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The Last Of Us - Off screen footage from PAX East

MormaPope

Banned
Nah, because you still wouldn't know what direction something or someone was coming from unless you had surround sound.

Worst comes to worst you have to guess where the enemy is, it would be a risk vs reward type of system where you would trust your ears more than your eyes.
 

UrbanRats

Member
Nah, because you still wouldn't know what direction something or someone was coming from unless you had surround sound.

Yeah, that's the crucial point.
I think something like the threat ring mentioned before (from MGS4) or something like the hit direction indicators in most FPS, could work well.

Worst comes to worst you have to guess where the enemy is, it would a risk vs reward type of system where you would trust your ears more than your eyes.
Yeah but in reality i can make that guess based on the direction the sounds comes from, which is not 100% accurate, but still more than having the sound coming off from you TV speaker in front of you.
 

Papercuts

fired zero bullets in the orphanage.
C'mon, people on GAF should be into gaming enough to be able to read between the lines of a controlled E3 stage demo.

People on gaf still drool at the mouth when these controlled demos happen live. I am honestly not sure about that.
 

nib95

Banned
Worst comes to worst you have to guess where the enemy is, it would a risk vs reward type of system where you would trust your ears more than your eyes.

Which going back to your original point, is unrealistic and quite a broken game logic in terms of gameplay reward and functionality. I too think x-ray vision is a bit of a cop out, but I can completely understand why they did it.

Basically, if you have a surround sound system, just don't use it and your experience will be a more intense, scary and atmospheric one, it'll just likely be a lot harder too.
 

Mikey Jr.

Member
Please delay this game until later, 2014 even. As it is right now it won't live up to the hype.

Ok, first of all, holy shit what were you expecting? God damn.

Secondly, delay the game close to a full year? You gotta be bonkers.
 

stryke

Member
My idea would be the game to go dead silent in "listening mode" and the player must move the camera around and as you pan across a "sound source" e.g. foot steps or clicks from enemies, the sound strongly intensifies. As you move the camera away from the source, the sound diminishes. Also stronger the sound, the closer the source.
 
I would have preferred it if Joel put his ear to the ground and couldn't move for their version of detective mode, would have been better.
 

nib95

Banned
The whole game to be as seamless, fresh, dynamic and as beautiful as the E3 demo.

So are you judging the new segments based off of off-screen low quality, awkward vids with no sound? Played by people who seem to want to play this game like COD? Lol.
 

GribbleGrunger

Dreams in Digital
Let's just imagine a scenario in which the sound sonar isn't there and we are discussing the game:

'But what if you haven't got surround sound or headphones? Way to shaft your userbase ND'
'This game is ridiculous. Every time you turn a damn corner it's game over.'
 
Which going back to your original point, is unrealistic and quite a broken game logic in terms of gameplay reward and functionality. I too think x-ray vision is a bit of a cop out, but I can completely understand why they did it.

Basically, if you have a surround sound system, just don't use it and your experience will be a more intense, scary and atmospheric one, it'll just likely be a lot harder too.

You can have the best sound system in the world. You will still use xray or a similar vision based system.

Unless that is, the enemies are all like "I'm going to look away from the door for 30 seconds starting from now" or "I'm moving away but still looking where somebody might enter the room so don't move!"

Xray just saves having to do constant peeking or adding vision cone/radar systems. Some people will enjoy that careful/plodding style, some will not.

It isn't really dumbing down for people like me who want something they don't enjoy streamlined. Looking ten times before moving isn't exactly rocket science. Both implementations achieve the same thing.
 

MormaPope

Banned
Let's just imagine a scenario in which the sound sonar isn't there and we are discussing the game:

'But what if you haven't got surround sound or headphones? Way to shaft your userbase ND'
'This game is ridiculous. Every time you turn a damn corner it's game over.'

straw-man.jpg
.
 

UrbanRats

Member
The whole game to be as seamless, fresh, dynamic and as beautiful as the E3 demo.

Yeah, maybe they could remove the gameplay and make it on rails.
It's not a question of delaying a game even 1 year, you won't have a perfectly seamless animation every single time, unless you script and mocap every single encounter.

I think you may have let the "Naughty Gods" hype train drive you to uncharted places.
Come back to us.
 

Varna

Member
Detective mode is a huge turn off.

What utter bull shit their justification for "listen" mode is.

You know, in Counter Strike I know when someone is in the next room, I can tell when someone is coming around the corner. You know why? Because I listen! That's the thing about great sound design.
 

jayu26

Member
Standing still and listening might help you to locate the clickers, but it will not tell you which direction they are pointing towards. The problem with them being fast moving and one hit kill is that we have to jump them from behind. Without knowing which direction they are pointing at how can you jump them? I don't like the x-ray vision either, but game designers have to think of things such as this.

Having said that I will probably play it with x-ray turned off (if given choice).
 

kurahador

Member
Let's just imagine a scenario in which the sound sonar isn't there and we are discussing the game:

'But what if you haven't got surround sound or headphones? Way to shaft your userbase ND'
'This game is ridiculous. Every time you turn a damn corner it's game over.'

"I hope they at least add an xray function some sort."
"Urghh...that seems alot more frustrating than fun."

thisisneogaf.gif
 

UrbanRats

Member
Detective mode is a huge turn off.

What utter bull shit their justification for "listen" mode is.

You know, in Counter Strike I know when someone is in the next room, I can tell when someone is coming around the corner. You know why? Because I listen! That's the thing about great sound design.

You can do that here too.
I don't think the game will be on mute if you don't use listen mode, and they said the OST is minimal if non existent, in more stealthy sections.
 

Qvoth

Member
I think it's better for all last of us thread OPs to include explanations on listen mode, can't believe so many stillhave no idea about it
 
I really dislike this stuff of seeing through walls. Just takes me so much out of the experience :(

On the flipside its great to be able to pinpoint an enemy not via a cheap 'wallhack' but instead purely through the use of sound. All you need is good pair of stereo headphones and a Dolby Headphone processor.
 

GribbleGrunger

Dreams in Digital
I wonder how many of the comments on this game are actually from people who never intended to buy it or don't even own the console it plays on.
 

Varna

Member
You can do that here too.
I don't think the game will be on mute if you don't use listen mode, and they said the OST is minimal if non existent, in more stealthy sections.

I might have jumped the gun. I thought it was confirmed that you could not disable it.

You should be able to disable. So many games would benefit from being able to turn off these kind of hints.
 

Superflat

Member
Such off-the-cuff criticism on a new IP before release. I haven't witnessed such close scrutiny on a unproven franchise that hasn't even been taken out of the oven yet.

Ellie has a temper in a cutscene and people are already concerned about the way her character is handled; A handgun doesn't have the recoil of another handgun and people are getting skittish.

On this level, it honestly makes me even more pumped for it because I feel like what people are expressing concerns over are hawk-eyed nitpicks. Yes, it'd be nice if it did or didn't do this or that, but it's a game that I'm sure is unlike other games I played before so I have no solid expectations of how I want to play the game. I'll play the way the game wants me to, magical x-ray vision and all, at least for the first time.

If Dark Soul's HUGE, ugly-ass HUD couldn't break my immersion, The Last of Us's can occupy the small corner of the screen telling me how much ammo I have and it won't bother me a bit.

The animation is already unprecedented, even among AAA games, and it looks like there's actual challenge to the game. People were dying left and right even while liberally using listen mode. I am excite.
 

UrbanRats

Member
I wonder how many of the comments on this game are actually from people who never intended to buy it or don't even own the console it plays on.
Yeah, let's turn this into a shitty console war argument.

I might have jumped the gun. I thought it was confirmed that you could not disable it.

You should be able to disable. So many games would benefit from being able to turn off these kind of hints.
It's not clear whether or not you'll be able to disable it from a menu (i don't think you will, though they may patch it in given enough backlash, like it happened with Deus Ex HR) but it's activates by pressing L2(or R2, i don't remember which) so you can go through the game never actually using it, even if it's there.

I'm saying even if you don't press that button, the enemies will still be making actual sounds, so you can still orientate just using those.
 
UI is god awful. Finalized or not, something like this should never be created. Especially since it was perfect in the old demo.

Melee combat looks exactly like Uncharted, I expected a bit more based of the E3 demo.
One hit kills are awesome though and the rest looked fine. Graphics are good, but not mind blowing. But I didn't expect that, so that's fine.

Overall I'm not too impressed, but I definitely like it more then Uncharted already and will be there Day 1 if it reviews well.



UrbanRats said:
It's not clear whether or not you'll be able to disable it from a menu (i don't think you will, though they may patch it in given enough backlash, like it happened with Deus Ex HR) but it's activates by pressing L2(or R2, i don't remember which) so you can go through the game never actually using it, even if it's there.

I'm saying even if you don't press that button, the enemies will still be making actual sounds, so you can still orientate just using those.
I don't really mind it, but maybe they could have used that button for something more useful to the gameplay? Oh well.
 

UrbanRats

Member
The animation is already unprecedented, even among AAA games, and it looks like there's actual challenge to the game. People were dying left and right even while liberally using listen mode. I am excite.

I wouldn't call it "unprecedented" though we still have to see the final game, so far it looks among the best (R* and Ubisoft stuff, for example).

Also when Dark Souls II material will start rolling out, it'll be a bloodbath, given the expectations and the hype around the first one.
 
The whole game to be as seamless, fresh, dynamic and as beautiful as the E3 demo.

uh... is this the first game you've seen a show demo of before playing or something? Only games that rely heavily on setpieces will give you the level of trade show demo and I don't think anyone wants this to be a setpiece game.
 

Superflat

Member
Overall I'm not too impressed, but I definitely like it more then Uncharted already and will be there Day 1 if it reviews well.

As much faith as I have in the game that it will be good, I'm willing to bet reviewers will unload hyperbole all over this game's face.

Not sure I will trust in everything they say, but I'm buying this game blindly anyway lol
 

Anteater

Member
Looks like it'll play well and actually seems to have a much more flexible meleeing system than uncharted games than I expected, at least judging purely from these videos, haven't been keeping up with this game.

Can't wait for the demo!

Edit: at first I expected the levels to be much more confined with restrictive controls/camera system, with small "staged" areas, glad to see this isn't the case and the level seem a bit more open and enemies look a lot more dynamic than I expected.
 

GribbleGrunger

Dreams in Digital
Yeah, let's turn this into a shitty console war argument.


It's not clear whether or not you'll be able to disable it from a menu (i don't think you will, though they may patch it in given enough backlash, like it happened with Deus Ex HR) but it's activates by pressing L2(or R2, i don't remember which) so you can go through the game never actually using it, even if it's there.

I'm saying even if you don't press that button, the enemies will still be making actual sounds, so you can still orientate just using those.

Well forgive me my cynicism but the level of nitpicking an offscreen video of a game that no one here has actually played, and a game that has received nothing but praise from everyone that's played it, is just a little odd to me. This is at least a 12 hour game and yet people are already judging it's overall look and atmosphere upon this ONE single section, whilst simultaneously and miraculously forgetting all the pictures from the game that show different settings with a different atmosphere. I can't help but see it as opportunistic behaviour.
 

sappyday

Member
This seems to be the most negative out of all Last of Us threads so far. I look at the footage and I can't really tell why. Of course it doesn't impress us as it did in E3 but it still looks good. I understand the concern for the Listen Mode to be off but I'm sure ND would be able to turn it off as option (we did get them to patch UC3's aiming.) Also I agree they need to change the UI. The combat maybe ripped from Uncharted but I don't mind I always felt like it was gonna be like Uncharted either way.
 

Anteater

Member
Well forgive me my cynicism but the level of nitpicking an offscreen video of a game that no one here has actually played, and a game that has received nothing but praise from everyone that's played it, is just a little odd to me. This is at least a 12 hour game and yet people are already judging it's overall look and atmosphere upon this ONE single section, whilst simultaneously and miraculously forgetting all the pictures from the game that show different settings with a different atmosphere.

Welcome to gaf! It's usually the case with a lot of previews.
 

AAK

Member
I dunno what set pieces you guys were talking about. That demo had some amazing enemy AI with a LOT of unique dialogue situationally happening; the context sensiitive hit ditection, the animation, among other things. It has nothing about the game feeling on rails... in fact it's the complete opposite. It's like a game that you'd have a completely new experience everytime you play.
 

UrbanRats

Member
I dunno what set pieces you guys were talking about. That demo had some amazing enemy AI with a LOT of unique dialogue situationally happening; the context sensiitive hit ditection, the animation, among other things. It has nothing about the game feeling on rails... in fact it's the complete opposite. It's like a game that you'd have a completely new experience everytime you play.

That stuff is still in, it's just not always perfect like in a controlled E3 demo rehearsed 200 times.
If you expected that perfect level of polish for every animation in every situation, you had unrealistic expectations, unless you were expecting a set piece based corridor game.
 

ZeroRay

Member
IIRC, the listen mode wallhack feature was added recently in the development process and first implemented in the demo being shown (which was first played by the press in late Jan). One of the devs mentioned that they're still tweaking it as well as the UI.

So I'm really hoping that the overall design of the game is not built around the use of the feature, and it was only added in to accommodate certain players.
 

John Harker

Definitely doesn't make things up as he goes along.
Still getting it at launch of course, but it looked way more generic than I was anticipating this weekend :(.

It's really hard to demo these types of games at events, anyway.
it's why you start to see so much less playables.
 
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