• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Last Of Us - Off screen footage from PAX East

sappyday

Member
Look I'm not saying they shouldn't show infected gameplay. I was just hoping that there would be some sort of hands-on of the main part of the game, which I thought was battling other humans. I don't see why nobody else feels that it's strange that noone's been allowed to play the E3 demo or any other demo where you have to fight humans.

Ok, how about this.

Wait until reviewers get their hands on it a week before release.

Derp.

You know, you DON'T have to buy it day 1. You do know that, right?

I don't think he trusts reviewers either.
 
Really the only thing they should change about Listen Mode is replacing the full body highlighting with something more subtle. Keep the footstep highlighting and when clickers make noise or enemies speak just highlight the head area for a brief second.
 

arne

Member
I do think Arne has a point in not relying on old game mechanic tropes, although at the same time I do have to smirk a bit at "you're playing it wrong". ;)

Well I'm not saying "you're playing it wrong" I have given that bit of advice mostly specific to the demo becuase as a player you're losing out on at least a couple hours of subtle in-game tutorials about combat, crafting, and everything else that could benefit you in the demo. So the "Cliff's Notes" ends up being - approach it like a new/different game.

I think playing through the game, those concepts will be introduced enough that you'll understand how to approach combat scenarios, and the specific pace of the game.

Also, I'm sure you didn't read all the tutorial text that popped up? I've come to see that people don't want to read text. :)
 

Papercuts

fired zero bullets in the orphanage.
I really hope the early demo is human based combat and not this segment. That's the main thing I want to play around with.
 

benny_a

extra source of jiggaflops
Do they? Looks at Gear and God of War....
That's how they get you. They lull you into a false sense of objectivity so the true moneyhats with BioShock Infinite and The Last of Us are so much more impressive.

I never play demos for games I know I'm getting.
Same here. But I also only watch preview footage until I'm convinced I'm going to buy it. Which for TLoU was the reveal trailer.
 

Spinluck

Member
Exactly. Sorry but I don't buy this excuse of wanting to show off a new enemy, especially from
a company that ships games with broken controls. If the AI was as impressive as that e3 demo I doubt you would be hiding it from press/players until the game came out.

Do they ship games with broken controls? Or are you just bad at them. UC3's aim was tough to get used to, but it wasn't broken. Beat it on Hard and Crushing without the patch. And fans who played before release never even mentioned or complained about it. Unless ND changed it, which would have been more of a decision than them rushing something incomplete.
 

benny_a

extra source of jiggaflops
Do they ship games with broken controls? Or are you just bad at them. UC3's aim was tough to get used to, but it wasn't broken. Beat it on Hard and Crushing without the patch. And fans who played before release never even mentioned or complained about it. Unless ND changed it, which would have been more of a decision than them rushing something incomplete.
The Uncharted 3 controls in singleplayer was different from multiplayer.
(And in my opinion worse.)

Here is how some members from GAF were involved with getting an additional aiming option in the game.
 
why do people keep saying this is a survival horror game?

I am Alive was more of a survival horror game than this looks to be.

I was hoping this game be more hardcore than I Am Alive, but I haven't seen any hint of it other than one-hit-kill enemies that is nothing new in games. People talk about this revolutionary new AI, but I don't want to wait until the game comes out to see a demonstration of this.

ND to release Rockstar-like videos on such a feature?
 

sappyday

Member
This is the first time we see the zombies, right?

In gameplay? Yes and No. We saw it in action like a month ago but it's the same demo we are seeing now but being played by people and not journalist. However we've known about the "zombies" since day 1 of this game's announcement.
 

Spinluck

Member
Eh, not really. It had it's moments but overall it was a bit disappointing.

Maybe to you.

I had my expectations in place for the game. Didn't expect it to be better than UC2 in every way, or the best game this generation. For all the shit GAF throws at it simply for not being better than UC2, it improved on some problems I had with UC2. Although I don't think it's better, it wasn't disappointing or bad to me.

Anyway, let's stay on topic.
 
I was hoping this game be more hardcore than I Am Alive, but I haven't seen any hint of it other than one-hit-kill enemies that is nothing new in games. People talk about this revolutionary new AI, but I don't want to wait until the game comes out to see a demonstration of this.

They already demonstrated it in the E3 demo and extended demo. And the way they're handling their ammo is pretty hardcore. This video goes into that a bit. Especially the panic that kicks in when you hear your gun click when it's out ammo

https://www.youtube.com/watch?v=A-szvncyyFA
 

cyborg009

Banned
Game is looking nice but during that listen mode don't you think it's better to show a general area of where the infected is instead of the exact location.
 

jayu26

Member
I was hoping this game be more hardcore than I Am Alive, but I haven't seen any hint of it other than one-hit-kill enemies that is nothing new in games. People talk about this revolutionary new AI, but I don't want to wait until the game comes out to see a demonstration of this.

ND to release Rockstar-like videos on such a feature?
Why not?
 

jayu26

Member
Game is looking nice but during that listen mode don't you think it's better to show a general area of where the infected is instead of the exact location.

Need to know which direction they pointing, so that player can jump them from behind. Taking them on from the front is suicide.
 

clem84

Gold Member
Nah man, I wasn't even thinking about the graphics. It's just that while trailers for this game are amazing, gameplay looks like another fucking snooze-fest which would maybe excite me 2-3 years ago.

I'm unimpressed on both fronts. Hopefully the rest of the game is more exciting.
 

Papercuts

fired zero bullets in the orphanage.
But you can wait a day or two or even a week after it is released to the confirm your suspicions.

It would just reek of trying to hide it, playing out this way. AI is a huge plus for me, and there have really been a shocking lack of anyone pushing it this gen. The E3 playthrough made it look incredible, but if it is all on that level then there is no reason to not show some more of it. Or see how it works when people are actually playing it. I'm not waiting to confirm something like this after dropping the money on the game. If the demo I'm getting with god of war has humans and floors me, I will buy the game. If the demo doesn't feature it at all I will rent first.
 
It would just reek of trying to hide it, playing out this way. AI is a huge plus for me, and there have really been a shocking lack of anyone pushing it this gen. The E3 playthrough made it look incredible, but if it is all on that level then there is no reason to not show some more of it. Or see how it works when people are actually playing it. I'm not waiting to confirm something like this after dropping the money on the game. If the demo I'm getting with god of war has humans and floors me, I will buy the game. If the demo doesn't feature it at all I will rent first.

They've shown now infected enemies, I hope next they show more of the AI if it's such a big part of the game.

Seeing human enemies run away in the E3 demo was awesome, it felt scripted but if it's not, show more of how that system works. Much like how Tomb Raider and RDR showed all of their mechanics up-front.
 

jayu26

Member
Well, there are exceptions, like when the games they're reviewing are truly bad.

So when games are bad they review bad and when they are good.....

Pick a reviewer or two or three that you most agree with, see what they have to say. Often this is tell you if you will like the game or not.

Edit: I am sorry, I will try to stick to LOU conversation?
 
That's what I'm saying. I'd rather see it being played by someone other than the development staff.

Reminds me of people saying Killzone SF footage was fake and CGI until Jimmy Fallon and Anthony Anderson played it and kept and kept looking at the wall and vent ducts.

Maybe you want Jimmy to play TLOU? If anyone can break a game, it's him
 

arne

Member
Because it could all be smoke & mirrors put into place to guarantee day 1 sales.

It worked out fantastically for R* and GTA IV.


Yep, that's our track record too - propping up all our demos to pull a bait and switch later. All our U2 and U3 demos weren't propped up as you claim yet no one outside of the development team played them until preview code went out, no one doubted our crazy technical achievements. Sheesh. Healthy skepticism okay. But claiming any one is hiding anything without any proof is pretty specious. Please bring something real to this conversation other than unfounded accusations. It's almost insulting to me as a person. Thanks.
 
Because it could all be smoke & mirrors put into place to guarantee day 1 sales.

It worked out fantastically for R* and GTA IV.

Or because it's not properly finished? Seriously, wait and see, it won't kill you.

(also this crazy GTA hate is weird, some of us actually liked it)
 

Oppo

Member
Well I'm not saying "you're playing it wrong" I have given that bit of advice mostly specific to the demo becuase as a player you're losing out on at least a couple hours of subtle in-game tutorials about combat, crafting, and everything else that could benefit you in the demo. So the "Cliff's Notes" ends up being - approach it like a new/different game.

I think playing through the game, those concepts will be introduced enough that you'll understand how to approach combat scenarios, and the specific pace of the game.

Also, I'm sure you didn't read all the tutorial text that popped up? I've come to see that people don't want to read text. :)

I did, I promise!

What you say makes sense. Please don't take my flippant comment the wrong way :)

I like Jett's idea for the head-turn but as mentioned it has trouble scaling. Maybe if there was not an outline but a sort of water-ripple from the source(s) of the sound, or alternatively just the briefest "pulse" of the x-ray vision, that doesn't linger? I could see that being effective. Imagine how horrifying it would be to stop and listen and get this strobe-flash of a whole pile of enemies in the next room. Not nearly enough to track them like you have ESP, but enough to simulate hearing a bunch of shuffling/clicking and needing to deal with whatever direction they are headed, or even if they are on to you, all by yourself. Just a hint.
 

benny_a

extra source of jiggaflops
It's almost insulting to me as a person. Thanks.
You probably mostly read Naughty Dog related threads. That's how everyone else on this forum feels reading his posts in other threads all the time.
And I'm not even involved in the creation of these games he decides to comment on.
 
Yep, that's our track record too - propping up all our demos to pull a bait and switch later. All our U2 and U3 demos weren't propped up as you claim yet no one outside of the development team played them until preview code went out, no one doubted our crazy technical achievements. Sheesh. Healthy skepticism okay. But claiming any one is hiding anything without any proof is pretty specious. Please bring something real to this conversation other than unfounded accusations. It's almost insulting to me as a person. Thanks.

Don't read into his comments too much arne, I don't think he likes Sony exclusive games too much :p

I told him the exact same thing in the last thread, I told him Naughty Dog doesn't have a history of deception but he was just clinging on to the, "buh bu Uncharted 3 shipped with broken controls," nonsense and now he is repeating the exact same thing here.
 
Top Bottom