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Halo |OT15| Beta-tested, GAF approved

IHaveIce

Banned
I just want to comment on this again. I played a game of Halo 4 when I got home and the DMR had a noticeably slower rate of fire at PAX.

Nice, but why didn't they say something about it? I know I know because it is due to change, but even this shows that they are looking into the DMR and that is good news
 

NOKYARD

Member
http://wrightsboathouse.org/ - this is nice. right by my work.
FLW FTW

Hey that's close to where i live as well. But who would want to row upstream from the largest waterfall in the world?

This is the most serious post I've ever made.

For the love of god get over it. Twin Snakes is perfectly fine, hell it actually does some stuff better than MGS. Cutscenes are much more in line the rest of the series, Gameplay is improved drastically by First person aiming and the other additions of the MGS2 engine. Mei Ling an American born Asian no longer has that stereotypical Asian voice acting. AI is smarter.

Its important to note that no real winner exists between the 2 each do some stuff better than the other but the Twin Snakes hate is hilariously misguided. For someone new to the series Twin Snakes is such a better way to ease into it than MGS1 is.
I tried to play MGS on the comp but couldn't get past aiming the sniper with the arrow keys while being shot at (megaflinch). I will have to either wait until the summer when i have access to a PS3, or play Twin Snakes.
[edit]
i did some digging, i mean real DIGGING, and figured out how to play the rest of MGS on my mac with a 360 controller. I don't usually play emulated games but heard i needed to play MGS1 before i play 2&3 which i am buying.
Decided to play both MGS1 and Twin Snakes before 2&3.

[edit2]Grifball.
 

Madness

Member
Talent seems to be getting so homogenized its like a boys club. Was looking into Epic Games Cary NC cause my GF has a possible job there. Ridiculous standards, nothing entry level. I guess I have to get some computer science degree and programmer experience.

Well to be fair, you're looking at the premier studios in the industry. There are numerous small studios, indie devs, and other mobile games studios looking for talent like crazy. This is the problem when the games industry is now about AAA games and millions of titles shipped with crazy budgets. They need proven talent just like the next Hollywood blockbuster needs top talent.

What's your area of expertise though? I think games testers have it easier finding jobs than say programmers.
 
Such a good show.

Don't you have GoW: Judgement? I rented it from redbox to pass the time till Bioshock.

Yeah, Judgment's cool but missing several maps/modes. Such a potentially fun game gimped by foolish decisions.

Can't save something that is already dead

:p

Redemption never hits the snooze button.

tumblr_m02jjn8tSf1r79qyoo1_400.gif
 

Shrennin

Didn't get the memo regarding the 14th Amendment
I just want to put this out there; Settler is one of the worst maps ever. Once one team controls that hill, it's spawn killing time for that team. They'll have you pinned down and there's nothing you can do.
 
I just want to put this out there; Settler is one of the worst maps ever. Once one team controls that hill, it's spawn killing time for that team. They'll have you pinned down and there's nothing you can do.

Did they put it in matchmaking?

It's in CTF. I really like Simplex though, but Settler is just brutal.

Yea simplex was great when I played it. I don't mind it at all. I'm surprised settler is in there as the map seemed pretty bad.
 

Shrennin

Didn't get the memo regarding the 14th Amendment
Yea simplex was great when I played it. I don't mind it at all. I'm surprised settler is in there as the map seemed pretty bad.

Settler is one of the most broken maps that I have ever had the displeasure of playing. It's absolutely horrid.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
I just want to comment on this again. I played a game of Halo 4 when I got home and the DMR had a noticeably slower rate of fire at PAX.

IMO, that is the only fix it needs. let it own at long range but get dominated at medium and close. perfect.
 
i hope they dont nerf anything. buff the br and carbine to make them more useful. never use the light rifle so no opinion. the dmr is fine as is. perhaps lower the magnetism on it a bit
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
i hope they dont nerf anything. buff the br and carbine to make them more useful. never use the light rifle so no opinion. the dmr is fine as is. perhaps lower the magnetism on it a bit

you dont play btb do you?
 

Overdoziz

Banned
Slowing down the rate of fire on the DMR wont fix its issues.
343 will no doubt claim to have addressed people's complaints with the change, though.
 

FyreWulff

Member
Jungle Flood.

Starting Weapons for Flood:
AA: Promethean Vision
Poor Camo
Floodsword

Starting Weapons for humans:
Shotgun RoF halved, but damage increased.
Pistol RoF increased, but damage decreased to the point that 2 headshots are needed for the kill (against unshielded flood)

Weapons available on map:

SAW - RoF significantly decreased, and if possible, remove the muzzle climb. If possible, double the reload time. Holding a SAW cuts your walking speed down to 50%. You are a T-800 holding a helicopter chaingun. Also, you get a waypoint over you, visible to everyone.

DMR - reduce RoF to the equivalent of shooting a sniper rifle, reloading, then firing again. The purpose here is to give a sniper rifle type weapon with a bigger clip but shorter zoom range. Acquired once hardpoints are captured.


Hardpoints are Dominion switches. Humans must secure the hardpoints by using the button. Once secured, a countdown begins and all Flood get a waypoint over their head. After the countdown completes, the humans are awarded bonus points (formula: 5xthe number of Flood when the button was pressed) and must wait for the next hardpoint to appear. Completing the capture will make DMRs and shotty/pistol resupply ordnance drop onto the hardpoint.

Flood can counter-cap the hardpoints only after the humans have made an attempt on it. Countercapping gives all flood a temporary camo buff.

Play continues until the Flood fails to stop the humans from capturing 5 hardpoints (they should be sequenced so they're all across the map from each other - it should be harrowing and dangerous to go from one to the other) or the humans are wiped out.

If a Last Man Standing manages to capture a point and not have it countercapped, the LMS automatically wins the game regardless if it's the first hardpoint or the final hardpoint.
 
Jungle Flood.

Starting Weapons for Flood:
AA: Promethean Vision
Poor Camo
Floodsword

Starting Weapons for humans:
Shotgun RoF halved, but damage increased.
Pistol RoF increased, but damage decreased to the point that 2 headshots are needed for the kill (against unshielded flood)

Weapons available on map:

SAW - RoF significantly decreased, and if possible, remove the muzzle climb. If possible, double the reload time. Holding a SAW cuts your walking speed down to 50%. You are a T-800 holding a helicopter chaingun. Also, you get a waypoint over you, visible to everyone.

DMR - reduce RoF to the equivalent of shooting a sniper rifle, reloading, then firing again. The purpose here is to give a sniper rifle type weapon with a bigger clip but shorter zoom range. Acquired once hardpoints are captured.


Hardpoints are Dominion switches. Humans must secure the hardpoints by using the button. Once secured, a countdown begins and all Flood get a waypoint over their head. After the countdown completes, the humans are awarded bonus points (formula: 5xthe number of Flood when the button was pressed) and must wait for the next hardpoint to appear. Completing the capture will make DMRs and shotty/pistol resupply ordnance drop onto the hardpoint.

Flood can counter-cap the hardpoints only after the humans have made an attempt on it. Countercapping gives all flood a temporary camo buff.

Play continues until the Flood fails to stop the humans from capturing 5 hardpoints (they should be sequenced so they're all across the map from each other - it should be harrowing and dangerous to go from one to the other) or the humans are wiped out.

If a Last Man Standing manages to capture a point and not have it countercapped, the LMS automatically wins the game regardless if it's the first hardpoint or the final hardpoint.
sounds cool
 

heckfu

Banned
They can beat anybody if they keep playing like this. They're ridiculous right now.

The week in between games is going to hurt them a lot, I think, momentum-wise.

Florida has too many talented seniors who have been to this stage before and can handle the pressure better as well.

(bookmark this post in case i'm dead wrong and then i'll just a spoon to eat my words)
 
Slowing down the rate of fire on the DMR wont fix its issues.
343 will no doubt claim to have addressed people's complaints with the change, though.

Care to elaborate? A slower ROF will significantly reduce it's effectiveness in the shorter range encounters and it will also decrease the shots taken in large open spaces. It will still maintain it's accuracy at larger distances but I would liken that to waiting for the bloom to settle, if bloom took longer to settle.

Edit: That alone makes it a far better weapon for the sandbox than the previous iteration. It is fixing a lot of things.
 

Madness

Member
nope. but like i said, lower the magnetism so that you cant ping people at a distance so easily
best choice, bring a bit of skill into using it

It wont really make much of a difference no? Sure it'll add an element of skill, but those who learn the intricacies will still dong on you. Fact is, you can still probably shoot accurately across 80 percent of any map.

I wouldn't mind it removed altogether. But I really like the idea of lowering it's rate of fire, and others have said the auto aim and magnetism being toned down really help.
 

Fuchsdh

Member
Yea that pause broke my heart. If I was there I would have fuckin cheered hard. Totally agree with what Wheat said about Epic and UE. It did however seem to coincide with the complete drop off of FPS popularity in eSports. Halo was falling off, MLG was in serious decline, UE3 had no legs. Fighting games had a serious rebirth of sorts though which was awesome. And then of course SC2 came out and LoL got huge. CoD is a super popular game but I only see it is a blip in the grand scheme of eSports as a whole. We'll see in the future though.

I keep on hearing talk about how SC2 is dying off though. Any truth to it? (I haven't been following the news ever since I stopped playing... my comp + connection were never really good enough, so I just stopped caring about laddering.)
 
The week in between games is going to hurt them a lot, I think, momentum-wise.

Florida has too many talented seniors who have been to this stage before and can handle the pressure better as well.

(bookmark this post in case i'm dead wrong and then i'll just a spoon to eat my words)

Yeah, I agree. I really hope they can somehow hold their momentum.
 

Tashi

343i Lead Esports Producer
I keep on hearing talk about how SC2 is dying off though. Any truth to it? (I haven't been following the news ever since I stopped playing... my comp + connection were never really good enough, so I just stopped caring about laddering.)

Well I would say SC2 had its highest peak in 2011- early 2012. With the rise of LoL it has certainly fallen off and isn't the juggernaut it was then. However, HotS sold over a million in 2 days. It's getting really good Twitch numbers (not as good as LoL, but then again, 13 million play that game). I think it's still in very good shape. MLG Dallas, which was the first official HotS tournament pulled huge stream numbers and had a very good crowd there too.
 

Overdoziz

Banned
Care to elaborate? A slower ROF will significantly reduce it's effectiveness in the shorter range encounters and it will also decrease the shots taken in large open spaces. It will still maintain it's accuracy at larger distances but I would liken that to waiting for the bloom to settle, if bloom took longer to settle.
Even with 100% bloom the DMRs accuracy was still a big issue in Reach BTB. Even then, at least in Reach bloom would make you incredibly inaccurate at long range if you shot too fast (for better or worse). A slower rate of fire will still allow you to easily ping people across the map which causes all kinds of map flow issues. Sure, you won't get kills as fast and as often, but you can still easily hit people from a large distance consistently.
 
Slowing down the rate of fire on the DMR wont fix its issues.
343 will no doubt claim to have addressed people's complaints with the change, though.
Yes it will. Now that the BR has a faster rate of fire than the DMR, the BR will win in close to medium range combat every time (assuming that both players hit all their shots). At long range the DMR is better, but even then now you get a little more time to get away when it starts pinging you.

I thought it was a damn good fix. Once I realized the reduced ROF I switched to the BR and didn't look back.
 

IHaveIce

Banned
Yes it will. Now that the BR has a faster rate of fire than the DMR, the BR will win in close to medium range combat every time (assuming that both players hit all their shots). At long range the DMR is better, but even then now you get a little more time to get away when it starts pinging you.

I thought it was a damn good fix. Once I realized the reduced ROF I switched to the BR and didn't look back.

Not to sound rude but you played probably just a handfull of games with these settings, wait till it is in matchmaking, I also thought after Halo 4 prelaunch events some weapons played well but turned out shitty now months after launch.

The thing is that the DMR will still pinging everything over a large distance and continue to stop mapflow.
 
Even with 100% bloom the DMRs accuracy was still a big issue in Reach BTB. Even then, at least in Reach bloom would make you incredibly inaccurate at long range if you shot too fast (for better or worse). A slower rate of fire will still allow you to easily ping people across the map which causes all kinds of map flow issues. Sure, you won't get kills as fast and as often, but you can still easily hit people from a large distance consistently.

What a world of good hitting people from long distances will do without killing them.

Yeah, I don't see your point here. You kind of just said it's already fixed that issue. If you aren't killing people as quickly from lng range, isn't that a good thing? Yes or no.

Edit: What does 'stopping map flow' even mean when people are still alive crossing the map? It's still a lng range rifle. There will definitely be deaths from longer ranges than most guns but map flow will not be hindered as much.
 

Madness

Member
Any walking dead fans here? New episode is on right now.

Edit: hydra but with flinch, even if they hit you once, it can ruin any battles you're having with someone else.

For example, in longbow if I am fighting someone in the middle base, someone could be pinging me from spawn and even one or two hits, coupled with flinch can throw me off.

Am I the only one here who hates how far you can aim and shoot with a non sniper weapon?
 

Obscured

Member
Greetings HaloGAF. I'm brand new and will most likely be spending most of my time here and in the Game of Thrones thread(s).

Looking forward to Forge Island and the TU. I haven't had the issues many have had with the game, but am always curious to see how devs will push a title during its life. I'm also wondering what will happen after Castle drops. This game has been different from the previous as we've pretty much known when the next map pack or update would drop (even though it might not have been updating what some felt most strongly about), but after Castle there isn't really anything on the horizon.
 

CyReN

Member
Well I would say SC2 had its highest peak in 2011- early 2012. With the rise of LoL it has certainly fallen off and isn't the juggernaut it was then. However, HotS sold over a million in 2 days. It's getting really good Twitch numbers (not as good as LoL, but then again, 13 million play that game). I think it's still in very good shape. MLG Dallas, which was the first official HotS tournament pulled huge stream numbers and had a very good crowd there too.

LoL at Pax
 
Not to sound rude but you played probably just a handfull of games with these settings, wait till it is in matchmaking, I also thought after Halo 4 prelaunch events some weapons played well but turned out shitty now months after launch.

The thing is that the DMR will still pinging everything over a large distance and continue to stop mapflow.
It's a valid point and I totally understand that, but I can see more people switching to BR due to this.
 

Madness

Member
They should just make smaller maps so the DMR isnt as useful. Like good 4v4 maps.

FGCU oh my they are fun to watch.

This. It's a shame that equal focus couldn't be put on 4v4 gameplay or maps. There were a good few posts some pages back about how the focus has shifted from small maps and small teams to large maps and large teams and vehicular combat.
 
Any walking dead fans here? New episode is on right now.

Edit: hydra but with flinch, even if they hit you once, it can ruin any battles you're having with someone else.

For example, in longbow if I am fighting someone in the middle base, someone could be pinging me from spawn and even one or two hits, coupled with flinch can throw me off.

Am I the only one here who hates how far you can aim and shoot with a non sniper weapon?

But flinch isn't something they are going to touch as long as stability is still a perk. If they change the weapons across the board rather than having so many different versions, they'll absolutely have to make sure they don't make other sandbox items completely redundant.

The tools they have are allowing them to fix ROF and even weapon damage. This alone will make for a better balance for the weapon but it's role will still have to be a long range rifle.

Flinch is there to stay. Sucks but I'd definitely welcome these changes.
 
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