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Nintendo, achievements and Super Mario 3D Land

EVH

Member
As lots of people seem to be buying 3DS now, will try to make this post spoiler-free.

Recently I've been playing Super Mario 3D Land and Kid Icarus Uprising a lot. With the first one I just got all the star coins from all the levels. The second one I'm struggling to complete the second level in max difficulty. As a result of playing these two games simultaneously, I've realized again the problem with Nitendo and an achievement system.

We all know that Nintendo doesn't have such a standard OS level implementation of this little thing that - if I'm not wrong - was created first by Microsoft. For me, overall, it is a very good idea. It can add hours of gameplay and you get a small reward. I know that for a lot of Nintendo fans, the achievement system is just stupid or not worth it. Some of them claim that they want actual content into the game and not a simple notification to shot to your friends. But I don't think that excludes the content, and for me it is just the opposite.

As an example, I was playing Super Mario 3D Land, and there is a - per se - quite difficult level that has a more difficult direction if you ever try to get the third and last star coin in it. Turns out that that last coin is at the very end of that level, and the only way to get it is using an object you get at the very beginning. This means that you not only have to complete one of the hardest levels, but also have to complete it without being hit. This simply detail only happens once in the game, but just adds, in my case, around 40 minutes more of great experience, and the reward was just a coin. But it was rewarding! You get something for your "effort".

mEwZg62.png


Recent Mario titles such as Mario 3D Land have 3 star coins sort of hidden in each level, adding a small hunt to your game session.

As a second example we got Kid Icarus: Uprising. A game that promotes replayability to maximum. Different routes, secret doors, more bonus rewards if you play the levels in higher difficulty... And then it contains the Treasure Hunt panel where you can unlock tens of additional content like the soundtrack, by playing the levels in a certain way, such as completing it in less than X time, killing the boss with a certain weapon... This kind of content is absolutely optional, but is even more rewarding that the Mario 3D Land one, of course. Some Nintendo fans say that this was the root for the Microsoft's achievement system, as this kind of small rewards was also present in Smas Bros. - another Sakurai title -

cVuaB6a.jpg


The Treasure Hunt panel from Kid Icarus: Uprising rewards you with songs, weapons, trophies, etc... if you play the game in a certain way. This one unlocked a new ability.


uFw6M4k.jpg


Smash Bros. games contain a similar trophy collection. It is not only rewarding but also contains information about the Nintendo / Kid Icarus universe

My biggest question is: When I get a reward of this kind, doesn't matter if is a trophy, a star coin or a small notification that I can compare with my other friends, I get the feeling it is worth it and furthermore, I enjoy more the game - as the 40 min added to Mario 3D Land I was talking about - Obviously there are several ways of implementation, but that does not mean that Sakurai is going to leave its - quite unique - achievement system and for example, getting a medal for completing all the Super Mario 3d Land levels without being hit, could increase the game time by a ton.

Of course you can do it by yourself, you can play Zelda with just 3 hearts during the whole adventure too, but you will never get a reward that simbolizes that, well, achievement.

What is your opinion about these different implementations? Do you think that the implemented OS level one could predate the more content focused as Sakurai's one? Mario 3D Land has the 3 star coin collection, but that special case I was talking about, alone, almost gave me 1h+. Do you think that with a small reward, you feel more into completion and pushing yourself into the game experience?

Hope to bring a civilized and interesting talk here.
 
I prefer the ingame approach these days as otherwise its either distracting or just adding numbers up in my profile in a rather detatched way.

Kid Icarus runs to the bank laughing; love its challenges. So much good replay.
 
There's no argument I've ever read that successfully makes a valid case for system achievements being a bad thing.

In-game unlockables are great too, but it isn't either/or. The replay value of a lot of Nintendo games could be improved with simple achievements. Smash Bros Melee basically had achievements and it made the game a lot better. But that's the exception, not the norm.
 
Streetpass done well is so much better than achievements. Mario 3D land letting me compare my best times on every level with anybody i pass has extended the life of the game a good 8 hours so far, much more than achievements would have.

It's just a shame most games streetpass features are, at best, phoned in.

Still; Achievements alone aren't necessarily bad, as long as the designer isn't using them in place of actual unlocks (And then trying to sell you those same unlocks as dlc later...). Smash bros brawl or Kid Icarus Uprising hit the nail on the head. It's like Sakurai is one of the only people who really "gets it".
 
I loved Sakurai's way of implementing achievements which he introduced back with Kirby Air Ride, Kid Icarus's achievements are actually an evolution of the Kirby's
 

EvilMario

Will QA for food.
I prefer the in-game goals for the most part. I'll very rarely look at my achievements on Steam and it never changes how I'm playing a game, or what sort of hours I'll put into it. If there's something to be collected in game, I'm much more likely to do it, than if it's just an achievement to go on my profile.

I'm sure this is weird to most people though, as achievements seem quite popular. I'm not against Nintendo having a system wide achievement system, but I'm not exactly dying for it.
 

terrisus

Member
Of course you can do it by yourself, you can play Zelda with just 3 hearts during the whole adventure too, but you will never get a reward that simbolizes that, well, achievement.

Sure you can. I got my name in Nintendo Power issue 138 (November 2000) for beating Ocarina of Time with 3 hearts and 0 deaths.

And, of course, for years before then, Nintendo Power had been doing Arena challenges to get recognized in the magazine.
 

Magnus

Member
Definitely need tons of rewards and unlockables for player achievement in a game. Adds tons to the game, for sure.

The overarching, detached, annoying, intrusive Trophy/Achievement system isn't it; much prefer the game-by-game approach.

I know I'm in the minority in this one, but I really hate OS-level achievements. I don't want to be constantly reminded that I'm playing a game on a certain system with all the PS/XB-flavored notifications, etc. I want to be immersed in the audio and visuals of my game world, and I want the rewards to fit into that world too, notifications and all.

There's no argument I've ever read that successfully makes a valid case for system achievements being a bad thing.

They ruin in-game immersion. Done.
 
There's no argument I've ever read that successfully makes a valid case for system achievements being a bad thing.

The only criticism I have is simply with the Gamerscore. I think it's ideal to track achievements at a system-level, but I do think "every game is 1,000 points of achievements" which gets added to a cumulative score is rather pointless.
 

Tom_Cody

Member
I am a die-hard Nintendo fan and I think it would be great if they could implement some form of their achievement system into Miiverse.

As you said, Nintendo has had game-specific achievements of sorts for years but a platform-wide system would be great.
 
The problem with in game achievements is that the only person that can see it is you.

It's fun comparing achievements with others and having something to show for beating a game.
 

EVH

Member
It is ok to read which system do you preffer, but what I'm really asking here is why couldn't be a good thing to implement achievements in for example, Mario 3D Land, as the one I described and...

Streetpass done well is so much better than achievements. Mario 3D land letting me compare my best times on every level with anybody i pass has extended the life of the game a good 8 hours so far.

It's just a shame most games streetpass features are, at best, phoned in.

...well, this. If the "streetpass" feature, that I didn't even know it existed, was in form of achievement notification, that would be more rewarding for the people who doesn't find people to compare times with. But even if that is something implemented at OS level, you can compare it without getting into the game and also with your close friends from the online matches.

The Sakurai one is a very good approach...but only Sakurai knows how to do it. Why not an universal way to make them easier for the other developers? Hell, if they annoy you, you could even disable the notifications!
 
No, please, don't elaborate at all, that way, we can just use this as a chance to laugh at you.

You're comparing two completely incomparable things and saying one is better because Nintendo does it. Streetpass is nothing like achievements. Achievements are designed to be a reward for what you've done in game. Streetpass is randomly getting another person's score sent to your device. It's not even close to the same thing.
 

serplux

Member
I'm indifferent about achievements, but I'd like to see it on the system for those who enjoy them. It does add some depth to the game, but it's not a really big deal.
 
The only criticism I have is simply with the Gamerscore. I think it's ideal to track achievements at a system-level, but I do think "every game is 1,000 points of achievements" which gets added to a cumulative score is rather pointless.

Pointless, maybe. I've long stopped caring about Gamerscore. But at its core level it does it's job of showing on a profile if somebody has played a lot of games, which is really all you can expect to be done.
 

Sakujou

Banned
my problem with achievements on the 360 is the fact, that most people i know arent enjoying the game instead they look up all the achievements on gamefaq or xbox360achievements.org to get these and to show off their e-penis.

i dont have the feeling that they are actually playing to have fun with it.

i like the nintendo way, no stupid message which disturbs the experience.

and your examples are marvellous: i hope nintendo is keeping this way of handling the achievements or unlockables.
 

gururoji

Member
I almost never chase after achievements/trophies, and I think "gamerscore" is awful (trophies seem a bit better to me). But I agree that I don't see a reason for Nintendo not to offer them at the system level, with or without any relative valuation. I feel like they offer an interesting social aspect and would probably fit into Miiverse quite well.
 

Oppo

Member
Definitely need tons of rewards and unlockables for player achievement in a game. Adds tons to the game, for sure.

The overarching, detached, annoying, intrusive Trophy/Achievement system isn't it; much prefer the game-by-game approach.

I know I'm in the minority in this one, but I really hate OS-level achievements. I don't want to be constantly reminded that I'm playing a game on a certain system with all the PS/XB-flavored notifications, etc. I want to be immersed in the audio and visuals of my game world, and I want the rewards to fit into that world too, notifications and all.



They ruin in-game immersion. Done.

Yeah that is a really weird opinion to feel strongly about. Quite bizarre.

You are arguing against having a central "hi score list". For some nebulous presentation reason. It can't be the notifications because we all know you can turn those off. It can't be the use of OS level trophies because nothing precludes the in-game "situational" presentation alongside a normal trophy or achieving win. We also know that the devs can delay or shuffle around the timing of when those OS level trophies pop (see: Heavy Rain) so...

I don't see where you are coming from at all with this argument. You would deny a feature that is clearly loved, for reasons I can't get.
 
This game has sort of achievements.

250px-SSBB_Cover.jpg


But you know this exists for a long time, achievements though are new but the difference (as I understand) is that achievements are just the player points or equivalent you can get from a game but the total of points you've earned don't take into account the games you've played.

I really prefer the more classic way when you have unlockables or collectibles related to the game you're actually playing. I don't care if I have less or more points than an unknown person in some place I've never been.

Edit : We're at least two Magnus. I hate OS achievements too.
Edit 2 : Also the bad thing is that what we used to have for a reward (new character colors in Street Fighter series for example) is now a paying DLC... but some are happy because they can compare their virtual tiny di**s with their achievements
 

Magnus

Member
my problem with achievements on the 360 is the fact, that most people i know arent enjoying the game instead they look up all the achievements on gamefaq or xbox360achievements.org to show off their e-penis.

i dont have the feeling that they are actually playing to have fun with it.

This too. Games are kind of splayed open ahead of time. The mystery's gone. People just hunt for the goals now at any cost instead of experiencing games in a more organic way.
 
The only genre where I bother with so-called "achievements" are platformers. Anything else and it feels like a mindless drag forcing myself to complete various mundane tasks.
 
Pointless, maybe. I've long stopped caring about Gamerscore. But at its core level it does it's job of showing on a profile if somebody has played a lot of games, which is really all you can expect to be done.

That's fair enough. I think I'm mainly thinking back to the days of yesteryear when more people were competitive about this kind of thing, and it led to things like renting games that were easy to max out to beef up one's score. Now that were seven years or so into it, I know this isn't as much of a thing now. But I think I just prefer the Steam approach where it's non-existent, and you just compare specific games.
 

Zarovitch

Member
There's kind of achievement in Mario for the WiiU. And you can post it in Miiverse.
I one of those who can like achievement but not achievement "you just fall 25 foot".
I like when there's challenge, not stupid achievement just for getting scores.
 

jmls1121

Banned
achievements have turned secrets into a laundry list. CHECK THAT BOX!

This, along with the immersion argument, are my primary reasons for hating achievements. It's not like you're having fun anymore, its more like you are completing a set of tasks. Ugh.
 

Magnus

Member
Quite possibly the lamest excuse ever. I've seen it a few times too.

Uh, alright. Thanks for your contribution. It's an important point for me and not at all lame. I don't want to see or hear shit from outside my game in my game.

Now, if I'm oblivious to a way of turning off trophy notifications, I apologize. I'd love to be enlightened; I really thought it was the case that I couldn't turn them off.

Yeah that is a really weird opinion to feel strongly about. Quite bizarre.
Plenty share the opinion; ain't too bizarre. Plenty in this thread alone, on this one first page.

It can't be the notifications because we all know you can turn those off.
We do? You can? How?

It can't be the use of OS level trophies because nothing precludes the in-game "situational" presentation alongside a normal trophy or achieving win.
I can't discern what this sentence means, lol. =/ If you mean that the game can include in-game acknowledgement and rewards alongside the trophy/achievement, yes, but that'd be semi-redundant.

We also know that the devs can delay or shuffle around the timing of when those OS level trophies pop (see: Heavy Rain) so...
They often don't. All I know is, otherwise emotionally resonant moments in games I've played get punctuated by the message and that infuriating fucking DING. Haha.

I don't see where you are coming from at all with this argument. You would deny a feature that is clearly loved, for reasons I can't get.
I just want to be able to turn them off, honestly. Other people can have them, even if I feel strongly that they're ruining a lot of mystery and game exploration.
 

Shaanyboi

Banned
The only criticism I have is simply with the Gamerscore. I think it's ideal to track achievements at a system-level, but I do think "every game is 1,000 points of achievements" which gets added to a cumulative score is rather pointless.

I agree with that, it's nothing more than some "e-peen" abstraction, but still, being able to compare achievements with your friends can have a value for people who are into some level of competition. Knowing you got all the Star Coins in Mario 3D Land etc., found all the heart pieces, beat the boss rush mode best time etc, and your friend didn't can be fun on it's own.
 

Oppo

Member
Magnus - on PS3, 360 and Vita you can simply disable the notifications in the system settings.

What I meant by "situational" is that you can have your game-tailored Skill Point notification or Mario Sticker or whatever the fuck pop without breaking "immersion" as you termed it, as well as awarding the trophy or achievement, in the background if the OS notifications are turned off. In other words you can have it both ways.

Basically the presentation of these awards is not an argument. You have full control, the devs have full control. Why not have a central list then, like Sony and MS do? Why dig into the game itself just to find out what you did?
 

khaaan

Member
This, along with the immersion argument, are my primary reasons for hating achievements. It's not like you're having fun anymore, its more like you are completing a set of tasks. Ugh.
What makes you think achievement hunters aren't having fun?
 

Murrah

Banned
The reason Kid Icarus challenges were so good for me was because it encouraged different ways to play in the game. And while the in-game rewards were cool, the main reason I was compelled to put 160+ hours into the game in a month was because, well, I wanted to keep playing it, and it was interesting trying to do single player levels with weapons I wasn't used to (fuck beating any level on 9 with a club though)

I think the challenge mode in NSMBU is better than actually doing in-game achievements since it does the same thing but makes it its own mode. And it's probably the right way to add more replayability to Mario games in the future
 
You're comparing two completely incomparable things and saying one is better because Nintendo does it. Streetpass is nothing like achievements. Achievements are designed to be a reward for what you've done in game. Streetpass is randomly getting another person's score sent to your device. It's not even close to the same thing.

No where did I ever mention it was because Nintendo did it: Most companies including Nintendo have gotten streetpass horribly wrong too. For example, the way that NSMB2 uses it is crap.

Achievements are designed to be exactly the opposite of a reward: they're their so that the developers can give you some arbitrary sense of accomplishment, AND they don't have to give you an actual reward for progressing through the game. And then when they put them in for really pointless things, it just makes me more angry. If it's not obvious, I don't like the idea of gamerscore or whatever being considered the reward nowdays.

I'd much rather they spend the time adding a little something else that could actually extend replay value of the game in question, like online leaderboards of speedruns or scores, or something.

Actually, I can think of one other good use of achievements, in portal 2,
towards the end when glados, the achievement and the chapter title all announce at once various of forms of "This is the part where he kills us"
, which was pretty funny, I guess.
 
Isn't self satisfaction these days? Not once in 6 years of owning an Xbox have I ever checked a friends achievements. I don't give a rats ass. Those are for me to earn.
 

Rehynn

Member
It can add hours of gameplay and you get a small reward.

This is all I have to say with regards to this: If a certain task is fun to do, I'll do it even if I get nothing for it (I used to come up with my own challenges in Tony Hawk, for example). If it is not fun to do, I'll only do it if it helps me move on to a task that is actually fun. Achievements don't do that.

My problem is that the mentality expressed in the OP "liberates" developers (to a degree) from having to come up with mechanics and level designs that are fun on their own for extended periods of time, because an increasing number of players will be content just doing chores for an award. That, to me, does not pass as "game content."

Nintendo just discovered the Internet on 2013. Got to wait till 2020 for them to discover achievements

Yes, and PS3 has no games, and 360 is plagued by RROD, and Mario is for kids only.
 

EVH

Member
No where did I ever mention it was because Nintendo did it: Most companies including Nintendo have gotten streetpass horribly wrong too. For example, the way that NSMB2 uses it is crap.

Achievements are designed to be exactly the opposite of a reward: they're their so that the developers can give you some arbitrary sense of accomplishment, AND they don't have to give you an actual reward for progressing through the game. And then when they put them in for really pointless things, it just makes me more angry. If it's not obvious, I don't like the idea of gamerscore or whatever being considered the reward nowdays.

I'd much rather they spend the time adding a little something else that could actually extend replay value of the game in question, like online leaderboards of speedruns or scores, or something.

Actually, I can think of one other good use of achievements, in portal 2,
towards the end when glados, the achievement and the chapter title all announce at once various of forms of "This is the part where he kills us"
, which was pretty funny, I guess.

The achievement is the reward itself. It recognizes what you did, usually modifying the way you play or trying new things in game. Adding them is a matter of minutes, probably. Surprising that you like the achievements that add replay value and then say that other good use is the Portal 2 one, which is funny, but completely useless in a gameplay way.
 

NewFresh

Member
This, along with the immersion argument, are my primary reasons for hating achievements. It's not like you're having fun anymore, its more like you are completing a set of tasks. Ugh.

I understand the first complaint. But to say no one having fun by completing achievements seems to be a very broad statement.
 

EVH

Member
This is all I have to say with regards to this: If a certain task is fun to do, I'll do it even if I get nothing for it (I used to come up with my own challenges in Tony Hawk, for example). If it is not fun to do, I'll only do it if it helps me move on to a task that is actually fun. Achievements don't do that.

Achievements aren't a MUST and this looks like is hard to understand for people. They give you OPTIONS, and these options can be fun or not, and more importantly, you can already discover them by yourself, but maybe other propositions you didn't think about are also fun.
 
Achievements are designed to be exactly the opposite of a reward: they're their so that the developers can give you some arbitrary sense of accomplishment, AND they don't have to give you an actual reward for progressing through the game. And then when they put them in for really pointless things, it just makes me more angry. If it's not obvious, I don't like the idea of gamerscore or whatever being considered the reward nowdays.

I'd much rather they spend the time adding a little something else that could actually extend replay value of the game in question, like online leaderboards of speedruns or scores, or something.

Two things. While I agree that "50 points" or whatever is not in and of itself meaningful, there is still a tangible reward there in the sense of an official acknowledgment of progress that persists long after you've stopped playing the game or perhaps even deleted the data. This is also able to be viewed by your friends. I think it's a little unfair to suggest that well designed achievements that challenge the user to fully explore the game's content can't be considered rewarding in and of themselves in terms of completing the challenges.

The other is that your suggestions versus Achievements aren't mutually exclusive. Implementing achievements doesn't in anyway preclude also including a leaderboard.
 

Rehynn

Member
Achievements aren't a MUST and this looks like is hard to understand for people. They give you OPTIONS, and these options can be fun or not, and more importantly, you can already discover them by yourself, but maybe other propositions you didn't think about are also fun.

That is true, and I certeinly welcome such achievements. In fact, I don't mind having an achievement system at all, I just happen not to mind not having one either.

Most games achievements are "Complete level X without being hit", "Kill 1000 dudes". Boring.

I'd say completing a level without being hit is not boring at all. That's exactly the kind of challenge I like to present myself with. Killing a 1000 dudes should come naturally if a game is good and there are plenty of enemies.
 

Fabrik

Banned
Never cared for Xbox 360 style achievements. Most of them are futile. I only like the ones that allows you to see something cool in-game like the monitor breaking achievement in Portal 2. This kind are interesting but very rare. Most games achievements are "Complete level X without being hit", "Kill 1000 dudes". Boring.
 
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