good and have a nice variety.

Just make sure to at least avoid the cursed one. As Athena stated, all things equal, you would presumably have a 5/17 chance. 5 cursed tables, 17 tables total.
 

Chuckpebble

Member
So is the R button like a modifier button? I only played the demo a little bit yesterday. Tried the standard sword and shield and I don't think I ever used the R button.

Then I tried the Lance that shoots things like a shotgun but I couldn't figure out how to shoot even though I was sure you could. It wasn't until messing around a bunch and figuring out to use the R button that I found out how to shoot.

What would the R button have done with the sword and shield??

Also, how come I could shoot a charged up shot with the Lance (I think it was R+Y+A) sometimes but not other times? Does it have to do with the amount of times I used the lance as a physical weapon?? Do I have to charge it up??

Sorry. this is my first Monster Hunter and I really liked what I played but I was completely lost and just bumbling around by myself.

Edit: Also what are the two little companions for? What does kicking them do??

The gunlance is very complicated. basically, X is stab, A is shoot. But don't think of it as a ranged attack, its more like a small explosion.

OK, ready, here's my Gunlance guide, just hang out at camp and try all of this out:
Draw into a block:
R + X + A

Reload (always with the weapon drawn)
While blocking: Hold R + A
After doing a dodge in any direction: B > A
After firing a single shot: A > A (can be done repeatedly)

Shot types:
Standard - just press A
Charged - is done after any poke attack - X > R + A
Burst - empties the entire clip at the end of a 3 hit combo - X > X > X (this is an overhead smash) > A

Wyvern Fire (this is the bolded above) - this doesn't use ammo, but does require a cool down of about 2 minutes. The weapon will smoke during the time that you can't use it. The gunlance in the demo also opens up to reveal some orange heated parts that need to cool. Each weapon is unique in this regard I suppose.

Here are your stab attacks:
While walking press X to do a lunge in up stab that covers a good distance.
Hold R and press X to do a weak shielded stab
Press X + A to do a powerful upward stab
Press X to do a normal stab

Got that? Pretty complicated, huh? Its so much fun though.
 

Proven

Member
Is it just me or does the 3ds version actually seem to look worse than the psp games?
It just looks downsampled or something and holy crap at that bloom\filter they've got going over everything there. The Wii U version doesn't have that extreme bloomy effect, weird.

Could just be screen + style that's bothering you. Some people prefer P3rd's look.
 
Yes, it's a major issue that all forums are talking about.

As long as you don't land on one of the 5 Cursed Tables things should be fine. I've looked through the charm tables and ran searches for charms on them all. They all are good and have a nice variety.

Just make sure to at least avoid the cursed one. As Athena stated, all things equal, you would presumably have a 5/17 chance. 5 cursed tables, 17 tables total.

I'm confused because I know you receive charms after winning quests at least in Tri, but is it you have to make sure to not equip a cursed one? I don't think you can avoid them if they're random and given out.
 
I'm confused because I know you receive charms after winning quests at least in Tri, but is it you have to make sure to not equip a cursed one? I don't think you can avoid them if they're random and given out.
So the way charms work in TriG is that when you create your character, the game generates a table of all the possible charms you can receive, out of 17 tables. Normally this wouldn't be an issue, since most tables have around 217,000 (need confirmation on this number) possible charms... but for some reason five of those tables only have a fraction of possible charms, instead around 217.

Tri generated charms JIT as you got them, and MHP3 had charm tables, but in that game they were set every time you cold booted the game and not once per character.
 
So the way charms work in TriG is that when you create your character, the game generates a table of all the possible charms you can receive, out of 17 tables. Normally this wouldn't be an issue, since most tables have around 217,000 (need confirmation on this number) possible charms... but for some reason five of those tables only have a fraction of possible charms, instead around 217.

Wierrrrd.

So what do I look out for when I create my character?
 

FlyFaster

Member
I'm confused because I know you receive charms after winning quests at least in Tri, but is it you have to make sure to not equip a cursed one? I don't think you can avoid them if they're random and given out.

NO... the whole "cursed" thing is just something gamers (possibly the japanese) came up with to describe the 5 really bad tables you could be put on.

The table you are on in the game determines which charms you will see show up as you play.

There are FAQs all over and a few pages back I posted Athena's Charm Table Program. It's on Minegarde.


@Cosmo -- it's just 20,000. :) I wish it was 200,000!
 
Yes, it's a major issue that all forums are talking about.

As long as you don't land on one of the 5 Cursed Tables things should be fine. I've looked through the charm tables and ran searches for charms on them all. They all are good and have a nice variety.

Just make sure to at least avoid the cursed one. As Athena stated, all things equal, you would presumably have a 5/17 chance. 5 cursed tables, 17 tables total.
It's just mind-blowing. I'm a total Japanophile when it comes to gaming, but this the "make some things intentionally bad" approach blows my mind, and it's prevalent in all major Japanese games. Intentionally bad Pokemon, intentionally bad fighting game characters, intentionally bad drop rates on important items, etc. Why do this crap? It's not good.

I got a great table in Tri, but now I'm worried. One of the things I loved about Monster Hunter was how this crap didn't matter, and you just had to be patient and grind to your dreams. Now...gah!

I took the time to farm my +7 evasion, 2-slot charm in Tri, but according to these tables that doesn't even exist in 3U. What's going on there?
 

FlyFaster

Member
It's just mind-blowing. I'm a total Japanophile when it comes to gaming, but this the "make some things intentionally bad" approach blows my mind, and it's prevalent in all major Japanese games. Intentionally bad Pokemon, intentionally bad fighting game characters, intentionally bad drop rates on important items, etc. Why do this crap? It's not good.

I got a great table in Tri, but now I'm worried. One of the things I loved about Monster Hunter was how this crap didn't matter, and you just had to be patient and grind to your dreams. Now...gah!

I took the time to farm my +7 evasion, 2-slot charm in Tri, but according to these tables that doesn't even exist in 3U. What's going on there?


No +7 charms like in Tri, +5 is as good as it gets it seems.

I think this is because of the introduction of G rank armor, among other things. I think it's an effort to stop power creep, which I appreciate! lol

@Hero

http://forums.minegarde.com/topic/6...arch-for-monster-hunter-3g-monster-hunter-3u/

This is the link to Minegarde and Athena's program. It's .rar extension so you'll need winzip or something to open/run it. Have fun! the program also contains a great FAQ about Charm Tables, in addition to a complete listing of all charms in the game sorted by table and translated.
 
Wierrrrd.

So what do I look out for when I create my character?
Apparently on the 3DS version your charm table was set based on system time. You could guarantee yourself a certain charm table which had a really good blademaster talisman (but not amazing gunner ones) through the following voodoo:
1) Turn off wi-fi (slide the WIRELESS button)
2) Set date to January 21st, 2012
3) Set the clock to 00:13:00, start your stopwatch right when you touch OK
4) Open the game and go to the “create new character” menu – you must confirm that you indeed want to start a new character by letting go off the A button when the clock hits 00:14:44

Of course, whether this works on the US version or the Wii U one is unknown. Reminds me of Section ID shenanigans in PSO...
 

Mupod

Member
It's just mind-blowing. I'm a total Japanophile when it comes to gaming, but this the "make some things intentionally bad" approach blows my mind, and it's prevalent in all major Japanese games. Intentionally bad Pokemon, intentionally bad fighting game characters, intentionally bad drop rates on important items, etc. Why do this crap? It's not good.

I got a great table in Tri, but now I'm worried. One of the things I loved about Monster Hunter was how this crap didn't matter, and you just had to be patient and grind to your dreams. Now...gah!

I took the time to farm my +7 evasion, 2-slot charm in Tri, but according to these tables that doesn't even exist in 3U. What's going on there?

Tri didn't have set-in-stone charm tables. And I do agree that charms are stupid and shouldn't exist, but they do so I have to deal with it.

Also this charm table shit is getting so overblown that it's confusing the poor newbies into thinking there are actual cursed items in the game or that they will gimp themselves permanently. You don't even need a charm to have a kickass armor set in this game, I never even got a single worthwhile charm in all my time playing Tri and I farmed a LOT.
 

FlyFaster

Member
1) Turn off wi-fi (slide the WIRELESS button)
2) Set date to January 21st, 2012
3) Set the clock to 00:13:00, start your stopwatch right when you touch OK
4) Open the game and go to the “create new character” menu – you must confirm that you indeed want to start a new character by letting go off the A button when the clock hits 00:14:44


This is to get on Table 10. differened tables will have different times. That post has made it's way around here a few times already.

Notice how you set you clock BEFORE the time you want which is 14:44. So you set it to 13:00 to give your self time to get through the system, through the game menus and to the "new game" screen.

Get a stop watch to make sure you are on time, you generally have a couple seconds window. But you should be ready anyway.
 
Apparently on the 3DS version your charm table was set based on system time. You could guarantee yourself a certain charm table which had a really good blademaster talisman (but not amazing gunner ones) through the following voodoo:


Of course, whether this works on the US version or the Wii U one is unknown. Reminds me of Section ID shenanigans in PSO...

Well I'm a sword and shield person in Tri (might go dual swords in 3U), but that looks EXTREMELY precise. How do I know if I did it right?
 

Proven

Member
Why didn't they ever patch out the "cursed" tables?

Honestly? They probably didn't know about it, or it wasn't up to them in the first place.

Edit: Thinking about the localization team. If you're talking about the original dev team, you have to remember that this is Capcom.
 

Mugaaz

Member
Why didn't they ever patch out the "cursed" tables?



dunno. just found it and posted the links along with some other pics earlier in the thread.

because they were stupid enough to think its a good idea in the first place. Japanese developers have some tropes they just cant let go of.
 

Mupod

Member
4) Open the game and go to the “create new character” menu – you must confirm that you indeed want to start a new character by letting go off the A button when the clock hits 00:14:44

As much as I want to STOP TALKING ABOUT CHARM TABLES, this is incorrect. Well, as far as we know - no confirmation that this stuff even works on the NA versions yet. The table is specifically generated after you hit 'new game'.

GameFAQs thread here all about how to do this charm table manipulation nonsense.
 

FlyFaster

Member
Why didn't they ever patch out the "cursed" tables?



dunno. just found it and posted the links along with some other pics earlier in the thread.

It seems to be a bug of some kind they missed. Athena also thinks this as she and others used reverse algorithms to get create the charm table detector in her Armor Set Search (A.S.S.) program.
 

FlyFaster

Member
As much as I want to STOP TALKING ABOUT CHARM TABLES, this is incorrect. Well, as far as we know - no confirmation that this stuff even works on the NA versions yet. The table is specifically generated after you hit 'new game'.

GameFAQs thread here all about how to do this charm table manipulation nonsense.

According to Yuri and other sources the Western release will be exactly the game as the Japn release.

It's not incorrect. You have to set the time to before the time you want so that when you create the table to fall in the time-frame that you want.

edit:
Athena:
Your charm table is determined by the current system time of your 3DS or WiiU. By changing the system time and carefully waiting the correct amount of time, you can roughly control which charm table a new character will be assigned to. The times for each table are available online if you search...

For now, the only way is to keeping making new characters, playing through the story until you unlock the Fishmongress, then using the Moga Coast fishing results to find your table. It usually takes 30-45 mins per run, so you will probably have to spend many hours doing this if you want to land on a specific table, unless you get lucky. If you simply want to avoid the cursed tables, you may not have to restart at all, but even if you do, you are unlikely to need to do so more than a couple of times.

The odds for landing on a cursed table is unknown, but presumed to be no greater than 5 in 17.
 

Chuckpebble

Member
I get the feeling that these tables are intended to create variety. Think about it. If everybody can get the same exact charm, then there's one ultimate weapon/armor/charm combination that everyone will eventually be using. Being locked into these tables, though, there's 17 of them. This is a generalization of course, the ultimate combination varies from person to person based on weapon preference and play style, but the best charm on my table, assuming I ever even get it, will send me down a different path than someone else with a different 'best charm' on a different table.

This is like min/maxing in Fire Emblem. I feel like I can safely ignore it and have fun.
 

FlyFaster

Member
The following is an example of how to get to table 10 (T10), use the time list for a different table.

Turn off your wireless settings.
Make the date 1-21-2012
T10 is "0hours 14minutes 44seconds" so to aim for that, set the time at 0hours 13minutes
Once you get to the NEWGAME screen, wait there for 1minute and 44seconds

edit: FamiliarStranger ( I do have one thing to add, which is that the table gets decided the moment you select "Yes" when the game asks if you really want to create a New Game.)

The following are the times for each table
T1 00:14:11~13
T2 02:14:39~42
T3 00:11:28~30
T4 00:05:47~49
T5 00:56:43~45
T6 00:42:17~20
T7 01:43:58~01
T8 09:25:48~51
T9 07:09:58~01
T10 00:14:43~45
T13 00:07:46~48
T14 00:17:02~05

T11 00:02:43
T12 00:06:41
T15 00:08:09
T16 00:13:22
T17 00:20:03

11, 12, 15, 16, 17 are the cursed tables.

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FamiliarStranger via GameFAQS posted this guide on which tables are good for what:


A more accurate version of the table koyori posted:

T1: Contains a nice balance of Blademaster and Gunner charms with high stats/many slots, but lacks good Awakening charms and doesn't excel at any one thing.

T2: Feels like an inferior version of T1. Lacks any amazing charms unique to this table, not much to talk about.

T3: All-purpose table. Especially rich in good evasion charms, but has the possibility for many skill setups with a Handicraft +4 OOO charm (with Sharpener -3).

T4: Good for Blademasters. Has the most charms suited for Lancers, but also contains a Handicraft +4 OOO charm and is good for other Blademasters as well.

T5: Good Evasion Distance and Earplug charms, great for Switch Axe and Heavy Bowgun users. Most of the good charms are Dragon Talismans though, so grinding for them may be a chore.

T6: Leaning towards Blademasters. Has both Handicraft +5 OO and Handicraft +4 OOO. Contains great charms for Evasion and Awakening with other useful skills.

T7: Most plentiful in Evasion charms. If you want Evasion +2 regardless of your weapon, this table has good unique charms.

T8: Above average Evasion and Guard type charms, but slightly lacking in other areas. Its Dragon Talismans tend to be good.

T9: Somewhat geared towards Gunners. Has plenty of charms with a gunner skill combined with Attack +10 or Expert +10. Does have excellent charms for Blademasters but its Handicraft charms are the worst of all tables.

T:10 Extremely good charms that combine Handicraft with another skill, such as Handicraft +5 Free Element +7. Is also plentiful in Edgemaster charms and probably gives the highest possible power with pretty much any Blademaster weapon. It does seem to be somewhat lacking in Good Evasion distance charms.

T13: No unique godly charm, but does have a wide variety of good charms in most areas.

T:14 Slightly geared towards Blademasters. Many great charms such as Sharpness +4 Free Element +7 and Handicraft +4 Expert +10. Rapid Fire +5 Expert +10 is great for Light Gunners as well.

Keep in mind this information was written months ago (maybe as early as February 2012), and the general consensus may have changed.
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all the information I've collected is at Unity here: http://www.capcom-unity.com/monster...-a-faster-way-to-get-the-charm-table-you-want
 
I get the feeling that these tables are intended to create variety. Think about it. If everybody can get the same exact charm, then there's one ultimate weapon/armor/charm combination that everyone will eventually be using. Being locked into these tables, though, there's 17 of them. This is a generalization of course, the ultimate combination varies from person to person based on weapon preference and play style, but the best charm on my table, assuming I ever even get it, will send me down a different path than someone else with a different 'best charm' on a different table.

This is like min/maxing in Fire Emblem. I feel like I can safely ignore it and have fun.

Agreed. Unless you're a power gamer I don't see a reason to care. This is the sort of shit that sucked the fun out of Pokemon for me.
 

Mupod

Member
According to Yuri and other sources the Western release will be exactly the game as the Japn release.

It's not incorrect. You have to set the time to before the time you want so that when you create the table to fall in the time-frame that you want.

edit:
Athena:
Your charm table is determined by the current system time of your 3DS or WiiU. By changing the system time and carefully waiting the correct amount of time, you can roughly control which charm table a new character will be assigned to. The times for each table are available online if you search...

For now, the only way is to keeping making new characters, playing through the story until you unlock the Fishmongress, then using the Moga Coast fishing results to find your table. It usually takes 30-45 mins per run, so you will probably have to spend many hours doing this if you want to land on a specific table, unless you get lucky. If you simply want to avoid the cursed tables, you may not have to restart at all, but even if you do, you are unlikely to need to do so more than a couple of times.

The odds for landing on a cursed table is unknown, but presumed to be no greater than 5 in 17.

Whatcha talking about? Who ya talking to?.gif

Read my post again, all I said was you were wrong about the specific point at which tables are generated. The way you said it, it sounded like you needed to get through character creation whereas it's actually just generated after hitting new game. At no point was I asking how to manipulate the tables nor was I refuting their existence.

And there's no proof that the methods are exactly identical, I have read Yuri's post and he was not that specific. We just know that there ARE charm tables and you DO get locked into one. It's quite likely that it is the same, but since this process is so precise it's possible something inadvertently got changed for this release.

I get the feeling that these tables are intended to create variety. Think about it. If everybody can get the same exact charm, then there's one ultimate weapon/armor/charm combination that everyone will eventually be using. Being locked into these tables, though, there's 17 of them. This is a generalization of course, the ultimate combination varies from person to person based on weapon preference and play style, but the best charm on my table, assuming I ever even get it, will send me down a different path than someone else with a different 'best charm' on a different table.

This is like min/maxing in Fire Emblem. I feel like I can safely ignore it and have fun.

It's not even on the level of FE. By the time this stuff matters to you, you'll be good enough that you won't need armor.

I could see this being a misguided attempt by capcom to promote armor diversity. That was the intention of charms to begin with, after all.
 
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