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The Last Of Us - Off screen footage from PAX East

Loudninja

Member
Thanks goes to Cyberia
http://www.youtube.com/watch?v=hRFoNXMQmNk


I added some of arne quotes:
WE'RE NOT SURVIVAL HORROR! *kills self*
Seriously we aren't, and if you treat this game as an action game or a survival horror game, rather than let the game teach you the "new" mechanics of this "new" genre, it game will be more difficult in an unsatisfying way. The game will teach you to think about combat differently, hard to do in a 30min+ demo, but that's a lot of what you see with the repeated deaths. The moment I tell someone - dont fall back to genre conventions for gameplay mechnaics, people start being far more successful in combat for this demo.

Listen mode is mapped to a button. Don't use it if you hate it, but it's not a massive advantage. You can't see things from across the map, only if they are making some sound, slows you down, etc. It will be a give and take. But if you hate it, and you want to be all hardcore, don't hit the button. You do have some self control right? :p

Crafting is real time. in fact the only "pause" is if you to into the options menu. looking at the collectibles is still real time.

image retention?

The studio is reading this thread, so they can discuss your thoughts about a hardcore mode and HUD opacity. Do note, we did hire a dedicated UI/UX several months ago and work on that is still constantly happening and evolving.
 

Derrick01

Banned
My instinct tells me it won't be.

What you did there...it brings back painful memories.

And I kind of have to agree with Ragus. It didn't look that great but I guess that's why no one shows off stealth sections. Didn't help that people kept dying every 10 seconds.
 

sunnz

Member
I have a feeling its one of those games that I will start palyig at liek 1 pm and look at the clock and it will be 9 pm...

Looks great, of-course its not gonna look mind blowing on a a 6 year old console...


Graphically it looks very good and gameplay wise ( like the animations, fighting, looting) looks just amazing.

Not a fan of the far cry 3 style see through, so stupid to add in game, hope its optional. I want to sneak into a room and be surprised.
 
What you did there...it brings back painful memories.

And I kind of have to agree with Ragus. It didn't look that great but I guess that's why no one shows off stealth sections. Didn't help that people kept dying every 10 seconds.

That's the best part. Those enemies are one hit kills. So if you want to go off and Rambo you're going to run the risk of getting blind sided by one of them (which is what happens at the end of that video).
 

ZeroRay

Member
Guy died three times for being aggressive, good.

Also, the see through walls shit better be disabled on the harder difficulties.
 

StuBurns

Banned
Guy died three times for being aggressive, good.

Also, the see through walls shit better be disabled on the harder difficulties.
It should be a menu thing, for any difficult ideally, also highlighting, and press triangle to everything, etc.
 

Ragus

Banned
PS4 ruined everything.

Nah man, I wasn't even thinking about the graphics. It's just that while trailers for this game are amazing, gameplay looks like another fucking snooze-fest which would maybe excite me 2-3 years ago.
 

sunnz

Member
Hand to hand combat looks very Unchartedesque, unsurprisingly.

Take that as you will.

It looks natural, believable and how you would expect someone to fight in those circumstances ( i think anyway)


What do you expect, him to do some back flip kick/ wei shen crap?


Nah man, I wasn't even thinking about the graphics. It's just that while trailers for this game are amazing, gameplay looks like another fucking snooze-fest which would maybe excite me 2-3 years ago.

A game like this, being stealthy, is a lot more boring to watch than it is to actually play.

If you expect an action style game, then it's not for you.
 
I really dislike this stuff of seeing through walls. Just takes me so much out of the experience :(

You only see sources of sound you can hear, and I'm pretty sure you move slower while using it, and it's optional. I don't see what the problem is really.
 
Its easy to say the see through walls stuff looks weird from watching it on a video, but I'm guessing they implemented it for good reason. With the infected basically being 1 hit kills, I would guess is a pretty important tool to use. And yeah, i guess you could always ignore it.

Game looks amazing. Finally something new and different. Looks like a true survival horror game. Feels good to be getting some awesome new IP.
 

jett

D-Member
Oh wow you can see through walls even in this game? Come on. That better be a toggle option.

wat.

So that turned out to be true in that list of features that people thought was bullshit. And pretty strange that the game switches cuts to a cutscene when a clicker gets you. I think I'm gonna have to lower my expectations for this game.
 
Nah man, I wasn't even thinking about the graphics. It's just that while trailers for this game are amazing, gameplay looks like another fucking snooze-fest which would maybe excite me 2-3 years ago.

Think gaming is no longer for you. Either that or you are more into dude bro shoot em up.
 

inky

Member
Looks OK.

Will this have an Online Pass, 'cause that is why I skipped U3, something that might've been a good decision I'm told.
 

Blinck

Member
Thank god it's optional.

Yeah but still...

To me it just feels like a giant elephant in the room. It would be like Dark Souls having an easy difficulty setting. You don't have to use it, but it's always there, looking at you, teasing you and annoying you.
Kind of hard to explain though
 

Lucentto

Banned
Doesn't look too interesting to me, might get it at a later date. OHKs are something else though, I usually always get annoyed if there is something like that in a game.
 

prwxv3

Member
Looks OK.

Will this have an Online Pass, 'cause that is why I skipped U3, something that might've been a good decision I'm told.

It has multiplayer so yes. It looks like a game to only buy for singleplayer though.


Honestly I am pretty shocked that ND went with one hit kill enemies. They must have had a huge discussion about that at ND.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
It's refreshing to see ND make something so different from Uncharted. All the crafting systems, the focus on survival gameplay, penalising rambo playstyle. Really excited for this and how far they can push the concept.
 

Glassboy

Member
Lighting looks hot. I'm done watching videos though. Had to skim through this one. I want to go in fresh as possible
 

Ragus

Banned
Think gaming is no longer for you. Either that or you are more into dude bro shoot em up.

Nope, gaming is still for me. And no, I'm not really into dude bro shoot em up. Maybe that's why I won't get this game on day 1. Something tells me, that after 3/4 of playthrough, this game will become a shoot em up. Maybe not a "bro" one, but still.
 
I've heard almost nothing about this game... and therefore know nothing about it. Based on the videos, I don't see the appeal.
 

prwxv3

Member
Nope, gaming is still for me. And no, I'm not really into dude bro shoot em up. Maybe that's why I won't get this game on day 1. Something tells me, that after 3/4 of playthrough, thjs game will become a shoot em up. Maybe not a "bro" one, but still.

Ammo is pretty scarce in this game.
 

Derrick01

Banned
wat.

So that turned out to be true in that list of features that people thought was bullshit. And pretty strange that the game switches cuts to a cutscene when a clicker gets you. I think I'm gonna have to lower my expectations for this game.

Well thankfully it seems like a button that you have to press yourself. I would still prefer a toggle so I can't accidentally hit it.

Ammo is pretty scarce in this game.

Yup I haven't seen a video with the player having more than 4 bullets at once. Hopefully that standard keeps up the entire game.
 

Ragus

Banned
Ammo is pretty scarce in this game.

Yes, I'm aware of that, but still - I'm scared that it will be scarce only to some point.

I know, stupid thinking, but still I'm unable to believe, that we'll get a blockbuster game focused only on stealth and survival. I hope I'll eat a crow or two.
 
I get the whole "visual representation of what you hear" idea, but the execution is way too Instinct/Detective Mode for this game's atmosphere. It could've been more like focusing to hear enemies is visualized by Joel imagining where the footsteps are coming from. Maybe a dark vignetting around the screen that fills more of the screen the longer you "focus," and a faint light that "blips" in accordance to the footsteps which grows brighter/clearer the longer you focus. That way the game could give a hint about what's around the corner without outright highlighting the enemy.
 
x-ray vision is going to be the regenerating health of next gen.

I'll take that over regenerating health. It's something that's completely optional while regenerating health completely changes how a game is designed. And thankfully TLoU went with persistent health.
 
I'm assuming the video shows the clickers? I'm already imagining myself in a room full of those things with my surround sound headset on (ignoring the wallhack obviously), one hit kills... that's gonna be tense.
 

i-Lo

Member
Things that stand out:

  • Imperfect shadow maps
  • Realistic deformation of perspective of light sphere (off of the flash light) depending upon which surface it falls on (something I wish Metro did right).
  • Brutality of combat and death
  • Overall attention to detail
  • Imposing verticality of buildings
  • Seamless transition between little cinematics (ND trademark)
  • Crafting menu

Nope, gaming is still for me. And no, I'm not really into dude bro shoot em up. Maybe that's why I won't get this game on day 1. Something tells me, that after 3/4 of playthrough, thjs game will become a shoot em up. Maybe not a "bro" one, but still.

Well you make a lot of assumptions. Suit yourself.
 

sunnz

Member
I get the whole "visual representation of what you hear" idea, but the execution is way too Instinct/Detective Mode for this game's atmosphere. It could've been more like focusing to hear enemies is visualized by Joel imagining where the footsteps are coming from. Maybe a dark vignetting around the screen that fills more of the screen the longer you "focus," and a faint light that "blips" in accordance to the footsteps which grows brighter/clearer the longer you focus. That way the game could give a hint about what's around the corner without outright highlighting the enemy.

I agree, its way too obvious how it currently is.

Instead of "here it is" it should be more like " it SOUNDS like the infected is in that area" type of thing.

Quite annoying to see things like 1 hit kill enemies and no health regen added to make it feel challenging and hardcore then to only take step backwards with the wall hack.
 

jett

D-Member
I agree that melee looks very Unchartedesque and not at all like how it looked like last year.

Well thankfully it seems like a button that you have to press yourself. I would still prefer a toggle so I can't accidentally hit it.

Just the very inclusion of it is very disappointing. And there are better ways to visually represent sound than with a giant silhouette around characters.
 
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